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View Full Version : The Key To Containing The Run Game(Offline Atleast)


supersigma2of21
September 25th, 2003, 10:23 AM
I'm having a Game that will definitely tie the previous game for my best ever. This game pits the Cowboys(me) vs. the Steelers. Again it's 5-minute quarters and I appeared that the first score of the game with 0:46 left in the half was gonna be a Pittsburgh FG.

It's 3rd and 3 for the steelers at my 10 yd line with the score 0-0. My top three corners have Coverage ratings of 83,80 and 72 Respectively. So, I can cover but not good enough to attempt to go man. I call 4-3 Cover 2 and the Rook Terrence Newman gets the pick and I race 96yds for the TD to go up 7-0 with under 1-minute to play in the half.

That was my second interception of the day. Nguyen gets credit for the first one.

Amos Zero-way has 11 attempts for 32 yds, a 2.8 ypc average and 7 broken tackles.

RCO(Run Coverage) Is the key to containing the run

Out of 11 starters on the Cowboys D, only 3 have RCO ratings below 70. Suh-weet.

Run Coverage is basically the player's ability to take good angles and get to the ball carrier. The more players with High Run coverage the more players around the ball the less broken tackles you will see because you don't that one guy on an island.

I LOVE THIS GAME!!!

CanadianClub
September 25th, 2003, 11:46 AM
cool!

i didn't even think of that

GreyHoundSteve
September 25th, 2003, 12:36 PM
yeah, its not as important as you make it seem. Just like qb scramble, it can help but doesnt really effect it as much as it should. The problem with outside run plays is if you watch replay your cb gets blocked then your lb and safety will run into blocked players and fall down. I use the Ravens and Ray Lewis is the best run stopper on the game 99 and he runs into his own players and falls down like a fool just like other lame ai defenders. Its just bad programming plain and simple.

mxracer23x
September 25th, 2003, 12:37 PM
good idea. i never thought of that but then again i never think of anything

supersigma2of21
September 25th, 2003, 12:38 PM
I finished the second game that I mentioned above with a 24-10 win over the Steelers. A total of 77 plays were run. This was on 5-minute quarter. I got realistic rushing stats from my HB and passing stats from my QBs(had to bench Carter after going 2/9). They got realistic passing #s but not realistic rushing #s. What do you guys think?

Amos Zero-Way finished with 35 yds on 13 attempts and Hambrick finished with 76yds on 17 attempts.

Do you guys think this is realistic for the matchup or should I up the quarters? I don't think they need to be upped too much though. The cowboys D is really good. 8 Pass Deflections.

GreyHoundSteve
September 25th, 2003, 12:40 PM
i play 7 min qtrs with 4 min sims and the cpu still always has twice as many tackles and offensive plays but my #'s are usually better.

supersigma2of21
September 25th, 2003, 12:46 PM
i play 7 min qtrs with 4 min sims and the cpu still always has twice as many tackles and offensive plays but my #'s are usually better.

Thanks GHS. I'll try 7-minutes. I was only 43 plays away from the 120 average of a real NFL game. Adding 8 minutes to the game should do the trick without making the game super long.

Oh yeah. I am glad to be a member here. LOL!

GreyHoundSteve
September 25th, 2003, 12:50 PM
yeah, im still short on offensive plays vs the simulated games but i am able to challenge the top spots in the leader board cuz the cpu spreads the ball around alot more than humans. Plus we dont punt nearly as much.lol

Bears34
September 25th, 2003, 01:55 PM
7 min. quarters do seem to get the most realistic stats. I can match the CPU leaderboard in pretty much anything ,but tackles. Im in week 14 and the leader has 152 tackles and my top guy is urlacher with 81. I dont know how to fix that unless I played 15 min. quarters ,but then I would have 2000 total yards so I can live with the tackle discrepency.

As far as D goes ive been having success lately with a 4-3 soft cover 2. You have 3 lb's so tackling is good. Also with lb,db,and dl line shifts you can pretty much adjust to any play at the line of scrimmage. if i think run I spread the lb's and move up the db's. I control a safety and watch the corner toss's. if i think pass i control a dl and let the cpu control the pass coverage. i get lots of int's with lb's doing this. You have to get to the qb so he rushes his pass so theres a good chance he throws into coverage.

knilob
September 25th, 2003, 01:56 PM
I will also give the 7 minute quarters a try. With 5 minute quarters I usually have to sacrifice one area of my game for another. I either focus on running the ball lots, or I pass every down. This should solve that problem.

CanadianClub
September 25th, 2003, 01:59 PM
i run a 4-3 key zone with shifts, which is like the soft zone but tighter to the line

apparently, strafing a LB over top of the RB helps contain him....

Bears34
September 25th, 2003, 02:03 PM
Yeah I like the key zone too, but it puts the MLB in a deep zone over the middle. Since i play with urlacher i dont like to do that unless I know its pass .

CanadianClub
September 25th, 2003, 02:12 PM
true enough

i use an end, so it doesn't effect me as much

i usually end up sliding mu backers to one side or the other

and the key zone somehow keeps my corners in tight for run support



i'm gonna try mixing in more soft zones

is this susceptable to the short pass?

Bears34
September 25th, 2003, 02:29 PM
The soft zone is open to the short pass , but i dont seem to get burned with it too much. i think because if they catch it short it seems to be easy to make a solid hit so they get no YAC yards. plus by the time the reciever catches the ball your defender is right there to make the hit. It is most effective at stopping the 10-15 yard and deep passes. Also for some reason it seems good against the run. i think because the lb's drop back at first so they dont get picked by a O-linemen right away and you get a lot of gang tackles. One thing i noticed too is that the same defensive scheme doesnt work with different teams. You have to find what scheme works best with what team.

GreyHoundSteve
September 25th, 2003, 02:53 PM
3-4 vs 4-3, it goes back to what Bear was saying. If you try enough defensive formations and plays you will find some that work against anything. I came back with the Raven down 35 points to the Raiders to win the other night vs this guy online. The truth is we all have plays we like to use and they are generally pretty similar so if you vary when you know yur stuck you can find something that works, you just gotta hope the other guy doesnt change untill you get caught up.

antbull
September 26th, 2003, 08:25 AM
My problem with stopping the run isnt out of the 4-3, its when I have to goto my nickel or dime. Alot of people just play 4-3 zone all day but if you play a person who knows what they are doing they will run a spread formation against that and be able to move the ball. When I switch to nickel man or something they run tosses and I get burned. This is the ONLY game that forces you to play the base defense most of the time. Im gonna try the keyzone but I think that leaves the bomb to wide open.

Trusow
March 23rd, 2004, 07:50 PM
Well I would never consider using BEAR without a doubt the main way to stop the run is be agressive with your line backers and defensive backs. Its amazing on this game how many tackles one guy can actually break. Ricky Williams might as well be called Superman. Unless you swarm him with more than one guy it will make him look like Jerome Bettis with no legs.

Just stick with a defense that works. If you use multiple formations its very likely that your defense will not always stop the run. Most people do not used a balanced offense so consider maintaining one formation throughout the game. Stick with 4 - 3, you'll be suprised.

antbull
March 25th, 2004, 08:21 AM
I couldn't even tell you what D I use vs the run. I guess I use mainly a 4-3 man 1 but if thats not working I'll swtich to a bear soft cover 2 (while waiting to audible out of it if I sense a pass). A nickel zone even works. Wish I had the 3-4 in my PB.

UcanHateMeNow
March 25th, 2004, 02:33 PM
My top three corners have Coverage ratings of 83,80 and 72 Respectively. So, I can cover but not good enough to attempt to go man

RCO(Run Coverage) Is the key to containing the run

Out of 11 starters on the Cowboys D, only 3 have RCO ratings below 70. Suh-weet.

Run Coverage is basically the player's ability to take good angles and get to the ball carrier. The more players with High Run coverage the more players around the ball the less broken tackles you will see because you don't that one guy on an island.


The cowboys D is really good. 8 Pass Deflections.



Shh...dont be telling people how good the Cowboys D is...lol...but for real they are a good defense that can stop the run and actually i play alot of man to man when i always use them...and i use them 95% of the time...