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View Full Version : THE DROPSIES...WHAT BS


redbull75
July 29th, 2007, 06:39 PM
Last three games online I have 26 dropped passes.
These aren't catches in traffic, either...I'm talking WIDE OPEN, and 5 of them were for touchdowns, 2 drops by Coates, 2 by Fryar, and one by a generic.
In the third game of this streak, I quit. I couldn't take it anymore. I mean a drop here or there is one thing, but when you only get 5 possesions a game it totally destroys you.
Won't be playing anymore tonight, either....my controller almost met my tv screen.
And it wasn't only drops....it seemed my entire team AI was shot...everyone was a step behind where they normally are. I've played 40 games with this team and know them pretty well....
Now I'm on a five game losing streak and coaching has nothing to do with it.:thumbsdow
How much of a fluke is this??? I just can't play the game like this, it's terrible.
Guess its time for a personnel change....:(

redbull75
July 29th, 2007, 07:03 PM
....Just had to vent....

guava9
July 29th, 2007, 07:17 PM
Ususally the Legend WRs don't drop it for me.

Its those ****in generic guys. They drop anything and everything. It's like their hands don't work

xTHExJUICEx
July 29th, 2007, 07:43 PM
I know what you mean, its one thing to drop a pass its another when the closes defender is 10 yards away from you....

Dont get me started on generic DBs....

mh`
July 29th, 2007, 07:51 PM
I don't know for sure, but I am wondering if the game programming doesn't have a momentum factor built into it. What I've sometimes noticed is if a player screws up (dropped pass for a wide-out, or interception for a QB) a couple of times it appears as if he is more likely to screw up again. If it is a generic player it is hopeless to go to him again after a drop. A star player on the other hand has more latitude, but even here the cumulative effects can be deadly. I could be wrong, but it does seem to explain why sometimes my team is clicking on all cylinders and at other times seems caught in a downward spiral. I've experimented with just trying to get a few simple completions after a rough passing series to see if that doesn't bring them out of a funk. Let me know if this works for you.

Twist of Lemon
July 29th, 2007, 07:58 PM
Generic WRs are easy to fix I just explained that in my apf blog, manual catches will save your life

CoreyDB
July 29th, 2007, 07:58 PM
It's probably because ypu either A. suck B. need a life or C. all of the above.

Honestly why did you just waste your time writing that? Who cares?

guava9
July 29th, 2007, 08:04 PM
It's probably because ypu either A. suck B. need a life or C. all of the above.

Honestly why did you just waste your time writing that? Who cares?

Good one brosef. Did you really need to post that?

Faithdown
July 29th, 2007, 08:56 PM
It's probably because ypu either A. suck B. need a life or C. all of the above.

Honestly why did you just waste your time writing that? Who cares?

Talk about someone needing a life. Take a look in the mirror, that internet tough guy act is not working. :thumbsdow

DeusExMachina
July 29th, 2007, 09:07 PM
lol, generic players have been always dropping passes but some of them can be great at catching specific if set to possesion.

rl52
July 29th, 2007, 09:22 PM
not sure but i think that a safety with footsteps causes the players to drop those wide open catches

jtrainn24
July 29th, 2007, 09:22 PM
i have jerry rice on my team and he always drops passes that hit him right in the hands

kcxiv
July 29th, 2007, 09:27 PM
I don't know for sure, but I am wondering if the game programming doesn't have a momentum factor built into it. What I've sometimes noticed is if a player screws up (dropped pass for a wide-out, or interception for a QB) a couple of times it appears as if he is more likely to screw up again. If it is a generic player it is hopeless to go to him again after a drop. A star player on the other hand has more latitude, but even here the cumulative effects can be deadly. I could be wrong, but it does seem to explain why sometimes my team is clicking on all cylinders and at other times seems caught in a downward spiral. I've experimented with just trying to get a few simple completions after a rough passing series to see if that doesn't bring them out of a funk. Let me know if this works for you.The game does have a momentum thing built into the AI. I remember 1 of the Dev's saying its, there but its not over done.

