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D0N V C0RLE0NE
January 31st, 2008, 11:08 AM
Game Play and SportsmanShip

1. We have established a 2 strike policy. Any owner who plays against someone who feels that the person is not living up to any of these rules, has the ability to report this person to the Commissioner for review.

2. Please respect your peers. Offensive gestures & comments are not condoned nor tolerated. Repeat offenders will be excused from the league.

3. Keep trash talking to a minimum. We emphasize good sportsmanship in our league & trash talking just is not part of it.

4. Play within the spirit of the game. What this rule basically means is that running the same play over and over 20 times a game is not realistic football. Going for it on 4 and 37 in the first quarter is not realistic football. As far as your play calling, be imaginative. No one is saying you can not do your "money play"...just mix it up with the other 200 plays in your book.

5. Try to utilize the majority of your playbook. It makes the game more enjoyable if a person is not running the same 3 - 4 plays every series.

6. Use your common sense and football knowledge when faced with long yardage situations. Going for it on fourth down, in most situations is not recommended. Certain situations will apply where it is okay. Those being in late fourth quarter comeback attempts where punting the ball would not be a decision a NFL coach would make, or other judgements calls in short yardage situations where you feel that a real coach would go for it. There should be nothing but punting on 4th down when you are in your own territory unless there is no time left in the game and you need to score. We think that everyone understands the right way to play in regards to these situations. Of course there will be some judgement calls, but should not be radical coaching decision making, and you should let your opponent know that you are going for it. In other words, please use your special teams on 4th down.

7. Do not abuse "money plays" that take advantage of an AI flaw in the game.

8. Discretion should be used with the no huddle offense. Please do not abuse it. There is a time and place for the hurry up. If you choose to use hurry up offense it must be in a 2 minute drill situation, or if you are down big. Also please ensure that your opponent has a reasonable amount of time to select the defensive player of his choice. No NFL coach would run a hurry up on an incomplete pass either.

9. Onside kicks should not be used frequently. They should be only used when the situation dictates.

10. Audibles: An offense can make up to 2 audibles per play. No limit on hot routes. Please do not abuse audibles in the sense that you are audibling several times while at the line of scrimmage.

11. There are restrictions on position substitutions. They are as follows:

QB may only play QB unless it is a "trick" play
HB may play FB or WR
FB may play any OL position, HB, WR, or TE
OL may play any OL position
DL may play any DL position
LB may play any DL position or DB position
CB may play any DB position
S may play any DB position
No offensive players on Defense and vice versa except in the special circumstance that that player plays both ways in real life (i.e. Allen Rosum of the Falcons, Champ Bailey)

12. Dropbacks: QBs are only allowed to drop back 5-10 yards during pass plays (except when under immediate duress by the defense). This rule is in place to prevent the popular tactic of dropping your QB deep to allow your WRs time to break free from defensive coverage. Any owner found abusing this rule will be subject to league discipline and/or dismissal from the league.

13. Playbooks: Any playbook may be used.

14. Running the score up: If you are winning by 35 points please do not continue to pass every down, and try to win by as big of a margin as possible. Please use good sportsmanship and mainly run the ball unless its 3rd down.

15. Please do not use the various glitches in the game.

16. No manually moving the dlineman around into any different pre-snap positions other than what the line shifts allow. (even if you are controlling that player the whole time)

17. Intentionally running the playclock is only allowed within the last 3 minutes of either half. You must hike the ball before the playclock hits 15 seconds in all other situations unless you are busy looking for a play or audibling at the line. Your opponent can easily tell if you are wasting clock on purpose.

18. (Against Man Defense)- When sending a WR (meaning any target who is lined up wide) in motion, you must wait for him and the defender to come to a complete stop and line up at the line of scrimmage before hiking the ball.

19. (Against Man Defense)- When motioning a tight end (meaning any target who is lined up right next to an offensive tackle) to the opposite side from where he is lined up, you MAY hike it while he is in motion, but ONLY after he has crossed past the QB.

20. (Against Man Defense)- No hiking the ball before the HB/FB and defender stop moving when you send them in motion.

Tuboware67
January 31st, 2008, 11:15 AM
I can agree with those rules for the most part. I like how you DIDNT say anything about not playing D-Line because those rules are so 2k5. You can play the D-Line now and not be cheesy at all. I personally like the play OLB and SS because I think its important to cover the outside corner/TE's, but if someone likes to play D-Line and they dont do anything cheesy (like move a D-Lineman all the way outside and rush him in) its cool, all that means to me is that its going to be a pretty easy day on offense :)

D0N V C0RLE0NE
January 31st, 2008, 11:18 AM
i HATE the dline abusers

just get a bronze and charge up


and YES those rules are from 2k5 from the greatest league ever,.....LFL

D0N V C0RLE0NE
January 31st, 2008, 11:44 AM
I STILL BELIEVE IN THE STANDARD OF USING A SKILLED POSITION IE LB,S,CB AND MUST NEVER MANUALLY BLITZ. ITS SKILLESS DODO TO USE A DLINEMAN OR MANUALLY BLITZ AND THATS THE BOTTOM LINE.

i 100% agree

this wouldnt even be a discussion before the cheesers invaded

MorningGlory
January 31st, 2008, 12:16 PM
Clock management isn't cheese.

Or is it ?

Hmmmmmmmmmmm . . .

