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View Full Version : Cutting down on Turnovers


Digz
February 6th, 2007, 10:06 AM
In my legacy i've been playing some games on 15 minute-halfs and both my team and the computer usually have 30+ turnovers. Most of these turnovers are from guys passing the ball down the court in transition. Is there something I need to change on the Game Sliders or is this just how the flow of the game is for this game?

This is my first post in this forum, so if there is another thread that has information on this particular subject I would greatly appreciate it if someone told me so.

brant1742
February 6th, 2007, 01:39 PM
I am also very interested in any thoughts people may have on this issue...the number of turnovers is outrageous and so are the shooting percentages in turn. I play in Coach mode and I often have teams shooting 66, 75, even 80% but with 30-40 turnovers...it makes the games a farce. I played around with the sliders and upped both the user and computer levels for offensive awareness and ball handling to 100 and then lowered defensive awareness for both sides to 42. This had some effect, but there are still stretches in games where there are 4-6 consecutive turnovers and the final turnover numbers are 15-25 for the user team, and 20-30 for the AI team...Any thoughts???

Dave

Brandon 2006
February 8th, 2007, 03:46 AM
If you are throwing a lot of passes straight to the front court from your back court that is your problem. Receiving passes from the other side of teh court is very hard and it gives the defense way too many chances to get a pick. Try to use your PG to dribble up the court or do small passes between your PG and your SG up the court.

brant1742
February 8th, 2007, 07:23 AM
In my case, that is not an issue as I play in coach mode nearly all the time. I've tried to control the type of passes you mentioned by reducing my fast break slider as low as 10%...it seems to help a bit...but there are still too many non-realistic, non-sensical, ping-pong like exchanges of turnovers in every part of the court...

Dave

Brandon 2006
February 9th, 2007, 02:41 AM
You really can't handle the turn overs in a coaching mode game because the CPU is still going to do whatever it wants.

aaronholland
February 9th, 2007, 11:21 AM
I am playing with Central Arkansas and nothing makes me madder than when the other team sets up a press and my guy inbounding the ball completely misses the point guard and throws it out of bounds. This is also before anyone starts guarding the point guard.

Brandon 2006
February 10th, 2007, 11:21 AM
Another glitch is that when you inbound from behind the backboard to you PG that is right in front of you he throws the ball into the backboard, resulting in a turnover.

CoachJackson
February 27th, 2007, 07:48 PM
I've noticed that the difficulty level I play on greatly affects how apt the computer is to pick off my passes. At MOP, I've really had to be careful with my passes. You have to do as the other posters have said, don't toss the ball too far down the floor as well as making sure that you've got a good angle to pass when you're running your offense. The computer AI loves to hop into those passing lanes to intercept lazy passes. As far as inbounding against the press goes, I make it a habit never to pass directly underneath the backboard. If I have to inbound, I'll move my PG to the left or right of the court then inbound it. Once in a blue moon does it hit the backboard. There are lots of posts on beating the press but the common theme is that sometimes you're just gonna end up throwing that godawful pass to nobody when trying to inbound. Usually it'll happen in close games when you absolutely can't afford it to happen, heh! Finally, if you want to cut down on the number of turnovers you generate against the AI, try cutting down on the amount of pressing you do. It's often insanely easy to force turnovers with something like a 1-2-2-1 press. In my games, the AI rarely turns the ball over 20 times and I rarely hit 10. Hope this helps.

Superpower34
March 1st, 2007, 03:29 PM
I play 12 min halfs on MOP (For Reference)

As far as turnovers go for your team. This is pretty easy to control. On out of bounds plays when you have a 'spot' you cant throw the ball under the backboard. The computer doesnt know how to throw a bounce pass it seems. So dont try.

Breaking a computer press is very easy. You have 2 choices.

1. Throw the ball to your PG and then run to the sideline and up the court. If they are in man press you will fly right by. If its zone then you can
A) throw it up the floor to your SG or PF (depending which side you pick) this results in some turnovers, depending how good your PG is or
B) Throw the ball to your SF. He is the one who inbounded the ball. He will be running up the court and should be in the middle of the floor. Because its a zone press, you can quickly throw it to the SF and then to the player on the opposite side of the floor before the defense can rotate over. Then you can wait for your PG and set up your Offense, or charge the basket.

2. The other option is to switch to your PF before in boundeding the ball. Run toward the baseline and while running inbound the ball. The defense will initiate their trap. You quickly pass to your PG who then fires opposite to your SG who should be just on the other side of mid-court.

I play basketball and this is a very common way of breaking a zone trap full court press.
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I avg. the fewwest turnovers in the NCAA usually around 9-11 per game. Sometimes against real bad teams, i have under 5. I also cause a large amount of them. I get about 20+ steals a game and cause 5-10 turnovers which dont result in direct steals.
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ALso, team unity and confidence play a part in how well your players execute their passes. During a timeout, emphasize ball control to help make your passes more crisp for a short time. Firing the ball up cort resuts in turnovers, but usually you should have 2 players releasing. I have fast break set to 100. My SF/SG dont even look for a rebound, and I have 2 options to fire the ball to. Pick the one who is most open.