PDA

View Full Version : SFGiantsPBA MLB 2K8 All Star Sliders (Total Control)


SFG MLB
March 8th, 2008, 01:22 AM
http://www.theperfectgame.net/forums/style_emoticons/default/baseball.gif My Sliders are found in my signature and will always be updated!

Since they took away signatures I'll Link it here!

SFGiantsPBA All Star Sliders (http://home.comcast.net/%7Esfgiantspba/SFGiantsPBA_All_Star_Sliders.doc)

SFGiantsPBA Audio Sliders (http://home.comcast.net/%7Esfgiantspba/SFGiantsPBA_Presentation_Audio_Sliders.doc)

crayzlikethat
March 8th, 2008, 01:57 AM
How does this work, also what kind of scores they producing. And what kind of stats?

Also I tried these and it took it down to pro did u mean for that to happen?

Wow that pitch speed seems really slow too.

PUNCHbrad
March 8th, 2008, 07:52 AM
...BUMP...

Are there any other people who have tried these? If so, what's your opinion?

SFG MLB
March 8th, 2008, 08:07 AM
I just threw a no hitter with my sliders!

I used Eric Bedard and it wasn't perfect as I hit 1 batter and walked another.

I did K' 9 batters and struck out the side in 1 inning.

Final score 5 to 0 I got 9 hits.

I stole 1 bag and got caught 1 time.

I'm getting real great games with these but some may need to lower contact if they hit better then me!

SFG MLB
March 22nd, 2008, 04:24 PM
Here is some stats from 3 Pitchers and 4 Batters in my Franchise!

Pitchers
--------

Ben Sheets

60.2 IP

3.56 ERA

34 K's

5 Walks

----------------

JJ Putz

15 IP

3.93 ERA

10 K's

4 Walks

15 out of 17 Saves

----------------

Kenny Rogers

68.1 IP

2.77 ERA

27 K's

10 Walks

----------------

Pitching looks like for me I need to toughen up the Total Control Pitching as it has gotten easier and I'll walk more batters.

---------------------------------------------------------------------------------------------------

Batters
-------

Joe Crede

46 Games 184 At Bats

.266 AVG

11 HR

35 RBI

21 R

11/2 SO/BB

----------------

Aaron Rowand

45 Games 171 At Bats

.292 AVG

10 HR (Less With New Lower Power)

23 RBI

20 R

13/2 SO/BB

----------------

Brandon Phillips

45 Games 182 At Bats

.264 AVG

6 HR (Less With New Lower Power)

23 RBI

28 R

12 SB

28/8 SO/BB

----------------

Kenny Lofton

38 Games 145 At Bats

.269 AVG

2 HR (0 With New Lower Power)

11 RBI

21 R

5 SB

14/8 SO/BB

DARKSPACE
March 23rd, 2008, 08:55 PM
Sup SFG MLB:

I have a real serious question to ask of you since you're providing sliders to the public. My question is "I would like to know what you felt needed adjustments and why?" Mind you this question will not only be for yourself it will also go out to other slider creators that post on this site.

SFG MLB
March 24th, 2008, 01:40 AM
Sup SFG MLB:

I have a real serious question to ask of you since you're providing sliders to the public. My question is "I would like to know what you felt needed adjustments and why?" Mind you this question will not only be for yourself it will also go out to other slider creators that post on this site. Man I just had it all wriiten out on text and deleted prior to pasting and posting here, crap!

I'll get back on it!

SFG MLB
March 24th, 2008, 02:25 AM
Batting Human

Batting Camera: Wide (Credit goes to Alai)
Zoom: 30 + (Credit goes to Alai)

Both allows my to see and read the ball better and with the pitch speed down a bit the pitches look real and actually fool you with the offspeed as I see a Change-Up as just that now and not a different fastball.

Batter Skill raised higher bring out a more variety of hits.

Batter Contact even on All Star was to easy and still maybe so for others on my set.

Batter Power had to be turned down when you see Kenny Lofton going yard 1 to many times and a Pitcher or 2.

Foul Ball Frequency jacked up so you get more tips, fouls and pop-ups to the catcher while fighting to stay alive at the plate.

Batter Influence didn't use last year nor will this year.

Step Influence I have enough trouble timing as others do with it at 0!

Runner Stealing Success is to easy on default but not anymore not even with a guy with 100 attributes on everything as I have tested it and so for 21 stolen and caught 13!

Throw Meter Difficulty I wanted to push it to the limit without going overboard.

Fielding Aggression set at anything above 0 and you have a bunch of idiots on the field!

Total Control Pitching is perfect at default but tuning it down 5 let me learn it easier but I know have it back at default but will leave slider set posted as it is, I do state to move it up in the sliders once good at it.

Injuries where just to high and with pitchers getting nailed by hits allot I was losing my rotation to the DL!

Pitch Speed as said before the pitches look real and actually fool you with the offspeed as I see a Change-Up as just that now and not a different fastball.

AI

AI Fielding Aggression set at anything above 0 and you have a bunch of idiots on the field!

AI Hit n Run this don't really matter because they don't do it anyway but it's a slider from my set last year.

AI Sacrifice Bunt was happening to much and now it's a surprise most the time.


AI Squeeze I saw 1 to many in the same game to many times had to go down.

AI Run Aggression was to aggressive like tagging up on bags on not so deep pop flies.

AI Stealing Success this don't really matter because they don't do it anyway but it's a slider from my set last year.

AI Steal 2nd I have had 2 guys steal on me one was Posada and the other was another slow guy so it's broken!

AI Diveback I would like to see more get caught as I only have caught 1 so far but when they don't steal it's hard to catch them anyway's!

AI BATTING

AI Take's came over from last years set also as it brings a great balance of Swinging and Looking Strikeouts along with Walks. I get guys like Arod looking and swinging out but also walk them.

AI Skill raised higher bring out a more variety of hits.

AI Contact was to high.

AI Power: was way to high.

AI Foul Ball Frequency jacked up so you get more tips, fouls and pop-ups to the catcher while fighting to get the batter out.

AI Bunt For Hit is still easy for the AI but more balanced as they aren't safe 99% of the time anymore.

AI PITCHING

AI Inside Edge: On or you'll get all K's and never walk!

AI Corner jacked-up forces them to go for the corners instead of a steady strikefest over the middle like I was getting.

AI Change Speed is a must to raise to be sim and not a stead stream of fastball's and or etc.

AI Throw Strike Overall also a must to get walks! (Broken)

AI Throw Strike Ahead: also a must to get walks! (Broken)

AI Throw Strike Behind: also a must to get walks! (Broken)

AI Pickoff saw 1 to many for my liking!

AI Pitchout saw 1 to many for my liking!

AI Meat Pitch we don't need meatballs!

I hope I touched enough here for you and please excuse my grammar!

Over at Operation Sports I have been getting great praise on these sliders but I'm not sure how some will workout on clasic styles!

SFG MLB
March 24th, 2008, 01:15 PM
Next on the agenda is Infielder Speed and Infielder Reaction Speed.

Although I like the fielding and hitting isn't the issue I don't like how easy the pitcher always snags balls and how great some slower guys get to the ball real easy.

This was pointed out to my by (Rob) areobee401 at the release of the game!
Baserunning Speed I don't see an issues with as many do with triples, if you play the field right you can keep them at 2nd and if they are hit right and fast enough it should be a triple.

So that's where I am now polishing in Hitting and the Infield.

DARKSPACE
March 24th, 2008, 04:44 PM
SFG MLB thankyou for your time:

I really appreciate you in showing and posting your reasonings behind your slider adjustments. So far I asked 3 people the same question who offer custom offline sliders for this website and 2 out of 3 have responded. There is a purpose why I am asking but I have to gather all your notations in order get everything in my though process. Thanks again SFG for your quick reply.

SFG MLB
March 24th, 2008, 05:02 PM
SFG MLB thankyou for your time:

I really appreciate you in showing and posting your reasonings behind your slider adjustments. So far I asked 3 people the same question who offer custom offline sliders for this website and 2 out of 3 have responded. There is a purpose why I am asking but I have to gather all your notations in order get everything in my though process. Thanks again SFG for your quick reply.
Your welcome, and my last tweaks will be Infielder Speed and Reaction to take away Superman form the non Omar Vizquel's.

dirtball
March 24th, 2008, 08:13 PM
Darkspace

are you going to reealse 2k8 sliders, used yours last year and made some slight adjusments, worked great or do these apply just as well to this year (minus being ale to control the cannon arms of the AI)

SFG MLB
March 24th, 2008, 10:23 PM
It took 80 games but I think we have a set to stand by now until the patch is released that may bring changes!

stiflr
March 25th, 2008, 02:45 AM
Again, cheers to you SFG! I've really appreciated all of your efforts on the sliders work, this game has now become my most favorite sim yet. 5+ games a day still doesn't seem to be enough.

And I know I've already mentioned this in the OS forum, but if any owners bail from your league, please keep me in mind. That is, of course, if 2k is capable of allowing for the adjustments.

ZetaRho62
March 30th, 2008, 09:19 PM
These sliders are awesome. After playing with some other's sliders and not having the games I wanted, I tried yours and WOW! The games are great. I am not a pro gamer so I personally had to up the AI throw Strikes in All Situations slider but other than that personal tweak it worked great. When I become a better hitter I will probably drop that slider back down.

SFG MLB
March 30th, 2008, 10:00 PM
These sliders are awesome. After playing with some other's sliders and not having the games I wanted, I tried yours and WOW! The games are great. I am not a pro gamer so I personally had to up the AI throw Strikes in All Situations slider but other than that personal tweak it worked great. When I become a better hitter I will probably drop that slider back down.Thank You!

BlackMamba
March 30th, 2008, 10:06 PM
VERY solid sliders man, i love it...having some great games.

SFG MLB
March 30th, 2008, 10:22 PM
VERY solid sliders man, i love it...having some great games.Thanks, pitching got easy on me until I jacked up the Total Control Pitching and now once again I'm pitching like I should goofing up time from time and getting hammered!

Total Control Pitching: 5 - While Learning Then Go + As You Get Better (I'm Currently At 15 +)

BlackMamba
March 30th, 2008, 10:28 PM
i like how you keep us updated too, i just really started using the sliders, but it's good to know as i progress, as you've mentioned, i can look in here to see how to adjust, didn't read all 3 pgs of the thread and i don't know if anyone's said it but, Thanks.

demoben10
March 30th, 2008, 10:39 PM
http://www.theperfectgame.net/forums/style_emoticons/default/baseball.gifUpdate

I didn't like the Human nor AI Infielder Reaction Speed AT 10 - although it helped stop the pitcher from grabbing everything hit up the middle it also killed the Double Play and Double Play Animations so we will give 5 - a try as it looks better.

AI Diveback set at 15 - wasn't good enough only caught 1 guy napping in over 100 games although this has allot to do with steals being broken so we will give 20 - a try.

Been enjoying your sliders for a couple of days now, i totally agree with the infielder reaction speed. I put mine at 5 - from the get go and they seem perfect.

SFG MLB
March 30th, 2008, 11:51 PM
Been enjoying your sliders for a couple of days now, i totally agree with the infielder reaction speed. I put mine at 5 - from the get go and they seem perfect.
Thanks you and yeah I like it at 5 -, 10 - was taking away to much from the animations at 2nd and I really don't get these guys out there with sliders even lower then 10 - which kills the animations.

There is more to making sliders then tweaking stuff so base hits happen!

SFG MLB
April 3rd, 2008, 06:19 PM
You guys aren't going to believe this but since I adjusted the AI Take Balls and Strikes Sliders I have had the CPU steal on me in 2 times within 3 game mind you it's only the 2nd inning in the 3rd game but they were steals by legitimate fast runners not the bug of the slow turds!

I don't know but I just can't believe this right now!

jeffy777
April 4th, 2008, 08:05 PM
These sliders rock. As soon as the patch comes out, I will be restarting my franchise with these sliders.

So are you still getting more AI steals?

SFG MLB
April 4th, 2008, 08:45 PM
These sliders rock. As soon as the patch comes out, I will be restarting my franchise with these sliders.

So are you still getting more AI steals?
So far it was just that series against the Reds!

I will keep posted if it happens more often.

No need to redo franchise for patch but I will redo mine when the roster update hits, I'll redaft a team and have at it!

SFG MLB
April 4th, 2008, 08:48 PM
Lol I just notices someone bashed this thread to drop it down to 3 stars lol:rotfl:.

bmi
April 5th, 2008, 08:05 AM
Thanks for the sliders bra!

I tried em' yesterday after posting that the cpu was going yard on my ***** wayyyy too much. Not so many Hr's now and its more realistic, I still lose butthats just getting usedto stuff. Only thing i didnt use was camera angle, i play wide with 0 zoom, pitching is good even on that angle.

Thanks again.

nickster0802
April 5th, 2008, 07:58 PM
I think your sliders are awesome. I have a couple of questions how can i get more strikeouts. I have them set where you have them but i am only getting one or two a game. i am using the tigers. and i dont know what is wrong with my batting but i only have a few rbis with some players and only a couple of homeruns i think i suck at the batting because when i am batting sometimes i am fooled and swing a something dumb any suggestions.

SFG MLB
April 5th, 2008, 08:20 PM
Thanks for the sliders bra!

I tried em' yesterday after posting that the cpu was going yard on my ***** wayyyy too much. Not so many Hr's now and its more realistic, I still lose butthats just getting usedto stuff. Only thing i didnt use was camera angle, i play wide with 0 zoom, pitching is good even on that angle.

Thanks again.Your welcome!

SFG MLB
April 5th, 2008, 08:25 PM
I think your sliders are awesome. I have a couple of questions how can i get more strikeouts. I have them set where you have them but i am only getting one or two a game. i am using the tigers. and i dont know what is wrong with my batting but i only have a few rbis with some players and only a couple of homeruns i think i suck at the batting because when i am batting sometimes i am fooled and swing a something dumb any suggestions.Well if your hitting is as bad as you say it is then you should be strilking out allot unless you mean your pitcher getting K's.

For your pitcher to K batters you will have to go out of the zone to get them to chase 90% of the time and other times they will watch a K go by or swing and mis but they are not stupid and simmed MLB Players so you have to pitch them smart.

Batting for you you may wan't to turn Contact up until hitting gets easier so try going 10 + which will make it default and if that's too hard still go higher then once that get to easy but if off some a slowly bit by bit.

nickster0802
April 5th, 2008, 08:36 PM
Thanks alot man? If i have any other questions i will shoot them by you.