Dblock1111
January 31st, 2008, 12:22 PM
Do u watch the pats or the colts play, because they do hurry up offense on the first drive of the game in some situations.
Jus my 2 cents

BofaDeezNutts
February 4th, 2008, 07:51 AM
QB may only play QB unless it is a "trick" play
HB may play FB or WR
FB may play any OL position, HB, WR, or TE
OL may play any OL position
DL may play any DL position
LB may play any DL position or DB position
CB may play any DB position
S may play any DB position
No offensive players on Defense and vice versa except in the special circumstance that that player plays both ways in real life (i.e. Allen Rosum of the Falcons, Champ Bailey)



This needs some adjustment......I played in several SIM leagues in 2K5 and every single one had the substitution rules listed below.

Defense:
- CB's and Safeties are all DB's and therefore interchangeable.
- DE and DT are interchangeable.
- LB at DE is acceptable as long as the DE glitch is not used because of it.

Offense:
- QB can play QB only.
- HB and FB are interchangeable
- O-line is interchangeable.

The offense is very limited due to the fact that this game does not recognize and update the play screen accordingly.

If any other Subs are being made then you are just trying to get an unfair advantage and are not using the playbook to its full capability.

Spektre
March 16th, 2008, 08:41 PM
Too funny! Play to win!

Gtboys34
March 17th, 2008, 12:03 AM
Do u watch the pats or the colts play, because they do hurry up offense on the first drive of the game in some situations.
Jus my 2 cents
ya i was going to say the same. If dude is running a "colts like" offense then it should be ok but if not, then enforce it.

D0N V C0RLE0NE
March 17th, 2008, 05:42 AM
Too funny! Play to win!

cheesers "play to win" and "anything goes"

sim guys play for the Xs & Os of the game

Gunther
March 17th, 2008, 05:58 AM
Sim guys find their strenghts and settle in then complain about anything that works against it.

I swear Don, you used to scream to high heaven when people constantly ran spread attacks with 4 or 5 recievers on the field but now that you do it its all good.

HYPOCRITE

nyknicks33
March 17th, 2008, 06:01 AM
Wow, this has been brought back to life eh?

Well for those of you who are uninitiated, the majority of us on this forum play good, fair sim ball.

Don's "Good Sim Book" can be translated as simply- "Dont do anything that makes me uncomfortable or I will quit the game the instant things go against me."

The evidence is quite overwhleming.

D0N V C0RLE0NE
March 17th, 2008, 06:05 AM
Game Play and SportsmanShip

1. We have established a 2 strike policy. Any owner who plays against someone who feels that the person is not living up to any of these rules, has the ability to report this person to the Commissioner for review.

2. Please respect your peers. Offensive gestures & comments are not condoned nor tolerated. Repeat offenders will be excused from the league.

3. Keep trash talking to a minimum. We emphasize good sportsmanship in our league & trash talking just is not part of it.

4. Play within the spirit of the game. What this rule basically means is that running the same play over and over 20 times a game is not realistic football. Going for it on 4 and 37 in the first quarter is not realistic football. As far as your play calling, be imaginative. No one is saying you can not do your "money play"...just mix it up with the other 200 plays in your book.

5. Try to utilize the majority of your playbook. It makes the game more enjoyable if a person is not running the same 3 - 4 plays every series.

6. Use your common sense and football knowledge when faced with long yardage situations. Going for it on fourth down, in most situations is not recommended. Certain situations will apply where it is okay. Those being in late fourth quarter comeback attempts where punting the ball would not be a decision a NFL coach would make, or other judgements calls in short yardage situations where you feel that a real coach would go for it. There should be nothing but punting on 4th down when you are in your own territory unless there is no time left in the game and you need to score. We think that everyone understands the right way to play in regards to these situations. Of course there will be some judgement calls, but should not be radical coaching decision making, and you should let your opponent know that you are going for it. In other words, please use your special teams on 4th down.

7. Do not abuse "money plays" that take advantage of an AI flaw in the game.

8. Discretion should be used with the no huddle offense. Please do not abuse it. There is a time and place for the hurry up. If you choose to use hurry up offense it must be in a 2 minute drill situation, or if you are down big. Also please ensure that your opponent has a reasonable amount of time to select the defensive player of his choice. No NFL coach would run a hurry up on an incomplete pass either.

9. Onside kicks should not be used frequently. They should be only used when the situation dictates.

10. Audibles: An offense can make up to 2 audibles per play. No limit on hot routes. Please do not abuse audibles in the sense that you are audibling several times while at the line of scrimmage.

11. There are restrictions on position substitutions. They are as follows:

QB may only play QB unless it is a "trick" play
HB may play FB or WR
FB may play any OL position, HB, WR, or TE
OL may play any OL position
DL may play any DL position
LB may play any DL position or DB position
CB may play any DB position
S may play any DB position
No offensive players on Defense and vice versa except in the special circumstance that that player plays both ways in real life (i.e. Allen Rosum of the Falcons, Champ Bailey)

12. Dropbacks: QBs are only allowed to drop back 5-10 yards during pass plays (except when under immediate duress by the defense). This rule is in place to prevent the popular tactic of dropping your QB deep to allow your WRs time to break free from defensive coverage. Any owner found abusing this rule will be subject to league discipline and/or dismissal from the league.

