PDA

View Full Version : Amazin86er's All Star Custom Settings and Sliders


Amazin86er
March 14th, 2008, 08:14 AM
Amazin86er's Final All Star Sim(but yet still fun)Custom Settings and Sliders 3.0----------

My question to you fellow 2K8er's is do you want a game that has the following:
**deep pitch counts
**walks
**stolen bases!!!
**singles, doubles, triples
**hits sprayed all over the field
**no homerun slugfest!!!
**intense batter pitcher duels
**diving catches and intense competition from the AI(squeeze plays, hit and runs, and more!)
If this is what you want in a baseball game then set the game up as follows!!!!!

Presentation----------
!!!!!Turn strikezone on for Human Hitters!!!!!
Everything else is user preference.


VIP General----------
Vibration: Off*****
Fielding Camera: Aerial*****
Hitting Camera: Wide*****
Zoom: 100*****
Pitching Camera: Pitcher
In-Game Tips: Off
Inside Edge Reminder: Off

*****Vibration is off because it only makes pitching harder than it needs to be and serves no other purpose.

*****Using the Aerial Fielding Camera changes the game in ways you might not think of such as diving for a line drive and saving the game or going for the extra base on a ball hit in the gap, down the line, or a bloop hit. The broader view of the field allows you to see more from a strategy standpoint. It really opens the game up.

*****Using the regular Wide Hitting Camera and 100 Zoom allow you to really adjust to different pitch types and velocity. This also adds to the realism and immersion factor of actually having an atbat. Be sure to turn strikezone on for Human Hitters.


VIP Controls----------
Controls: Custom
Pitching Interface: Total Control
Pitch Aim: Breakpoint
Pitcher Composure: On
Batting Interface: Swing Stick 2.0
Throwing Interface: Total Control
Batter's Eye: Off
Batter's Eye Feedback: Off
Step and Swing Timing Feedback: Off
Catcher Suggestions: On*****
Auto-round Bases: On
Assisted Baserunning: On
Assisted Fielding: Off
Auto Reselect Fielder: Off
Hold Runners: Smart Hold

*****Catcher suggestions is on for a realism effect and should be used more times than not to get deeper pitch counts, more strikeouts, and an overall more realistic atbats from the AI Hitters.


!!!!!THE FOLLOWING SLIDERS MUST BE CREATED STARTING WITH THE DEFAULT LEGEND DIFFICULTY DUE TO THE RELATIONSHIP BETWEEN THE DIFFERENT NUMBER VALUES BUT IN THE END YOU WILL END UP WITH CUSTOM-A SLIDERS!!!!!

!!!!!These number values are a total amount of clicks started from the left at zero. Please go in order and you will not have a problem!!!!!


Human----------
Batting Skill: 85
Batting Contact: 50
Batting Power: 30
Foul Ball Freq.: 50
Batting Influence: 0
Step Influence: 0
Pitcher Difficulty: 75
Batter Bunt Assist.: 50
Batter Bunt for Hit: 50
Baserunning Spd.: 50
Stealing Success: 35
Infielder Errors: 30
Outfielder Errors: 30
Throw Meter Diff.: 75
Infielder Speed: 35
Outfielder Speed: 35
Inf. Reaction Spd.: 60
Out. Reaction Spd.: 60
Fielding Aggr.: 25
Pitcher Fatigue: 75
Tot. Cont. Pitch.: 55
Injuries: 25
Pitch Speed: 50

AI General Options----------
Infield Errors: 30
Outfield Errors: 30
Infielder Speed: 40
Outfielder Speed: 40
Fielding Aggr.: 25
Hit n Run: 100
Sacrifice Bunt: 50
Squeeze: 50
Run Aggression: 80
Stealing Success: 75
Steal 2nd: 100
Steal 3rd: 50
Diveback: 50
Inf. React. Spd.: 15
Out. React. Spd.: 75

AI Batting Options----------
Inside Edge: On
Take Strike Overall: 70
Take Strike Ahead: 55
Take Strike Behind: 70
Take Ball Overall: 50
Take Ball Ahead: 60
Take Ball Behind: 55
Skill: 85
Contact: 25
Power: 15
Foul Ball Freq.: 50
Bunt For Hit: 50

AI Pitching Options----------
Inside Edge: On
Corner: 50
Change Speed: 50
Throw Strike Overall: 10
Throw Strike Ahead: 10
Throw Strike Behind: 10
Fatigue: 65
Pickoff: 35
Pitchout: 35
Meat Pitch: 0


Description of each slider setting----------
Human----------
Batting Skill: 85...overall variety, quality, power(slow rollers, pop ups, line
drives, etc.)
Batting Contact: 50...ability to make contact(should be left up to user's
ability)
Batting Power: 30...overall power of hits(adjusted for realistic amount of hrs)
Foul Ball Freq.: 50...increase foul balls(adjusted any higher and user will see
too many foul pop ups behind catcher)
Batting Influence: 0...Insde Edge influence(should be left up to batter's
attributes and user ability)
Step Influence: 0...influence of step timing(should be left up to AI pitchers
changing speed, location, and user's ability)
Pitcher Difficulty: 75...difficulty to hit good pitchers(realism factor in which
it is tougher, obviously, to be successful against the better pitchers)
Batter Bunt Assist.: 50...contact while bunting(player attributes should play
into this)
Batter Bunt for Hit: 50...success while bunting for hit(player attributes should
play into this)
Baserunning Spd.: 50...runners speed when ball is in play(player attributes
should play into this)
Stealing Success: 35...getting jump on attempted stolen base(should be based
solely on player attributes---catchers,pitchers,runners)
Infielder Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Outfielder Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Throw Meter Diff.: 75...difficulty of throw meter(adjusted to make throwing more
realistic)
Infielder Speed: 35...speed of infielders(player attributes should play into
this)
Outfielder Speed: 35...speed of outfielders(player attributes should play into
this)
Inf. Reaction Spd.: 60...reaction speed(reaction, first step, baseball instincts)
Out. Reaction Spd.: 60...reaction speed(reaction, first step, baseball instincts)
Fielding Aggr.: 25...colliding on fly balls(be sure to use the call off feature)
Pitcher Fatigue: 75...how quickly pitchers tire(adjusted to make pitchers tire
faster for realism)
Tot. Cont. Pitch.: 55...difficulty of interface(will have an effect on base on
balls and all aspects of AI hitting---adjust cautiously)
Injuries: 25...likelihood of injuries for both user and AI(adjusted for realistic
amount of injuries)
Pitch Speed: 50...perceived speed of pitch for both user and AI(adjusted to read
pitch types and velocity better)

AI General Options----------
Infield Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Outfield Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Infielder Speed: 40...speed of infielders(player attributes should play into
this)
Outfielder Speed: 40...speed of outfielders(player attributes should play into
this)
Fielding Aggr.: 25...colliding on fly balls(adjusted for realism)
Hit n Run: 100...likelihood of hit and run(adjusted for realism)
Sacrifice Bunt: 50...likelihood of sacrifice bunt
Squeeze: 50...likelihood of squeeze play
Run Aggression: 80...taking the extra base(adjusted for realism)
Stealing Success: 75...getting jump on attempted stolen base(should be based
solely on player attributes---catchers,pitchers,runners)
Steal 2nd: 100...attempt to steal 2nd(adjusted for realism)
Steal 3rd: 50...attempt to steal 3rd
Diveback: 50...how difficult to pick off
Inf. React. Spd.: 15...reaction speed(reaction, first step, baseball
instincts---adjusted for realism)
Out. React. Spd.: 75...reaction speed(reaction, first step, baseball
instincts---adjusted to eliminate AI taking wrong routes on fly balls hit in
gaps)

AI Batting Options----------
Inside Edge: On...Inside Edge scouting engine
Take Strike Overall: 70...take strike in all count situations(adjusted to get Ai
to take more strikes and not swing at first pitch so often)
Take Strike Ahead: 55...take strike when ahead in count
Take Strike Behind: 70...take strike when behind in count(adjusted to get called
3rd strikes and more overall strikes taken by AI)
Take Ball Overall: 50...take ball in all count situations(adjusted to get more
swings and misses at balls out of strikezone from AI)
Take Ball Ahead: 60...take ball when ahead in count
Take Ball Behind: 55...take ball when behind in count
Skill: 85...overall variety, quality, power(slow rollers, pop ups, line drives,
etc.)
Contact: 25...ability to make contact(adjusted for realism)
Power: 15...overall power of hits(adjusted for realistic amount of hrs)
Foul Ball Freq.: 50...increase foul balls(adjusted any higher and AI will hit too
many foul pop ups behind catcher)
Bunt For Hit: 50...chance of bunting for hit(player attributes should play into
this)