ThePieMan
April 6th, 2008, 08:12 AM
Once I get the averages of the bottom of my order up, I'll have to lower contact.

ThePieMan
April 6th, 2008, 08:14 AM
Well if your hitting is as bad as you say it is then you should be strilking out allot unless you mean your pitcher getting K's.

For your pitcher to K batters you will have to go out of the zone to get them to chase 90% of the time and other times they will watch a K go by or swing and mis but they are not stupid and simmed MLB Players so you have to pitch them smart.

Batting for you you may wan't to turn Contact up until hitting gets easier so try going 10 + which will make it default and if that's too hard still go higher then once that get to easy but if off some a slowly bit by bit.
If you notice too it really only takes about 1 or 2 innings to get the pitcher's pattern this opening up the ability to guess pitches.

nickster0802
April 6th, 2008, 07:37 PM
I will tell you I am currently using the Tigers in a franchise right now with your sliders and so far it is going good I guess. I am 5-0 but my hitters everyone is batting under 200 and that is crazy. I know I am winning but everyone has been by one run. When the computer hits it is like there is no power and when I hit I get alot of dead swings also. I just dont know. It is a crazy feeling I guess. It is fun but I guess I am getting lucky.

SFG MLB
April 6th, 2008, 07:43 PM
I will tell you I am currently using the Tigers in a franchise right now with your sliders and so far it is going good I guess. I am 5-0 but my hitters everyone is batting under 200 and that is crazy. I know I am winning but everyone has been by one run. When the computer hits it is like there is no power and when I hit I get alot of dead swings also. I just dont know. It is a crazy feeling I guess. It is fun but I guess I am getting lucky.Once you gett better at hitting you'll get real great soild hits and a huge variety of them!

nickster0802
April 6th, 2008, 07:52 PM
well i guess the tigers have some good pitching or i am doing it right because the computer hasnt had hardly anything off of me. that is with the tigers. i am also playing a franchise with the braves and i lost my first game.

JNC
April 7th, 2008, 04:12 PM
Hey Bud...your sliders seem to work pretty good. I kept the batter notifications on so I could get better at batting though.

I am not an avid baseball watcher so I am not totally sure what boxscores are ultra-realistic and which ones aren't but that can be figured out rather quickly with common sense.

I drew a few walks (2) of them...could have had more if I were more patient I think.

My Boxscore for my Giants against the A's were
A's 1 7 1
G's 3 2 0

-------------------------------------------------------

Do you think you can give an example of an unrealistic boxscore vs. a realistic one along with how many strikeouts and walks you should see in a realistic game? That would be great.

-------------------------------------------------------

Also...just wondering if you are going to be updating the sliders post-patch?


GO GIANTS (even though we don't look so hot this year, lol)

PistonsMVP
April 7th, 2008, 07:48 PM
I'm using the Tigers and im 2-6, first 8 games since I got the game. Your sliders are very good. My pitching is good (2 shutouts). Im only batting .177 but i'm starting to get better i think. It seems that i either ground out or pop up to left or right field. Is there trick to hit better? I'm hitting with the step and swing notifications on of course. thanks alot

SFG MLB
April 7th, 2008, 07:55 PM
I'm using the Tigers and im 2-6, first 8 games since I got the game. Your sliders are very good. My pitching is good (2 shutouts). Im only batting .177 but i'm starting to get better i think. It seems that i either ground out or pop up to left or right field. Is there trick to hit better? I'm hitting with the step and swing notifications on of course. thanks alot
The patch has fixed getting balls through the infield so more hits will happen there.

Batting takes time!

SFG MLB
April 7th, 2008, 07:56 PM
Hey Bud...your sliders seem to work pretty good. I kept the batter notifications on so I could get better at batting though.

I am not an avid baseball watcher so I am not totally sure what boxscores are ultra-realistic and which ones aren't but that can be figured out rather quickly with common sense.

I drew a few walks (2) of them...could have had more if I were more patient I think.

My Boxscore for my Giants against the A's were
A's 1 7 1
G's 3 2 0

-------------------------------------------------------

Do you think you can give an example of an unrealistic boxscore vs. a realistic one along with how many strikeouts and walks you should see in a realistic game? That would be great.

-------------------------------------------------------

Also...just wondering if you are going to be updating the sliders post-patch?


GO GIANTS (even though we don't look so hot this year, lol) Going over them now and for the next few day looking for changes!

Bad boxscore would look like a football game with tons of homers!

bananaboi
April 8th, 2008, 02:21 AM
The sliders are mostly solid, but batting is a problem for me just like everyone else. Fastballs are still ridiculously fast, and are almost impossible to hit even if u guess the correct location with the batter's eye because there is such a short period between when the colored ring shows up, and when the fastball crosses the plate. Computers also still seem to hit every high fastball as a homerun too. Vernon Wells hit 3 homeruns, all on high fastballs in one game vs. my yankees. I won with the final score being 8-5, and I only had 3 hits (I had three rbis with jeter, one grandslam with melky cabrera, and one rbi with matsui (all the other runs were players that got walked). I do like the more realistic style of play that these sliders give you, but the game is still almost unplayable when batting: way too sensitive swing stick control, useless batter's eye feature, way too difficult to check swing, way too many infield flies and infield stops, not enough hits to the outfield, not enough hits to the wall (the outfielder will catch every ball that is on route to hit the wall, unless playing at fenway park), not enough broken bats, not enough line drives without it being 'madduxed'. On a side note, it seems like 2ksports removed v-sync to increase framerate... which is very sad.

SFG MLB
April 8th, 2008, 08:27 AM
The sliders are mostly solid, but batting is a problem for me just like everyone else. Fastballs are still ridiculously fast, and are almost impossible to hit even if u guess the correct location with the batter's eye because there is such a short period between when the colored ring shows up, and when the fastball crosses the plate. Computers also still seem to hit every high fastball as a homerun too. Vernon Wells hit 3 homeruns, all on high fastballs in one game vs. my yankees. I won with the final score being 8-5, and I only had 3 hits (I had three rbis with jeter, one grandslam with melky cabrera, and one rbi with matsui (all the other runs were players that got walked). I do like the more realistic style of play that these sliders give you, but the game is still almost unplayable when batting: way too sensitive swing stick control, useless batter's eye feature, way too difficult to check swing, way too many infield flies and infield stops, not enough hits to the outfield, not enough hits to the wall (the outfielder will catch every ball that is on route to hit the wall, unless playing at fenway park), not enough broken bats, not enough line drives without it being 'madduxed'. On a side note, it seems like 2ksports removed v-sync to increase framerate... which is very sad.Um the batting problem isn't the sliders thats for sure it's your hitting!

If your using the Wide and Zoom 30 + but your 360 Setting isn't set to Widescrean then you need to Zoom to 0 thats best for normal screan!

Check Swinging is real easy to do but it takes time!

bananaboi
April 8th, 2008, 03:35 PM
ok i noticed that my batting got a whole lot better after just pushing the joystick up, instead of trying to pull and push pitches, and i can finally hit fastballs..

SFG MLB
April 8th, 2008, 03:38 PM
ok i noticed that my batting got a whole lot better after just pushing the joystick up, instead of trying to pull and push pitches, and i can finally hit fastballs.. Oh my God I don't even know how you hit the ball just pushing up:rotfl:.
:DNow go delete your bad comment on my sliders:dance:!

SFG MLB
April 10th, 2008, 04:21 PM
I will take a look into Infielder's Speed but the Infielder's Reaction Speed is good.

I will also be looking into toughening up the Throw Meter Difficulty as it went from what I thought was perfect to to easy after patch!

I already made Throw Meter Difficulty tougher yesterday and still think it can go higher.

SFG MLB
April 10th, 2008, 07:34 PM
I believe some people are having issues with this set because they are not setting the sliders correct!

This is my fault with the lazy butt + and - adjustments so tonight or tomorrow I will set them from 0 to 100!

2 major changes will come with the update, Human Power allot lower and both Infielder's Speed will be getting lowered also.

justin331221
April 10th, 2008, 10:40 PM
if anyone is concerned with walks i got 5 in the game i just played. Plus the AI actually put a hit in run on me for once. First time ever!!! Mind you this was not on a 3-2 count with two outs. I had ) outs in the inning and they even got a single on the hit-n-run right were the 1st baseman was supposed to be. I have to say this was another nail biting game. I was the padres and i faced the Dbacks. I had 6 hits to their 8 and we both had 1 error. Plus I had 12 strikeouts combined compared to their 8. I had 5 walks and I gave up 4. Another thing is I managed to get a triple with Adrian Gonzalez from the padres and it wasn't cuz he is the fastest runner ever... I just managed to hit the ball in the right spot. SFG my most sincere gratitude for the sliders and I suggest everyone use them or at least try them for a couple of games immediately!!!!!!!!!!!!!!

justin331221
April 11th, 2008, 06:40 AM
hey SFG just wondering what major changes were made to these sliders?

magic1313
April 11th, 2008, 07:08 AM
I know this might be slightly off topic but I though this would be the correct place to ask. I set up the sliders in the main opening screen, however when I start a new franchise, I can not use my sliders, I have to go back to one of the default settings. Is there anyway to import the sliders from the main screen or can I only adjust them within the franchise settings?

SFG MLB
April 11th, 2008, 07:21 AM
I know this might be slightly off topic but I though this would be the correct place to ask. I set up the sliders in the main opening screen, however when I start a new franchise, I can not use my sliders, I have to go back to one of the default settings. Is there anyway to import the sliders from the main screen or can I only adjust them within the franchise settings?You have to set them up in your franchise everytime you start one one they do not automaticly transfer over.

jdeszcz
April 11th, 2008, 07:54 AM
You have to set them up in your franchise everytime you start one one they do not automaticly transfer over.

I noticed this too, kind of a pain to have to do this. I mean we set our sliders and save them to our VIP profile...when we start up a franchise with that same VIP profile you'd think you could access the sliders without having to manually set them. I know it's not a big deal, only takes a few minutes, but it'd be nice to set them once and move on.

kicko
April 11th, 2008, 10:21 AM
Well it does suck because i set my own sliders up and now with no numbers i have no idea wtf postition they are. I would have to "decode" my clicks just to play a franchise. I will try SFGiants sliders in my franchise and see which are better.

nickster0802
April 12th, 2008, 07:46 AM
I have a question for you man. Which rosters are you currently using? I am about to start a new franchise and I will be using Chris Nelsons rosters which by far to me are the best ones. And also can wild cards and all the cards be unlocked using your sliders? Like Ive said before your sliders rock and keep up the good work.

SFG MLB
April 12th, 2008, 10:20 AM
I have a question for you man. Which rosters are you currently using? I am about to start a new franchise and I will be using Chris Nelsons rosters which by far to me are the best ones. And also can wild cards and all the cards be unlocked using your sliders? Like Ive said before your sliders rock and keep up the good work.Default Roster and yes to the Wild Cards!

Bahnzo
April 12th, 2008, 12:26 PM
Default Roster and yes to the Wild Cards!

Unless you have some magic formula, Wild Cards are virtually non-existant when using *anyones* custom sliders.

SFG MLB
April 12th, 2008, 02:24 PM
Unless you have some magic formula, Wild Cards are virtually non-existant when using *anyones* custom sliders.I got 4 in 1 game so I don't know where you got your info!

DFeld91
April 12th, 2008, 02:40 PM
SFG, the sliders are great, but im having trouble with strikeouts, i've played about 8 games with them, all with the mets and johan, yet the most ks ive managed are 5, with 9IP and a 1 hitter. Now for someone of johans caliber, to pitch a 1 hit shutout, its odd to only get 5 ks. I play baseball so i know to work the ball around, and i walk people and throw balls to set up strikes, is there any other tips u have, or something i can change to the sliders to help me get some more realistic strikeouts numbers?

Bahnzo
April 12th, 2008, 03:19 PM
I got 4 in 1 game so I don't know where you got your info!

Ronnie himself has stated: Sliders can be adjusted but it will adversly hurt your pulling of wild cards.

I've played a ton of games (100's) with custom sliders and never gotten a wild card once, so I'm guessing 4 in one game was extremely lucky for you?

nickster0802
April 12th, 2008, 04:44 PM
guys i just played a game with the tigers in my second game of my season and it went 17 innings. kenny rogers had 7 strikeouts for me and a reliever named barcilla or something like that had 12 for me. i ended up hitting a 2 run home in the bottom of the 17 and won but what was amazing was that i didnt get a wildcard for ****

SFG MLB
April 12th, 2008, 06:47 PM
Ronnie himself has stated:

I've played a ton of games (100's) with custom sliders and never gotten a wild card once, so I'm guessing 4 in one game was extremely lucky for you?It was a no hitter with Bedard, 1 player with 2 homers in the game and I struckout the side.

SFG MLB
April 12th, 2008, 06:49 PM
SFG, the sliders are great, but im having trouble with strikeouts, i've played about 8 games with them, all with the mets and johan, yet the most ks ive managed are 5, with 9IP and a 1 hitter. Now for someone of johans caliber, to pitch a 1 hit shutout, its odd to only get 5 ks. I play baseball so i know to work the ball around, and i walk people and throw balls to set up strikes, is there any other tips u have, or something i can change to the sliders to help me get some more realistic strikeouts numbers? Some game K's are low but I have stuckout 11 with Eaton just the other day!

DFeld91
April 12th, 2008, 10:08 PM
do u have any sliders that i could personally adjust to help me get a few more, I mean yea getting 11 is impressive, but gettin 5 in 9 innings with johan, and gettin under 5 with him at all in 7+ innings is just unrealistic

SFG MLB
April 12th, 2008, 10:34 PM
do u have any sliders that i could personally adjust to help me get a few more, I mean yea getting 11 is impressive, but gettin 5 in 9 innings with johan, and gettin under 5 with him at all in 7+ innings is just unrealisticNo, you'll have to play the the Batter Takes some!