13. Playbooks: Any playbook may be used.

14. Running the score up: If you are winning by 35 points please do not continue to pass every down, and try to win by as big of a margin as possible. Please use good sportsmanship and mainly run the ball unless its 3rd down.

15. Please do not use the various glitches in the game.

16. No manually moving the dlineman around into any different pre-snap positions other than what the line shifts allow. (even if you are controlling that player the whole time)

17. Intentionally running the playclock is only allowed within the last 3 minutes of either half. You must hike the ball before the playclock hits 15 seconds in all other situations unless you are busy looking for a play or audibling at the line. Your opponent can easily tell if you are wasting clock on purpose.

18. (Against Man Defense)- When sending a WR (meaning any target who is lined up wide) in motion, you must wait for him and the defender to come to a complete stop and line up at the line of scrimmage before hiking the ball.

19. (Against Man Defense)- When motioning a tight end (meaning any target who is lined up right next to an offensive tackle) to the opposite side from where he is lined up, you MAY hike it while he is in motion, but ONLY after he has crossed past the QB.

20. (Against Man Defense)- No hiking the ball before the HB/FB and defender stop moving when you send them in motion.

never question the sim book. why be cheese......be a man and be sim

BofaDeezNutts
March 17th, 2008, 07:59 AM
Don V,
In no way shape or form is putting a LB @ a DB position considered SIM. Especially, if those are 2K5 rules.

You should get that nonsense off there right a way before everybody thinks that is O.K. to do.

Spektre
March 17th, 2008, 08:28 AM
Have fun with the "noble losing" bra.

Never lose. NEVER NEVER LOSE!

Play to win.

D0N V C0RLE0NE
March 17th, 2008, 08:43 AM
Don V,
In no way shape or form is putting a LB @ a DB position considered SIM. Especially, if those are 2K5 rules.

You should get that nonsense off there right a way before everybody thinks that is O.K. to do.

good point, i didnt actually read that section

but you get the point

it would be so much simpler to say "play the game the right way" and everyone understood

the thing is people play the game like its a videogame and not like an nfl simulation

BofaDeezNutts
March 17th, 2008, 08:56 AM
Everything else sounds good though.

nyknicks33
March 17th, 2008, 09:04 AM
Everything else sounds good though.


I played some guy who put dave wilcox and DT on rocket ismail and cliff branch..wilcox and thomas are fast..but not that fast lol

jrichards
March 17th, 2008, 11:07 PM
cheesers "play to win" and "anything goes"

sim guys play for the Xs & Os of the game

Then "sim guys" are idiots.

Do you really think for one second that an NFL coach wouldn't run the flea-flicker 100 times in a row if it was a guaranteed 30 yards or touchdown? Of COURSE they would!

It's the DEFENSE'S job to STOP THEM. The ONLY reason a "real" NFL offense has to change up the plays is because the defense generally doesn't get fooled twice in a row. When a team is successful running up the middle or throwing short crossing patterns, THEY'LL DO THAT ALL DAY!

If a "sim guy" is such an idiot that he can't adapt and defend against a given play, then he DESERVES TO LOSE.

New Manifesto:

Rule # 1: PLAY TO WIN!
Rule # 2: See Rule # 1.

Stop being such whiney babies and learn how to play the game and adapt to the other player and beat them NO MATTER HOW THEY PLAY.

PLAY TO WIN GUYS RULE!
"sim guys" are just whiney babies. they should be called "whiney baby guys"

PLAY TO WIN!

:box:
["whiney baby guy" vs. PLAY TO WIN GUY!]

kcxiv
March 17th, 2008, 11:59 PM
Here is the simple reason as to why guys like to play against sim players as opposed to cheesers. ITS NOT FREAKING FUN.

Thats it. nothing more nothing less. They want to play against someone that wants to play the actual game of football. Nothing more, Nothing less. I could cheese. Run and Shoot can cheese, Guntherr can Cheese, Tubo can cheese, but why? its just not fun.

Again, its just that simple.

nyknicks33
March 18th, 2008, 04:39 AM
Here is the simple reason as to why guys like to play against sim players as opposed to cheesers. ITS NOT FREAKING FUN.

Thats it. nothing more nothing less. They want to play against someone that wants to play the actual game of football. Nothing more, Nothing less. I could cheese. Run and Shoot can cheese, Guntherr can Cheese, Tubo can cheese, but why? its just not fun.

Again, its just that simple.


I agree with that :thumbsup: . And most here on the forum do play sim.

Where "Sim Drama" rears its ugly head, is when some of our "Sim Champions" and "Sim Gods" display just a stunning ignorance of basic football logic.

For example, they expect 5 offensive linemen, to block 6 or 7 pass rushers and when one comes in free, its "exploiting the oline AI".

As long as there is no manual pre-snap movement (such as jamming your safety right between the center and guard), anyone who has a basic knowledge of kindergarden level math, knows that this is simply absurd.

