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View Full Version : My objective review of the game...


esmeet
July 18th, 2007, 08:01 AM
I got the game on my way home from work last night, and I played 2 games off-line. I hope you'll all read this with an open mind and understand that I'm a football fan first and that I generally prefer 2kSports games to EA Sports games.

Here are my initial impressions of All-Pro Football 2k8:

1) The gameplay feels a lot like 2k5. I did notice some player momentum problems and felt as though the game was a bit less responsive than 2k5, but I felt like the game played pretty well overall. I like the new kicking mechanism and feel like it will be a challenge.

2) I played my first games in Legend difficulty mode and did not score in either game. I feel like the AI is pretty good, and the DBs really play well. I'm sure becoming more familiar with my team and the playbook will help this, but I was glad to see the Legend level of difficulty kicking my butt the first time I played.

3) I'm really upset that you can only have 11 legends (2G, 3S, 6B) on your team. As I looked through the roster, I was wishing I could have more legends and became really frustrated at knowing that the three players on the cover of the game (Elway, Sanders, Rice) can never play on the same team. I think 2k should allow you to have some more options in terms of the number of legends you can have on your team. -- Since a lot of the players in the Bronze level really aren't "legends", you could fill your team with Bronze players and still have a team with a normal skill level. -- I like the challenge of picking a team with limitations, but I also want to try playing some games with all of my favorite players. They need to find a way to allow more flexibility with creating teams.

4) I'm seriously underwhelmed with the presentation of the game. I think the Field Pass function was a waste of time. I would much rather have had some better graphic overlays or some more depth in the stats department.

5) I'm really disappointed in the ability to substitute players. I originally added 2 MLBs to my team, and the 3-4 defense wasn't an option in my playbook. I went to try and sub in my 2nd MLB as an OLB, and this wasn't an option. Players can't play outside of their primary position, even if it's in a similar position.

6) I can't believe how bare-bones the menus and game modes are. The lack of a Franchise is one thing, but this honestly looks like they started working on this game less than a year ago. Compared to the menus and game modes of 2k5, this is a serious letdown.

7) The create-a-player mode isn't bad, but it doesn't really impress me either. I created Lawrence Taylor and Deion Sanders, and I didn't really feel like either one looked like his real-life counterpart. They need a lot more accessories (e.g., Sanders' doo-rag, tape on fingers for defenders) to allow you to really make your players look like the real thing.

8) The sound in the game is generally excellent, but the graphics are - again - underwhelming. For a game that spent what looks like very little time on player faces - don't get me wrong, some of the players look very recognizable - they spend way too much time in close-ups and looking at the players talking with ridiculously generic voices (see my comment above about the Field Pass option).

9) I haven't played on-line yet, and I haven't joined an on-line league. This is why I bought the game, so I have to reserve much of my replay value judgment until I get into the league functions and see what the presentation and depth of on-line leagues has to offer. I doubt, however, that we'll see anything as extravagant and impressive as the old ESPN-style league pages with the depth of statistics and presentation style that comes from an ESPN license. Let's hope 2kSports put something nearly as impressive together for 2k8...if not, I suspect a lot of league players will be disappointed with the league presentation. -- Not having on-line drafts for the league and no allowing the commissioner to determine how many legends each team can have is a sad omission, in my opinion. I'm not a fan of "cloned" players in the game, but I suppose this was caused by the lack of legends available in the game.

10) The custom stadiums look very cool. It looks like somebody spent an awful lot of time working on the stadiums, and they deserve a lot of credit. I do wish, however, that some of that time was spent on developing the menus and additional game modes (like Franchise mode) instead.

11) The ratings system is a nice idea, but it was done poorly. Knowing only 1, 2, 3, or 4 things about players is not enough information to differentiate them and make player personnel decisions. I think EA Sports' use of the Weapons system is a much better approach. They give you the 1-100 numbers system like always, but then they also award players a "weapon" if they're in the top X% of players in his position. Thus, a WR would need to have a 95+ speed to have a Speed Burner weapon, but an Offensive Lineman could have a Speed weapon for his position if he has an overall speed in the 60s or 70s. When in doubt, give the user more information - not less. 2K told us they have more than 80 attributes that players are rated on, but we only see a handful of ratings for even the best players in the game. How are we supposed to pick players without seeing their attributes?