lions67
July 29th, 2007, 09:29 PM
I don't know for sure, but I am wondering if the game programming doesn't have a momentum factor built into it.

i so think this game has a momentum factor built in too.
and that aint a bad thing either btw!
i love this game!
*2 teams needed for my CFL league (PS3) Esks and Alouettes needed. PM me if interested*

Hoser117
July 29th, 2007, 09:49 PM
My generic TE (something Konrad) is a beast. Seriously he catches anything I throw to him. Other than that though I stay away from my generic WR's at all cost. The rate at which they drop passes is way over done. I think it should be incredibly hard for them to get open, but not to have insanely bad hands.

Bwag505
July 29th, 2007, 10:29 PM
HAHA! i lost a game cause my generic TE droped the ball in the endzone....wide open... i dont even throw to my generics anymore... ITS ********! they drop tooooo much ****ing passes..

lions67
July 29th, 2007, 10:41 PM
HAHA! i lost a game cause my generic TE droped the ball in the endzone....wide open... i dont even throw to my generics anymore... ITS ********! they drop tooooo much ****ing passes..

then you will be beat. as simple as that.
thanks for letting people know it now.
you better have a running game son.

redbull75
July 29th, 2007, 11:34 PM
It's probably because ypu either A. suck B. need a life or C. all of the above.

Honestly why did you just waste your time writing that? Who cares?
Haha...WOW. Look at my second post for an answer dip******...and also I wanted to see if others were running into the problem.
As far as momentum, yeah I can see that, but my situation was over the course of 3 games, so....
Yeah Corey if losing by 6 after 9 drops in one game means I suck, then I guess I suck. LOL... What's the DB stand for? D.oucheB.ag?

SouthShallRise
July 29th, 2007, 11:44 PM
yeah...the generic receivers are wayyyyyy too..."generic"...it's irritating...they made the fake players play like a bunch of idiots...bad move 2K

SouthShallRise
July 29th, 2007, 11:47 PM
and another thing...does it seem like anyone elses running back BARELY runs??? no matter if you have Barry Sanders even! the guy takes like 2 slow motion steps before the defense gets to him...2k5 seemed to have that problem...some games the players seemed to move in slow motion on my team!

redbull75
July 29th, 2007, 11:58 PM
and another thing...does it seem like anyone elses running back BARELY runs??? no matter if you have Barry Sanders even! the guy takes like 2 slow motion steps before the defense gets to him...2k5 seemed to have that problem...some games the players seemed to move in slow motion on my team!
Yep....it's not all the time, but in some games you can just tell that your team will be ******....
Also, as I've been experimenting with rosters, I've found that generic O-lines can handle way too well an all star D line...I don't expect them to get beat every play, but the generics often DOMINATE the legends.....and it's got nothing to do with schemes. They pull and seem to latch on to the legends and totally seal off and the RB can run untouched into the second level....
There are definitely consistency issues, and I understand sometimes teams are flat, but at times it seems a little extreme...
I'm on a 4 game losing streak so some of these things are very apparent to me now....

Bwag505
July 30th, 2007, 12:14 AM
then i had better have a running game??? BWAAHAHAHA! nope... My 2 Silver Deep threat burner WR, my gold TE and my Bronze deep thread WR begs to differ!!! yup thats my new team.. led by QB cunningham

ILLAIM
July 30th, 2007, 12:21 AM
I’ve seen it both ways….I’ve seen no name scrubs make unbelievable catches…and I’ve had Star players make the most painful of drops…


For the most part I say its real tho….

People drop gimmes in real life all the time…

Lacarious
July 30th, 2007, 12:49 AM
i HATE wide open drops... extremely annoying.

