View Full Version : What Do You Think About My BioRhythm Suggestions?
Blue-Lightning
October 31st, 2003, 09:47 AM
Hey guys, I thought that this was important enough to single out and see what sort of response it has.
What does everyone think about BioRhythm being "on" as a default, and have the outer ring of a selected player show how a player is feeling by the color that it is (the inside circle would show by color who is controlling him)?
Red - On Fire
Orange - Heating Up
Yellow - Normal
Green - Struggling
Blue - Cold
And don't forget the added attributes of "Clutch" and "Leadership" that we have talked about...
Thanks,
BL
Blue-Lightning
November 1st, 2003, 08:23 PM
Bump...
Sheesh, you'd think people would be willing to try and help make the next game better...
BL
negitoro
November 8th, 2003, 03:24 AM
Actually I think that the exact opposite should happen.
Players should not know exactly who is hot or cold... they should have to find out during the course of a game if any given player is hot or cold just by playing the player and "feel it out".
On any given night, no player KNOWS he's on fire, until he really goes out plays awhile and just has every shot go down.... he doesn't just go to his coach "I'm definitely on fire tonight. Give me the ball."
So I'm saying while there should be Biorhythms, the player should never know for sure whether his player is hot or not. If someone is hot, they should be able to figure it out themselves after a half dozen shots.
akangerman
November 9th, 2003, 02:50 AM
Somewhere in between BL and negitoro. The clutch and leadership are essential. The different stages of biorythm are a great idea. It would just seem pretty arcadish to highlight it. The hidden biorythm would be better with improved stages. Maybe the player will act differently. If on fire they may call for it more or work harder to get open.
akangerman
November 9th, 2003, 02:51 AM
Somewhere in between BL and negitoro. The clutch and leadership are essential. The different stages of biorythm are a great idea. It would just seem pretty arcadish to highlight it. The hidden biorythm would be better with improved stages. Maybe the player will act differently. If on fire they may call for it more or work harder to get open.
Blue-Lightning
November 10th, 2003, 05:59 AM
Have you guys ever noticed the very thin line that surrounds the main circle of a player? That's all I'm talking about for a color change.
And actually, I do think players know pretty quickly when they are feeling good or "hot." But that's also why I suggested that no one normally start out on fire - because people have to get the rock in their hands before they can start getting the feel for it and truly get on fire.
BL
doubleR10
November 10th, 2003, 08:58 PM
i'm with negitoro. his view makes a lot since. i like the fact that i don't see somthing letting me know his status. Even when they are "on fire" or "heating up" doens't mean they are going to hit everything. I think it is fine the way it is. the ability to take a player from normal to "heating up" or to see a player fall from normal to struggling is priceless. it puts so much strategy into the game for me.
Blue-Lightning
November 11th, 2003, 08:17 AM
I agree. The only thing that I am suggesting is that there be a way to see who is on-fire, etc, instead of having to pause the game and go check. That's it. That's the only difference.
Are people misunderstanding this? Because it seems that you guys are deciding you don't like the ideas for reasons that I haven't proposed or support.
:(
BL
K Bomber
November 11th, 2003, 12:34 PM
I'd like to see the player's status be able to change some during the game in some cases. As well this could be incorporated into the clutch/leadership setting that you're talking about
For example, you're playing as Vince Carter and you start the game with your bio-rhythm being cold or struggling. If capitalize on some easy buckets, maybe you start to see that rating change
The way that I visualize it is this. The inner circle represents the overall karma of the player. The outer ring represents the current streak. If a guy starts out hot but is missing everything the outer streak starts to shade to blue tones. If the streak is prolonged, the inner circle begins to change as well. The opposite as well could be true
The speed with which the outer circle affects the inner could be related to the Clutch/Leadership rating of the player. This way, if a guy is a clutch performer, he only needs a few baskets in a row to start feeling it and heat up fully. By this I don't mean like NBA jam where 3 shots in a row sets you literally on fire, but maybe more based on a percentage of shots or their timingrelative to the final buzzer.
Conversely, the less clutch a guy is the longer the outer circle would take to impact the inner karma. Sustained excellence keeps the guy Hot, and a drought is a real drought
Blue-Lightning
November 11th, 2003, 12:48 PM
"I don't care about your karma, I don't care about what's hip, no space cadet's gonna tell me what to do..."
Whoops, slipped into a little Yankovic there for a minute... ouch.
BL
K Bomber
November 11th, 2003, 04:01 PM
"I don't care about your karma, I don't care about what's hip, no space cadet's gonna tell me what to do..."
Whoops, slipped into a little Yankovic there for a minute... ouch.
BL
Yeah, but what do you think of my take on your basic idea? I'm interested to know....
Blue-Lightning
November 11th, 2003, 07:13 PM
It's basically on the same page as what I'm thinking. The only thing is that I think if you do more than just a few color shades then it's going to look a little confusing to newbies with their color-user indicators. See what I mean? You need to have the biorhythm colors and the selection colors to be completely different. I'm also not too sure about having two rings... but I agree completely with how you describing sustained excellence and droughts.
BL