Codenamemighty
March 18th, 2008, 07:34 AM
Thats a unique list..But I say this...You can use the QB anytime you like, You can hold the clock as long as you like because its your ball and you do not have to hike the ball in order for the defense can get the ball back before half or before the game ends. You can control any defenders and manullly use him if you like. This is not the NFL so if you want to move the Dline and run around so be it. If its a penalty then the game should have been designed for that. Play the game the way you want to play it. You paid 59.99 or for the late buyers paid 19.99 for it. If the game allows you to swap defense and offense and if you feel it will help you then do it. because I played against several people who does this and I still can win the game. To me its more of a challenge and different strategy you must now try to beat. So if you like to no huddle, quick snap then by all means do what you can to win. Because no matter even if you do the cheesy QB cadence to draw me offsides it does not matter. I play for fun and your Rank means nothing to me. I have never quitted a game and never will. If you beat me by 100 points or 1 point It is all in fun..So play the way you want..Get all created players make them super sized if you like..If you ever play me I will play my best to win and never quit because Its just a game and the only thing you will win is a computer game against someone online? Is that worth any bragging rights? So play the game the way you want..Its all for fun to me....FOR THESE ARE ( oops I forgot my slogan is at the bottom of this page...)

D0N V C0RLE0NE
March 18th, 2008, 08:19 AM
I agree with that :thumbsup: . And most here on the forum do play sim.

Where "Sim Drama" rears its ugly head, is when some of our "Sim Champions" and "Sim Gods" display just a stunning ignorance of basic football logic.

For example, they expect 5 offensive linemen, to block 6 or 7 pass rushers and when one comes in free, its "exploiting the oline AI".

As long as there is no manual pre-snap movement (such as jamming your safety right between the center and guard), anyone who has a basic knowledge of kindergarden level math, knows that this is simply absurd.

where your wrong is manually blitzing

i could care less about 7-8 of your people against my 5 olinemen......when you manually blitz up the a-gap its cheese

its the same thing as placing a blitzing safety in the a-gap

nyknicks33
March 18th, 2008, 08:59 AM
where your wrong is manually blitzing

i could care less about 7-8 of your people against my 5 olinemen......when you manually blitz up the a-gap its cheese

its the same thing as placing a blitzing safety in the a-gap


This is a prime example of what I am talking about. This is ignorance, plain and simple.

Where the blitz is coming from is absolutely irrelevant. The problem isnt the AI. the issue is you are coming out in a 4 wide, 1 TE set and sending EVERYONE out on a pass pattern, or a 5 WR set leavign you with minimum protection. So of course, guys are going to get through against your outnumbered line.

I simply do not understand why you refuse to acknowledge this.

I guarantee you if you came out in a shotgun, 2 back set, and leave both backs in to block, you will not be seeing manually controlled blitzers flying through your line. You will have the time you need to get a pass off.

People like you will not do this though, because it will deprive you of your 4 wide outs. So instead, you'll accuse someone of being unskilled and abusing the oline AI which simply isnt the case.

The only exploit, is manual pre-snap movement.

Manually blitzing out of over, stack, show blitz, or coverage shells, and running the blitz as designed, isnt an exploit at all.

The two arent the same at all.

D0N V C0RLE0NE
March 18th, 2008, 09:33 AM
manually blitzing is cheese

thats all there is to it

i cant manually control my o-lineman to stop your charged up player from coming in

Oldkingsman
March 18th, 2008, 09:35 AM
This is a prime example of what I am talking about. This is ignorance, plain and simple.

Where the blitz is coming from is absolutely irrelevant. The problem isnt the AI. the issue is you are coming out in a 4 wide, 1 TE set and sending EVERYONE out on a pass pattern, or a 5 WR set leavign you with minimum protection. So of course, guys are going to get through against your outnumbered line.

I simply do not understand why you refuse to acknowledge this.

I guarantee you if you came out in a shotgun, 2 back set, and leave both backs in to block, you will not be seeing manually controlled blitzers flying through your line. You will have the time you need to get a pass off.

People like you will not do this though, because it will deprive you of your 4 wide outs. So instead, you'll accuse someone of being unskilled and abusing the oline AI which simply isnt the case.

The only exploit, is manual pre-snap movement.

Manually blitzing out of over, stack, show blitz, or coverage shells, and running the blitz as designed, isnt an exploit at all.

The two arent the same at all.


Yes. Even though you have made a strong case, and this is easy as 1 2 3, it will be looked at as cheese. Why? Because it's a video game and people want simple take simple away(5 wr 4 wr set) via the blitz and all of a sudden it's too hard and unsim...i never manual blitz, but not because it's a glitch(which it's not if done in the context you discribe) but because i dont need the hassle from so -called sim heads, i just want to play. And if someone wants to manual blitz me go ahead this let's me know it's also ok for me to do the same. But for the most part it's not a big part of my game.

I see both sides however, and understand the abuse and how it can be called unskilled and i can see if done right (cpu called blitz) and you take control b/c the lb might run around the qb, it's just the lack of football I.Q. that stuns me.

Simple 5 guy's blocking 6 or 7 is not a good thing for most Qb's and a lot of time you will be hit or sacked or both. Pretty simple, right? Ahh...if it were only that simple to understand for everybody. Ohh well.

nyknicks33
March 18th, 2008, 09:51 AM
manually blitzing is cheese

thats all there is to it

i cant manually control my o-lineman to stop your charged up player from coming in


So basically what you are saying is this: "It's cheese because I say so"

I'm curious to hear you explain why you wont leave blockers in to pick up the manual rusher, or adjust what formations you are coming out in to allow you better protection and quicker pass plays. I promise you that they exist.

I remember when I used to get bothered by manual blitzers.

What I said to myself is: "This is insane. Why am I coming out in the same formations that are getting me sacked all the time."

