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View Full Version : Things hopefully fixed for College Hoops 2K8


candycane9999
February 6th, 2007, 02:05 PM
The game is good and all, but it still has mistakes to be corrected and things that can be better. First of all, better defense. We can still score very well against both zone and man to man. You really can't put pressure on the ball handler. When you try, he will go by you for the drive down the lane or the pull up 3. There's a certain amount of signature shots used in the game. There are about 5,000 players in Division 1 so each player have a different shot. Some players may shots similar to others, but exactly the same. I hope that each player have its own signature shot. Also, the players miss way too many layups. Everyone has to agree that they miss way to many layups. It drives me crazy when you're on a fast break for the easy layup and then, you miss it. It makes me very upset when such a thing happens like that. Another thing I want to mention is that it's very difficult to do post up moves. You're rarely see post moves that lead to dunks. Please ,fix that problem Plus, make sure you can have all the 325+ teams run the same offense it runs in real life. Tennessee and Gonzaga runs the flex offense, but on the game, it has the motion offense for their teams. Alabama in real life runs the UCLA High Post, but in the game, runs the flex offense. Get their teams to run their real offense! That would really help make it more authentic. Having better defense, more authentic offenses for all the teams, and lesser missed layups would help the gameplay very much.

candycane9999
February 6th, 2007, 02:06 PM
Also, work on the turnovers because most of us, if not, all of us getting tired of easy turnovers.

Brandon 2006
February 10th, 2007, 05:46 AM
I like all of the ideas but the signature shots for each player is ridiculous. That means they would have to put in around 5000 jump shots and another 5000 free throw animations in. It would be a ton of work for 2 and they would need another 100 jump shots and another 100 free throw animations, it would take too much work to get all of the players signature shots.

Naeblis420
February 10th, 2007, 10:15 AM
there are plenty of shots as is they just didn't use enough variety in using them, they gace almost everyone the same 4 or 5 realease on the major teams. when i create a guy there are quite a few releases i have never seen

candycane9999
February 11th, 2007, 06:41 PM
What I mean is like 75 to 100 different shots and 75 free-throw animations in total. I know it would take a toll on them to do another 5000 shots and 100 free-throw animations. That's what I meant.

mps32
February 11th, 2007, 09:02 PM
I'd just like to have the right jerseys for my team and be able to make a lay-up when i obviously should haha

Brandon 2006
February 12th, 2007, 03:33 AM
Yeah, i can't stand when my PG will miss a lay-up when I'm on a fast break with no defenders near me. I did that last night in the National championship game, but my SF was there to save me and dunk it in.

guckin1989
February 12th, 2007, 06:10 AM
Let go sooner?

I think that D-II and D-III should be included.
And on the legacy mode you have to start down at the D-III level. So it will make it longer and a bit more difficult.
And yes very good ideas. And like that person said too many animations

Dicemoney6
February 13th, 2007, 11:23 PM
i also think they should take that throw the ball away when u get caught in the press they jus throw the ball away its stupid

Superpower34
February 14th, 2007, 03:58 AM
As much as everyone complains about the layup issue/problem. I dont think it is as unrealistic as it may seem. Its not the NBA and many of the low end college players simply can't dunk. The result, layups with do not go in.

In the past 3 days I have watched 4 NCAA games on TV and counted many missed layups. It happens quite alot. Now, if your guy is tall, he should be dunking. I get upset when the 6ft10 guy tries the finger roll.

I think the gameplay is pretty good, I would like to see improvement in other areas. Should add a Tournament MVP Award for both the Conference and the NCAA/NIT.

Who ever writes the code for determing who beats who, there needs to be a line in there that says a 16 seed never beats a 1 seed. I am in season 5 and it has happened twice already. In real life, it has never ever ever happened and it probably never will. Until it does, I am ok with making it completely impossible.

The AI needs to be more intelligent. The computer will continue to jack up turn around, fall away 3's late in the game even when they are ahead. Also, how many times does a PF come running down the floor on a fast break only to stop and pull up for 3? Happens all the time in this game. Those issues should be easy to fix. The computer already milks the cl*** late in the 1st half situations, so extend it to the 2nd half.

Another thing I think would be nice...add an in-season practice mini-game. Set it up similiar to the recruiting camps. I wouldn't mind wasting some time here and there running drills with my team. It would break up the routine of play, recruit, play recruit, play recruit.

I set the FT option to player's rating, b/c I never real messed up the release point and I thought it added more realism. But, It would be nice if they would actually improve. Some practice FT drills would be nice for that.

Xboxing2006
February 14th, 2007, 01:32 PM
I play on the hardest level and I dont have a problem with missed layups. So I cant say I agree there.SWuperpower is right close to 25% of marginally contested layups are missed.