Bwag505
July 30th, 2007, 12:56 AM
i HATE wide open drops... extremely annoying.

yes yes...........

baandje
July 30th, 2007, 03:37 AM
Jerry Rice dropping passes that hit his hands when he's wide open have made me very sour on this game.
NFL 2K5 had the same issue: too many dropped passes, even with the catch sliders maxed. It's a 2K programming issue in general apparently. Manual catching helps in 2K5, but doesn't entirely fix the problem.

DMASTOR
July 30th, 2007, 05:58 AM
yeah the drop passes are crazy manual catching is the best thing to do.

NYG 5
July 30th, 2007, 02:08 PM
for the most part my generics do alright. thought the last two games theyve been horrible, right now theyre shaping up again. ive found that if a player drops it on third down, ill still throw it to him on thid and many times theyve come through, as long as the pass is good. but generic tight ends, i just have them stay and block. they disgust me. if i didnt have jerry rice i would just create a gold shockey.

generic fullbacks are pretty good though. never had them drop it in the flats

fatman
July 30th, 2007, 02:23 PM
dropped catches are an issue with the game. I led the league w/ drops Ismail having 10, and second was my TE Metzellars, and third was one of my generics in a tie w/ two others from other teams. The sim stats don't reflect what happens when you play. Also I was like the 2nd worst QB with 3400 yards 30td's and 15 int's. The legend qb's don't get many as the season simmed, they all had career years w/ record breaking stats

like 10 qb's w/ over 80% completion!?!? Unitas only having 2 picks - in real life his td-int ration is almost even.

bigcdiddy16
July 30th, 2007, 02:35 PM
I've noticed Jerry has dropped two wide-open TD streak catches for my team. But, I did notice he was taken out after the play, so i believe it was attributed to fatigue.

sleepytercel
July 30th, 2007, 02:56 PM
I don't see it as flaws. It depends on fatigue and probably a lot of other factors. As for generics, it's all how you designed the team. If you picked balance or tainted to another specific, then that's what they excell at. Check you team again and see how you setup your generic players, as it make sa world of difference. I don't see that many dropped passes, and it's not as much of an issue as in 2K5. However, Jerry Rice has dropped passes in his lifetime. It sucks, but it's part of the game. I'm sure other factors apply, such as fatigue originally stated, QB abilities, and who's matchup'd against. I don't see any of this as a "flaw" though.

GreyHoundSteve
July 30th, 2007, 04:16 PM
One thing i would add would be that if T.O. were in the game im sure he would be a gold because of his varous abilities however those skills didnt keep him from dropping the ball more than any other receiver in the league last year.
Now im not trying to say that T.O. has the hands of Jerry Rice but its also not to say that even the most talented players have bad days or even seasons. You have to take into account their perfomances over a large period of time, you have to figure that for every catch a player makes that he shouldnt have been able to, he will probably have a drop on a pass he should have caught. Its all part of the checks and balances that make these types of plays possible without making the game arcade style.

alliance4g63
July 30th, 2007, 10:19 PM
First, I agree that sometimes this game is out to get you. I can usually pass a 300 yard game but sometimes this game makes that almost impossible. I have thrown 6 int's into a generic defense. Yet my legend db's get hit in the hands multiple times yet don't come up with the ball.

As far as drops,sure I've had Maynard and Moore drop some key passes that they should have caught that were game deciders. But I have not had as many drops as some of you guys.

Tips:
-Manually catch all passes
-In big situations(just like on sundays)trust the trustworthy. Pick plays that will give your legend a mismatch.
-When throwing to generics,baby the ball to them. I found this makes alot of difference.

But I also have Marino so that maybe helping me.

NYG 5
July 30th, 2007, 11:20 PM
no, marino should be making it worse since he throws heat.

redbull75
July 30th, 2007, 11:46 PM
My drop binge was with possesion receivers on patterns no longer than 10 yds. Also I manually catch almost everything. Fatigue? Don't know..... Just one of those bad streaks, I guess....Since then I'm more or less back on track....