Now, the 1st thing I do pre-snap is ask myself: "Do I have enough protection."

I assure you, I will leave ***le Sayers and Ben Coates in to block if it means I have that half second to hit maynard on a slant or Rob Moore on a flag. I dont havea care in the wolrd who I throw to, or how many recievers I have running routes. I will do whatever I can to protect my passer 1st and foremost.

The last guy I played who was a heavy manual blitzer I lit up for 5 TD's on 15-18 passing. Manual blitzing against a guy who understands how to pick it up is very risky, because if it gets blocked, you are in a world of trouble.


I trust my ability to read a play in coverage better then my AI teamates, and I also trust my own ability to take the proper route on a pass rush with my blitzing OLB better then the AI. There is absolutely no difference.

DMannDD
March 18th, 2008, 09:58 AM
I know Don so I can tell you what he will say.

"I shouldn't have to combat cheese with cheese"

This is the only disagreement I have with Don when we play. I don't think manually blitzing is cheese. I personally think I just do it to keep the Offense honest. That way you don't know if I am blitzing or playing coverage. If I never manually blitz, you always know the guy I am using is in coverage. Advantage you!

D0N V C0RLE0NE
March 18th, 2008, 10:13 AM
manually blitzing is cheese

disguise your coverage better or learn better schemes

like i said.....i cant control my o-lineman to counter you charged up rushing in

ballin5692
March 18th, 2008, 10:30 AM
manually blitzing is cheese

disguise your coverage better or learn better schemes

like i said.....i cant control my o-lineman to counter you charged up rushing in

thats the only rule i wont follow. if you watched some of the routes the blitzers take. if they ran straight to the qb i would let them blitz them selves but since they dont thats why. but like you said you cant control your o line. when your blitzing a cornerback mostly 75-80% of the time he gets to the quarterback without being touched in the NFL. the eagles blitz corner backs all the time and i watch it. if you want to stop it leave your running backs in to block instead of sending them out in a swing pattern.

also for the people saying the colts and patriots run no huddle. yes they do but its not really hurry up offence. they are basically just going to the line and calling there play there and they run the clock down to about 5 seconds everytime so its not really "hurry up". they just do it so the defence cant get any subs on the field.

nyknicks33
March 18th, 2008, 10:40 AM
I know Don so I can tell you what he will say.

"I shouldn't have to combat cheese with cheese"

This is the only disagreement I have with Don when we play. I don't think manually blitzing is cheese. I personally think I just do it to keep the Offense honest. That way you don't know if I am blitzing or playing coverage. If I never manually blitz, you always know the guy I am using is in coverage. Advantage you!

Well, if don thinks pass protection is cheese, then I guess that tells us all we need to know.

It's pretty telling that he wont acknowledge why he wont leave HB's FB's and TE's in to block.

nyknicks33
March 18th, 2008, 10:55 AM
thats the only rule i wont follow. if you watched some of the routes the blitzers take. if they ran straight to the qb i would let them blitz them selves but since they dont thats why.


Exactly, I'll give you a perfect example. I called a zone blitz that had one LB blitzing up the middle, the other following on a delay, with the D-end dropping out in a short zone.

I take control of the LB blitzing...john offerdahl. No manual presnap movement, and run him on his assigned blitz route. He runs right smack into a double team, which freed up Bryce Paup to come in clean on his delay...I switch to Paup so I can cream the QB. My opponent freaks out and fires the ball right to Lem Barney for a game clinching pick six.

It was perfectly executed. I am not one to replay my plays, but I couldnt resist. It was just perfect.

saviour2k8
March 18th, 2008, 11:15 AM
In 2K5, we had to have a certain set of rules because the game had obvious exploits that could be taken advantage of.(D Line play for example) Nowadays it appears that everyone screaming sim just appears to only want certain things done against them so that they dont have to think. This game doesn't have half the flaws that 2k5 did so I do not play it the same way.

I never have a problem with manual blitzers because I use the "left bumper" to adjust my line protection and I stay in the pocket. Kills most manual blitzers 95% of the time.
Now it does make me nervous when someone jams a blitzer in between the tackles because I know he will get in faster if he blitzes but isnt that what the defense is supposed to do...make the QB nervous and force him to make a bad throw?
If someone blitzes me up the middle I keep my running back in and move behind him when I drop back to make sure he picks up the blitz. The blitz may work once, but if I see you do it I will prepare for it the next time. Manual blitzing is only a problem on long passing plays because you know you wont have any time for you routes to develop. If you play "sim" and just try to move the chains blitzers dont really stand a chance.

I agree with that :thumbsup: . And most here on the forum do play sim.

Where "Sim Drama" rears its ugly head, is when some of our "Sim Champions" and "Sim Gods" display just a stunning ignorance of basic football logic.

Thats my problem as well. "Simulation" football should represent what you see in the pro's..not what you would not like to have done to you while you are playing a video game. You manual blitz me and I have a audible screen pass or checkdown in the flat that I am waiting to toss over your head.

Granted, most of the rules listed are cool but some of them are just ridiculous. At some point we are not going to be able to do anything in this game.

GoodSense
March 18th, 2008, 11:27 AM
Game Play and SportsmanShip

1. We have established a 2 strike policy. Any owner who plays against someone who feels that the person is not living up to any of these rules, has the ability to report this person to the Commissioner for review.
Sounds good....

