TyrantT316
December 13th, 2007, 09:25 AM
You know what would be nice? A free roam training mode.
I am talking giving us a large open gym. Maybe two gyms:
GYM 1 = high class, the latest equipment, carpeting, two stories/floors, air conditioning, glass cases, heavy clean/like new heavy bag, speed bag, mitt man etc.
GYM 2 = old school, down and dirty, concrete floor, classic paper fight posters, old hanging heavy bag duck taped, speed bags, free weights, mitt man, etc.
So you simply walk into the gym and everything is up to you. There's no selecting "train power, train speed" from a list.
If you want to train power, you walk up to the heavy bag and actually throw power shots. But that's not the ONLY way to train power. Get a little physical leg and upper-body strength with free weights/weight machines. A bit of punching power will also come from technique, so you would train with the mitt man to work on technique.
If you want to train speed, you may walk up to the speed bag and start going. The better you perform on the speed bag, the more your speed will increase. Speed is also trained through technique and conditioning. So to get max speed training, you need to include more mitt work and some cardio.
In order for your fighter to be effective in training, he will need to be healthy. Train him too hard and you will feel it. He may start getting sluggish in training (you can notice this in the way he moves, etc). Don't train him enough or push yourself in the gym, you will notice that too.
Sparring will tell the tale too. If you haven't trained enough, maybe your energy zaps quickly, letting you know you have more work to do.
This would all be based on a "Weeks to the fight." system. You control when you train. How you train. Whether you decide to push yourself or not. Whether you over-trained to make weight. Etc...
I think this kind of free form training would define "next gen" in sports gaming. If anyone here has played Grand Theft Auto San Andreas and found the gym in that game, you may have an idea of how I envision this.
You start in the morning and have all day (game time) to do what you need. You can leave whenever you want. Once you leave, then your training is done for the day. So this somewhat challenges the gamer to see whether they are willing to put in the time and effort into what goes on between the fights.
I think of this because 2K is looking to really bring out the experience not only IN the ring but OUT of the ring. I think it is something to consider for future installments.
This would be a welcome addition in my eyes. A great departure from "tournament" style career modes found in previous boxing games. Meaning you won't have a 30-0 fighter from 2 (real life) days of playing the game. Make it authentic.
I am talking giving us a large open gym. Maybe two gyms:
GYM 1 = high class, the latest equipment, carpeting, two stories/floors, air conditioning, glass cases, heavy clean/like new heavy bag, speed bag, mitt man etc.
GYM 2 = old school, down and dirty, concrete floor, classic paper fight posters, old hanging heavy bag duck taped, speed bags, free weights, mitt man, etc.
So you simply walk into the gym and everything is up to you. There's no selecting "train power, train speed" from a list.
If you want to train power, you walk up to the heavy bag and actually throw power shots. But that's not the ONLY way to train power. Get a little physical leg and upper-body strength with free weights/weight machines. A bit of punching power will also come from technique, so you would train with the mitt man to work on technique.
If you want to train speed, you may walk up to the speed bag and start going. The better you perform on the speed bag, the more your speed will increase. Speed is also trained through technique and conditioning. So to get max speed training, you need to include more mitt work and some cardio.
In order for your fighter to be effective in training, he will need to be healthy. Train him too hard and you will feel it. He may start getting sluggish in training (you can notice this in the way he moves, etc). Don't train him enough or push yourself in the gym, you will notice that too.
Sparring will tell the tale too. If you haven't trained enough, maybe your energy zaps quickly, letting you know you have more work to do.
This would all be based on a "Weeks to the fight." system. You control when you train. How you train. Whether you decide to push yourself or not. Whether you over-trained to make weight. Etc...
I think this kind of free form training would define "next gen" in sports gaming. If anyone here has played Grand Theft Auto San Andreas and found the gym in that game, you may have an idea of how I envision this.
You start in the morning and have all day (game time) to do what you need. You can leave whenever you want. Once you leave, then your training is done for the day. So this somewhat challenges the gamer to see whether they are willing to put in the time and effort into what goes on between the fights.
I think of this because 2K is looking to really bring out the experience not only IN the ring but OUT of the ring. I think it is something to consider for future installments.
This would be a welcome addition in my eyes. A great departure from "tournament" style career modes found in previous boxing games. Meaning you won't have a 30-0 fighter from 2 (real life) days of playing the game. Make it authentic.