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View Full Version : Damnit im tired of wondering


GeeZnu
July 1st, 2007, 12:15 AM
how the hell will you know how fast your guy is ???

theres a big difference for a 70 speed running back and a 90 speed how will you know without the number ratings

Vikes11
July 1st, 2007, 12:24 AM
Yeah this is really bugging me, Im thinking there has to be a "hidden" rating system. I dont get how they are gonna make the GENERIC guys be different if they dont have a Ability like the legends.

Excaliber
July 1st, 2007, 12:30 AM
Exactly, theres likely a hidden rating system - Otherwise everyone would be at the same speed...

Unforgiven
July 1st, 2007, 12:32 AM
15 days .. we'll all find out :)

OGGamer777
July 1st, 2007, 12:42 AM
that is a good question...

redbull75
July 1st, 2007, 12:45 AM
15 days .. we'll all find out :)
Yessir.....just as a last word look at the bigs and their star system. sure it'll be similar. ..during an in game confrontation a bronze player will have a certain percentage less of a chance at completing a particular function....it'll all be good...

kcxiv
July 1st, 2007, 12:47 AM
some guys they can just make go faster. doesnt have to be 1-100 they could make a guy run 300 if they wanted too. They just set them to how fast they want them to go. Its pretty simple doesnt need a number. Its all going to run on some sort of slider anyways. Just like how you can change the speed of your computer mouse, thats it bascially.

projectskillz
July 1st, 2007, 02:02 AM
Whatever it is I GUARANTEE IT"S A FAR more realistic system than madden uses

Unforgiven
July 1st, 2007, 02:13 AM
Heh true dat. Madden's just all out sucks, I'm not even bashing the game either .. but really, only in my sleep should Warren Sapp be able to catch Reggie Bush when he is running outside

Bish-Bosh
July 1st, 2007, 02:30 AM
Heh true dat. Madden's just all out sucks, I'm not even bashing the game either .. but really, only in my sleep should Warren Sapp be able to catch Reggie Bush when he is running outside

true but in the 2k8 vid of Barry Sanders breaking a big gain..notice the lineman running and keeping up with him. Very Madden like dont you think.

tpaterniti
July 1st, 2007, 02:39 AM
I was never a big fan of doing away with the number rating system, although as you must have realized by now there still is a number system- but more on that in a minute.

I have always felt that there was not much problem in making players unique by using numbers. Players at every position are very unique. I could take 5 QBs, 5 HBs, 5 WRs, 5 TEs, etc who have the same overall rating and they would all play very differently because their skill sets would be different. This is because the overall rating is a summary of a players skills. It doesn't necessarily tell you anything specific about a player and it's not supposed to.

Anyone who has ever played a franchise for a long time in 2K5 will realize this. A WR can be rated 71 but start ahead of a guy rated 83 or 84. How? Well if his STR and JMP are low, he could have CTH, RRT, and SPD in the 90s and still be rated low. On the other hand, I once saw a TE who was rated high but essentially useless because his skill set was so jumbled. His STR was 84, his PBL was 75, but his RBL was 43. So basically, he had the strength to be a good run blocker, but no technique, and he was a great pass blocker, but who uses their TE to pass block, and who needs a TE who can pass block but not run block? His RRT was 91 but his CTH was 46 and his SPD was in the 50s as well, though he was very agile. So he can run routes well, but he can't catch the ball worth anything. I would say that I could use him as a 3rd down FB, but he can't catch the ball and his BTK was nothing special either (besides how often do you use a formation with a FB on 3rd down?). He had high CON and his OVR rating was 84, but I think you can see that in terms of usefulness he should be in the 50s.

Other ways to get players to seem like themselves are with custom animations. If Stephen Jackson's shoulder charge looks different than Edgerrin James', then you customize their animations so that they both do the same move, but its appearance is customized to that particular player.

And for anything else, well, sometimes a juke is a juke. Players do have subtley different ways of doing things, but the players are all taught very similar techniques throughout the NFL. A HB on one team picking up a blitzing LB in pass protection may look very similar to another HB on another team doing the same thing.

Regarding 2K8, as neat as the idea is for weapons and special attributes, the fact of the matter is that this is still a video game and the attributes still correspond to numbers and algorithms on some level. There are still number ratings; the only difference is that you as the gamer are no longer able to see what they are. They are hidden behind an attribute system.