2. Please respect your peers. Offensive gestures & comments are not condoned nor tolerated. Repeat offenders will be excused from the league.
Sounds good....

3. Keep trash talking to a minimum. We emphasize good sportsmanship in our league & trash talking just is not part of it.
Sounds good....

4. Play within the spirit of the game. What this rule basically means is that running the same play over and over 20 times a game is not realistic football. Going for it on 4 and 37 in the first quarter is not realistic football. As far as your play calling, be imaginative. No one is saying you can not do your "money play"...just mix it up with the other 200 plays in your book.
Sounds good....

5. Try to utilize the majority of your playbook. It makes the game more enjoyable if a person is not running the same 3 - 4 plays every series.
Sounds good.... with the exception of the majority statement.
Some defenses you play against might work better with 2TE formations or 3WR sets. But even in that sense it is nice to see variety, but running plays can't be but so much of a variety to be honest. Also, I won't run that other play if I see your defense is in position to stop it, so the audible might for a play to look like it is the same. Better than depending on AI to make the play with those impossible dbl & trp coverage plays.

6. Use your common sense and football knowledge when faced with long yardage situations. Going for it on fourth down, in most situations is not recommended. Certain situations will apply where it is okay. Those being in late fourth quarter comeback attempts where punting the ball would not be a decision a NFL coach would make, or other judgements calls in short yardage situations where you feel that a real coach would go for it. There should be nothing but punting on 4th down when you are in your own territory unless there is no time left in the game and you need to score. We think that everyone understands the right way to play in regards to these situations. Of course there will be some judgement calls, but should not be radical coaching decision making, and you should let your opponent know that you are going for it. In other words, please use your special teams on 4th down.
Sounds good...

7. Do not abuse "money plays" that take advantage of an AI flaw in the game.
Sounds good....

8. Discretion should be used with the no huddle offense. Please do not abuse it. There is a time and place for the hurry up. If you choose to use hurry up offense it must be in a 2 minute drill situation, or if you are down big. Also please ensure that your opponent has a reasonable amount of time to select the defensive player of his choice. No NFL coach would run a hurry up on an incomplete pass either.
Sounds good... but I don't complain about it. Good Audible base will take care of this. Also the compromise might be to allow the hurry up offense, but have a time between lineup and hiking the ball for those that take issue with it. It seems like the biggest issue is not being able to make adjustments. When I make this call by mistake because I kept trying to catch the ball from the previous play it thinks you are calling a hurry up. So I either run the clock down to allow the opponent equal opportunity, call a timeout, or take a delay of game penalty.

9. Onside kicks should not be used frequently. They should be only used when the situation dictates.
Sounds good... I've only used them when down under 2 min and a recovery would put me on a game winning drive. Otherwise I just kick it and take the loss.

10. Audibles: An offense can make up to 2 audibles per play. No limit on hot routes. Please do not abuse audibles in the sense that you are audibling several times while at the line of scrimmage.
Frankly I don't care about this issue. You don't have a lot of time to do a lot of audibles anyway so I see no need in limiting it to 2.... I rarely use hot routes. I might use it to mirror the routes for those that are familiar with it.

11. There are restrictions on position substitutions. They are as follows:

QB may only play QB unless it is a "trick" play
HB may play FB or WR
FB may play any OL position, HB, WR, or TE
OL may play any OL position
DL may play any DL position
LB may play any DL position or DB position
CB may play any DB position
S may play any DB position
No offensive players on Defense and vice versa except in the special circumstance that that player plays both ways in real life (i.e. Allen Rosum of the Falcons, Champ Bailey)
Sounds good.... My only issue with this the defense calls their play based on the package displayed. Substitutions out of position will give false info to the defense. This is similar to illegal substitution in the real game. If they fix this in 2k9, and it should be, I won't care either way. Also there needs to be attribute penalty for playing out of position, such as increased handoff exchange from QB to WR running RB routes - not reverse routes though, etc... Also SOME LB and DE substitutions are successful, as well as S and DB, but it is not a guarantee that they will fill the other rule successful NO MATTER THE STAR LEVEL.

12. Dropbacks: QBs are only allowed to drop back 5-10 yards during pass plays (except when under immediate duress by the defense). This rule is in place to prevent the popular tactic of dropping your QB deep to allow your WRs time to break free from defensive coverage. Any owner found abusing this rule will be subject to league discipline and/or dismissal from the league.
Sounds good.... But there are plays that deal with this as well.

13. Playbooks: Any playbook may be used.
Not sure what this is all about....

14. Running the score up: If you are winning by 35 points please do not continue to pass every down, and try to win by as big of a margin as possible. Please use good sportsmanship and mainly run the ball unless its 3rd down.
Sounds good....

15. Please do not use the various glitches in the game.
Sounds good....

16. No manually moving the dlineman around into any different pre-snap positions other than what the line shifts allow. (even if you are controlling that player the whole time)
Sounds good....

17. Intentionally running the playclock is only allowed within the last 3 minutes of either half. You must hike the ball before the playclock hits 15 seconds in all other situations unless you are busy looking for a play or audibling at the line. Your opponent can easily tell if you are wasting clock on purpose.
This really shouldn't be an issue.... For me... hike when you are good and ready.

