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View Full Version : Not enough Offensive plays?


Hotsuma
August 17th, 2007, 05:43 PM
Anyone feel like there is not enough O plays? I dont find my self mixing it up much in apf.. but in nfl2k5.. I was using the whole Bills play book....

Brandon 2006
August 17th, 2007, 05:48 PM
I run out of running plays to use on drive's. I play the inside running game and by my 14th play I find that I need to start using plays that don't fit my playing style or I end up calling the same play that I did earlier in the drive.

butterknife26
August 17th, 2007, 05:53 PM
There are a lot of plays but it's mainly the same play out of a different set/formation.

Phillip A Bole
August 17th, 2007, 06:28 PM
I dislike the limited # of plays. There are tons of formations, but generally the same plays out of each formation.

inkman2u
August 17th, 2007, 06:30 PM
yes there is over 6000 plays but you have to add them to your play book...takes about 2 hours

sportsgeist
August 17th, 2007, 06:33 PM
I dislike the limited # of plays. There are tons of formations, but generally the same plays out of each formation.


Its just like the NFL. You need to watch more sportscenter and pay attention when they say a team is running the same play out of a different formation. The whole NFL does this to get good match-ups against the defenses. doh!

sportsgeist
August 17th, 2007, 06:35 PM
yes there is over 6000 plays but you have to add them to your play book...takes about 2 hours

You ain't never lied. VC needs to tie the playbook to our profiles. That way we don't have to edit the playbook every time we make a new team.

GreyHoundSteve
August 17th, 2007, 07:17 PM
Agreed, and i know about a dozen idiots are about to say .... "are you blind there are a million plays to choose from ..." but those people dont realize that there may be a million plays but it is mostly the EXACT SAME PLAY just out of a different formation and even then, allot of the formations are very similar to one another.

I know i was excited as heck to build my own custom playbook. I had visions of a run and shoot offense that spread the ball around to everyone. Then i started a PB from scratch and it didnt take long before i realized that i had basically the EXACT same plays in about 30 different formations that all looked fairly similar.

The passing game isnt much better either. I mean the "arrow" is the arrow in EVERY formation with the only difference being personel and where they line up at to run ALL THE SAME ROUTES.

My offensive (singleback only) playbook had over 1,000 plays in it when i started. Then i deleted all the repeats and plays that simply stunk and now im down to less than 50 plays and realistically i probably wouldnt call half of them unless i was way up on someone and just fooling around because even though i have the ONLY pa reverse screen pass in the playbook, it gets me sacked 9 out of 10 times and only is good for about 5-9 yards when executed perfectly. I love the way it looks, love having it in my playbook, but isnt a play that will get used much if at all..... like pretty much ALL of the "one off" plays in the pb.

chestnutz6
August 17th, 2007, 07:23 PM
I agree a lot.

GaMeQB11
August 17th, 2007, 07:30 PM
who here really uses more than 10 or so key plays? theres almost no reason to switch it up. The AI should be able to react more to abused plays, forcing us to get creative. i really dont NEED to use more than a few run plays, the AI never catches on and the plays that work work very well comparewd to other risky plays

GreyHoundSteve
August 17th, 2007, 08:16 PM
who here really uses more than 10 or so key plays? theres almost no reason to switch it up. The AI should be able to react more to abused plays, forcing us to get creative. i really dont NEED to use more than a few run plays, the AI never catches on and the plays that work work very well comparewd to other risky plays

VS the cpu you could do about anything and still win but i think most of us are speaking about online play.

Its BORING to use the same plays over and over online and i know i will rate you poorly for doing so. Im not the CPU and dont want to watch you run one play that you have perfected over and over and over again. Even if i shut it down everytime and beat you by 50 points your going to get a poor rating from me for playing that way online.

Online competition SHOULD be about one coach vs another trying to simulate a real football game and when its done right, it is a thing of beauty and about the most fun you can have with a controller in your hand win or lose and the "lose" part is something these "repeaters" dont grasp because they are either chasing rank or simply have no respect for other people by playing that way.

The average person only gets maybe 20 - 30 plays a game and so using one play more than 3 times imo is garbage online gaming. That doesnt mean you can toss out of I jokers, I strong jokers, I Jacks, I strong Jacks etc... and call it a different play ..... ITS THE SAME PLAY!

Honestly, if you cant find at least 20 ORIGINAL PLAYS that you can have sucess with, do us all a favor and STAY OFFLINE until you do, no one wants to plays against that garbage and if we did we would just play the cpu which plays that way.

Numbski
August 17th, 2007, 08:26 PM
I agree, but also I find it really odd.

I mean - there are plays that were in 2K4 and 2K5 that are just flat out *gone* in this game, but we have duplicate plays across formations. Why?

There are two that I keep hunting for only to find it's missing, which were Aces Right 90X Hot, and FB Swing Pass out of I-Offset Right. Two very simple plays - gone. They don't exist out of any of the formations, although I can try to emulate the play by ignoring my #1 read and jumping to (usually) my third read.