Conclusions:

Overall, I'm impressed with the gameplay and the AI of the game, which are - in my opinion - the two most important aspects of a game. I'm unimpressed with just about everything else about the game - except for the creativity in teams and the custom stadiums.

I'm reserving judgment of on-line leagues until I get into a league and play, but I'm trying to keep my expectations far below the 2k5 presentation that benefited from the ESPN license.

Overall, I'd recommend buying this game (1) if you like on-line leagues where you don't have to write down your stats and manually post them into some cheesy site, (2) if you're a real fan of the strategy and pre-snap adjustments of football, (3) if you prefer a slower-paced football game that focuses on strategy, AI play, and excellent animations, and (4) if you want to support 2kSports and push for a better version next year. If you're really into deep game modes, NFL-licensed players, or really strong visual presentation and graphics, I think NCAA 08 or Madden 08 may be your better bet. I, for one, am planning on buying all 3 games and think there's a place in your collection for all 3 games that each offer something unique.

code707
July 18th, 2007, 08:09 AM
Strategy is what I love..after all, football needs alot of that.

If someone wants 'faster' gameplay then there are 2 things 2 do. Adjust the gamespeed or play an arcade football game like madden.

Great review btw.

perryjl
July 18th, 2007, 08:13 AM
Good honest review...... i may not agree with everything you say, but i accept what you say.

slammerxt
July 18th, 2007, 08:15 AM
The limit in legends is to challange the player to really think thier teams. If you want it easy go play madden that will let you make a team with all the top players and take it online. I didnt relize how challanging this game was to make a team untill I got on, at first I thought 11 was alittle to much. But now I can see that 2k really thought about balancing the team and how important it is to try and build the right team.

goldy28
July 18th, 2007, 08:17 AM
Yeah thats a good honest review.

much more open minded than other ppl who have been spreadin hate for the last 2 days.

esmeet
July 18th, 2007, 08:19 AM
The limit in legends is to challange the player to really think thier teams. If you want it easy go play madden that will let you make a team with all the top players and take it online. I didnt relize how challanging this game was to make a team untill I got on, at first I thought 11 was alittle to much. But now I can see that 2k really thought about balancing the team and how important it is to try and build the right team.

I agree with your assessment that it's a challenge to pick a team with 11 players. (If you notice, I agreed with this in my review.) I believe, however, that the user should have the option of using more legends if he/she wants. Why not let a league commissioner on-line set the number of legends allowed for that league? Why not allow the user to adjust this manually according to his/her preferences? The game is built on the premise that you can play with your favorite players of all-time, but if you're a fan of Elway, Rice, and Sanders, you'll never be able to play with all of them.

code707
July 18th, 2007, 08:23 AM
If you give kids the option on picking 'more' legends then it wont be good. However, I sort of think 'bronze' players should be more than 6.

Having said all of that, my friends and I are just constantly talking about how to make our team better. No instant gratification on creating an allstar team..its all strategy!

Drunknfury xbgl
July 18th, 2007, 08:25 AM
Very honest opinion. I like it. Like stated above, i disagree on some levels, but very detailed, and non bias.

ALPHAxDOG
July 18th, 2007, 08:30 AM
Ya the NFL plays so slow, why should the "Sim" simulate the actual speed of real life gameplay.


Good review, very thoughtout and balanced.

greekjgg
July 18th, 2007, 08:36 AM
I just got back into gaming after about a 15 yr absence. I bought a ps3 in January for blu-ray and got bit by madden. I don't have the prior years as a reference.

I understand that madden 07 on next gen wasn't that great, but coming from playing it in 92 last, it was awesome.

I purchased both NCAA and APF yesterday because of all the hype on both, and I'm a football fan in general.

1. I do believe APF graphically blows away EA football. I don't think this is a surprise. The fact that ref's were throwing flags, and the nets after teh extra points were coming down were pretty cool. It looks much crisper in 1080p.

2. Compared to Madden the game felt slower to me, I'm not sure if this is good or bad yet, I have to play it more.

3. The legends option does need to let you add more in, they based the game off of legends, they need to let you use them.

4. I was having an open mind in playing a football game w/o the real players, but I just feel that is what holds this game back. Its like watching Coy and Vance instead of Bo and Luke on the Dukes of Hazzard. You still have the general lee, but something is missing????