18. (Against Man Defense)- When sending a WR (meaning any target who is lined up wide) in motion, you must wait for him and the defender to come to a complete stop and line up at the line of scrimmage before hiking the ball.
I disagree to an extent... The only issue is when you are playing bump coverage and you knock someone offsides. There is a remedy to this as well. I would toss in the playclock as well, but I'll leave that alone. Hopefully, this will be addressed in 2k9.

19. (Against Man Defense)- When motioning a tight end (meaning any target who is lined up right next to an offensive tackle) to the opposite side from where he is lined up, you MAY hike it while he is in motion, but ONLY after he has crossed past the QB.
Why? If doing a bendback run or counter it might better serve to hike before the he passes the QB. Is there a glitch here? Otherwise, this is taking too much control over the style of a player.

20. (Against Man Defense)- No hiking the ball before the HB/FB and defender stop moving when you send them in motion.
Why?


I'm all for rules, but we need to be careful we are not creating ONE FOOTBALL STYLE for everyone to play under. If you do this you will kill the enjoyment of the game.

I hope that 2k9 has addressed many issues to put and end to people feeling the need to over regulate gameplay.

nyknicks33
March 18th, 2008, 11:49 AM
In 2K5, we had to have a certain set of rules because the game had obvious exploits that could be taken advantage of.(D Line play for example) Nowadays it appears that everyone screaming sim just appears to only want certain things done against them so that they dont have to think. This game doesn't have half the flaws that 2k5 did so I do not play it the same way.

I never have a problem with manual blitzers because I use the "left bumper" to adjust my line protection and I stay in the pocket. Kills most manual blitzers 95% of the time.
Now it does make me nervous when someone jams a blitzer in between the tackles because I know he will get in faster if he blitzes but isnt that what the defense is supposed to do...make the QB nervous and force him to make a bad throw?
If someone blitzes me up the middle I keep my running back in and move behind him when I drop back to make sure he picks up the blitz. The blitz may work once, but if I see you do it I will prepare for it the next time. Manual blitzing is only a problem on long passing plays because you know you wont have any time for you routes to develop. If you play "sim" and just try to move the chains blitzers dont really stand a chance.



Thats my problem as well. "Simulation" football should represent what you see in the pro's..not what you would not like to have done to you while you are playing a video game. You manual blitz me and I have a audible screen pass or checkdown in the flat that I am waiting to toss over your head.



Yes. There are others who understand this :thumbsup: <round of applause>

MorningGlory
March 18th, 2008, 01:42 PM
What about clock management Donny ? For example, say I'm down by one point against some fatty and I get tackled on purpose near the 5 yard line with about a minute to go. Because I want to run the clock down and give my opponent less time to score. Is that cheese ? Or just common sense ?

Coz I think that's fine. But I could see if you think that your opponent should be given the ball to have a chance to score. It's only good manners right ?

ballin5692
March 18th, 2008, 02:01 PM
What about clock management Donny ? For example, say I'm down by one point against some fatty and I get tackled on purpose near the 5 yard line with about a minute to go. Because I want to run the clock down and give my opponent less time to score. Is that cheese ? Or just common sense ?

Coz I think that's fine. But I could see if you think that your opponent should be given the ball to have a chance to score. It's only good manners right ?

who was the person who was saying that just because one person did it doesnt make it sim. was it don or someone else??

kcxiv
March 18th, 2008, 02:08 PM
This is a prime example of what I am talking about. This is ignorance, plain and simple.

Where the blitz is coming from is absolutely irrelevant. The problem isnt the AI. the issue is you are coming out in a 4 wide, 1 TE set and sending EVERYONE out on a pass pattern, or a 5 WR set leavign you with minimum protection. So of course, guys are going to get through against your outnumbered line.

I simply do not understand why you refuse to acknowledge this.

I guarantee you if you came out in a shotgun, 2 back set, and leave both backs in to block, you will not be seeing manually controlled blitzers flying through your line. You will have the time you need to get a pass off.

People like you will not do this though, because it will deprive you of your 4 wide outs. So instead, you'll accuse someone of being unskilled and abusing the oline AI which simply isnt the case.

The only exploit, is manual pre-snap movement.

Manually blitzing out of over, stack, show blitz, or coverage shells, and running the blitz as designed, isnt an exploit at all.

The two arent the same at all.I am going to agree with this. Your taking away their bread and butter and what that happens, they get all ****y. Playing read and react to a spread offense will only get your *** handed back to you. I dont mind if someone is blitzing me on 3rd and long. I expect it. if your rushing 5-6 guys and i only have 5 blocking i expect to see the pressure fast. More often then not that guy is goign to be in a shotgun formation anyways.

tpaterniti
March 18th, 2008, 02:18 PM
All manually blitzing isn't cheese, but there is a way to delay blitz that is IMO. The reason it works is as follows: In the real NFL when the C or any othe O lineman has no one to block, he backs up slowly with his hands out looking for someone blitzing late or coming from the other side. In this game, when the C has no one to block, he automatically latches on to a DT and double teams him even if it is unnecessary. Thus all the manual blitzer has to do is wait a split second until after the snap, the C needlessly sucks onto a guy who is already being blocked, and Voila! the blitzer can run in free. Yes it is possible to overload blitz, but this will work 5 against 5, and I have even seen it work 4 against 5. If you watch a replay you will see that exactly what I have described happens and there is no overload occuring. In many cases (especially if you count HBs who are left to block) there is a 1 or 2 man underload, but the blitzer still comes in free every time.