I wish I didn't agree on the shortage of offensive plays, but I'm afraid I have to. That said - they did an AWESOME job of adding new formations this year. There are versions of the shotgun I hadn't even thought of before, and they just plain rock, but there are some basics missing that I really wish were there. I can't find a single hot that has my slot receiver running a side step (bump bust) and streak off of a 1-step drop. Beating the blitz gets really difficult if you can't find a solid 1-step drop audible that makes good use of your slot man. Instead your hots have you tossing to your furthest wideout. ??? Arrow is basically your only options, and after the third blitz pickup the other guy kinda figures out that's coming. :/

I'm babbling again...

hooman1844
August 17th, 2007, 10:47 PM
Well, instead of manually picking each play, I just went through and picked every single play in every single formation, except near the end I got bored. Case in point, over 5,000 plays, and especially in the shotgun spread and the T-wing, stuff like that formations, the plays are really different. The unusual formations are the ones with the most unique plays. They're there, you just have to look.

vicious776
August 17th, 2007, 11:28 PM
I love how many formations there are, but there really aren't that many plays, which is a bummer. But when you think about it, how many plays can you actually create? For the running game, you can go inside/outside, left/right, and counter/trap. Passing plays, there really aren't that many routes that a receiver can run, and I think they mix it up nicely. The thing I don't like is that there are too many trick plays (QB punt, QB draw, slot reverse, slot reverse toss, shovel pass, etc...) I find myself using about the same 15-20 plays each game because they make sense. Some plays are just bad (90 All Stop where all the receivers do a hitch and then don't move), but there are some gems.

I really hope in the next coming years that they make each formation at least somewhat unique.

hooman1844
August 17th, 2007, 11:35 PM
Well, that play's nice for say, a 3rd and 3.

kcxiv
August 17th, 2007, 11:42 PM
Maybe they can Patch in some new plays for Downloadable Content. lol

Phillip A Bole
August 17th, 2007, 11:44 PM
who here really uses more than 10 or so key plays? theres almost no reason to switch it up. The AI should be able to react more to abused plays, forcing us to get creative. i really dont NEED to use more than a few run plays, the AI never catches on and the plays that work work very well comparewd to other risky plays

I don't know if I use more than 10 key plays, but I definitely use more than 10 formations. The plays in this game are limited, they are basically the same regardless of the formation, but the formation makes a huge difference in how it's run. So yeah, I switch it up in formations, but I'm sure my opponent thinks I'm running the same crap. No doubt.

Phillip A Bole
August 17th, 2007, 11:48 PM
Its just like the NFL. You need to watch more sportscenter and pay attention when they say a team is running the same play out of a different formation. The whole NFL does this to get good match-ups against the defenses. doh!

I doubt I need to watch more sportcenter. But thanks for the advice.

GreyHoundSteve
August 18th, 2007, 10:40 AM
My problem is that why not change some of the plays up a bit? I mean why do we only have one type of inside trap play? I mean in High School we had over 20 variations of trap blocking from center all the way out to TE, so why in this game does only the guard trap block and even then its not really a trap play but more of a guard lead and even then there is ONLY a strong trap and thats it.(?) The counter trap is just the counter trey and not a real trap play either.

Also, why is there not one true counter in one singleback formation???? I mean we have the counter trey and the counter toss but no regular counter play???? Thats just silly. Also, the C/T Toss is the EXACT same play as the Flip so why have both in EVERY formation?

Numski is right about missing plays too. Im talking about really simple ones too that cant be replicated because of drop and route timing.... allot is missing here from prevous versions of the game.

Another huge issue i have with the playbook is that sure we have a TON of formations but it doesnt matter because the defense NEVER waits to see what package your selecting because then they only have 5 seconds to pick a defensive play which isnt enough time because of the stupid accelerated clock, nor does the offense have the time to do formation shifts and/or audibles and hot routes before you get a delay of game penalty. You get time for maybe one hot route and then you better snap fast.

Yet another issue is that because we know NOTHING about our scrub players why bother matching up package personel? I mean honestly, does anyone think that they are better off having some no name nickleback cover at slot legend wr or just leaving in your legend lb to cover them? Who do you think will do the better job? ..... Exactly.

In prevous games you had to match up defensive personel because of speed and talent miss matches. Linebackers simply couldnt cover speedy receivers but in this game its a non factor because your legend lb is faster than your scrub db and picking anything other than base D formations leaves the middle of the field wide open and gives the offense now a personell missmatch because they have legends vs scrubs and the scubs WONT and cant re route legend players so slants and any other inside route is all day on nickel and dime defenses.

Sorry for the rant but i think they went backwards on allot of football aspects of this game vs prevous efforts.

NYG 5
August 18th, 2007, 04:35 PM
they need more play action passes

GreyHoundSteve
August 18th, 2007, 11:12 PM
they need more play action passes

Definately! About the only playaction passes that ARENT rollouts are the te dump and the wr deep post. Also, the cpu controlled players need to respect the pa pass if its done by a decent qb once the run has been established or at least on running downs. I tried to set it up once by driving the ball run after run for 70 yards and then attempting a pa version of the run i had been killing the cpu with .... the defense didnt hesitate for a moment on the fake, kind of sadening.

Numbski
August 19th, 2007, 04:31 AM
Wow, I've had the opposite experience with PA passes. I'll establish the run solidly, running by RB, both of my FB's, and my TE, and after just totally clobbering someone with the run, the cpu bites HARD on the PA, and it's an easy completion. Of course I play on legend most of the time too...

totalownership
August 19th, 2007, 07:41 AM
Wow, I've had the opposite experience with PA passes. I'll establish the run solidly, running by RB, both of my FB's, and my TE, and after just totally clobbering someone with the run, the cpu bites HARD on the PA, and it's an easy completion. Of course I play on legend most of the time too...
What this guy said. lol

sleepytercel
August 19th, 2007, 07:53 AM
I think the limit of plays contributes more to the overall balance of the game. If a 2K9 does indeed come out, I'm sure we'll see more plays. I rather have a limited amount of plays with balanced gameplay than a 1,000 with a slew of "money plays".

Hotsuma
August 19th, 2007, 08:02 AM
I think the limit of plays contributes more to the overall balance of the game. If a 2K9 does indeed come out, I'm sure we'll see more plays. I rather have a limited amount of plays with balanced gameplay than a 1,000 with a slew of "money plays".


no such thing as "money plays"

Only Crappy players