PDA

View Full Version : Impact of punches-not energy


uh oh coach
December 20th, 2007, 08:07 AM
I really wasn't a big fan of the haymakers , but I could live with it. What I thought could definately be brought out in PRIZE is the use of a energy system but not the only means of a knockdown or knockout. What I mean by that is,I don't think you should have to take the other fighters energy all the way down to knock him down. I would prefer the system be based on the impact of the punch itself. If a guy gets caught just right, his energy could be full, he should go down and possibly not get up. That would make everybody fight more realistically. Instead of just going ape**** until their energy gets low.

Caine2878
December 20th, 2007, 08:17 AM
I'd have to agree with something like this because there are one punch knock outs like the one hatton got decked with. I just don't think it should be a haymaker type punch to do it. Something like getting caught at the right time. I don't know I just want a good boxing game. Hopefully this will be it. Might see alot more fights go to the judges. Hell in fight night I have never had a fight go past like round 6.

Vonhendon
December 20th, 2007, 08:47 AM
Tru Dat Caine about fights never going to the judges. I play the CPU alot and the only way i could prolong a fight was to keep switching opponants. At this point i dont even play FN3 ANYMORE i play ***2001 and the first FN at least it has some AI i want a game thats going to adapt and expoilt to what im doing on the spot or in between RDs so i will have to do the samething in other words i want to be chalenged.

totalownership
December 20th, 2007, 09:07 AM
in other words i want to be chalenged.
Challenged but not cheated. Which is the holy grail of AI. How to get the AI to challenge you but not at the point where it's clearly cheating. There are things though that I don't think you'll be able to do with a game that will make the AI have to cheat. If they can implement some kind of "tell" system in this game then that would be tight. If they can put in a "tell" where Boxer X always dips his left shoulder before launching a right cross then that would be could and something the AI could "exploit" but that's only if they have a mode where you can "train" it out of the boxer.

Ghetto Phenom
December 20th, 2007, 10:13 AM
I'd have to agree with something like this because there are one punch knock outs like the one hatton got decked with

Not to nit-pick, but Hatton wasn't the victim of a one-punch knockout. Floyd systematically dismantled him over the fight. The two rounds before the KO, Floyd began connecting solidly and regularly, so much so that just before the KO round, the ref warned Hatton's corner that he'd stop the fight if Hatton didn't improve.

But regarding the haymaker, there doesn't need to be a cheesy super-punch in the game, but you do need to be able to have some modifier to determine the velocity of your punches. In boxing, some punches are just range finders or for points, while other are trying to do some damage. Master boxers are great at balancing the two.

agnthvc
December 20th, 2007, 02:30 PM
man that fight should not have even happened. . hatton was too small and not even a natural welterweight. but should have stuck to his plan and he would have maybe won. but any way what we are asking for in impact punching is possibly to much in a video game. i dont know if these game systems can process that kind of command. that kind of intellegence. that about it . . it seems to me that a boxing game is the hardest of all games to make for some reason. it is the pennacle of human physics but it seems to be extremely hard to recapture realisticly into a video game. . i would like 2k to try it. . . i will be cool to see

ray_glenn
December 22nd, 2007, 05:51 AM
I agree that there should be a way to knock down an opponent without having to reduce his health bar to zero. It would be difficult to implement, though. Maybe have a probability generator that generates odds for a one-punch knockdown based on the angle and speed of a punch as it hits an opponent? They'd have to make it a real rare occurrence, though, especially if they're serious about making it a true boxing sim. How many one-punch knockdowns do we see in real life, much less one-punch KOs? Once every 300 rounds? Looking at somebody like Kosta Tszyu, a powerful puncher for his weight class, the guy's probably fought 300 to 350 rounds his whole pro career and only scored a solitary one-punch KO (against Zab Judah) and maybe had a total of 5 legit one-punch knockdowns.

agnthvc
December 22nd, 2007, 09:11 AM
good point!! ray_glenn

but i think we arent seeing one punch knockout because of the talent of todays fighters. the one puch can be delivered with the right physics applied to a situation. look at the ghost punch of ali against liston, he delivered it correctly with the right physics. . ali is a beat up, knockout u out fighter not a one punch knock out artist. . Mike tyson was a one punch knockout artist but also devestated you with crushing combinations. this will be tough to do for any console. . but i want to see it tried at least. . keep the thoughts coming ray. . lets hold some teaching posts on these boards!!!