nyknicks33
March 18th, 2008, 02:25 PM
All manually blitzing isn't cheese, but there is a way to delay blitz that is IMO. The reason it works is as follows: In the real NFL when the C or any othe O lineman has no one to block, he backs up slowly with his hands out looking for someone blitzing late or coming from the other side. In this game, when the C has no one to block, he automatically latches on to a DT and double teams him even if it is unnecessary. Thus all the manual blitzer has to do is wait a split second until after the snap, the C needlessly sucks onto a guy who is already being blocked, and Voila! the blitzer can run in free. Yes it is possible to overload blitz, but this will work 5 against 5, and I have even seen it work 4 against 5. If you watch a replay you will see that exactly what I have described happens and there is no overload occuring. In many cases (especially if you count HBs who are left to block) there is a 1 or 2 man underload, but the blitzer still comes in free every time.


That is correct. I have seen that. To the best of my knowledge, This does not apply to a called delayed blitz that's run the way it is drawn up.

But yeah..Ive seen guys try to pull that stunt. Just kind of hang out..and then bam! Try to shoot on in.

saviour2k8
March 18th, 2008, 03:18 PM
That is correct. I have seen that. To the best of my knowledge, This does not apply to a called delayed blitz that's run the way it is drawn up.

But yeah..Ive seen guys try to pull that stunt. Just kind of hang out..and then bam! Try to shoot on in.

All I need is that extra second to allow my play to develop. Thanks a million for being slow on your blitz.:lol:

If that is what you guys are talking about then that defeats the purpose of the manual blitz. I thought the complaint was that guys get in to fast if you blitz up the middle or off the edge. (The way it worked in 2k5)

One thing I have noticed with the delayed blitz is that the center only blocks the tackle if you crash him inside. (Basic 2 gap DT stunt) But the center is supposed to do that. If you use a base line crash only Jerome Brown, and Keith Millard will beat the guy quick enough on a one on one move to force the center to help. (There is a gold DT that is good at this too but I dont remember his name.

Basically, I think Don has played a billion games of 2K5 and he has the same habits that he did before. Once he sits down and plays someone he trusts that is doing some of these things he will see that they do not work the same way they did before.

It took me a while to realize it but I got it now.

MorningGlory
March 18th, 2008, 04:08 PM
who was the person who was saying that just because one person did it doesnt make it sim. was it don or someone else??

Donny said that but it's the dumbest thing I've ever heard. A play similar to that happens many times throughout a year, more so in college. But I've done that a million times before Westbrook was popular for it. It just happened to be not long after Westbrook did it when I did it to Donny. Honestly, I totally forgot about it at the time.

And it was funny because Donny kept bringing up Westbrook's name, not me. I didn't even utter it one time. It's common sense. But Don thinks that the opponent should be given a chance to score. And he must also think that running the ball with little time left is cheese too since it is the same exact thing.

ballin5692
March 18th, 2008, 04:28 PM
Donny said that but it's the dumbest thing I've ever heard. A play similar to that happens many times throughout a year, more so in college. But I've done that a million times before Westbrook was popular for it. It just happened to be not long after Westbrook did it when I did it to Donny. Honestly, I totally forgot about it at the time.

And it was funny because Donny kept bringing up Westbrook's name, not me. I didn't even utter it one time. It's common sense. But Don thinks that the opponent should be given a chance to score. And he must also think that running the ball with little time left is cheese too since it is the same exact thing.

if don was a coach for a football team i bet he wouldnt win one game. he would be suprised if he ever coached a team. he probably never played football either so doesnt know the strategy. every team i played for in my life for football ran the same play over and over if it worked. my highschool team does it. i know he will say well thats not as big. trust me my high school playbook is freaking huge. its about 50 pages with 4 plays on each page. if one play works my coach will call it about 3 times each drive. if the team cant stop that play that play would probably be called about 20 times each game.

haha the other team would run a flee flicker and don would be like. omg ref did you see that crap thats so un sim!!!

illmatic32
March 18th, 2008, 05:00 PM
I agree the most for the most part..Kind of funny I'm agreeing with this guy..The same person who is soo annoying..

nyknicks33
March 19th, 2008, 04:30 AM
One thing I have noticed with the delayed blitz is that the center only blocks the tackle if you crash him inside. (Basic 2 gap DT stunt) But the center is supposed to do that. If you use a base line crash only Jerome Brown, and Keith Millard will beat the guy quick enough on a one on one move to force the center to help. (There is a gold DT that is good at this too but I dont remember his name.




Bob Lilly. He has Pass Rush, Strength, combined with Speed Burner and 1 other attribute or 2 that I cannot remember. He is a straight up monster.

D0N V C0RLE0NE
March 19th, 2008, 05:29 AM
things that work in real life nfl do not get represented well in videogames

thats why you have to know whats cheesey and whats legit

saviour2k8
March 19th, 2008, 07:53 AM
things that work in real life nfl do not get represented well in videogames

thats why you have to know whats cheesey and whats legit

Thats true but in this game it only pertains to the defense. The angles LB'ers take to ball carriers and to the QB when pressuring them are not realistic. And no one can argue that. DB's take horrible angles to the ball when its in the air and they only get int's consistently if the ball is tipped.

The only things in this game that there is no control over that I noticed is that kickoff to the side bug, and the high success rate of cadance drawing the AI offsides.