Overall, I believe APF is a strategic move by 2K sports to slowly get back into football. If they can show that they can get a portion of the football market share with a generic football game, imagine what they could do with a NFL license again? They will use these statistics to make a play at another license for the 2010 season. I don't think 2K sports was expecting EA to make a play at getting a sole license back in 2006 and were caught be surprise much like NBC was when Fox took the football license from them.

Bottom Line, the avg gamer only has so many hours a week to play. Is APF that good to sway players away from Madden 08? W/o the License, I don't think so.

Man-o-Vertigo
July 18th, 2007, 08:47 AM
i agree with your review. it would be nice to have more control over your team. if they were worried about people taking stacked teams online, than just set it so you can only go online with a predetermined number of legends. problem solved. a lot of times its not a question of wanting to be able to crush the opposition. but just that you want to play with ALL of your favorites on the same team.

the one gripe i have is that you are stuck giving your created player 3 skills. if i make lawrence taylor, someone who changed the way his position was played, why am i stuck with only 3 skills. some would say, "to stop you from stacking all the best skills on one player", but that makes no sense to me. how can you accurately recreate some of the greats with only 3 skill choices? small gripe, i know.

CoreyDB
July 18th, 2007, 08:47 AM
Great review man! You honestly should send that in to a few gaming websites... You may just find yourself doing reviews full-time!\

Completely un-biased, completely honest, you told the truth no matter how much it may hurt people in these forums while also speaking about the high-points such as the actual "on the field gameplay".

If I were to rate your review I would give it a 9.5/10 with the only problem being a few grammar mistakes and an informal review style.

But I am still going to buy the game today, purely for online leagues. I knew the graphics wouldn't be great and I knew the game modes wouldn't be overwhelming but it's still great football gameplay and it's still got 2k's famous online league system. That sells the game right there!

esmeet
July 18th, 2007, 09:32 AM
Great review man! You honestly should send that in to a few gaming websites... You may just find yourself doing reviews full-time!\

Completely un-biased, completely honest, you told the truth no matter how much it may hurt people in these forums while also speaking about the high-points such as the actual "on the field gameplay".

If I were to rate your review I would give it a 9.5/10 with the only problem being a few grammar mistakes and an informal review style.

But I am still going to buy the game today, purely for online leagues. I knew the graphics wouldn't be great and I knew the game modes wouldn't be overwhelming but it's still great football gameplay and it's still got 2k's famous online league system. That sells the game right there!

Thanks for the kind words. I'm glad you enjoyed the review. Enjoy playing the game!

dragonjp
July 18th, 2007, 10:03 AM
Man, what a great read. I don't have the game yet, but it is nice to see someone with realistic expectations and a cool head comment objectively on the game. That said, I still can't wait for my copy of APF. I knew going in that this game would not really be worth a next-gen purchase price. This game is an entry-level experience. Those expecting the depth and polish of ESPN NFL 2K5 were unrealistcally reaching for the stars. 2K5 was an earth-shattering masterpiece years in the making (ESPN NFL FOOTBALL 2K4, NFL 2K3, NFL 2K2, NFL 2K1, NFL 2K, all in a row), and Visuals Concepts quite frankly has been out of the game for a while now. APF 2K8 is just VC/2K getting their feet wet again, and considering Take Two's well-known financial problems, I'm sure that finalizing the budget for a non-NFL football game was an interesting experience. I know the game isn't the Mecca many here on the 2K forums were expecting/demanding, but you have to focus on the big picture, namely APF 2K9 and NFL 2K10/APF 2K10....

kjordan
July 18th, 2007, 10:09 AM
Has IGN or gamespot review the game yet?

Drunknfury xbgl
July 18th, 2007, 10:12 AM
Great review man! You honestly should send that in to a few gaming websites... You may just find yourself doing reviews full-time!\

Completely un-biased, completely honest, you told the truth no matter how much it may hurt people in these forums while also speaking about the high-points such as the actual "on the field gameplay".

If I were to rate your review I would give it a 9.5/10 with the only problem being a few grammar mistakes and an informal review style.

But I am still going to buy the game today, purely for online leagues. I knew the graphics wouldn't be great and I knew the game modes wouldn't be overwhelming but it's still great football gameplay and it's still got 2k's famous online league system. That sells the game right there!

And if i were to give a review of this review to Esmeets review, id give it a 8/10 :lol: