View Full Version : So what do you propose they do to make online great?
ATEAM
April 7th, 2007, 09:07 AM
The online game was fine it was just a matter of who you were playing.
If you played someone who was more interested in ratings then more than likely they used one of the glitches.
The qb running will be stopped because there is no way they would put out this game without a spy or contain option for the defense.
I don't know what you can do about the DE sitting out there between OLB and CB at times.
If you restrict movements people will complain and the offense will find ways to glitch that.
The drop glitch is really the only one you can blame online for because the rest you can do player vs player.
So what restrictions do you want to see? Be specific.
thePLAGUE
April 7th, 2007, 10:09 AM
fix the technical problem and am good...In game cheating dosent usually bother me because I evolve accordingly...Drop glitching, pausing and diverging is what needs to be fixed permanently...
Also, bring back the fawking chatrooms...dayum!
Prince_RIP4eVa
April 7th, 2007, 11:47 AM
balanced teams and balanced gameplay
totalownership
April 7th, 2007, 08:27 PM
Smooth framerate. That's one thing I'd like to see taken care of. Popped in NFL 2K5 the other day and WOW just on the kickoff alone you can tell the difference in the smoothness.
Frozenteen69
April 7th, 2007, 08:39 PM
Honestly? Make every single team the same just with different team names and players. That's the ONLY way. We all know we can't depend on 2K to make a perfect or near-perfect online game.
Nishua
April 9th, 2007, 10:13 AM
Restricting player movements is a great way to avoid glitches and exploits. If the D comes out in nickel -3-3 then that is what they should be in. A player shouldnt be able to swap to any player and move the anywhere on the field they like. It leads to buggy ai and exploits. I see it all the time in Madden. The only control players hould have is bumping, dropping back, or blitzing D players not moving the manually.
FakedShinobi`
April 9th, 2007, 10:16 AM
Restricting player movements is a great way to avoid glitches and exploits. If the D comes out in nickel -3-3 then that is what they should be in. A player shouldnt be able to swap to any player and move the anywhere on the field they like. It leads to buggy ai and exploits. I see it all the time in Madden. The only control players hould have is bumping, dropping back, or blitzing D players not moving the manually.
dumbest ****ing idea... what if i wanna play zone? but i wanna throw man.. in it.. so i assign my saftey to your slot WR.. but i dont want him playing directly on him.. i wanna make it look like he is blitzing.. maybe to fool you into thinking he is open... see where im going with this?
Cryomaniac
April 9th, 2007, 02:21 PM
Restricting player movements is a great way to avoid glitches and exploits. If the D comes out in nickel -3-3 then that is what they should be in. A player shouldnt be able to swap to any player and move the anywhere on the field they like. It leads to buggy ai and exploits. I see it all the time in Madden. The only control players hould have is bumping, dropping back, or blitzing D players not moving the manually.
Thats a damn stupid idea. You may as well say that you shouldn't be able to control the D at all.
GhostRider
April 9th, 2007, 02:36 PM
I propose they make it run like NHL2k7 online...which runs buttery smooth.Baseball runs pretty well too...not quite as good as NHL.Basketball is horrendous.
ATEAM
April 9th, 2007, 05:05 PM
Again, if you give the offense enough blocking schemes to work with I do not think we will have to worry about movement of players.
Besides restricting their movement starts to move the game out of SIM.
Yes people take it to the extreme, but they get away with it because people either won't use that time to figure how to get around it out of frustration and there aren't many built in options.
Sometimes to win the game your star player you are use to gaining over 100 yds receiving just won't work.
Every win or lose doesn't prove the better player especially when this game has the known glitches in it.
The key will be blocking options, more shifting freedom to move people in position to block despite your original set and the ability to motion whoever. Let the game AI decide whether it is legal and flag them if it is not.
Cryomaniac
April 10th, 2007, 05:18 AM
The key will be blocking options, more shifting freedom to move people in position to block despite your original set and the ability to motion whoever. Let the game AI decide whether it is legal and flag them if it is not.
Exactly. You should be able to motion to anything you like, legal or not.