AnonByRequest
April 12th, 2008, 10:45 PM
do u have any sliders that i could personally adjust to help me get a few more, I mean yea getting 11 is impressive, but gettin 5 in 9 innings with johan, and gettin under 5 with him at all in 7+ innings is just unrealistic


Try lowering your Total Control Pitching slider. Maybe it's not the take strikes, but you've got the TCP too high? No shame in making it a bit easier if that's what's needed to get the desired result. Then you'll be able to not only spot your pitches better, but a lower setting actually increases the effectiveness rating of the pitches, even if you use the same effectiveness when pitching.

ericrose14
April 13th, 2008, 04:22 AM
i like your sliders all though i did raise computer power and contact but one thing you should change is baserunning speed because i was gathright (fastest dude ever) and i hit a ground ball to third arod dove for it stayed on ground for two seconds got up and still through me out by two steps ,,,,,,,maybe thats just me

SFG MLB
April 14th, 2008, 01:07 AM
i like your sliders all though i did raise computer power and contact but one thing you should change is baserunning speed because i was gathright (fastest dude ever) and i hit a ground ball to third arod dove for it stayed on ground for two seconds got up and still through me out by two steps ,,,,,,,maybe thats just meBaserunning Speed is a unfair slider for the fact there is no option to lower it for the AI so lowering for the Human would make it unballanced, why they did it like that beats me!

jeffy777
April 14th, 2008, 02:20 AM
I notice that the hit quality (not the amount of hits, but the quality) is almost too good with the Batter Skill set so high (for both Human and AI). Any one else notice this? It seems like I'm seeing an unusually high amount of doubles and homers both for the me and the AI. Everything else seems good though :)

justin331221
April 14th, 2008, 08:19 AM
SFG let me know cuz the sliders i use are yours with some of my own tweaks... they are almost flawless except for the AI stealing of course. Has anyone seen updates about the basestealing for the AI lately?

bmi
April 14th, 2008, 10:56 AM
The sliders are good dude, couple of questions:

1. Not getting many hits, neither is the COM. Last game I got 2 and the COM got 4, I was throwing Halladay and they had Wang so that could be one reason for the low hits, or else I stink at hitting, what makes the hit quantity go up? (which slider)

2. The COM paints corners like madmen, I'm not a patient hittier and they get call on the very edge of the box. I should lessen the AI Corners sliderto makethis easier right?

P.S. I am only tweaking cause I'm not that good just yet, I'm sure once I get better I'mm revert back toyour recommendations. The sliders are very accurate and well done, you must really like baseball bra:)

jeffy777
April 14th, 2008, 11:18 AM
1. Not getting many hits, neither is the COM. Last game I got 2 and the COM got 4, I was throwing Halladay and they had Wang so that could be one reason for the low hits, or else I stink at hitting, what makes the hit quantity go up? (which slider)

Try turning up the Contact.

bmi
April 14th, 2008, 11:38 AM
Word, Thanx

SFG MLB
April 14th, 2008, 06:39 PM
The sliders are good dude, couple of questions:

1. Not getting many hits, neither is the COM. Last game I got 2 and the COM got 4, I was throwing Halladay and they had Wang so that could be one reason for the low hits, or else I stink at hitting, what makes the hit quantity go up? (which slider)

2. The COM paints corners like madmen, I'm not a patient hittier and they get call on the very edge of the box. I should lessen the AI Corners sliderto makethis easier right?

P.S. I am only tweaking cause I'm not that good just yet, I'm sure once I get better I'mm revert back toyour recommendations. The sliders are very accurate and well done, you must really like baseball bra:) Raise the Human Contact up untill you get better the higher the contact the further outside the zone you can hit the ball!

Also you can turn down AI Corner!

jeffy777
April 14th, 2008, 06:49 PM
I notice that the hit quality (not the amount of hits, but the quality) is almost too good with the Batter Skill set so high (for both Human and AI). Any one else notice this? It seems like I'm seeing an unusually high amount of doubles and homers both for the me and the AI. Everything else seems good though :)

OK, I turned both the Human and AI Batting Skill down quite a bit and now everything seems better :)

Sarge17
April 14th, 2008, 09:07 PM
I have currently used these sliders....I used them for me fantasy franchise....they are too easy for a stacked team.... I had to bump up the pitch speed 15 and the contact and power down idk how many points. I really enjoyed these sliders, but I have used Poker4lifes sliders as well and I got low scoring games with them, but I was using a regular rostered team....both are very good to use i have yet to find a perfect set for me. I have yet to try Ledgend, but at All Star i find my self in the twenties in scores.....these sliders put it down to an avg of 8....just wanted to thank SFLG for coming up with these sliders but i believe they could be tweaked along with Poker4lifes. Personally, I believe 1 persons sliders is no use for another person because we all are on completely different skill levels but im too damn lazy to mess with mine, so if anyone has a set of sliders in the Custom A or Custom Ledgend please pm them to me...I will try them and if they work I will make sure to give you some "advertisement". ANyways SFLG thanks for the sliders they are really close to perfection.

kicko
April 15th, 2008, 01:00 PM
I think the errors are too high, sometimes i get 3 errors per team a game, plus if that helps the ball being launched of gloves into outer space that works for me. I had 2 times the ball go off the 1st basemens into the crowd resulting auto inside hr not a gorund rule double.

The other bug was ball went off my left fielders glove , almost a robbed hr resulting in a ball sitting on the field that no one could pick up , inside the park hr :(

Wrightreyesfuture
April 17th, 2008, 09:14 AM
Iam simming and everything was OK the first 2-3 years but now Iam getting like 16-5 21-18 games like 60% of the time and my all star game was 42-9 lol what can I do?

gizbug
April 17th, 2008, 04:01 PM
Curious as to why you prefer " Batting Camera: Wide (Credit goes to Alai)
Zoom: 20 (Credit goes to Alai)
"

opposed to wide / zoom 100?

SFG MLB
April 18th, 2008, 02:53 AM
Curious as to why you prefer " Batting Camera: Wide (Credit goes to Alai)
Zoom: 20 (Credit goes to Alai)
"

opposed to wide / zoom 100?
By moving the pitcher back further I can see the ball longer therefore read it better, place it better and get a greater hit veriaty!

Sarge17
April 19th, 2008, 01:10 PM
I have not used your settings since they have been updated so I tried them on my new ASTROS FRANCHISE and here was the outcome.

Astros vs. Padres
Roy Oswalt vs Jake Peavy
Roy had 10K in 6 innings of work
I brought out my set up man in the 7th and the 8th he had 5ks
I broght my closer in just to get him some work he had no K's

Astros had 7 Runs (2 HR) 11 hits and 0 errors
Padres had 0 runs and 8 hits and 4 errors

I thought the strikeout amount was a lot but I will make a decision whether I will use these sliders after 5-10 games so hopefully better results maybe it was just a hell of a game. Anyways thank you for making these sliders and I hope I had some helpful info to make your sliders even better. Thank you,
Sarge

Cajun_Man
April 19th, 2008, 05:34 PM
By moving the pitcher back further I can see the ball longer therefore read it better, place it better and get a greater hit veriaty!

I've been trying your latest sliders from the sig you have, and so far I'm enjoying it.

I did have to make a couple of tweaks though. One I had to lower the total control pitch from 65 to 45 at least till I get more used to the total control pitching. At 65 I was having difficulty getting the moves completed in time. I had 2 pitchers ejected in my first game cause I kept throwing wild pitches and beaning the batter. At 45 I seem to get most of the pitches motions completed without too many wild pitches. At least I haven't hit a batter yet. :D

Once I get more used to it, I'll up it back to 65.

In the AI pitching I added some to the throw strike in all situations, behind and ahead of the count. I am trying around 15 in each. I just wanted to see more non ball pitches then what I was getting. This setting still gives me the outside pitches like before, but I do get some more inside the strike zone now. I'm probably going to try different settings to find the right mixture of AI pitching balls and AI pitching strikes.

I'm definately getting more close games now. I just had the Royals beat the Yankees 2 to 1. They almost tied it in the last inning but a lucky throw from the outfielder got to home plate just barely in time.

I just wish there was a way I can use a 2 user franchise so I can play the Cards and Royals games and not get a no profile on the Royals game so I can't save it when the game is done. Sucks having to load one franchise to play the Cards, then load the other one to play the Royals games.

PistonsMVP
April 19th, 2008, 08:16 PM
hey sfgiantspba, do you update both this thread and your signature when you make changes to it because it says in your sig that the zoom is 20 and it says in your thread that it is +30. if not which one do you update? thnx

Sarge17
April 19th, 2008, 09:09 PM
His Sig is the most updated one.

drury23
April 24th, 2008, 07:03 PM
what where those updates?

SFG MLB
April 24th, 2008, 07:13 PM
what where those updates?You have to download or open file to see because if I post numbers up people get all messed up and confused!

CubTrain
April 24th, 2008, 07:55 PM
I've made a few modifications and it seems that the sliders are going to work out well. I definitely toned down the outfielder speeds and infield reaction speeds for both the User and CPU. I also lowered the User batter Skill and Power because I was just hitting too many home runs. I'm also trying find the right pitch speed because I see the pitches pretty well so I rarely swing at pitches that I can't do something with.


These sliders are still the best way to start playing something realistic, and it's easy to tweak them on an case-by-case basis to allow the User to get the most realistic experience possible.


Nice job.:thumbsup:


Edit: I just took a look at the newest updated sliders and it seems to address what I was having problems with. How often would you say you are homering with your best power hitters? That was my biggest complaint.


Example. Through 9 games I had 6 home runs with Derek Lee and 7 with Aramis Ramirez (4 HR game for Lee and a 3 HR game for Ramirez)


With my Tigers franchise I had 14 for Cabrera through 22 games and 7 HR for Pudge through 22 games.


Don't get me wrong, I love the Long-Ball, but hitting a HR every other game was getting a bit ridiculous.

SFG MLB
April 24th, 2008, 08:17 PM
I've made a few modifications and it seems that the sliders are going to work out well. I definitely toned down the outfielder speeds and infield reaction speeds for both the User and CPU. I also lowered the User batter Skill and Power because I was just hitting too many home runs. I'm also trying find the right pitch speed because I see the pitches pretty well so I rarely swing at pitches that I can't do something with.


These sliders are still the best way to start playing something realistic, and it's easy to tweak them on an case-by-case basis to allow the User to get the most realistic experience possible.


Nice job.:thumbsup:


Edit: I just took a look at the newest updated sliders and it seems to address what I was having problems with. How often would you say you are homering with your best power hitters? That was my biggest complaint.


Example. Through 9 games I had 6 home runs with Derek Lee and 7 with Aramis Ramirez (4 HR game for Lee and a 3 HR game for Ramirez)


With my Tigers franchise I had 14 for Cabrera through 22 games and 7 HR for Pudge through 22 games.


Don't get me wrong, I love the Long-Ball, but hitting a HR every other game was getting a bit ridiculous.I wouls keep Batter Skill at 100 it's for hit variety and for Power I have been playing with 0 to 10 on Human and 0 was too weak 5 was a tad weak and right now I like 10.

My biggest bat has has 7 homers in 18 games but he is me as a Created Player and I'm the best player in the game :rotfl: (If your going to me in your fantasy team you might as well be a stud right!)

I have 1 player after 17 games with 2 Homers and thats Aaron Rowand.

I got Manny in a trade and he has 3 Homers in 17 2 by me in the last 6.

In 18 games total as a team I have 19 but they don't come as 1 per game they came as 2 to 3 a game a times and I had 1 game with 4.

I had Holliday and hit 4 homers in 11 games with him.

I realy don't think they keep the pace as in other franchises I had they would slump and or slow down!

CubTrain
April 25th, 2008, 01:51 AM
I dropped the Power down to 20 and I've since hit 5 total home runs in 4 games. Situationally, the homeruns were pretty legit (3-0 counts, 3-1 counts).... but I still think I'm going to tone it down to 10. I'm liking the outfield reaction speed, so much easier to get balls into the gap. I bumped up the pitching fatigues for the CPU a bit because I still felt they are left in too long.

Gamblin79
April 25th, 2008, 04:36 PM
I've been trying your latest sliders from the sig you have, and so far I'm enjoying it.

I did have to make a couple of tweaks though. One I had to lower the total control pitch from 65 to 45 at least till I get more used to the total control pitching. At 65 I was having difficulty getting the moves completed in time. I had 2 pitchers ejected in my first game cause I kept throwing wild pitches and beaning the batter. At 45 I seem to get most of the pitches motions completed without too many wild pitches. At least I haven't hit a batter yet. :D

Once I get more used to it, I'll up it back to 65.

In the AI pitching I added some to the throw strike in all situations, behind and ahead of the count. I am trying around 15 in each. I just wanted to see more non ball pitches then what I was getting. This setting still gives me the outside pitches like before, but I do get some more inside the strike zone now. I'm probably going to try different settings to find the right mixture of AI pitching balls and AI pitching strikes.

I'm definately getting more close games now. I just had the Royals beat the Yankees 2 to 1. They almost tied it in the last inning but a lucky throw from the outfielder got to home plate just barely in time.

I just wish there was a way I can use a 2 user franchise so I can play the Cards and Royals games and not get a no profile on the Royals game so I can't save it when the game is done. Sucks having to load one franchise to play the Cards, then load the other one to play the Royals games.


I'm also getting too many 0-0 and 1-0 count balls. With the AI strikes all set to 0 it will almost always throw balls in those count situations. I was wondering how having the sliders for those set to 15 is working out for you. Is the AI throwing more first pitch strikes?

SFGiantsPBA how are you with the all the first pitch balls and 1-0 balls? Is this not an issue when you play? The reason I ask is because I've only played a few games with these sliders and maybe I was just getting an unusually high number of balls and it will even out. Otherwise I'm very pleased with these slider settings. Thanks for the work you put in to get these great slider settings.

SFG MLB
April 25th, 2008, 06:28 PM
I'm also getting too many 0-0 and 1-0 count balls. With the AI strikes all set to 0 it will almost always throw balls in those count situations. I was wondering how having the sliders for those set to 15 is working out for you. Is the AI throwing more first pitch strikes?

SFGiantsPBA how are you with the all the first pitch balls and 1-0 balls? Is this not an issue when you play? The reason I ask is because I've only played a few games with these sliders and maybe I was just getting an unusually high number of balls and it will even out. Otherwise I'm very pleased with these slider settings. Thanks for the work you put in to get these great slider settings.Not an issue at all!

Some games they still throw to many strikes and I get no walks!

drury23
April 25th, 2008, 07:59 PM
i like alot about your sliders but was wondering what you think i should change to increase offensive a bit, i am hitting about .250 with the meat of my lineup but am rarely getting hits from the bottom of the lineup, like .100. the offensive is just down in general, i have played 10 games with your sliders and the highest scoring game i have gotten is 4-3 final in 13 innings. i am consisently striking out 10 batters a game and striking out myself at a normal rate of an average of like 4 or 5 a game, but the hits are way down i would the average run total for me and the computer is about 2.5 and the average hits is more like 6, any recommendations you have on tweaking the sliders to get some more offensive would be great, overall i like your sliders alot and would love them if i could have the occasional offensive game

SFG MLB
April 25th, 2008, 08:22 PM
i like alot about your sliders but was wondering what you think i should change to increase offensive a bit, i am hitting about .250 with the meat of my lineup but am rarely getting hits from the bottom of the lineup, like .100. the offensive is just down in general, i have played 10 games with your sliders and the highest scoring game i have gotten is 4-3 final in 13 innings. i am consisently striking out 10 batters a game and striking out myself at a normal rate of an average of like 4 or 5 a game, but the hits are way down i would the average run total for me and the computer is about 2.5 and the average hits is more like 6, any recommendations you have on tweaking the sliders to get some more offensive would be great, overall i like your sliders alot and would love them if i could have the occasional offensive gameSlowly raise Contact Sliders for both!

drury23
April 25th, 2008, 09:16 PM
Slowly raise Contact Sliders for both!

thanks man would you raise them in increments of 5 or 10

SFG MLB
April 25th, 2008, 09:34 PM
thanks man would you raise them in increments of 5 or 10 Raise by 5 at a time!

Sarge17
April 27th, 2008, 12:06 PM
Ok well I have played 10 games with my new franchise. And it seems the only source of runs the AI and myself is by Home runs. I have raised the power level and the contact level by 10 and still no fix. I have increased pitch speed and that does not help. Any ideas on what I should do for a better exp. It may had been just those teams, I am not sure. I will keep you updated.

SilverPony2001
April 27th, 2008, 09:47 PM
I am using the newest version of these sliders, and have played about 10 games with the newest version, and the CPU never can get a hit. I think the most they have gotten is like 3 hits in one game, let alone any runs. Usually I shut them out. My last two games where 7-0, with Rich Hill, 9ip,2H, 10K's, and Ryan Dempster 5-0, 8IP, 2K, 1H. I have raised the CPU contact to almost 60 and they still can't hit. It's not really fun when I win every game. Any suggestions? I'm 21-4 BTW on the Season.

CubTrain
April 27th, 2008, 10:38 PM
New sliders are working really well, I've had mostly close games, and have only hit one homerun in 5 games with D. Lee (but I do have 3 more with Soriano). The CPU has won 2 out of the last 5 games, including a game where the Reds put up an 11 spot on me. I really enjoy hitting a ball into the gap and not having some outfielder running 100 feet and making a play on it. Nice job SFGiants (and those who have helped).



To the poster above me ^^^ maybe you should try making your pitching difficulty a little bit higher?


The CPU does seem to score the vast majority of their runs against me via the HR (I've given up 30+ in around 20 games...WTF?!!?!?!). Nothing I can do about it really.


As for the walks, I went one game against the Reds where I drew 10 walks, and the next game I had 0 or 1. It just seems that when a pitcher walks the first batter, it's likely he'll walk another soon after.

CircleChange11
April 28th, 2008, 09:13 PM
My latest (typical) game with SFG's sliders

Mil
Stl

(Mil) Suppan 7.0IP 28-48-76 (B-S-T) 63% 2H 0BB 3K 0R
(StL) Carpenter 8.0IP 21-63-84 (B-S-T) 75% 2H 1BB 7K 1R (Fielder HR)

(Mil) Turnbow 2-7-9 1IP 0H 0BB 0K 0R
(StL) Franklin 5-9-14 1IP 0H 0BB 2K 0R

(Mil) Gagne 3-7-10 1IP 0H 0BB 1K 0R

Total Pitches
------------------
Mil 33-64-97 (65%)
StL 26-72-98 (73%)

Mil wins 1-0, both teams have 2 hits. Fielder hits a homer, Ankiel hit a foul homer.

That's pretty much how my games go with SFG's sliders.

Wow .. my next game is StL (1 Star Offense) v. SF (1/2 Star Offense). Any predictions? *grin*

I pped both Human and AI Batting Contact and Power by 10. If I had a 5-3 game, I'd soil myself .... and LIKE it!

Dron
April 29th, 2008, 05:03 PM
Disclaimer: I am using these for a minor league season.

I like them, but a lot of the hits are texas leaguers. It's rare I hit a line drive to the outfield. Only played 5 games though.

I am really hoping that in 09 they make it so you can set sliders in VIP and have it universal for all your Franchises. It's a pain setting up new sliders every time you start a franchise....or at least give us numbers so you can compare between the two franchises.

Anyway, good sliders dude.

SFG MLB
April 29th, 2008, 06:11 PM
Disclaimer: I am using these for a minor league season.

I like them, but a lot of the hits are texas leaguers. It's rare I hit a line drive to the outfield. Only played 5 games though.

I am really hoping that in 09 they make it so you can set sliders in VIP and have it universal for all your Franchises. It's a pain setting up new sliders every time you start a franchise....or at least give us numbers so you can compare between the two franchises.

Anyway, good sliders dude.It's your batting timming!

Untill you get better timming go with the Higher Power settings and maybe contact to!

Batter Contact: 50 While Learning Then Go - As You Get Better, I'm Currently At 40
Batter Power: 20 While Learning Then Go - As You Get Better, I'm Currently At 10

CircleChange11
April 29th, 2008, 07:33 PM
My next game ...

SF (Zito) v. StL (Wainright)

7th inning both pitchers are below 20% fatigue

Zito -- 23-68-91 (B-S-T) 74% 8.0IP 4H 1BB 10K 0R
Wainright -- 19-75-94 (B-S-T) 8.1IP 4H 1BB 13K 1R (scored on hit off Franklin)

Total for both team ~74%

Relievers
------------
Wilson -- 3-12-15 (B-S-T) 1.0IP 1H 0BB 2K (Ankiel struck out w/ tying run on 1st)
Franklin -- 2-7-8 (B-S-T) 1.0IP 1H 1K

Foul Balls
---------------
SF=15
StL=13

Lost 1-0. Deja Vu.

It is very possible that I just suck at hitting (Classic). I do a pretty good job at selecting pitches to swing. I also take till I get a strike (unless it's down the middle). I think I am looking too long at the pitch to see location because I often swing "very late".

I am also trying to figure out the importance/effect of directional hitting. So far, I have not noticed much difference between selecting a direction and just leave the stick at center. Any suggestions?

Settings for this game
---------------------------
Human skill = 100
Human contact = 50
Human power = 20

AI skill = 100
AI contact = 30
AI power = 10

I'm going to jump up both con/pow for Hum/AI 10 clicks and see what happens.

SFG MLB
April 29th, 2008, 07:40 PM
My next game ...

SF (Zito) v. StL (Wainright)

7th inning both pitchers are below 20% fatigue

Zito -- 23-68-91 (B-S-T) 74% 8.0IP 4H 1BB 10K 0R
Wainright -- 19-75-94 (B-S-T) 8.1IP 4H 1BB 13K 1R (scored on hit off Franklin)

Total for both team ~74%

Relievers
------------
Wilson -- 3-12-15 (B-S-T) 1.0IP 1H 0BB 2K (Ankiel struck out w/ tying run on 1st)
Franklin -- 2-7-8 (B-S-T) 1.0IP 1H 1K

Foul Balls
---------------
SF=15
StL=13

Lost 1-0. Deja Vu.

It is very possible that I just suck at hitting (Classic). I do a pretty good job at selecting pitches to swing. I also take till I get a strike (unless it's down the middle). I think I am looking too long at the pitch to see location because I often swing "very late".

I am also trying to figure out the importance/effect of directional hitting. So far, I have not noticed much difference between selecting a direction and just leave the stick at center. Any suggestions?

Settings for this game
---------------------------
Human skill = 100
Human contact = 50
Human power = 20

AI skill = 100
AI contact = 30
AI power = 10

I'm going to jump up both con/pow for Hum/AI 10 clicks and see what happens.Classic Batting has no directional hitting with a Stick!

If you want to try to Direct your hits you should use Swing Stick!

CircleChange11
April 29th, 2008, 08:03 PM
Classic Batting has no directional hitting with a Stick!

If you want to try to Direct your hits you should use Swing Stick!

Actually, I'm cool with just having the pitch location, swing timing, and hitters skill determine where the ball ends up. Certainly I'm not cutting edge, but I'm not interested in investing time into swing stick ... like I said, old dog. :cool:

Edit: Aw crap, maybe I will ... I certainly won't get any less offense.

SFG MLB
April 29th, 2008, 10:00 PM
Actually, I'm cool with just having the pitch location, swing timing, and hitters skill determine where the ball ends up. Certainly I'm not cutting edge, but I'm not interested in investing time into swing stick ... like I said, old dog. :cool:

Edit: Aw crap, maybe I will ... I certainly won't get any less offense.I'm 39 and it took me until the last 2 months of MLB 2K7 to finally cave-in to the Swing Stick and since then I never turned back!

CircleChange11
April 29th, 2008, 10:30 PM
I'm 39 and it took me until the last 2 months of MLB 2K7 to finally cave-in to the Swing Stick and since then I never turned back!

I'll give it a go. I've previuosly played a few games w/ SS2.0, and found the step/center/push method to be okay.

I also increased hum/ai con/pow by 10 clicks each and had many more hard hit balls. No doubles in the gap, but renteria smashed a hanging change-up for a bomb, and pujols hit a low and away deuce opposite field for a walk-off job. Durham had a solo shot for sf off reyes. More flyouts, but only one gap liner (rowand) in the game. Gonna see how it plays versus a better offensive team, since reyes was pitching "well" even in the 8th with 0% fatigue (left the game w/ a strained calf).

Timing seems to be an issue w/ me since i popped up some pitches i shoulda crushed. i'm also experimenting with what level of zoom i hit best with.

CircleChange11
April 30th, 2008, 06:45 PM
Everyone, please ignore ALL of my commentary on SFG's sliders .... my input is not accurate.

I played tonight using SS2.0 and TPC and TM and it's a completely different game.

Did pretty well with the hitting, but Mark Mulder pitched like it was an elimination playoff game (got shelled, he's 0-3 in real life playoff elimination games BTW).

It's a whole 'nother beast with TCP. With Breakpoint pitching and classic batting the sliders seem to play differently (less offense).

Now, if 2k8 just had the batting and pitching mini games of MVP, I could practice ... but I'll continue to use the pitching tutorial to improve my consistency.

spracedawg
May 1st, 2008, 09:52 AM
I'm 39 and it took me until the last 2 months of MLB 2K7 to finally cave-in to the Swing Stick and since then I never turned back!



Hey SFG Love the sliders, but have a favor to ask. If it isnt too much trouble, could you please paste a link that has all of your most up to date sliders as of today in this forum. For some reason i'm still getting your default ones when I click on your links you have pasted in here from days long after you have changed or adjusted the sliders. I just want to be sure that when I click on it, im getting the most up to date ones you have. Thanks

SFG MLB
May 1st, 2008, 05:30 PM
Hey SFG Love the sliders, but have a favor to ask. If it isnt too much trouble, could you please paste a link that has all of your most up to date sliders as of today in this forum. For some reason i'm still getting your default ones when I click on your links you have pasted in here from days long after you have changed or adjusted the sliders. I just want to be sure that when I click on it, im getting the most up to date ones you have. ThanksIt's in my signature!

Sarge17
May 1st, 2008, 08:05 PM
Ok here is my problem, im not getting enough hits, and when I do they are HR, and the CP can not get score any runs by just getting hit it seems they only score off HRs what do i need to do?

SFG MLB
May 1st, 2008, 10:28 PM
Ok here is my problem, im not getting enough hits, and when I do they are HR, and the CP can not get score any runs by just getting hit it seems they only score off HRs what do i need to do?Turn up Contact for both and Power down a tad.

Try this:

Batter Contact: 50
Batter Power: 5 or 10
If the above still is hard leave it as is and change this:
Pitcher Difficulty: Anywhere from 70 to 60 or lower if needed
----------------------------------------------------------------------------------------------------------
AI Contact: 40 to 50
AI Power: 0

Sarge17
May 2nd, 2008, 02:57 PM
Ok thanks I will try them. Thank you for directly helping me.

CircleChange11
May 2nd, 2008, 07:40 PM
After being robbed multiple times in the same game on balls I feel are "solid singles" (line drive 1-hoppers) by the "gold glove" types such as Ryan Braun, Adam LaRoche, and Lance Berkamn, I lowered the the IF Reaction time to 25 (from 45) and have found that it is possible to get hard hit balls down the first bade line and between 22/3B, while still having guys like Brandon Phillips make diving plays.

Has anyone else trying adjusting the IFRT slider as a means of having more realistic IF play and more hard hit grounders going through?

I ask b/c it seems that contact and power are just fine based on the result of hard hits balls that SHOULD be solid hits (unless Schmidt and Hernandez are on the corners).

It would seem for me that the 2 sliders that I should be lowering are [1] pitch speed, and [2] pitcher difficulty.

I also found that if the AI isn't getting enough offense with SFG's sliders, then the slider that one should be adjusting is their own pitcher difficulty (TPC slider) ... by raising it t a challenging level. The AI seems to be batting "just right" with a good mix of singles, extra base hits, and homers on pitches you screw up on (while still allowing them to make contact on a less than perfect pitch but not always depsoiting it into "Souvenir City", as Eric Young would say).

boss84421
May 3rd, 2008, 11:24 AM
Ive been using your sliders for a while now, but i cannot seem to hit = [ probably because my timing is way off, im not used to the swing stick at all..but buy using the classic hitting, i always hit the lazy weak groudn balls, so i guess i have to stay with the swing stick. For pitching, it seems like it's kinda easy for me, the CPU doesnt get a lot of hits from me, is there anyway i can fix that?? and one major thing, the CPU infielders make way too many diving top 10 plays .. is there any way i can change taht??
thanks a lot!
but great sliders!!

SFG MLB
May 3rd, 2008, 01:12 PM
Ive been using your sliders for a while now, but i cannot seem to hit = [ probably because my timing is way off, im not used to the swing stick at all..but buy using the classic hitting, i always hit the lazy weak groudn balls, so i guess i have to stay with the swing stick. For pitching, it seems like it's kinda easy for me, the CPU doesnt get a lot of hits from me, is there anyway i can fix that?? and one major thing, the CPU infielders make way too many diving top 10 plays .. is there any way i can change taht??
thanks a lot!
but great sliders!!Raise AI Contatct and or Raise Humam Total Control Pitching!

CircleChange11
May 3rd, 2008, 07:10 PM
Ive been using your sliders for a while now, but i cannot seem to hit = [ probably because my timing is way off, im not used to the swing stick at all..but buy using the classic hitting, i always hit the lazy weak groudn balls, so i guess i have to stay with the swing stick. For pitching, it seems like it's kinda easy for me, the CPU doesnt get a lot of hits from me, is there anyway i can fix that?? and one major thing, the CPU infielders make way too many diving top 10 plays .. is there any way i can change taht??
thanks a lot!
but great sliders!!

I think swing stick is a must. Ivf not you don't get very good contact and it's very hard to hit to the opposite field. With classic batting, I seem to lead the world in both weak grounders and pop-ups. With swing stick, a good number of my hits are middle and opposite field.

Pitch speed seems to be a funny slider. At the higher speeds you can essentially make contact with everything because there's not enough difference in speed between fastballs and offspeed pitches. You can get fooled on a curveball or change and still hit it. When pitch speed is lowered there's almost too much difference and you could seemingly swing 3 times at a changeup, while still being late on fastballs.

The TPC difficulty has the most dramatic effect on AI hitting, IMO.

SFG MLB
May 3rd, 2008, 08:02 PM
I think swing stick is a must. Ivf not you don't get very good contact and it's very hard to hit to the opposite field. With classic batting, I seem to lead the world in both weak grounders and pop-ups. With swing stick, a good number of my hits are middle and opposite field.

Pitch speed seems to be a funny slider. At the higher speeds you can essentially make contact with everything because there's not enough difference in speed between fastballs and offspeed pitches. You can get fooled on a curveball or change and still hit it. When pitch speed is lowered there's almost too much difference and you could seemingly swing 3 times at a changeup, while still being late on fastballs.

The TPC difficulty has the most dramatic effect on AI hitting, IMO.Swing Stick is a must for MLB 2K7 & 8 becuase it's what the game is built around!

The game is built and designed for Total Control and them putting Classic in there is for those that choose not to make a change and this cuts them short in gameplay because it's not built for botton playing.

I found this out last year as a spent 10 months being scared of the Swing Stick and then made the change in the last 2 months and hitting was much eaier and a much greater variety of hit types started happening.

Classic batiing is King of Pop Out, Grounders and Homers!

Drizzle
May 4th, 2008, 12:45 PM
Hey SFGiantsPBA,

will get the game tomorrow, and your sliders sound excellent from what everyone is saying. One question though (and sorry if someone already asked this) but why is step influence at 0? Does this negate the need to properly time your step, because I've found that one of the things I like about the demo (ie if I need a sac fly, step early, dead on for a line drive, ect.) Thanks!

SFG MLB
May 4th, 2008, 01:46 PM
It's a user preference and you can keep it default or to your liking and this is something I'm going to start to play around with!
I need to set this slider as another while learning and once getting better slider!

CircleChange11
May 6th, 2008, 09:15 PM
For 2k7, Darkspace's sliders allowed the game to be played as wel as it could possibly be played. IMO, your sliders do the same for 2k8. Well done.

I know, for me, it was absolutely necessary to change pitch speed (42 or 43 I think), and TPC difficulty (although I think I am up to 65 as a new player now), to match your skill.

I also think sliders have to be "fluid", and what I mean by that is as your skills improvein the game you have to continually increase certain sliders (TPC, AI con, etc) in order to keep the game "real".

Last game Pujols was having his best game yet, 2 bombs and 4 rbi's. He up with 1st and 2nd, no out ... and all I need is another RBI to get his "player card". I struck out on a deuce ... so even during your best games, it's still challenging.

This is in direct opposition to our beloved MVP05, where the game reaches its limit when you master the pitch meter with -50 difficulty and -50 throw strikes (or whatever it's called).

This game has the potential to stay difficult due to small, continual changes in sliders that are congruent with one's improving playing skill.

I am finding that essentially all of my players are having "realistic" seasons through 32 games. Pujols is 2nd in MVP voting (Carlos Lee is .375-16-35 through 32 games, Pujols is .343-11-28). Duncan is around .253 w/ 9 bombs, etc. Overall, I'm 16 and 16 and 3 games back in 3rd place. For some reason this game just hates Molina. He's hitting .178 and seemingly leads the league in marginal pitches called strikes and oppossing infielders robbing ground ball hits. But, Yadi ain't 'zactly known for his bat. Maybe he'll hit a bomb in game 6 of the playoffs and <dumb and dumber voice on> TOTALLY REDEEEM HIMSELF! <dumb and dumber voice off>

SFG MLB
May 6th, 2008, 09:57 PM
For 2k7, Darkspace's sliders allowed the game to be played as wel as it could possibly be played. IMO, your sliders do the same for 2k8. Well done.

I know, for me, it was absolutely necessary to change pitch speed (42 or 43 I think), and TPC difficulty (although I think I am up to 65 as a new player now), to match your skill.

I also think sliders have to be "fluid", and what I mean by that is as your skills improvein the game you have to continually increase certain sliders (TPC, AI con, etc) in order to keep the game "real".

Last game Pujols was having his best game yet, 2 bombs and 4 rbi's. He up with 1st and 2nd, no out ... and all I need is another RBI to get his "player card". I struck out on a deuce ... so even during your best games, it's still challenging.

This is in direct opposition to our beloved MVP05, where the game reaches its limit when you master the pitch meter with -50 difficulty and -50 throw strikes (or whatever it's called).

This game has the potential to stay difficult due to small, continual changes in sliders that are congruent with one's improving playing skill.

I am finding that essentially all of my players are having "realistic" seasons through 32 games. Pujols is 2nd in MVP voting (Carlos Lee is .375-16-35 through 32 games, Pujols is .343-11-28). Duncan is around .253 w/ 9 bombs, etc. Overall, I'm 16 and 16 and 3 games back in 3rd place. For some reason this game just hates Molina. He's hitting .178 and seemingly leads the league in marginal pitches called strikes and oppossing infielders robbing ground ball hits. But, Yadi ain't 'zactly known for his bat. Maybe he'll hit a bomb in game 6 of the playoffs and <dumb and dumber voice on> TOTALLY REDEEEM HIMSELF! <dumb and dumber voice off>MVP series is second best to this game and third I'll give to High Heat!

MVP and High Heat was better for online play then off as offline you got to a point you master to much of the game this game you can't master it!

Fix online lag and you have the Best online Baseball Ever made with MLB 2K8.

As for the Show I never played it only and would bet it would match or be better then MVP and High Heat but offline it's The Bore real fast!

The Show to me is a cross of MVP and High Heat with more of a High Heat gameplay with MVP features like the throw meters!

CircleChange11
May 6th, 2008, 10:35 PM
MVP series is second best to this game and third I'll give to High Heat!

MVP and High Heat was better for online play then off as offline you got to a point you master to much of the game this game you can't master it!

Fix online lag and you have the Best online Baseball Ever made with MLB 2K8.

As for the Show I never played it only and would bet it would match or be better then MVP and High Heat but offline it's The Bore real fast!

The Show to me is a cross of MVP and High Heat with more of a High Heat gameplay with MVP features like the throw meters!

I spent a lot of time w/ HH2003 and MVP05. With high heat I played 8 seasons of frnachise (and remade all the jerseys using PSPro and BBEdit, and MVP I played 4. They both tapped out in difficulty. I think I spent even more combined time with FPS BBPRO98, with its outstanding sim and stats (managed the games, b/c playing it stunk. I ran a pretty good sim league w/ friends).

At this point I'm thinking of starting over w/ 2k8 (only 34 games into season) and using 2 teams, Cards and ChiSox, so I can experience all of the teams, jerseys, players, and stadiums. Plus one team has already started rebuilding, and the other needs to. Should keep it interesting.

HaTeR ViZioNz
May 7th, 2008, 02:36 PM
Sliders work great. Played one game and only allowed 1 Homer and it was off a Meatball pitch. Final score 3-5. I was Tampa Bay vs Baltimore.

derekjeter76
May 7th, 2008, 03:03 PM
I don't think AI pitcher fatigue should be @ 80. They tire far too fast and almost never pitch more than 5 innings for me. I have them @ 60 stamina. I can draw a lot of walks in a game though.

HaTeR ViZioNz
May 9th, 2008, 03:01 PM
I'm now 7-6 in my Franchise with the Atlanta Braves. Sliders are work great and it feels like a real game.

Drizzle
May 9th, 2008, 07:49 PM
So I FINALLY got to try these for one game on Thursday, and it was great! The downside is (and man is this a big downside) is that within in an hour of finishing my last exam, and thus the first day of the 2 weeks I have off before I'm so busy again that I probably won't be able to play very much, I get the THREE RINGS OF DEATH! 1 month they tell me....

but it gets better. I try it again an hour later, it works, but I realize MLB isn't in the drive. I put it in, and turn back on, back to 3 rings, been that way ever since.

trying to decide whether I'm desperate enough to try the towel trick....(sorry for venting)

SFG MLB
May 9th, 2008, 08:07 PM
So I FINALLY got to try these for one game on Thursday, and it was great! The downside is (and man is this a big downside) is that within in an hour of finishing my last exam, and thus the first day of the 2 weeks I have off before I'm so busy again that I probably won't be able to play very much, I get the THREE RINGS OF DEATH! 1 month they tell me....

but it gets better. I try it again an hour later, it works, but I realize MLB isn't in the drive. I put it in, and turn back on, back to 3 rings, been that way ever since.

trying to decide whether I'm desperate enough to try the towel trick....(sorry for venting)Towel trick may void your warrenty and the 3 rings of death is a 3 year free fix from MS!

Drizzle
May 9th, 2008, 08:48 PM
yeah, i know. I'm not going to risk it, but it does suck. They should ship the replacement immediately. Why does it take so long? When my ipod broke, I had one within 5 business days


(I won't talk anymore about this, don't want to jack your thread)

parks10
May 12th, 2008, 08:27 AM
Why AI corner to 5 now?? Just wondering

Fennernen
May 12th, 2008, 10:08 AM
I would also like to hear the reasoning behind the changes...

SFG MLB
May 12th, 2008, 12:01 PM
AI Take Strike Overall:
AI Take Ball Overall:

These both are changed to balance out the AI batter's 1st pitch so that they swing or watch evenly and not watch most of the time!


--------------------------------------------------------------------------------------------------------------


AI Corner:

This is a slider used in another persons set that actually works great as the AI will still go for the corners but it will miss inside the plate often instead of a heavy stream of perfect corner strikes!

:salute:

Fennernen
May 12th, 2008, 01:23 PM
Gotcha! Thanks for the info! Great Sliders, I'm loving this game!

sappy3
May 12th, 2008, 10:06 PM
They can't ship it out immediately because if they ship it out immediately, they don't know if you're other 360 really has the 3 rings of death and if it doesn't. You have two 360s

SFG MLB
May 12th, 2008, 11:58 PM
I have 2 360 because of Rings of Death!

I let my kids play on both but one is solely for Baseball Gaming!

Drizzle
May 13th, 2008, 08:50 AM
well fair enough, but maybe they should up the shipping or something, cause a month is too long compared to most electronics refurbs. Also, I'm surprised there's no company making money off this. Like gamestop could have a 3 rings of death package, where you pay $60 to rent a 360 for a month when you bring in red rings xbox (and they get your CC in case you steal it). They could even take your 360 and manage the repairs themselves.

Giants Fan '91
May 19th, 2008, 02:12 PM
Hi. I have been playing a franchise for about ten games on pro difficulty. I am playing as the giants, and I have only lost one game, the first one. I have played the dodgers, padres, and brewers. Why is this happening? Also, the scores of my games seem to range from me winning 2-1 and me winning 7-2. I have not tried the sliders from this post, but i am going to soon. Maybe i should just try playing on All-star settings.

mos
May 21st, 2008, 09:53 AM
SFG MLB, have you investigated the numbers in this thread?

http://2ksports.com/forums/showthread.php?t=174063

CircleChange11
May 21st, 2008, 01:54 PM
THe left side of my inflield is Brian Barden (3B) and Brendan Ryan (SS), and my OF is Duncan, Rasmus, and Akiel. They get to everything and I NEVER dive.

I also think that user fielding sliders should be the same as AI if you want a realistic game.

Unfortunately we have to try a lot of different things to compensate for game coding.

I also notice that many AI 1st Bademan essentially position themselves very close to where the 2nd baseman would play, and cut off every hard hit ball that would normally be a ground ball single to right. You're only hope (seemingly) is that they'll dive and knock the ball down, and you'll beat the pitcher to first base .... but usually the pitcher applies a tag.

SFG MLB
May 21st, 2008, 03:07 PM
SFG MLB, have you investigated the numbers in this thread?

http://2ksports.com/forums/showthread.php?t=174063
I love the way my sliders play and have spent over 200 games working these sliders!

I have set mine where they were to easy to way to hard until I found where I should be and is why I give a base slider to allot of sliders and not a slider set in stone.

If your not getting balls hit past infielders then your not hitting the ball hard enough and need to bring power up, I get hits past 1st base and 3rd down the line as well as in the infield gaps.

Outfielders do not catch everything and are not super fast nor to slow.

Infielders do not catch everything or stop everything.

When people complain about hits it means they haven't found were their Contact and Power Sliders should be.

For many weeks I had my Contact and Power to low by 5 each and once I went to a 40 Contact and 15 Power the batting got real but I also Lower Pitcher Difficulty to 65 thanks to CircleChange11, Pitcher Difficulty is only when you face Good Pitchers like Santana and Peavy!

You can only do so much with a video game and it take time like 200 plus game of time!

CircleChange11
May 21st, 2008, 05:33 PM
I'm not too concerned with my hitting (outside of the corner IF, specifically 1st basemen making diving stabs at everything), but am more conerned with the AI hitting. Although I did notice with the reduced AI OF Speed (35, I believe) that more catches in the gaps were made with an outstretched arm versus getting there and camping.

In my franchise I recently went on a west coast road trip and played at Coors and PAC Bell or AT&T, whatever it is. These two parks are big time spacious in the OF. My pitchers were getting tagged to the gaps, and my outfielders (40 or 45 speed slider, 0 reaction time), were getting to a lot of balls that I thought were sure doubles in the gap ... and without a dive. Once I lowered my OF speed, it was possible for guys to hit the ball over Rasmus's (CF) head and short hop the wall.

I also (against your Giants) had my closer give up the tying run w/ 1st and 2nd, and the batter hit a bolt down the 3rd baseline. With the IF Reaction time sliders I was playing with, Barden would have nabbed it, stepped on third and thrown to first for a DP ... but the shot got down the line, and Duncan's throw to the plate was late.

I am trying to find ways of making it more difficult for me to shut teams down without turning the TPC slider into a meatball fest (at 75, I typically get pitch gestures between 85 and 95 on the majority of pitches).

I do understand that the sliders play differently for all people based on their players/team and their own skill. I should have stated "for my own preference" in my thread instead of making it sound like a universal demand.

I do appreciate all the work you put into the sliders, and I think we are essentially at the point where no amount of slider tweaking is going to correct the programming, and the game still plays well and is a lot of fun.

When I lowered the sliders I mentioned I was pleasantly surprised at some of the new "hits" that occurred such as balls down the line and gappers actually falling (for the AI batters, I think I am using your slider set of 100/35/0 for skill/con/pow). I had not had a batter tag one down the line for a hit that wasn't scooped up by Barden or Pujols in 40+ user played games. The important thing, as with all games, is that one finds the slider set/adjustments that amkes the game play in a way that is fun for themselves ... and that's the fun of sharing slider adjustment ideas.

SFG MLB
May 21st, 2008, 08:25 PM
I had the AI hitting issues also until I jack up AI Contact to 40 and now you better pitch smart and mix it up or you get rocked!

Going from 30 ,35 to 40 takes it from Legend to All Star Hitting and it's a huge differenec I even turned up Human Contact.

CircleChange11
May 21st, 2008, 10:52 PM
I have both human and AI skill/con/pow at 100/40/10.

I just plated a great game (lost 5-4) at LA. Pierre and Martin hit rockets that just cleared Ankiel's glove and short hopped the wall. I have little doubt Ankiel catches those if OF speed is 40/45 instead of 35. They were very hard hit ball and Rick ran a ways to "get close". Yet he made a catch in the corner on a ball hit by Jones that had much more elvation. 35 for OF speed seems realy good to me.

Kent hit a 2-run homer to take the lead with an assist from Duncan (jumped and it went off his glove and over the fence). There weren't any plays that I felt should have been made, but weren't or plays that were made, but should not have been.

Strange play in the 3rd when I have a 1-run lead and runner on 3rd, 1-out. Hot shot to Nomar at 1st and he stabs it does a ballerina move and throws home, pulling the catcher off the plate. I don't think sliders have any effect on that decision, as questionable as it is.

derekjeter76
May 23rd, 2008, 09:18 PM
I have a question: Does AI contact higher = guaranteed more base hits? Because on almost every single game I play the AI is batting about .220 against me. Only one game they batted .289 and they only scored 1 run lol. Ian Kennedy 5 IP, 9 hits, 1 R ftw!

SFG MLB
May 23rd, 2008, 09:34 PM
I have a question: Does AI contact higher = guaranteed more base hits? Because on almost every single game I play the AI is batting about .220 against me. Only one game they batted .289 and they only scored 1 run lol. Ian Kennedy 5 IP, 9 hits, 1 R ftw!Yes it does and is why I bump it to 40!

CircleChange11
May 23rd, 2008, 09:34 PM
With Ai contact at 40 and power at 10 (skill 100), the Astros just pounded Wainwright (7-2 1.15) for 9 runs in 6 innings. Hit your spots or its extra bases (not just home runs).

I'm liking it, and I may try OF speed back at 40 to see if the hits keep coming for the AI.

SFG MLB
May 23rd, 2008, 09:35 PM
AI Power is best set at 0

CircleChange11
May 23rd, 2008, 10:07 PM
I'll try it back at zero. I just had the humand and AI con/pow sliders even so it didn;t feel as though I had the deck stacked in my favor.

SFG MLB
May 24th, 2008, 11:22 AM
I'll try it back at zero. I just had the humand and AI con/pow sliders even so it didn;t feel as though I had the deck stacked in my favor.I feel Human lower then 15 is not good either once I set it to 15 Human Power and 40 Contact I started hitting all that variety again including ball over the bag down the line!

I was getting bored with the lower setting as it became to Legend and to tough but with a more All Star hitting settings it's fun very fun!

CircleChange11
May 24th, 2008, 02:43 PM
I feel Human lower then 15 is not good either once I set it to 15 Human Power and 40 Contact I started hitting all that variety again including ball over the bag down the line!

I'll bump it up to 15 and see.

The problem with finding the "just right" sliders is a problem inherent with baseball. As the folks at baseball prospectus have shown, even over many games, baseball is random. Anything can happen at any point. It's just a random game and players can fluctuate over multiple seasons, so it makes it hard to find a "baseline" for realism.

Furthermore, you can get your sliders set and then you're playing against teams with different players and different strengths and get different results. It's frustrating and beautiful all in one.

The thing I look for is for solid hits to end up as hits, and for routine jobs to be outs.

Just as another example, I just played a game against Pitt and was down 6-2 and came back to win 7-6 in 10 on a sac fly. There were 12 runs on 28 hits, with 23 of them being singles. One might look to the sliders as the culrpit, but it could just be a "random" game. The hits were solid singles, mostly up the middle.

Another thing about baseball and the game is you can do the "exact same thing" on the exact same pitch 10 different times and wind up with 10 different results, and that's simply "baseball".

I've now played 50+ games with your sliders or sliders that are very close, and the game plays well.

I finally used "the method" of obtaining all the jerseys and stadiums, and the game is just plain ol enjoyable, while not having unrealistic events (i.e., Brendan Ryan having 3 homer games, etc).

Runs are scored in all sorts of ways. At this point we're running into limitations in the programming, namely lack of walks and stolen bases .... 2 factors that often contribute to runs scored.

SFG MLB
May 24th, 2008, 05:11 PM
No AI steals suck but to walk the AI more I had to go 90 TCP and keep raising the Contact to force me to throw balls to get them to chase.

The AI issues with walks I believe is guys that want to throw to perfect and keeping AI contact low enough to do so.

On the other end of Human Walks people are just not taking pitches.

I also look for soild hit in sliders and is why I went higher power and contact and it worked, you don't have to slow down fielder more then I have if your hitting hard enough.

CircleChange11
May 24th, 2008, 05:59 PM
No AI steals suck but to walk the AI more I had to go 90 TCP and keep raising the Contact to force me to throw balls to get them to chase.

I usually throw where the catcher calls for it, and I notice that even on 3-2 the catcher calls for a "nibble", so I do walk some guys.

On the other end of Human Walks people are just not taking pitches.

I'd go so far as to say that many, if not most, of, the complaints about the game are really just "user errors".

I also look for soild hit in sliders and is why I went higher power and contact and it worked, you don't have to slow down fielder more then I have if your hitting hard enough.

Generally I agree, but having played some games in parks where there's a lot of space, Griffith most recently, there's balls that human and AI have hit that I thought "no way anyone is getting that", and yet they do ... without a dive or a reach. Duncan caught a ball in Griffith that was tattoed to deep left center (warning track), and Duncan drilled one to the funky corner in right center (415 feet) that Millage caught no problem.

THat's where I'm trying to fine tune it, batters shouldn;t be compelled to hit a "line drive" to the gap to get a double. There should be some loft allowable. Granted high fly balls are almost always caught, but doubles deep in the gap typically have some arc to them. We see them all the time in baseball ... we know it has arc because it hops, hits the wall, and the fielder catches it chest high. If they were all liners we wouldn;t get that type of ricochet.

It's very tricky thing, because if lowered too much, no one can stop a ball from rolling to the wall.

I'm scared to play in the Polo Grounds for fear that I might see the Willie Mays catch 3 or 4 times. :D

urwhatueati8god
May 24th, 2008, 08:34 PM
The problem I had with these sliders are the A.I. throw strike sliders. In a game versus the Detroit Tigers, I scored seven runs without the benefit of the hit. All the runs were walked in. By merely tweaking the slider to five for overall, three to ahead, and seven behind, the results were considerably more realistic on the pitching end resulting in about four walks per nine innings.

SFG MLB
May 24th, 2008, 10:14 PM
The problem I had with these sliders are the A.I. throw strike sliders. In a game versus the Detroit Tigers, I scored seven runs without the benefit of the hit. All the runs were walked in. By merely tweaking the slider to five for overall, three to ahead, and seven behind, the results were considerably more realistic on the pitching end resulting in about four walks per nine innings.Man you just had a game were the AI pitchers were off!

Very unheard of and a rare thing if at that.

CircleChange11
May 24th, 2008, 10:17 PM
Yeah, there's something off there. I've rarely had even a 4-pitch walk (taking till I get a strike). That doesn;t seem like something slider related since most 3-0 pitches are right down the middle.

I have figured out how to get more extra base hits .... don't swing at low strikes until you've got 2 strikes. Duh.

SoxFan7493
May 25th, 2008, 12:38 PM
SFG, I really like these sliders. Great work :)

I just had a game as the Tampa Bay Rays vs. the Baltimore Orioles. Final score was 10-3, I lost. It was a LOT more realistic than it sounds though, and it was only my first game with these sliders.

Makes it a much more enjoyable game.

mos
May 26th, 2008, 09:40 AM
I guess I should have made it clear that I was just wondering what you thought of CircleChange11's changes (35 OF Spd) in my post up above. I started with your sliders and made a few minor adjustments for how I play and for my franchise (I'm playing as the Yankees, and it's hard to fix it so that A-Rod and Giambi and Damon and Jeter all get realistic HR and total bases stats), but mostly I'm pretty happy with the game presented by your sliders. As soon as they release a patch to fix the AI steals problem, I'll be extremely happy with the game.

mos
May 26th, 2008, 10:17 AM
Oh, I remember the biggest change I made to your sliders: I increased the Fielding Aggression slider to 15. At zero, there was never any need to ever call off the other outfielders. At 15, there is never a need to call off the other outfielders if the ball is clearly hit to them. This is important --now when a ball could be caught by either outfielder, and both reach the ball at the same time you must call them off or you'll get a collision. There's a reason that one of the first things Little Leaguers are taught is to call off their buddies: when both people are staring into the sun, someone's got to take charge.

I'm going to experiment with increasing the AI Fielding Aggression, since in theory it never needs to call itself off. If I want to see a collision happen about once or twice a season (I've seen zero so far with the slider at fifteen), I think I need to make it harder on the AI.

SFG MLB
May 26th, 2008, 11:37 AM
Fielding Aggression AT 0 I do have to call off players allot even in the out field!

As for Circles change of speed I do not like it at all as I had them that low and lower before and had to go as high as I do now to keep it real and not so sluggish. If you hit hard engough with power up to about 15 you will get them nice solid hit past fielders.

We had found to low of reaction speeds kills animation in the infield and to low of feilders speeds were to off just as well.

with AI contact at 40 I'm getting hit off allot and with Human Contact 40, Power 15 and Pitcher Difficulty at 65 I am blasting allot of shot past player including shot right down the line.

CircleChange11
May 26th, 2008, 05:42 PM
The OF speed is not needed to be lower than 40 as long as contact is at 40.

chessboxer1
May 27th, 2008, 11:56 AM
hey sfgiantspba i can't open the page that contains your sliders, could you please post them?

chessboxer1
May 27th, 2008, 12:28 PM
never mind

sf49steve1
May 29th, 2008, 12:52 PM
Your sliders link is not accessable

Fennernen
May 29th, 2008, 10:51 PM
When you click on the Sliders in his sig, it automatically downloads a word document to your desktop. Alternatively, you can right-click it and go to "Save Link as..."

HERDbaseball
June 2nd, 2008, 05:09 PM
I am using the classic settings for pitching with your sliders. Tell me what I can do to your sliders if I am getting too many strikeouts with my pitcher? THANKS!

SFG MLB
June 2nd, 2008, 05:32 PM
I am using the classic settings for pitching with your sliders. Tell me what I can do to your sliders if I am getting too many strikeouts with my pitcher? THANKS!Switch to Total Control :rotfl:.

Ok I think you will need to make AI Contact higher so move it up in increments of 5 until you find it!

HERDbaseball
June 2nd, 2008, 05:34 PM
Ok thanks, I know I am weak, but I just wanna play for fun. I am not very good and I know it. lol

Thanks!

Superpower34
June 3rd, 2008, 10:36 PM
One question I have. Why Breakpoint aiming for pitcher and not pinpoint? I much prefer the pinpoint option.

SFG MLB
June 4th, 2008, 12:43 AM
One question I have. Why Breakpoint aiming for pitcher and not pinpoint? I much prefer the pinpoint option. It's harder and you will walk more batter and get hit more.

It's a preference and don't matter!

Superpower34
June 4th, 2008, 02:47 AM
Which one slider would I need to adjust to make the AI def dive for fewer balls in the infield?

The only 2 bad things, I think, are the fact the dive and get everything on the IF and the OFs have amazing range. Thats the only thing I think i am going to change.

バリー・ボンズ
June 4th, 2008, 05:08 AM
SFG, great sliders, thanks for the work you've put in.
Regarding the step influence slider. You say in the notes that you 'hate' this slider. What gives?
Also, and on a related note, moving the slider all the way to the left (0) removes step influence altogether?

SFG MLB
June 4th, 2008, 12:55 PM
SFG, great sliders, thanks for the work you've put in.
Regarding the step influence slider. You say in the notes that you 'hate' this slider. What gives?
Also, and on a related note, moving the slider all the way to the left (0) removes step influence altogether? It kills the hitting for me so at 0 I get realistic hitting and yes I think it turns it off.

SFG MLB
June 4th, 2008, 01:04 PM
Which one slider would I need to adjust to make the AI def dive for fewer balls in the infield?

The only 2 bad things, I think, are the fact the dive and get everything on the IF and the OFs have amazing range. Thats the only thing I think i am going to change.You might have the sliders set wrong because Outfield will not be amazing players and for the infield your not hitting the ball hard enough or you have that set wrong also.

If the above is incorrect then you need to slower the Infield and Outfield. But if you take it lower then I had it already it will be too slow.

kaos
June 11th, 2008, 10:02 AM
Thanks for the time and effort in putting out these sliders.

A couple of questions if you don't mind. Is Step Influence is off, does that mean you can't influence fly balls or ground balls?

Also concerning the Batter Influence. I guess in general I don't understand what it does so I apologize in advance. I think what it does is determine the type of hits you get based on your stats. So if it's at 0 does it mean the type of hits you get will be more based on how you hit the ball.

Any just one more, to lower the number of doubles, do I just lower the Human power right a little at a time? I don't get that many HR's though so I was afraid of lowering it. Or it could be I should just increase pitcher difficulty in instead or pitch speed.

derekjeter76
June 11th, 2008, 12:06 PM
Thanks for the time and effort in putting out these sliders.

A couple of questions if you don't mind. Is Step Influence is off, does that mean you can't influence fly balls or ground balls?

Also concerning the Batter Influence. I guess in general I don't understand what it does so I apologize in advance. I think what it does is determine the type of hits you get based on your stats. So if it's at 0 does it mean the type of hits you get will be more based on how you hit the ball.

Any just one more, to lower the number of doubles, do I just lower the Human power right a little at a time? I don't get that many HR's though so I was afraid of lowering it. Or it could be I should just increase pitcher difficulty in instead or pitch speed.

try lowering batting skill to reduce the number of doubles. I have the same problem. I get about 1 double per 3 singles when the MB average is 1 double per 5 singles.

dsp33
June 11th, 2008, 12:08 PM
I have a question concerning the CPU stealing bases. I have played roughly 40 games with your sliders, which I really enjoy by the way, but I have not had the CPU attempt a stolen base or a hit-n-run for that matter. I have seen some people state that they have been I have also seen some people say there is a glitch in the game and the CPU just doesn't steal no matter what the sliders are set to.
Have you had runners try to steal? Do I need to adjust one or two of the settings?
Thanks in advance and thanks for the sliders!

SFG MLB
June 11th, 2008, 12:16 PM
Thanks for the time and effort in putting out these sliders.

A couple of questions if you don't mind. Is Step Influence is off, does that mean you can't influence fly balls or ground balls?

Also concerning the Batter Influence. I guess in general I don't understand what it does so I apologize in advance. I think what it does is determine the type of hits you get based on your stats. So if it's at 0 does it mean the type of hits you get will be more based on how you hit the ball.

Any just one more, to lower the number of doubles, do I just lower the Human power right a little at a time? I don't get that many HR's though so I was afraid of lowering it. Or it could be I should just increase pitcher difficulty in instead or pitch speed.Lower Human Contact or raise Pitcher Difficulty!

kaos
June 11th, 2008, 01:08 PM
Lower Human Contact or raise Pitcher Difficulty!

Thanks for the feedback. I didn't think human contact would matter because doesn't it mean I will just make less contact therefore less hits, not necessarily less doubles? But I'll give it shot. Thanks.

And thanks derekjeter. I will look into that as well.

kaos
June 11th, 2008, 01:44 PM
Oh so what about the step influence thing and being able to influence ground or fly balls in certain situations? Is that still possible with having the step influence at 0?

SFG MLB
June 11th, 2008, 02:16 PM
Oh so what about the step influence thing and being able to influence ground or fly balls in certain situations? Is that still possible with having the step influence at 0? :thumbsup:Yes!

kaos
June 11th, 2008, 02:59 PM
Excellent. :D I was afraid that might not be valid any longer.

Darkest Wish
June 12th, 2008, 11:29 AM
Loving your sliders, but I was wondering why you changed the inputs from + or - from defaults, to set numbers up from zero. Makes it more difficult to set, imo.

kaos
June 12th, 2008, 02:33 PM
I don't know if this has been said before, but what I do for adjusting sliders is use a piece is slightly transparent paper. I first started using a piece of tape and lining up two sliders at 50 and putting a piece of clear tape between them. Now it has evolved to using bakery paper. I think tracing paper should work great or my other option which I never did and might be best is to use graph paper. I think I remember graph paper being slightly transparent. Now just tape it over your monitor how you like and draw lines for 25, 50, and 75. From there adjust your sliders. A little prep time save a lot of headache.

If you are worried about putting tape on your monitor, line up the paper with the bottom if it has a lip and then for the other sides use post it tabs to hold it in place. Of course cut little pieces.

バリー・ボンズ
June 12th, 2008, 03:03 PM
I don't know if this has been said before, but what I do for adjusting sliders is use a piece is slightly transparent paper. I first started using a piece of tape and lining up two sliders at 50 and putting a piece of clear tape between them. Now it has evolved to using bakery paper. I think tracing paper should work great or my other option which I never did and might be best is to use graph paper. I think I remember graph paper being slightly transparent. Now just tape it over your monitor how you like and draw lines for 25, 50, and 75. From there adjust your sliders. A little prep time save a lot of headache.

If you are worried about putting tape on your monitor, line up the paper with the bottom if it has a lip and then for the other sides use post it tabs to hold it in place. Of course cut little pieces.

Sounds a bit long-winded to me. Setting the slider to 50 is easy enough to do by sight (and is the default of alot of sliders anyway). Then it's easy enough to work from there.

kaos
June 13th, 2008, 10:52 AM
Maybe the first time, but the next time you start over from scratch trying out a new slider set or starting a new franchise it will be tons easier since you already have the outline done.

It's called a personal preference and it is much faster everytime after.

yankees2008
June 25th, 2008, 11:27 AM
can someone help me? i tried all different sliders and they dont work too well. i want games that are close and not have too many homeruns, but I also dont want the other team to completely shut me out. Are SFG's sliders good?

wesjones76
June 25th, 2008, 09:21 PM
I think SFG sliders are pretty good. Best I have found so far.

You should play 15 games with them and then tweak something but only 1 - 2 marks if you tweak something - it's really close to the way it should be.

wesjones76
June 26th, 2008, 06:49 PM
I dont understand I put all the settings as listed and mine always comes up "pro"

SFG MLB
June 26th, 2008, 07:53 PM
I dont understand I put all the settings as listed and mine always comes up "pro"The beginer sliders are Pro!

DanSF49
June 27th, 2008, 06:35 AM
SFG,

Do you see the AI always crushing balls deep even when they aren't HRs?? I've been using your sliders for over a week now, but thats the one thing I see way to much of, its seems like no matter what the AI is always hitting bombs,its either a long fly ball out or a HR? I know its not my pitching because I havent seen anything like this with any other sliders I've used or created.

SFG MLB
June 27th, 2008, 11:04 AM
SFG,

Do you see the AI always crushing balls deep even when they aren't HRs?? I've been using your sliders for over a week now, but thats the one thing I see way to much of, its seems like no matter what the AI is always hitting bombs,its either a long fly ball out or a HR? I know its not my pitching because I havent seen anything like this with any other sliders I've used or created.They get weak hits off me also, try lowering the AI Skills a tad!

sirk
June 28th, 2008, 03:34 PM
this is wat i noticed using these sliders...

there is fairly a lot of homeruns for me using the mets wit players like wright reyes, the whole deal ya know,

also i dont know if the sliders effect this but im throwing 95-97 mph with guys like oliver perez, maine, duaner sanchez, and santana this is very annoying nd very unrealistic.

another thing is this happened 3 times in 1 inning i hit a groundball nd the infielders of the cpu would dive nd knock donw the ball for infield singles...very unrealistic nd it happened like 3 times in a row.. until finally one infielder made a diving catch nd got me at first, there r also bad plays on the infield sometimes ... it is maybe possible i set the sliders wrong..i was counting how many clicks ..isnt tht the only way to do it? help me out here? wat am i doing wrong??

SFG MLB
June 28th, 2008, 04:23 PM
this is wat i noticed using these sliders...

there is fairly a lot of homeruns for me using the mets wit players like wright reyes, the whole deal ya know,

also i dont know if the sliders effect this but im throwing 95-97 mph with guys like oliver perez, maine, duaner sanchez, and santana this is very annoying nd very unrealistic.

another thing is this happened 3 times in 1 inning i hit a groundball nd the infielders of the cpu would dive nd knock donw the ball for infield singles...very unrealistic nd it happened like 3 times in a row.. until finally one infielder made a diving catch nd got me at first, there r also bad plays on the infield sometimes ... it is maybe possible i set the sliders wrong..i was counting how many clicks ..isnt tht the only way to do it? help me out here? wat am i doing wrong??Your might not be doing nothing wrong except having to much expectations in a video game!

They knock them down for a reason, it is realistic what is not is catching everything. Bad plays in the infield well watch a real game and see how many bad plays even a guy like Omar Vizquel will make!

Homers, Make Pitcher difficulty harder and lower Contact!

sirk
June 28th, 2008, 08:37 PM
ok but could someone explain to me why im throwing 99mph with John Maine on just about every pitch? i put the pitch speed on 50 i think and i faced tom glavine and he threw 88mph which is just about good for him, but i was maine and threw 99mph ! ridiculous..

SFG MLB
June 29th, 2008, 01:06 PM
ok but could someone explain to me why im throwing 99mph with John Maine on just about every pitch? i put the pitch speed on 50 i think and i faced tom glavine and he threw 88mph which is just about good for him, but i was maine and threw 99mph ! ridiculous..Pitch Speed at 50 from 0 will not do that!

Has nothing to do with the sliders but the attributes of the play in player edit!

sirk
June 29th, 2008, 01:26 PM
well wat do i do, this is getting annoying..how come all of a sudden maine n perez are throwing 97-99.. and does it really have to be from 0? so from 0 count 50 clicks to the right nd thts it..cuz on some of ur sliders like 80 i would go to 100 and count bak 20 to make it easier for me..i dont think there is a difference tho..either way should i edit the players and make their fast balls slower? i only noticed this in my franchise, but on exhibition im throwing mid 90's...

SFG MLB
June 29th, 2008, 03:33 PM
well wat do i do, this is getting annoying..how come all of a sudden maine n perez are throwing 97-99.. and does it really have to be from 0? so from 0 count 50 clicks to the right nd thts it..cuz on some of ur sliders like 80 i would go to 100 and count bak 20 to make it easier for me..i dont think there is a difference tho..either way should i edit the players and make their fast balls slower? i only noticed this in my franchise, but on exhibition im throwing mid 90's...
I do the same go from 0 or back from 100.

What may have happened is in franchise the progressed his fastball and made it faster so yes in player edit change his speed.

I have edited allot of the player I get on my team if they needed it!

sirk
June 29th, 2008, 07:24 PM
ok but now i think theres something wrong with my franchise or something? cuz i went to edit john maine, and they gave him a sinker? the whole season ive been using him he had no sinker, but all of a sudden he had one and a pretty bad one too. no one else but me plays this game so i kno nobody changed tht..but i dnt get why this happened??

lilgriffey84
June 30th, 2008, 08:34 PM
i seem to be having trouble with these sliders in 4 games ive played so far there has been a total of 28 home runs thats rediculous i mean jeff jenkins went 6-6 with 4 jacks and 8 rbis i mean what am i doing wrong what can i change i also have hit 14 home runs and the computer has hit 14 what will change this?

SFG MLB
June 30th, 2008, 09:09 PM
i seem to be having trouble with these sliders in 4 games ive played so far there has been a total of 28 home runs thats rediculous i mean jeff jenkins went 6-6 with 4 jacks and 8 rbis i mean what am i doing wrong what can i change i also have hit 14 home runs and the computer has hit 14 what will change this?Are you using the advanced sliders the toughest set if not do so and if you are then make them tougher that simple!

Human Contact Lower, Power 0 and Pitcher Difficulty Higher.

AI Contact Lower and Power 0.

lilgriffey84
June 30th, 2008, 09:16 PM
i wasnt using the beginner sliders I was using the sliders that u were set at but i might tweak it out a little bit but it just seems to easy right now i did bump up the pitcher dificulty a bit but the power is still there and for the computer they just let the long ball fly

wijasenna
July 5th, 2008, 07:06 PM
i have 2 questions:

1. does this slider work on ps2?
2. do i need a patch to make it work?

thanks!

SFG MLB
July 5th, 2008, 08:49 PM
i have 2 questions:

1. does this slider work on ps2?
2. do i need a patch to make it work?

thanks!Unsure on both questions!

wijasenna
July 6th, 2008, 12:03 AM
Unsure on both questions!

well, what console do you use to play mlb 2k8 with this slider? is it ps2, ps3, or 360?

SFG MLB
July 6th, 2008, 03:33 PM
well, what console do you use to play mlb 2k8 with this slider? is it ps2, ps3, or 360?Xbox 360.:D

wijasenna
July 6th, 2008, 08:15 PM
i assume this slider doesn't work on ps2? does anyone have experience using this slider on ps2?

MFlores
July 20th, 2008, 07:58 PM
Should I use this sliders on wii?

Marke Gator
July 22nd, 2008, 11:17 AM
I was using the sliders. They are awesome just i have one problem. When I was playing the pitcher walked me 2 times in arow and once the third batter was at 3-0 in the count he threw a strike. So what should I raise the strikre overal , ahead ,behind to?

Royals&Redsox24
July 22nd, 2008, 12:04 PM
what's a slider help me out here?

CircleChange11
July 22nd, 2008, 12:25 PM
I was using the sliders. They are awesome just i have one problem. When I was playing the pitcher walked me 2 times in arow and once the third batter was at 3-0 in the count he threw a strike. So what should I raise the strikre overal , ahead ,behind to?

Sometimes (rarely) pitchers will walk consecutive hitters. Good for you for being patient and disciplined. I wouldn't change any of the sliders, it will all balance/average out.

On 3-0 counts almost all pitchers throw a strike. It's almost required. :D Since most hitters are taking on 3-0, it will almost be right down the middle of the plate. It's been my experience, that once a pitcher goes 3-0, they almost never throw 3 straight strikes. So, that means if you go 3-0, you're almost always guaranteed a walk. You just have to decide whether to swing at that 3-0 money ball or whether to take the walk or just wait for another pitch.

CircleChange11
July 22nd, 2008, 12:27 PM
what's a slider help me out here?

http://www.allthesecret.com/wp-content/uploads/2007/11/white-castle-burger.jpg

Marke Gator
July 22nd, 2008, 01:59 PM
Thanks I wont change the slider then and does any one know if these sliders work on ps2?

yanks4life
July 29th, 2008, 10:07 PM
I like your sliders, the only problem I have is that the AI will only get 2-3 hits against me all of which are probably home runs.

Opposite field homeruns too! Off perfectly executed, low in the zone pitches

Moderate Gatsby
July 30th, 2008, 02:50 PM
K, I've used your slider for like 4 games and the amount of HR's hit by the opponent is really absurd. I played the Blue Jays in those 4 games and no lie they hit like 24 homers. Something obviously isn't right so what should I do to adjust and fix this problem? I mean the AI's power is only at 15 so what's causing all the homers? Possibly lower their batting skill? It's getting ridiculous. Like 13-0 games every game.

SFG MLB
July 30th, 2008, 04:20 PM
K, I've used your slider for like 4 games and the amount of HR's hit by the opponent is really absurd. I played the Blue Jays in those 4 games and no lie they hit like 24 homers. Something obviously isn't right so what should I do to adjust and fix this problem? I mean the AI's power is only at 15 so what's causing all the homers? Possibly lower their batting skill? It's getting ridiculous. Like 13-0 games every game.Learn to pitch for 1 and I have AI Power at 0 so I don't know what your talking about with AI Power at 15!

So bottom line if you have AI Power at 15 you are complaining about the wrong Slider Set!

Moderate Gatsby
July 30th, 2008, 07:27 PM
I'm gonna keep trying with your sliders though. Didn't mean to come at you disrespectfully..I was just getting a lil frustrated with the situation lol my bad

I'll try to keep you updated with how you sliders work.

yanks4life
August 1st, 2008, 06:51 AM
I have a question SFG. How would you rank your "skill" at the game.

I'm asking because I found your sliders were a bit too easy for me. I was able to tweak them to get great batting experience for me, yet have yet to find a way to get the AI batting to become more challanging. (as posted earlier, they often get 2-4 hits a game and most of them are HR"s)

Thanks for the great starting point in my endevor to perfect MLB 2k8

SFG MLB
August 1st, 2008, 03:05 PM
I have a question SFG. How would you rank your "skill" at the game.

I'm asking because I found your sliders were a bit too easy for me. I was able to tweak them to get great batting experience for me, yet have yet to find a way to get the AI batting to become more challanging. (as posted earlier, they often get 2-4 hits a game and most of them are HR"s)

Thanks for the great starting point in my endevor to perfect MLB 2k8 Jack up AI Hitting, I can't rate myself unless it was online play!

yanks4life
August 4th, 2008, 07:37 AM
What do you mean Jack up AI hitting?

All that does is create more homeruns.

Right now i'm experimenting with zero batting skill and 100 contact and like 25 power, with increased take strikes and reduces take balls.

What i've seen is no homeruns, a couple doubles a triple and the ability to strike out free swinging players without even having to pitch over the plate.

jeffy777
August 4th, 2008, 12:39 PM
I'm asking because I found your sliders were a bit too easy for me. I was able to tweak them to get great batting experience for me, yet have yet to find a way to get the AI batting to become more challanging. (as posted earlier, they often get 2-4 hits a game and most of them are HR"s)

^^^ Try turning up AI contact then.

CircleChange11
August 4th, 2008, 01:15 PM
^^^ Try turning up AI contact then.

That's what I did. A few clicks makes a big difference.

yanks4life
August 4th, 2008, 01:39 PM
That's what I did. A few clicks makes a big difference.

If you add contact to the default SFG sliders the game just gets cheap in my opinion. It creates just more homeruns.

CircleChange11
August 4th, 2008, 05:24 PM
Not for me.

See my response to your other thread.

elduro2luv
August 4th, 2008, 05:35 PM
hey people try my mlb slider i posted is realistic. i put it a challenging computer. real stats overall in franchise but got to play the whole season and you should not expect results in two or three games. Its new and improved check it out. no slugfest but also you get that ocassional 10 to 1 win or lost. in my impinion i think my slider is the best if u really mastered the game & is a patient hitter and good pitcher like me. As for as for stealing u can't attemp to steal everytime u get on base u got to pick the right time and atleast three steps away from first base then attempt a steal. if you really pay attention to the game you see you not always allowed to take three step lead but when u do try to steal with a fast runner u can make it i have many steals too with my slider. however i have goten thrown out is part of the game. you don't steal all the time to maintain ur stealing percentage up. try my slider and let me know wat u think. i posted it as mlb slider for diehard fans search for it.

CircleChange11
August 4th, 2008, 06:31 PM
Ain't it kinda poor etiquette to advertise your sliders in someone else's slider thread?

FWIW, I just played another 5-4 game in a win against the Bravos. I don't see what the folks are complaining about.

AI doesn't hit well enough? Either turn up AI hitting slightly or increase the difficulty of total control pitching. Eventually you'll find the "sweet spot" for your skills.

yanks4life
August 5th, 2008, 06:52 AM
Ain't it kinda poor etiquette to advertise your sliders in someone else's slider thread?

FWIW, I just played another 5-4 game in a win against the Bravos. I don't see what the folks are complaining about.

AI doesn't hit well enough? Either turn up AI hitting slightly or increase the difficulty of total control pitching. Eventually you'll find the "sweet spot" for your skills.


The only thing I get by increasing AI hitting and Total Control and keeping the rest as is, is an unrealistic batting AI that may get more hits, but it still hits crazy amounts of home runs, and never or hardly ever swings out of the zone.

In my opinion, with these sliders you still are forced to throw most pitches over the plate.

What i'm going to try tonite though, is going back to the original SFG AI contact, power and skill but keeping my fould ball and ball and strike take slider sets which have led to more swinging outside the zone.

With my work in progress tweaks I have found that I have solved the AI homerun marathon, but they still aren't getting enough runs.

CircleChange11
August 5th, 2008, 08:39 AM
The only thing I get by increasing AI hitting and Total Control and keeping the rest as is, is an unrealistic batting AI that may get more hits, but it still hits crazy amounts of home runs, and never or hardly ever swings out of the zone.

Not sure why this happens to you, but not me. I don't think I could get more realistic results than I do.

In my opinion, with these sliders you still are forced to throw most pitches over the plate.

What would be the alternative? To have the Ai regularly swing at balls? What adjusted slider would result in poor hitters chasing balls out of the zone when behind in the count, but quality hitters not doing the same thing (regularly)?

I think we're reaching the limits of the game, or any video game perhaps. You're only going to get it so "lifelike".

yanks4life
August 5th, 2008, 01:13 PM
Not sure why this happens to you, but not me. I don't think I could get more realistic results than I do.



What would be the alternative? To have the Ai regularly swing at balls? What adjusted slider would result in poor hitters chasing balls out of the zone when behind in the count, but quality hitters not doing the same thing (regularly)?

I think we're reaching the limits of the game, or any video game perhaps. You're only going to get it so "lifelike".

I find by putting take balls lower to about 25-35 I have seen players like Adam Dunn swing and chase pitches more. I have walked a minimum of 1 person every game I have played so far with my modified sliders, which is something I could only do on purpose with these sliders.

I don't know why I don't get the same results as you do when you play with these sliders. For one I am too good at batting to be challenged with these sliders, and I seem to be too good at pitching too.

I have managed to tweak the batting sliders and play style to get challenging hitting but slightly modifying these AI batting sliders hasn't really given me any "realistic" results...yes it can get the AI to score more... but usually it's always "unrealistic" HR, I.e sinkers away pulled down the line for a HR.

So far by increasing contact and reducing power and skill while reducing take balls I have seen a lot more double just out of reach from my OF, TONS of blood singles, quite a few ground balls through the infield corners, and HR on meat pitches over the heart of the plate. With these defaulted or slightly tweaked sliders I have hardly ever seen these types of base hits.

spyboy1o1
August 7th, 2008, 06:59 PM
im using his sliders, and ive played 2 games, and simed about 8, using the sox
so far ive gotten 1 hr on my own, and 1 on base, everything else has been a pop fly(90%) or groundout(9%) and then theres been some just nice catches and a hr rob. and then when im pitching, i havent gotten to get mroe than 2 swings in before the ai hit it( also havent thrown 1 non meat ball)

what can i change so that i can get more hits that annt pop flys or groundout, and what to make me able to get in some balls/strikes.

also in my sim season, everyones got like 2-3 hrs and like 400 batting average

MalibuKiller
August 7th, 2008, 07:20 PM
ehm go into the slider settings and change it to your likings ?


batting power

batting contact

picher difficulty

ai takes strikes

ai takes balls

CircleChange11
August 7th, 2008, 07:42 PM
im using his sliders, and ive played 2 games, and simed about 8, using the sox
so far ive gotten 1 hr on my own, and 1 on base, everything else has been a pop fly(90%) or groundout(9%) and then theres been some just nice catches and a hr rob. and then when im pitching, i havent gotten to get mroe than 2 swings in before the ai hit it( also havent thrown 1 non meat ball)

what can i change so that i can get more hits that annt pop flys or groundout, and what to make me able to get in some balls/strikes.

also in my sim season, everyones got like 2-3 hrs and like 400 batting average
In his slider document he has "just learning" settings. I would use those.

You're popping up due to late swings, and throwing meat balls because you're not as good as you will be with the new controls.

Increase the difficulty as you improve.

rodawg37
August 9th, 2008, 09:04 AM
I have enjoyed your sliders...I think, but here in lies my question:
Everytime I go to set the sliders, I set the difficulty to allstar. I proceed to make the changes that you suggest but everytime I get to the last page of sliders to change(and maybe even the last slider on that page) I change it and then scroll back up and the difficulty has changed from custom-a(allstar) to custom-p(pro). Do you know why it is doing this? Perhaps it is what you intended the sliders to do? I have thought that perhaps because the franchise I started this with started on pro difficulty level, but I have been able to change and save the levels before so long as I do not change all of the sliders. I know that someone asked this question before, but I did not see an answer to it. Any help would be most appreciated! Thank you!

rodawg37
August 9th, 2008, 12:22 PM
I have enjoyed your sliders...I think, but here in lies my question:
Everytime I go to set the sliders, I set the difficulty to allstar. I proceed to make the changes that you suggest but everytime I get to the last page of sliders to change(and maybe even the last slider on that page) I change it and then scroll back up and the difficulty has changed from custom-a(allstar) to custom-p(pro). Do you know why it is doing this? Perhaps it is what you intended the sliders to do? I have thought that perhaps because the franchise I started this with started on pro difficulty level, but I have been able to change and save the levels before so long as I do not change all of the sliders. I know that someone asked this question before, but I did not see an answer to it. Any help would be most appreciated! Thank you!

jeffy777
October 22nd, 2008, 02:22 AM
I've been using these sliders a lot and have to say they are the best. However, I still get too much offense (I hit too many homers, too many doubles, etc). I am using your recommendations for the settings where you say "Then Go - As You Get Better" and I have the same settings that it says you are currently using, such as 15 for humnan batting power and 40 for contact, but I'm still getting too many runs per game (usually 10 runs or more). It gets boring because I feel like I have to take it easy on the AI to even make it a close game.

I think some of it has to do with the hot and cold modifiers that it gives to the players during the franchise season. All my players have + to their modifiers in the "Team Pulse" screen becasue they hit good at the begininng of the season and have continued to do so every game, and they were a good hitting team to begin with (The Cubs), so that just makes them TOO good, lol. Is it possible to disable the hot and cold hitters? I'm pretty sure we could in 2K7, but I can't see the setting in 2K8....

I tried setting the power down to 0, and that helps a little. Maybe I need to drop the contact down to 0 too, I don't know. I think I've just gotten to the point where I've played the game enough that it's too easy to hit....period, and unfortunately the game doesn't compensate for improvements in skill, so once you drop the power down to 0, what else can you really do to tame your offense down to realistic levels?

Maybe turn the Pitcher Difficulty up past 65? Maybe that will do the trick, I hadn't thought of that till now, but I'll try it and see.

SFG MLB
October 22nd, 2008, 10:02 AM
I've been using these sliders a lot and have to say they are the best. However, I still get too much offense (I hit too many homers, too many doubles, etc). I am using your recommendations for the settings where you say "Then Go - As You Get Better" and I have the same settings that it says you are currently using, such as 15 for humnan batting power and 40 for contact, but I'm still getting too many runs per game (usually 10 runs or more). It gets boring because I feel like I have to take it easy on the AI to even make it a close game.

I think some of it has to do with the hot and cold modifiers that it gives to the players during the franchise season. All my players have + to their modifiers in the "Team Pulse" screen becasue they hit good at the begininng of the season and have continued to do so every game, and they were a good hitting team to begin with (The Cubs), so that just makes them TOO good, lol. Is it possible to disable the hot and cold hitters? I'm pretty sure we could in 2K7, but I can't see the setting in 2K8....

I tried setting the power down to 0, and that helps a little. Maybe I need to drop the contact down to 0 too, I don't know. I think I've just gotten to the point where I've played the game enough that it's too easy to hit....period, and unfortunately the game doesn't compensate for improvements in skill, so once you drop the power down to 0, what else can you really do to tame your offense down to realistic levels?

Maybe turn the Pitcher Difficulty up past 65? Maybe that will do the trick, I hadn't thought of that till now, but I'll try it and see.Play with all 3 of them sliders, start with pitcher difficulty and maybe jack up pitch speed also.

jeffy777
October 24th, 2008, 04:02 AM
Thanks for the reply :)

I figured out what the deal was: For some reason I had the setting turned OFF where AI pitchers can use Inside Edge.

So I started a new Franchise with that turned on, and now the AI is a lot more intelligent in their pitching and it seems a lot more realistic. Now I'm getting more walks too since they are pitching around me a lot more.

I think it helps also having your recommended human contact and power settings right at the beginning of my franchise, where before I trurned them down after my team was already hitting very hot, so the "Team Pulse" attributes were making them hit hot regardless of the contact and power settings.

So now I'm getting a much more challenging game of baseball.

Thanks again for these awesome sliders! :D

SFG MLB
October 24th, 2008, 10:24 AM
Thanks for the reply :)

I figured out what the deal was: For some reason I had the setting turned OFF where AI pitchers can use Inside Edge.

So I started a new Franchise with that turned on, and now the AI is a lot more intelligent in their pitching and it seems a lot more realistic. Now I'm getting more walks too since they are pitching around me a lot more.

I think it helps also having your recommended human contact and power settings right at the beginning of my franchise, where before I trurned them down after my team was already hitting very hot, so the "Team Pulse" attributes were making them hit hot regardless of the contact and power settings.

So now I'm getting a much more challenging game of baseball.

Thanks again for these awesome sliders! :DNo problem, I can't wait to do it all over again in 09!

jeffy777
November 4th, 2008, 09:17 PM
Hey SFG, how come your sliders aren't in your sig anymore?

SFG MLB
November 4th, 2008, 11:59 PM
Hey SFG, how come your sliders aren't in your sig anymore?
The keep messing with the settings, the board is just as broken as the game I haven't been able to receive reply notification ever and they had 3 dudes try and fix it and couldn't.:(

I guess my sig is broken now also.:confused: