JeffT77
December 8th, 2007, 08:12 PM
Some things I noticed:
1) The cpu commits hardly any blocking, charging, or loose-ball fouls even with the sliders maxed (20 min. halves). As a matter of fact, I've not seen the cpu reach for a steal in about 15 games, and I haven't seen a loose ball foul yet. This detrimentally affects gameplay as the only way to get a decent number of fouls is to turn shooting fouls way up, and then most all of the fouls are shooting fouls.
2) You should be able to change your lineup at halftime.
3) There seems to be some issues with the rotations. I had a senior PG as my sixth man on the roster, assigned him to get about 20 minutes a game, and yet the cpu would only give him about 7 minutes a game. It would instead sub in my backup SG (who I had assigned less minutes) and put him at PG.
1) The cpu commits hardly any blocking, charging, or loose-ball fouls even with the sliders maxed (20 min. halves). As a matter of fact, I've not seen the cpu reach for a steal in about 15 games, and I haven't seen a loose ball foul yet. This detrimentally affects gameplay as the only way to get a decent number of fouls is to turn shooting fouls way up, and then most all of the fouls are shooting fouls.
2) You should be able to change your lineup at halftime.
3) There seems to be some issues with the rotations. I had a senior PG as my sixth man on the roster, assigned him to get about 20 minutes a game, and yet the cpu would only give him about 7 minutes a game. It would instead sub in my backup SG (who I had assigned less minutes) and put him at PG.