AI Pitching Options----------
Inside Edge: On...Inside Edge scouting engine
Corner: 50...pitch to corners of strikezone(adjusted for realism and to get AI
pitchers to throw more balls)
Change Speed: 50...change speeds when pitching(adjusted for realism)
Throw Strike Overall: 10...throw strikes in all situations(adjusted to get AI
pitchers to throw more balls)
Throw Strike Ahead: 10...throw strikes when ahead in count(adjusted to get AI
pitchers to throw more balls)
Throw Strike Behind: 10...throw strikes when behind in count(adjusted to get AI
pitchers to throw more balls)
Fatigue: 65...how quickly pitchers tire(adjusted for realism)
Pickoff: 35...how frequent are pickoffs attempted(adjusted for realism)
Pitchout: 35...how frequent pitchouts are used in appropriate situations(adjusted
for realism)
Meat Pitch: 0...likelihood of AI to throw bad pitch(adjusted for realism---more
often then not this turns into a hr)

Amazin86er
March 14th, 2008, 08:21 AM
The wide regular camera(not zoom) and 100 zoom allow you to really adjust to different pitch types and velocity. This also adds to the realism and immersion factor of actually having an atbat. Be sure to turn strikezone on for Human Hitters.

Negative Creep
March 14th, 2008, 08:55 AM
Nice work on the sliders... I'll have to set my sliders like this, and see how it goes.

I'll report what happens later today, once I get home from work.

PeckinOrder
March 14th, 2008, 10:00 AM
i think they are good only thing I would change is the Take Strike Ahead, Take Strike Behind, Take Ball ahead, take Ball behind categories.

If you are ahead in the count, its okay to be aggressive at the palte and go for balls more often which means that Take Ball Ahead should be lower then Take Ball behind.

And Take Strike Ahead should be higher then Take Strike Behind, because a hitter needs to protect the plate more behind then ahead thus swinging at pitches that are close to the corners (take strike behind) should be lower then take Strike Ahead.....

P1NSTR1PEZ
March 14th, 2008, 12:27 PM
just set these up ill report back

casper663
March 14th, 2008, 12:33 PM
can you unlock achievements with these sliders

Amazin86er
March 14th, 2008, 12:48 PM
Yes achievements can be unlocked.

JsMcbain
March 14th, 2008, 12:55 PM
And cards also?

If I understand well cards will unlock as if you are playing default sliders at all-star?

Amazin86er
March 14th, 2008, 12:57 PM
PeckinOrder if your ahead in the count why would you swing at a pitch outside the strikezone. I would think you would be patient and make the pitcher come to you.
I understand say a power hitter with a 2-0 count and a pitch just above the strikezone dead center but I wouldn't suggest this strategy to too many hitters.

Amazin86er
March 14th, 2008, 12:58 PM
Yes cards also.

reyes the roof
March 14th, 2008, 12:59 PM
The wide regular camera(not zoom) and 100 zoom allow you to really adjust to different pitch types and velocity. This also adds to the realism and immersion factor of actually having an atbat. Be sure to turn strikezone on for Human Hitters.
That made hitting so much easier for me, no more swinging at pitchouts

Amazin86er
March 14th, 2008, 01:01 PM
The Take Strike Behind slider is higher because the AI Hitters rarely take called third strikes.

the21
March 14th, 2008, 03:04 PM
I never played the game with the batters view to wide. you can really tell the diff..btw...balls and strikes. It didnt bother too much before...but this view gives you a diff..perspective.

the21
March 14th, 2008, 03:06 PM
the only thing i change is the pitch speed...i play with it on 80...it makes it more realistic

DARKSPACE
March 14th, 2008, 03:43 PM
Question for the thread starter:
What is the reason why you chose these as your preference set for sliders? Please explain.

Why do you choose to have camera view set to Aerial instead of the other 2?
Why do you choose to have swingstick instead of 2.0?

Slider suggestion or advice:
If you were to Disable Pitchers AI Inside Edge this will allow you to receive a much higher Ball/walk ratio thrown by the cpu.

Amazin86er
March 14th, 2008, 05:28 PM
Question for the thread starter:
What is the reason why you chose these as your preference set for sliders? Please explain.

Why do you choose to have camera view set to Aerial instead of the other 2?
Why do you choose to have swingstick instead of 2.0?

Slider suggestion or advice:
If you were to Disable Pitchers AI Inside Edge this will allow you to receive a much higher Ball/walk ratio thrown by the cpu.

The starting point for these sliders are from research of myself and others for this years game and 2K7, 2K6, etc.

I chose Aerial camera because I like the look and feel of the ball off the bat much better from the high camera angle.

I feel you have more control over contact, power, pulling, going the other way, ground ball, fly ball, and check swing with the swing stick 1.0.

I did disable Inside Edge in the beginning and the AI Pitchers threw almost no balls what so ever with it disabled. I tested this by not swinging at all in atbats and sometimes the AI would throw like 50 strikes in a row. Once I enabled this again I was getting realistic strike and ball ratios 65% strikes and 35% balls to be exact which is right around the MLB average if not exact.

I average about three walks per game and have had as many as seven.

Amazin86er
March 14th, 2008, 05:35 PM
I never played the game with the batters view to wide. you can really tell the diff..btw...balls and strikes. It didnt bother too much before...but this view gives you a diff..perspective.

This view really changed the game for me as far as being selective at the plate and getting into deep counts and drawing walks.

DARKSPACE
March 14th, 2008, 05:47 PM
I chose Aerial camera because I like the look and feel of the ball off the bat much better from the high camera angle.

I feel you have more control over contact, power, pulling, going the other way, ground ball, fly ball, and check swing with the swing stick 1.0.

I did disable Inside Edge in the beginning and the AI Pitchers threw almost no balls
See I'm totally the opposite. I prefer 2K8's default cam, the same one that was installed late in MLB 2k7 update. 2k8 Aerial cam just gives me that disconnected feeling in certain defensive plays. Plus I really embraced the 2.0 Batting controls due to I learned and taught myself how to execute my hit timing and swinging variety. Finally I receive about or close to same results with inside edge set to off. Go figure..

Regardless I'm sure you're enjoying your representation of what a MLB game suppose to be as so am I.

Thanks for your answers. Goodluck! :cool:

nbeichley17
March 14th, 2008, 09:13 PM
I love these sliders. I left the batting at swing 2.0 and camera at pole but those are just my preferences...Also I believe I changed the AI Throw Strike Behind to like 15 or 20 but other than that lovin' them. My first three games have been extremely realistic:

1st Game: Loss; 9-5
2nd Game: Loss; 6-1
3rd Game: Win; 3-2

Edit:
4th Game: Win; 5-3
5th Game: Win; 4-3 (12)
6th Game: Loss; 4-1

Amazin86er
March 14th, 2008, 10:47 PM
I love these sliders. I left the batting at swing 2.0 and camera at pole but those are just my preferences...Also I believe I changed the AI Throw Strike Behind to like 15 or 20 but other than that lovin' them. My first three games have been extremely realistic:

1st Game: Loss; 9-5
2nd Game: Loss; 6-1
3rd Game: Win; 3-2

Glad they are working out for you, after alot of tweaking the game has become very enjoyable and I also own The Show but for now I seem to be puting more time into 2K8. I like both equally. The Show maybe more polished but I believe 2K8's gameplay is superior, just an honest opinion.

Amazin86er
March 16th, 2008, 07:35 AM
I adjusted AI Infielder and Outfielder Errors to 40 seems like a good compromise so far.

ThomaMon
March 17th, 2008, 12:57 PM
So I actually have to click to the left say 40 times if thats what it says?

Anymore feedback on these settings?

Cubfan
March 17th, 2008, 02:17 PM
So I actually have to click to the left say 40 times if thats what it says?

Anymore feedback on these settings?

I believe you take the slider all the way to the left -0- then count 40 clicks to the right. I can't believe they took the numbers off the friggin sliders!!!

GoSoxTM
March 17th, 2008, 02:46 PM
How do these settings affect your gold/platinum chances. Will they be the same as legend, worse, or what?

Amazin86er
March 18th, 2008, 09:04 AM
!!!!!MAJOR SETTINGS AND SLIDER UPDATE!!!!!

I thought this set played a more realistic game than the first.

These will be final unless a patch changes the gameplay one way or another.

*****changes made to original post

Amazin86er's All Star Custom Settings and Sliders 2.0----------

Presentation----------
!!!!!Turn strikezone on for Human Hitters!!!!!
Everything else is user preference.

VIP General----------
Vibration: Off***** (Only makes pitching more difficult than it needs to be)
Fielding Camera: Pole*****
Hitting Camera: Wide
Zoom: 50*****
Pitching Camera: Pitcher
In-Game Tips: Off
Inside Edge Reminder: Off

VIP Controls----------
Controls: Custom
Pitching Interface: Total Control
Pitch Aim: Breakpoint
Pitcher Composure: On
Batting Interface: Swing Stick 2.0*****
Throwing Interface: Total Control
Batter's Eye: Off
Batter's Eye Feedback: Off
Step and Swing Timing Feedback: Off
Catcher Suggestions: On*****
Auto Round Bases: On
Assisted Baserunning: On
Assisted Fielding: Off
Auto Reselect Fielder: Off
Hold Runners: Smart Hold


!!!!!THE FOLLOWING SLIDERS MUST BE CREATED STARTING WITH THE DEFAULT LEGEND DIFFICULTY DUE TO THE RELATIONSHIP BETWEEN THE DIFFERENT NUMBER VALUES BUT IN THE END YOU WILL END UP WITH CUSTOM-A SLIDERS!!!!!

!!!!!These number values are a total amount of clicks started from the left at zero. Please go in order and you will not have a problem!!!!!


Human----------
Batting Skill: 100*****
Batting Contact: 65*****
Batting Power: 42*****
Foul Ball Freq.: 50*****
Batting Influence: 0*****
Step Influence: 0*****
Pitcher Difficulty: 75*****
Batter Bunt Assist.: 50
Batter Bunt for Hit: 50
Baserunning Spd.: 50
Stealing Success: 35*****
Infielder Errors: 50
Outfielder Errors: 50
Throw Meter Diff.: 75*****
Infielder Speed: 37*****
Outfielder Speed: 37*****
Inf. Reaction Spd.: 60*****
Out. Reaction Spd.: 60*****
Fielding Aggr.: 25*****
Pitcher Fatigue: 75
Tot. Cont. Pitch.: 65*****
Injuries: 25*****
Pitch Speed: 50*****

AI General Options----------
Infield Errors: 50*****
Outfield Errors: 50*****
Infielder Speed: 43*****
Outfielder Speed: 43*****
Fielding Aggr.: 25*****
Hit n Run: 100
Sacrifice Bunt: 50
Squeeze: 50
Run Aggression: 80*****
Stealing Success: 75
Steal 2nd: 100
Steal 3rd: 50
Diveback: 50
Inf. React. Spd.: 61*****
Out. React. Spd.: 61*****

AI Batting Options----------
Inside Edge: Off*****
Take Strike Overall: 60
Take Strike Ahead: 55
Take Strike Behind: 70
Take Ball Overall: 65
Take Ball Ahead: 60
Take Ball Behind: 55
Skill: 100*****
Contact: 26*****
Power: 11*****
Foul Ball Freq.: 50*****
Bunt For Hit: 50

AI Pitching Options----------
Inside Edge: On
Corner: 55
Change Speed: 55
Throw Strike Overall: 10
Throw Strike Ahead: 10
Throw Strike Behind: 10
Fatigue: 70
Pickoff: 35*****
Pitchout: 35*****
Meat Pitch: 0

These settings and sliders should make for a fairly realistic game of baseball. What I have tried to accomplish is reduce the amount of homeruns hit, get a more variety of hits which allows for other ways to score, deep pitch counts, and fielders that react properly and take the correct routes on balls put in play. There is only so much you can do with this game engine before making sacrifices in other areas.

Amazin86er
March 18th, 2008, 09:05 AM
How do these settings affect your gold/platinum chances. Will they be the same as legend, worse, or what?Should be the same as all-star.

Amazin86er
March 18th, 2008, 09:15 AM
So I actually have to click to the left say 40 times if thats what it says?

Anymore feedback on these settings?
Start with default legend. Now begin with the human settings and adjust each from the left from zero one at a time. Once you get to the second setting of Human Contact, which the new setting would be 65, you can use this as a basis for the sliders below it on that page. EXAMPLE: the next slider after contact is power so move the slider to 65(the contact value above the power slider) and adjust down to 42 which is the new power slider.

steel2nd
March 18th, 2008, 09:28 AM
May i ask why you decided to switch from swing stick to stick 2.0?

GoSoxTM
March 18th, 2008, 09:32 AM
Alright thanks. I used your sliders are a template for my edits that made them Custom-L. :)

Amazin86er
March 18th, 2008, 09:34 AM
May i ask why you decided to switch from swing stick to stick 2.0?
Basically it's pretty simple I was hitting way too many homeruns. I think swing stick 2.0 is more complex in its design while swing stick 1.0 just has a contact and power option.

steel2nd
March 18th, 2008, 09:41 AM
Basically it's pretty simple I was hitting way too many homeruns. I think swing stick 2.0 is more complex in its design while swing stick 1.0 just has a contact and power option.
With 2.0 are you able to dictate if you want to pull or hit balls the opposite way, I've never figured that out.

Amazin86er
March 18th, 2008, 09:46 AM
With 2.0 are you able to dictate if you want to pull or hit balls the opposite way, I've never figured that out.
Yes you have to pull back and in kind of a circlular motion push up and to the left to go to left field and up and to the right to go to right field.

steel2nd
March 18th, 2008, 09:48 AM
Yes you have to pull back and in kind of a circlular motion push up and to the left to go to left field and up and to the right to go to right field.
Aight, thanks.

Amazin86er
March 19th, 2008, 04:29 AM
Updated Sliders March 19

Amazin86er
March 19th, 2008, 06:59 AM
Well I played 5 games yesterday with the 2.0 set and they played a good game of baseball and today it is almost impossible to get through an inning without giving up a run. Finding the right settings for AI Skill, Contact, and Power seems impossible. They either don't score at all or score too much so I give up. If someone finds a good balance for AI Hitters please let me know. At this point I have a better experience playing RBI Baseball or Baseball Stars. I really just want a game that is fun and is not a homerun derby.

Ezzry
March 19th, 2008, 08:08 AM
Used these last night and I must say I enjoyed my games a little more. The pitching for me right now needs improvement. I'm having a real problem spotting pitches, but overall, I've enjoyed the new look.

Alai
March 19th, 2008, 09:51 AM
I like the changes you've made in A.I. Batting, in

Contact to 26

and

Power to 11.

Those are very close to what I have had in my custom sliders, with Contact at 25 and Power at 5.

They work great in reducing CPU homerunfest down to about 1 or 2 homeruns per game from about 5 to 7.

Nice job and keep it up!

Ferrari997
March 19th, 2008, 12:25 PM
I implemented the 2.0 sliders into my Cubs franchise and I am loving them. I have won 2 games already without having to hit a homerun. The games went into extra innings too. Most of the hits were singles up the middle with a few gap doubles. I really think you are onto something with the 2.0 sliders and maybe a few tweaking is needed if even. Keep up the good work!

Amazin86er
March 19th, 2008, 12:45 PM
I have some small tweaks for the 2.0 sliders but my son has little league practice and I also want to test a few more games. I will post changes sometime tonight.

Amazin86er
March 19th, 2008, 04:44 PM
These are updated on the first page but I will post them here also.


Amazin86er's Final All Star Sim(but yet still fun)Custom Settings and Sliders 3.0----------

My question to you fellow 2K8er's is do you want a game that has the following:
**deep pitch counts
**walks
**stolen bases!!!
**singles, doubles, triples
**hits sprayed all over the field
**no homerun slugfest!!!
**intense batter pitcher duels
**diving catches and intense competition from the AI(squeeze plays, hit and runs, and more!)
If this is what you want in a baseball game then set the game up as follows!!!!!

Presentation----------
!!!!!Turn strikezone on for Human Hitters!!!!!
Everything else is user preference.


VIP General----------
Vibration: Off*****
Fielding Camera: Aerial*****
Hitting Camera: Wide*****
Zoom: 100*****
Pitching Camera: Pitcher
In-Game Tips: Off
Inside Edge Reminder: Off

*****Vibration is off because it only makes pitching harder than it needs to be and serves no other purpose.

*****Using the Aerial Fielding Camera changes the game in ways you might not think of such as diving for a line drive and saving the game or going for the extra base on a ball hit in the gap, down the line, or a bloop hit. The broader view of the field allows you to see more from a strategy standpoint. It really opens the game up.

*****Using the regular Wide Hitting Camera and 100 Zoom allow you to really adjust to different pitch types and velocity. This also adds to the realism and immersion factor of actually having an atbat. Be sure to turn strikezone on for Human Hitters.


VIP Controls----------
Controls: Custom
Pitching Interface: Total Control
Pitch Aim: Breakpoint
Pitcher Composure: On
Batting Interface: Swing Stick 2.0
Throwing Interface: Total Control
Batter's Eye: Off
Batter's Eye Feedback: Off
Step and Swing Timing Feedback: Off
Catcher Suggestions: On*****
Auto-round Bases: On
Assisted Baserunning: On
Assisted Fielding: Off
Auto Reselect Fielder: Off
Hold Runners: Smart Hold

*****Catcher suggestions is on for a realism effect but sometimes you may actually want to use the suggestion.


!!!!!THE FOLLOWING SLIDERS MUST BE CREATED STARTING WITH THE DEFAULT LEGEND DIFFICULTY DUE TO THE RELATIONSHIP BETWEEN THE DIFFERENT NUMBER VALUES BUT IN THE END YOU WILL END UP WITH CUSTOM-A SLIDERS!!!!!

!!!!!These number values are a total amount of clicks started from the left at zero. Please go in order and you will not have a problem!!!!!


Human----------
Batting Skill: 85
Batting Contact: 50
Batting Power: 30
Foul Ball Freq.: 50
Batting Influence: 0
Step Influence: 0
Pitcher Difficulty: 75
Batter Bunt Assist.: 50
Batter Bunt for Hit: 50
Baserunning Spd.: 50
Stealing Success: 35
Infielder Errors: 50
Outfielder Errors: 50
Throw Meter Diff.: 75
Infielder Speed: 35
Outfielder Speed: 35
Inf. Reaction Spd.: 60
Out. Reaction Spd.: 60
Fielding Aggr.: 25
Pitcher Fatigue: 75
Tot. Cont. Pitch.: 55
Injuries: 25
Pitch Speed: 50

AI General Options----------
Infield Errors: 50
Outfield Errors: 50
Infielder Speed: 40
Outfielder Speed: 40
Fielding Aggr.: 25
Hit n Run: 100
Sacrifice Bunt: 50
Squeeze: 50
Run Aggression: 80
Stealing Success: 75
Steal 2nd: 100
Steal 3rd: 50
Diveback: 50
Inf. React. Spd.: 15
Out. React. Spd.: 75

AI Batting Options----------
Inside Edge: On
Take Strike Overall: 80
Take Strike Ahead: 55
Take Strike Behind: 70
Take Ball Overall: 10
Take Ball Ahead: 60
Take Ball Behind: 55
Skill: 85
Contact: 25
Power: 15
Foul Ball Freq.: 50
Bunt For Hit: 50

AI Pitching Options----------
Inside Edge: On
Corner: 50
Change Speed: 50
Throw Strike Overall: 10
Throw Strike Ahead: 10
Throw Strike Behind: 10
Fatigue: 65
Pickoff: 35
Pitchout: 35
Meat Pitch: 0

dougyfreshmd
March 19th, 2008, 08:23 PM
Not perfect, but really good slider settings. I have tweaked them a little bit, and am still trying to find a good balance.

Using your settings I have had these results:

W 6-2
L 7-4
L 6-5
L 11-8

Most of those high scores are my fault for pitching so poorly. =) My hitting is still too good, though, so I reduced AI pitching fatigue, human power, and batting skill a little more. Also, there are too many errors in the game for my taste,(I've been getting around 3-4 a game) so I decreased the errors a little bit for both sides.

If anyone really cares I can share my tweaks.

Good settings overall, though, and thanks a lot for posting them. They really put me on the right track.

Ferrari997
March 19th, 2008, 10:00 PM
My observations from the 3.0 sliders:

The AI can not hit worth a lick. I used Anthony Reyes (73 OVR) against the Phillies and I was able to pitch a CG 9-2 win with 11 K's. I'm really not that great at pitching either. Those 2 runs I allowed were pitches RIGHT down the middle to see if the AI would finally react. I think it is way too easy to strike out the AI and they take too many pitches overall. I may consider bring their batting skill back up to 100.

Batting is still easy, but not overwhelmingly easy. Basically my biggest gripe of 3. is the AI batting, or lack thereof.

Amazin86er
March 19th, 2008, 10:21 PM
My observations from the 3.0 sliders:

The AI can not hit worth a lick. I used Anthony Reyes (73 OVR) against the Phillies and I was able to pitch a CG 9-2 win with 11 K's. I'm really not that great at pitching either. Those 2 runs I allowed were pitches RIGHT down the middle to see if the AI would finally react. I think it is way too easy to strike out the AI and they take too many pitches overall. I may consider bring their batting skill back up to 100.

Batting is still easy, but not overwhelmingly easy. Basically my biggest gripe of 3. is the AI batting, or lack thereof.

Thats weird because I have been getting very competitive results from the AI.

I have been playing all night with these and my last 5 games go like this:

1-0 W Rays vs Twins, Kazmir vs Liriano, I had 4 hits Twins had 7, no
hr's were hit, I had 5 walks

9-4 W Mets vs White Sox, Martinez vs Vasquez, I had 12 hits, 2hr's by both teams, I had 2 walks, White Sox had a stolen base

4-3 L Mets vs Indians, Perez vs Byrd, I had 8 hits, Indians hit 1 hr and had 9 hits and a stolen base, I had 3 walks, lost game in bottom of ninth

6-4 L Mets vs Angels, Maine vs Garland, I had 9 hits Angels had 11 hits and 2 stolen bases, I had 3 walks, no hr's were hit

6-3 W Mets vs Yankees, Santana vs Wang, I had 10 hits Yankees had 7, I had 2 walks, each team hit a hr

Game now plays a good game of baseball but you have to pitch wisely by keeping hitters off balance and using the right match ups in the late innings just like you would in real life. Don't judge these sliders on one game, I would say 5-10 games would give you a pretty good idea and use different types of pitchers not just #1's and #2's.

Amazin86er
March 19th, 2008, 10:32 PM
My observations from the 3.0 sliders:

The AI can not hit worth a lick. I used Anthony Reyes (73 OVR) against the Phillies and I was able to pitch a CG 9-2 win with 11 K's. I'm really not that great at pitching either. Those 2 runs I allowed were pitches RIGHT down the middle to see if the AI would finally react. I think it is way too easy to strike out the AI and they take too many pitches overall. I may consider bring their batting skill back up to 100.

Batting is still easy, but not overwhelmingly easy. Basically my biggest gripe of 3. is the AI batting, or lack thereof.
You could lower AI Take Strike Overall if you feel the AI is taking too much but in all the games I have played they rarely ever take a strike and I have AI Take Ball Overall very low because they never swing at anything outside the strikezone. I mean in real baseball hitters take alot more than they do in this game but Anthony Reyes doing that well against anyone is not right although he did almost throw a complete game shutout in the 2006 World Series against the Powerhouse Detroit Tigers:rolleyes:

Amazin86er
March 19th, 2008, 10:34 PM
Not perfect, but really good slider settings. I have tweaked them a little bit, and am still trying to find a good balance.

Using your settings I have had these results:

W 6-2
L 7-4
L 6-5
L 11-8

Most of those high scores are my fault for pitching so poorly. =) My hitting is still too good, though, so I reduced AI pitching fatigue, human power, and batting skill a little more. Also, there are too many errors in the game for my taste,(I've been getting around 3-4 a game) so I decreased the errors a little bit for both sides.

If anyone really cares I can share my tweaks.

Good settings overall, though, and thanks a lot for posting them. They really put me on the right track.
Have you had any trouble with the a AI hitting and scoring?

Amazin86er
March 19th, 2008, 10:39 PM
My observations from the 3.0 sliders:

The AI can not hit worth a lick. I used Anthony Reyes (73 OVR) against the Phillies and I was able to pitch a CG 9-2 win with 11 K's. I'm really not that great at pitching either. Those 2 runs I allowed were pitches RIGHT down the middle to see if the AI would finally react. I think it is way too easy to strike out the AI and they take too many pitches overall. I may consider bring their batting skill back up to 100.

Batting is still easy, but not overwhelmingly easy. Basically my biggest gripe of 3. is the AI batting, or lack thereof.
Do a test for me if you can pitch Anthony Reyes against the Red Sox and show me the boxscore.

Ferrari997
March 19th, 2008, 10:59 PM
Do a test for me if you can pitch Anthony Reyes against the Red Sox and show me the boxscore.


I can't really do that test because I inputed your sliders into my franchise. I am using the Cubs and I traded for Anthony Reyes and I don't play the Boston Red Sox in the current season, sorry. But I am about to play game #2 with the sliders and hopefully I get better sim results.

Ferrari997
March 20th, 2008, 12:14 AM
Game #2
Cubs vs Phillies
Angel Guzman (66 OVR, I called him up from AAA) vs Jamie Moyer

Phillies-5---10 hits---3 errors?? Wow, they were all in one inning too.
Cubs-4---7 hits

Defintely a tale of two halves in this game. First 5 innings, Guzman was throwing a no hitter. I was thinking...here we go again. AI Offense still not doing anything One particular at bat vs Ryan Howard I threw 3 straight strikes and he didn't even take the bat off his shoulders. I was starting to just get lazy and throw anything as AI seemed to even rarely make contact with the ball if they weren't striking out.

2nd half of game, AI started stringing together some hits. It really seems like it comes in spurts. They laced together some singles, loaded the bases, and in the end came out with 3 runs. In the end, the game ended with Ryan Howard hitting a HR. In a way, it was kind of a sigh of relief that the AI was doing something even though I lost.

There were 2 total HRs in the game so that was good. One by DLee and one by Howard. One thing that definetely was strange though was Guzman's first start from being called up.

7IP
4ER
8ks
Not terrible numbers at all, but the number that jumps out at me is the strikeouts. He has a good fastball that tops out at 94 mph, but other than that, nothing spectacular. He really should be getting 3-5Ks a game at best. I am not sure if AI's sudden hitting was me being complacent, or if their hitting really does come in spurts. So far I have used Anthony Reyes and Guzman and have pitched better than I should have in both games. More to come in game #3 with Zambrano pitching.

Amazin86er
March 20th, 2008, 06:58 AM
Well with Zambrano it should be a low scoring game. The game plays completely different with #1's pitching. Also something to consider I am testing these in exhibition games which play a little different due to players fatigue. I also believe there is some kind of hot/cold team built in just like in years past but you do not have an option to turn it off this year. Again if you are seeing to many strike outs I would lower lower AI Take Strike Overall to 70 and maybe raise AI Skill to 90. Good Luck.

steel2nd
March 20th, 2008, 07:16 AM
Been playing a few games with 3.0 sliders and I'd say they are the best thus far, getting much more realistic results. Also managed to get 5 or 6 walks last game, so I'm happy about that. Keep up the good work :dance:

Amazin86er
March 20th, 2008, 07:51 AM
Been playing a few games with 3.0 sliders and I'd say they are the best thus far, getting much more realistic results. Also managed to get 5 or 6 walks last game, so I'm happy about that. Keep up the good work :dance:
Glad to hear. Let me know if the AI Hitters are taking an unrealistic amount of strikes.

steel2nd
March 20th, 2008, 08:07 AM
Glad to hear. Let me know if the AI Hitters are taking an unrealistic amount of strikes.
Not really, the only thing I've noticed that they might take more often is a backdoor pitch or a slider on the inside corner. But yeah, they still swing at them.

Amazin86er
March 20th, 2008, 01:33 PM
Anyone else have any feedback for this set? AI Hitters taking to many strikes, not enough scoring, anything? I really encourage some of you to try these if your having trouble finding a competitive balance between all the settings. Again, give them 5-10 games for a good review.

steel2nd
March 20th, 2008, 02:37 PM
Well that was weird, about my 5th game with 3.0 sliders.. Yanks beat Orioles 27-12. Yanks had 38 hits.

Ferrari997
March 20th, 2008, 02:58 PM
Wow, I don't know what to say about that game lol

Amazin86er
March 20th, 2008, 03:16 PM
Well that was weird, about my 5th game with 3.0 sliders.. Yanks beat Orioles 27-12. Yanks had 38 hits.

Franchise, Exhibition? I have never seen anything like that but in testing the slider sets I have noticed that playing against the Red Sox is a bad way to test. I know they are the World Champs but I was seeing some ugly things. It doesn't matter where or what pitch you throw or for that matter who throw's it against any one of their hitters. Hit after hit after hit.

Amazin86er
March 20th, 2008, 03:17 PM
Well that was weird, about my 5th game with 3.0 sliders.. Yanks beat Orioles 27-12. Yanks had 38 hits.
Also make sure you started with legend sliders.

steel2nd
March 20th, 2008, 04:25 PM
I was the Yankees in franchise when that game happened, and yes I did start with legend sliders. We were on an 8 game winning streak though, are hot and cold teams still in 2k? And another note, i won the last 5 or 6 games with 3.0 sliders. They were rather close, realistic games though so probably not a big deal.

Amazin86er
March 20th, 2008, 04:33 PM
I was the Yankees in franchise when that game happened, and yes I did start with legend sliders. We were on an 8 game winning streak though, are hot and cold teams still in 2k? And another note, i won the last 5 or 6 games with 3.0 sliders. They were rather close, realistic games though so probably not a big deal.
I believe there is a hot/cold team element still in the code from my experience so far. What have been the scores of your recent games? Hits allowed? HR's? Stolen Bases? Walks? Etc. The thing is the Orioles are probably the worst team in baseball and they did lose to Texas 30-3 last year.:lol:

steel2nd
March 20th, 2008, 04:41 PM
I believe there is a hot/cold team element still in the code from my experience so far. What have been the scores of your recent games? Hits allowed? HR's? Stolen Bases? Walks? Etc. The thing is the Orioles are probably the worst team in baseball and they did lose to Texas 30-3 last year.:lol:
Haha, very true.

Here are the scores with 3.0 sliders:
@Boston: W 10-2 (10 innings believe it or not)
@Boston: W 11-6
@TB: W 9-4
@TB: W 5-2
Boston: W 5-4
Boston: W 4-3
@Baltimore: W 27-12

I didn't really notice an excess amount of homeruns except for the last game and maybe one of the first Boston games. The AI attempted a total of one steal on me which was unsuccessful. I can usually draw a few walks per game and the AI is usually pretty selective at the plate and will occasionally let a strike go by or chase one out of the zone.

But yeah, obviously I don't like winning every game, so i'm unsure on what to fix. Ill play Baltimore again in a few minutes and see what happens.

Ferrari997
March 20th, 2008, 05:43 PM
I played game #3 and I made the admustments you suggested. Lowering AI Take Strike Overall to 70 and raising Batting Skill to 90. I think those suggestions made the game better. Zambrano only through 5-6 K's I believe, 3 of them from Ryan Howard. But he strikes out a lot in real life so it's ok. I won the game 7-4. 2 HRs, both hit by me.

steel2nd
March 20th, 2008, 06:09 PM
K update:

Yankees @ Baltimore
Yankees win 14-9

Yankees: 24 hits, 13 singles 5 doubles 2 triples and 4 home runs (one of which in inside the parker due to an outfielder being glitched)
1 walk
Struck out 6 times
Stole 2/3 bases

Orioles: 18 hits, 9 singles 9 doubles 0 triples 0 homeruns
0 walks
Struck out 7 times
No stolen base attempts


Maybe it's just the orioles? :rolleyes:

Amazin86er
March 20th, 2008, 06:27 PM
K update:

Yankees @ Baltimore
Yankees win 14-9

Yankees: 24 hits, 13 singles 5 doubles 2 triples and 4 home runs (one of which in inside the parker due to an outfielder being glitched)
1 walk
Struck out 6 times
Stole 2/3 bases

Orioles: 18 hits, 9 singles 9 doubles 0 triples 0 homeruns
0 walks
Struck out 7 times
No stolen base attempts


Maybe it's just the orioles? :rolleyes:
I am going to play the Orioles later tonight, no way they have an offense like that.

steel2nd
March 20th, 2008, 06:44 PM
I didn't think so either, but sometimes it seems no matter how good of a pitch I make they still seem to stroke a liner off it.

jjimmyp
March 20th, 2008, 06:57 PM
this might be a dumb question, but after changing the sliders to your suggestions, should it says Custom-A or Custom-L? When I start moving them, its A, but by the time I finish the first screen, its on A. Thanks

Amazin86er
March 20th, 2008, 07:04 PM
this might be a dumb question, but after changing the sliders to your suggestions, should it says Custom-A or Custom-L? When I start moving them, its A, but by the time I finish the first screen, its on A. Thanks
You start with default legend and yes you should end up with Custom-A.

jjimmyp
March 20th, 2008, 07:13 PM
great, thanks a lot for the sliders. i think everyone's skill levels varies so it helps some more than others, but overall, its a great starting point

Amazin86er
March 20th, 2008, 08:10 PM
Hey steel2nd I guess 2K either is made up of a lot of Oriole fans or they know somethimg that we don't because I just got beat by the Orioles 5-1.

5-1 L Mets vs Orioles, Perez vs Cabrera, I had 4 hits the Orioles had 12, each team hit 1 hr

The score would have been worse but I worked out of alot of jams. I hate to do this to ya Baltimore but your about to get the Santana treatment.

jjimmyp
March 20th, 2008, 08:43 PM
An update - big difference after the sliders, much much better. playing games arent nearly as frustrating and are a lot more fun.

can i ask, what do you recommend as the best way to reduce the number of hits some? i'm still getting 15-20 hits a game, and letting up about the same too. any suggestions? thanks again

Amazin86er
March 20th, 2008, 09:02 PM
Can someone explain to me how the Orioles can be ranked 30th overall and be so tough. I mean I just beat them 5-2 but I could only manage 6 hits plus 4 walks. Thank god for Moises Alou who hit a solo homer early and a 3 run shot late.

So in two games against the Orioles pitching I managed 10 hits overall and their lineup is no day at the park, unbelievable. So after about 100 games played I can easily say the Orioles have been one of the tougher teams.

Anyways I think I am going to make some adjustments:
Human Power 33
AI Take Strike Overall 65
AI Take Ball Overall 65
Human Infielder and Outfielder Errors 30
AI Infielder and Outfielder Errors 30

sportsbamer
March 20th, 2008, 09:10 PM
I was just playing a game with the Orioles against the Rays. I had 7 runs and 10 hits in 5 innings with the Orioles and the Rays had 4 runs on 9 hits. Each team had 2 HRs.

Ferrari997
March 20th, 2008, 09:11 PM
May I ask your rationale for making those adjustments?

Human Power up to 33? Were you not hitting enough Homeruns?

What about the AI Take Strike/Balls?

Too many errors?

sportsbamer
March 20th, 2008, 09:23 PM
I always play as the Orioles and havent been able to find a good set of sliders, I either hit too many homeruns, score way too many runs or cant hit all, and AI hitting is the same way. I cant find something in the middle.

Amazin86er
March 20th, 2008, 09:27 PM
I always play as the Orioles and havent been able to find a good set of sliders, I either hit too many homeruns, score way too many runs or cant hit all, and AI hitting is the same way. I cant find something in the middle.

Well something is up with Orioles, no way the worst team in the game should be getting these results. I mean Jay Freakin Payton is almost impossible to get out for god's sake.

sportsbamer
March 20th, 2008, 09:29 PM
I don't use Payton because I don't like him but I hit really well with every other than Adam Jones.

Amazin86er
March 20th, 2008, 10:03 PM
May I ask your rationale for making those adjustments?

Human Power up to 33? Were you not hitting enough Homeruns?

What about the AI Take Strike/Balls?

Too many errors?

"Human Power up to 33? Were you not hitting enough Homeruns?"
Basically,Yes.

"What about the AI Take Strike/Balls?"
I have been fighting these settings since the day I started tweaking can't quite find the right combination. No matter what the AI will not swing and miss balls out of the strikezone so I've decided once again to go with settings closer to what the game shipped with.

"Too many errors?"
Yes, especially on the AI side of things.

Amazin86er
March 21st, 2008, 04:51 AM
I going to leave human power at 30 because some are reporting to many hrs.

steel2nd
March 21st, 2008, 06:48 AM
Yeah, I think I'm getting too many homeruns so far. Heck, Jeter already has 9 and we're only like half way through April. I'll report back with a game or two after this Orioles series.

Amazin86er
March 21st, 2008, 07:23 AM
Happy to hear some really like this set and are getting good results as I am. One thing though I seem to have a power outage outside of Moises Alou and an occasional homerun by Carlos Delgado. I mean David Wright hits line drives and Carlos Beltran hits warning track fly balls. No one else even comes close. I am not complaining because less homeruns is more realistic but an adjustment somewhere might need to be made. Someone using the Yankees, Red Sox, or Tigers may want to lower Human Power, but first I would try raising pitch speed or pitcher difficulty before messing with Human Hitter Sliders.

steel2nd
March 21st, 2008, 08:55 AM
Happy to hear some really like this set and are getting good results as I am. One thing though I seem to have a power outage outside of Moises Alou and an occasional homerun by Carlos Delgado. I mean David Wright hits line drives and Carlos Beltran hits warning track fly balls. No one else even comes close. I am not complaining because less homeruns is more realistic but an adjustment somewhere might need to be made. Someone using the Yankees, Red Sox, or Tigers may want to lower Human Power, but first I would try raising pitch speed or pitcher difficulty before messing with Human Hitter Sliders.
Yeah, it must be the lineup that is giving me these results. Last game against the Orioles I won 14-2 with 5 homeruns. Then i beat the white sox 6-3 with 4 homeruns.
Half of my team is hitting over .400 after 21 games and 4 or 5 are on pace to break Babe Ruth's record :eek:

I think I'll mess with the pitcher difficulty next game and see if I get better results.

steel2nd
March 21st, 2008, 09:52 AM
I raised the pitcher difficulty up to 90. We lost 5-2 in 11 innings at white sox. Happy that we finally lost, however we only scored in the 1st inning and had a total of 5 hits - all of which were weak ground balls through the holes or texas leaguers. May have had one solid hit the whole game, gonna put it down to 85 next game and see if it makes a difference.

jjimmyp
March 21st, 2008, 12:13 PM
Anyone know how to reduce the number of hits in a game overall? i'd love to have a pitcher's duel now and then. thanks

Amazin86er
March 21st, 2008, 02:25 PM
Anyone know how to reduce the number of hits in a game overall? i'd love to have a pitcher's duel now and then. thanks
You should be able to have pitcher duels with these sliders but you have to pitch to certain hitters just like you would in real life, keep them off balance with changing speed and location. It also has alot to do with who is pitching against who obviously.

dougyfreshmd
March 22nd, 2008, 09:31 AM
I just wanted to bump this to the front page. After slight tweaks, these slider settings are great, and I recomend them to everyone who wants a more realistic experience.

Ferrari997
March 22nd, 2008, 11:40 PM
Not sure if it has anything to do with the sliders, but the game has almost been boring for me. I can hit singles and doubles, almost at will. It's basically too easy. While the AI has trouble getting hits, let alone scoring runs. I increased AI skill to 90.

One of the things I think may be the reason to this is that my team is currently listed as "hot" as I have strung together a 5 game winning streak. I don't know how much hot/cold label affect the game, but if it's the reason, you can almost toss out the sliders because no team can really be THIS hot lol.

hncwagner
March 23rd, 2008, 02:12 AM
the first time i could draw a walk

steel2nd
March 23rd, 2008, 05:10 AM
Not sure if it has anything to do with the sliders, but the game has almost been boring for me. I can hit singles and doubles, almost at will. It's basically too easy. While the AI has trouble getting hits, let alone scoring runs. I increased AI skill to 90.

One of the things I think may be the reason to this is that my team is currently listed as "hot" as I have strung together a 5 game winning streak. I don't know how much hot/cold label affect the game, but if it's the reason, you can almost toss out the sliders because no team can really be THIS hot lol.
I'm having the same problem.

Ferrari997
March 23rd, 2008, 10:49 AM
I will test out decreasing Human Batting Skill to 75-80 range, increase pitch speed and AI change speed option to make it harder for me to spray out hits. Maybe increase AI batting skill to 90. I don't think I'd ever be this unsatisfied to be on a winning streak lol

Amazin86er
March 23rd, 2008, 11:19 AM
I will test out decreasing Human Batting Skill to 75-80 range, increase pitch speed and AI change speed option to make it harder for me to spray out hits. Maybe increase AI batting skill to 90. I don't think I'd ever be this unsatisfied to be on a winning streak lol

I would change Pitcher Difficulty and Pitch Speed before changing anything else.

PUNCHbrad
March 23rd, 2008, 01:44 PM
I've only played two games with these sliders, but they were against the Red Sox (3 hit shutout) and Yankees (no-hitter through six innings), and I was using the Rangers' crap pitching staff. Vicente Padilla and Kason Gabbard, who aren't exactly top notch hurlers, were DOMINANT in each of their outings.

Did I pitch them as well as I think I did, or are these sliders a little too gentle on pitchers?

Ferrari997
March 23rd, 2008, 02:44 PM
I have experienced the same thing. I am considering increasing AI batting Skill 95-to maybe even 100.

Amazin86er
March 23rd, 2008, 03:52 PM
This is for PUNCHbrad and Ferrari997, you guys seem to find the settings too easy so I would raise Total Pitch Control, Pitcher Difficulty, and Pitch Speed without changing the other settings. Raising Total Pitch Control will definately create more offense for the AI and raising Pitcher Difficulty and Pitch Speed should tame the Human offense a bit.

Amazin86er
March 23rd, 2008, 04:42 PM
I've only played two games with these sliders, but they were against the Red Sox (3 hit shutout) and Yankees (no-hitter through six innings), and I was using the Rangers' crap pitching staff. Vicente Padilla and Kason Gabbard, who aren't exactly top notch hurlers, were DOMINANT in each of their outings.

Did I pitch them as well as I think I did, or are these sliders a little too gentle on pitchers?
Just played Red Sox vs Rangers in Arlington, Lester vs Padilla, Padilla allowed 5 runs on 9 hits in 6.1 innings

And also Rangers vs Yankees at Yankee Stadium, Gabbard vs Hughes, Gabbard allowed 6 runs on 10 hits in 3.2 innings

This is about exactly what I would expect in these two ballgames, but anything can happen in the game of baseball, right?

DARKSPACE
March 23rd, 2008, 08:59 PM
Sup Amazing86er:

I have a real serious question to ask of you since you're providing sliders to the public. My question is "I would like to know what you felt needed adjustments and why?" Mind you this question will not only be for yourself it will also go out to other slider creators that post on this site.

tino2451
March 23rd, 2008, 09:25 PM
hey, i was just wondering why you dont use any step influence?

Amazin86er
March 24th, 2008, 06:31 AM
Sup Amazing86er:

I have a real serious question to ask of you since you're providing sliders to the public. My question is "I would like to know what you felt needed adjustments and why?" Mind you this question will not only be for yourself it will also go out to other slider creators that post on this site.

Description of each slider setting----------
Human----------
Batting Skill: 85...overall variety, quality, power(slow rollers, pop ups, line
drives, etc.)
Batting Contact: 50...ability to make contact(should be left up to user's
ability)
Batting Power: 30...overall power of hits(adjusted for realistic amount of hrs)
Foul Ball Freq.: 50...increase foul balls(adjusted any higher and user will see
too many foul pop ups behind catcher)
Batting Influence: 0...Insde Edge influence(should be left up to batter's
attributes and user ability)
Step Influence: 0...influence of step timing(should be left up to AI pitchers
changing speed, location, and user's ability)
Pitcher Difficulty: 75...difficulty to hit good pitchers(realism factor in which
it is tougher, obviously, to be successful against the better pitchers)
Batter Bunt Assist.: 50...contact while bunting(player attributes should play
into this)
Batter Bunt for Hit: 50...success while bunting for hit(player attributes should
play into this)
Baserunning Spd.: 50...runners speed when ball is in play(player attributes
should play into this)
Stealing Success: 35...getting jump on attempted stolen base(should be based
solely on player attributes---catchers,pitchers,runners)
Infielder Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Outfielder Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Throw Meter Diff.: 75...difficulty of throw meter(adjusted to make throwing more
realistic)
Infielder Speed: 35...speed of infielders(player attributes should play into
this)
Outfielder Speed: 35...speed of outfielders(player attributes should play into
this)
Inf. Reaction Spd.: 60...reaction speed(reaction, first step, baseball instincts)
Out. Reaction Spd.: 60...reaction speed(reaction, first step, baseball instincts)
Fielding Aggr.: 25...colliding on fly balls(be sure to use the call off feature)
Pitcher Fatigue: 75...how quickly pitchers tire(adjusted to make pitchers tire
faster for realism)
Tot. Cont. Pitch.: 55...difficulty of interface(will have an effect on base on
balls and all aspects of AI hitting---adjust cautiously)
Injuries: 25...likelihood of injuries for both user and AI(adjusted for realistic
amount of injuries)
Pitch Speed: 50...perceived speed of pitch for both user and AI(adjusted to read
pitch types and velocity better)

AI General Options----------
Infield Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Outfield Errors: 30...amount of errors(adjusted because unrealistic amont of
errors being committed)
Infielder Speed: 40...speed of infielders(player attributes should play into
this)
Outfielder Speed: 40...speed of outfielders(player attributes should play into
this)
Fielding Aggr.: 25...colliding on fly balls(adjusted for realism)
Hit n Run: 100...likelihood of hit and run(adjusted for realism)
Sacrifice Bunt: 50...likelihood of sacrifice bunt
Squeeze: 50...likelihood of squeeze play
Run Aggression: 80...taking the extra base(adjusted for realism)
Stealing Success: 75...getting jump on attempted stolen base(should be based
solely on player attributes---catchers,pitchers,runners)
Steal 2nd: 100...attempt to steal 2nd(adjusted for realism)
Steal 3rd: 50...attempt to steal 3rd
Diveback: 50...how difficult to pick off
Inf. React. Spd.: 15...reaction speed(reaction, first step, baseball
instincts---adjusted for realism)
Out. React. Spd.: 75...reaction speed(reaction, first step, baseball
instincts---adjusted to eliminate AI taking wrong routes on fly balls hit in
gaps)

AI Batting Options----------
Inside Edge: On...Inside Edge scouting engine
Take Strike Overall: 70...take strike in all count situations(adjusted to get Ai
to take more strikes and not swing at first pitch so often)
Take Strike Ahead: 55...take strike when ahead in count
Take Strike Behind: 70...take strike when behind in count(adjusted to get called
3rd strikes and more overall strikes taken by AI)
Take Ball Overall: 50...take ball in all count situations(adjusted to get more
swings and misses at balls out of strikezone from AI)
Take Ball Ahead: 60...take ball when ahead in count
Take Ball Behind: 55...take ball when behind in count
Skill: 85...overall variety, quality, power(slow rollers, pop ups, line drives,
etc.)
Contact: 25...ability to make contact(adjusted for realism)
Power: 15...overall power of hits(adjusted for realistic amount of hrs)
Foul Ball Freq.: 50...increase foul balls(adjusted any higher and AI will hit too
many foul pop ups behind catcher)
Bunt For Hit: 50...chance of bunting for hit(player attributes should play into
this)

AI Pitching Options----------
Inside Edge: On...Inside Edge scouting engine
Corner: 50...pitch to corners of strikezone(adjusted for realism and to get AI
pitchers to throw more balls)
Change Speed: 50...change speeds when pitching(adjusted for realism)
Throw Strike Overall: 10...throw strikes in all situations(adjusted to get AI
pitchers to throw more balls)
Throw Strike Ahead: 10...throw strikes when ahead in count(adjusted to get AI
pitchers to throw more balls)
Throw Strike Behind: 10...throw strikes when behind in count(adjusted to get AI
pitchers to throw more balls)
Fatigue: 65...how quickly pitchers tire(adjusted for realism)
Pickoff: 35...how frequent are pickoffs attempted(adjusted for realism)
Pitchout: 35...how frequent pitchouts are used in appropriate situations(adjusted
for realism)
Meat Pitch: 0...likelihood of AI to throw bad pitch(adjusted for realism---more
often then not this turns into a hr)

dannyheck
March 24th, 2008, 06:39 AM
I agree, step influence should be used in the game, it's part of the swing stick 2.0 creation. If someone sucks at it, then advantage me. I like the step influence in my game.

Amazin86er
March 24th, 2008, 07:28 AM
I agree, step influence should be used in the game, it's part of the swing stick 2.0 creation. If someone sucks at it, then advantage me. I like the step influence in my game.

I, my opinion, do not feel there is a way to adjust and fight off a curve ball or change up with step influence where in reality a good hitter will make an adjustment to fight a pitch off or hit a bloop somewhere. All in all the AI pitchers usually try to keep you off balance by changing speeds and location with or without step influence. It's certainly not a game changer or breaker but I prefer it off. Also I don't play this game online with all the lag and game drop outs, I enjoy season and franchise modes much more anyways so I wouldn't know if someone sucks or not so I guess advantage you. I will probably give it another go sometime in the future to see the diiference.


By the way I have changed AI Take Overall Strike to 70 to hopefully get the AI Hitters to stop swinging at so many first pitches of an atbat. I have also changed AI Take Ball Overall to 50 to hopefully get the AI Hitters to swing at more balls off the plate(still looking for that magic number).

steel2nd
March 24th, 2008, 07:43 AM
I agree, step influence should be used in the game, it's part of the swing stick 2.0 creation. If someone sucks at it, then advantage me. I like the step influence in my game.
There are some players in the pros that will step earlier than you would normally see.

FrenziedSokar
March 24th, 2008, 07:46 AM
i do hope they put in the option to change sliders in league play otherwise all these threads for sliders are gonna be only helpful in offline play

Amazin86er
March 24th, 2008, 07:47 AM
Maybe I should have said this at the very beginning that these sliders are aimed at solely playing the AI in exhibition, tournament, or franchise modes. I have no clue if you can even change sliders on-line because I have no interest in that mode.

FrenziedSokar
March 24th, 2008, 07:53 AM
right now they havent got it set where u can change online however they did put a poll up which may change there stance on this

the21
March 24th, 2008, 11:42 AM
what should i adjust my pitch speed to....in order to simulate real pitching speed

lowkey69ac
March 24th, 2008, 12:22 PM
Personally, i think the problem is the batting and step influence set at 0. You say "should be left up to batter's attributes and user ability and AI pitchers changing speed, location, and user's ability. How do you expect the game to give you a penalty for stepping to early if step influence is off? REAL Major leaguers DONT just step when they swing, they wait until the last possible moment. I changed both of these to 30, and am getting WAY more realistic stats.

Amazin86er
March 24th, 2008, 01:01 PM
Personally, i think the problem is the batting and step influence set at 0. You say "should be left up to batter's attributes and user ability and AI pitchers changing speed, location, and user's ability. How do you expect the game to give you a penalty for stepping to early if step influence is off? REAL Major leaguers DONT just step when they swing, they wait until the last possible moment. I changed both of these to 30, and am getting WAY more realistic stats.

Okay let me tell you my experience, I personally have not noticed a difference in offense production with or without step influence, but I can tell you that the ball comes off the bat with proper physics with this feature turned off, no more reaching for balls off the plate and just because you had a perfect step you pull it 450 feet into the seats.

the21
March 24th, 2008, 01:43 PM
if I might add a suggestion or two. I think the pitcher fatigue needs to be lowered so that they can throw more pitches and you can work the count so that they arent subsitued in the bottom of the 4th after throwing only 51 pitches or so....

lowkey69ac
March 24th, 2008, 01:57 PM
Okay let me tell you my experience, I personally have not noticed a difference in offense production with or without step influence, but I can tell you that the ball comes off the bat with proper physics with this feature turned off, no more reaching for balls off the plate and just because you had a perfect step you pull it 450 feet into the seats.

Ok, i could see that. However, my personal experience has been that EVEN if I have a good hitter at the plate, if the pitchers better than me, I get the same results. I wanna be able to get that little bit "extra" just because I happen to be in the "zone" when it comes to hitting. I find that in pitching you are rewarded that way when you throw a "perfect pitch", and lets face it, who among us hasnt did the happy dance after striking out 3 guys in a row, or sitting down 6 in a row, just because you are pitching like no ones buisness. I understand that it should be based on ratings, but I want that "human" element in my games, which I find can make it more fun. (And by the way, I'm playing as the blue jays right now, and I just gave up 5 hits in a row with DOC, because I'm drinkin and now where in the "zone"... :D )

DARKSPACE
March 24th, 2008, 04:40 PM
Amazin86er thankyou for your time:
I really appreciate you in showing and posting your reasonings behind your slider adjustments. So far I asked 3 people the same question who offer custom offline sliders for this website and 2 out of 3 have responded. There is a purpose why I am asking but I have to gather all your notations in order get everything in my though process. While your reasons may not be as in depth as others I still would like to thank you again Amazin86er for your quick reply.

Amazin86er
March 24th, 2008, 05:37 PM
if I might add a suggestion or two. I think the pitcher fatigue needs to be lowered so that they can throw more pitches and you can work the count so that they arent subsitued in the bottom of the 4th after throwing only 51 pitches or so....

I have seen this happen a few times but the problem is the AI isn't consistent in taking pitchers out so if I lower the fatigue setting some pitchers aren't going to tire quick enough. Although I have seen this I have never seen the AI pull a starting pitcher with a shutout or no hitter in the early innings.

Amazin86er
March 24th, 2008, 05:40 PM
Amazin86er thankyou for your time:
I really appreciate you in showing and posting your reasonings behind your slider adjustments. So far I asked 3 people the same question who offer custom offline sliders for this website and 2 out of 3 have responded. There is a purpose why I am asking but I have to gather all your notations in order get everything in my though process. While your reasons may not be as in depth as others I still would like to thank you again Amazin86er for your quick reply.

I would 've liked to been more thorough but didn't have the time. I am curious to see what your cooking up.

Amazin86er
March 25th, 2008, 08:18 AM
Considering a few changes and was hoping some of you would help me test them to come to a decision or happy medium.

Possible adjustments----------
Step Influence 50
Total Pitch Control 65
Pitch Speed 60


I have noticed a few strange things lately such as sometimes it seems the AI takes over my outfielders not allowing me to come in on line drives or try and make a diving catch. Also saw something pretty funny, I was playing the Rockies and Moises Alou hit a high foul pop up to the right of first base, as Todd Helton drifted into the first base coaching box he collided with my first base coach and the ball dropped. Moises Alou promptly doubled on the next pitch.:lol:

Amazin86er
March 26th, 2008, 09:31 AM
I have been playing some test games over the last couple of days and getting good results with the suggested changes such as Total Pitch Control at 65 and Pitch Speed at 60. The one setting I am not to sure about is Step Influence at 50 which I find it a little easier to hit and the overall offensive production has seemed to increase a bit. I find it unrealistic that you can swing at pitch 4-6 inches off the outside corner with a right handed hitter and hit a shot off the left centerfield wall because you made a perfect step.

Amazin86er
March 26th, 2008, 10:40 AM
OT: Created Fantasy Baseball League at ESPN if anyone is interested. League name is BASEBALL STARS. Live Draft Saturday March 29 11:00 AM eastern. League has Baseball Stars theme in which teams have actual team names from the game. American Dreams and Ninja Black Sox are taken so far.

tino2451
March 26th, 2008, 10:58 AM
I have been playing some test games over the last couple of days and getting good results with the suggested changes such as Total Pitch Control at 65 and Pitch Speed at 60. The one setting I am not to sure about is Step Influence at 50 which I find it a little easier to hit and the overall offensive production has seemed to increase a bit. I find it unrealistic that you can swing at pitch 4-6 inches off the outside corner with a right handed hitter and hit a shot off the left centerfield wall because you made a perfect step.

for the step influence, if you raise it to 50 w/ the current sliders you have, you are going to see some abnormal offense... your Skill/Contact are both too high if your going to use Step Influence (at least from my experience)... I'd guess that is why your having the issues w/ crushing those pitches off the plate and away

I have been using Batting Skill 50... Batting Contact 35... Batting Power 30... Step Influence 65... and I have gotten very good results... 21 runs in 4 games... 4 HR's 5 doubles... 41 hits (ive also had 11 BB's... but that has nothing to do w/ the ratings your worried about now lol)

ultimolugar
March 28th, 2008, 09:27 PM
Just played with your sliders and there were pretty spot on:

Mets 3-5-1
Marlins 1-7-0

Olsen: 4IP, 2H, 3ER, 4BB, 2K
Tankersley: 3IP, 3H, 0ER, 1BB, 3K

Martinez: 6IP, 5H, 1ER, 1BB, 4K
Feliciano: 2IP, 2H, 0ER, 0BB, 1K

Ramirez: 2-4, RBI
Beltran: 2-4, 2RBI, SO

The other sliders I've seen thus far, like SFGiants (no offense), have the pitcher's corner at 100, which I don't think is very representative of how it is in reality. I think with these sliders, I got a healthy mix of balls and strikes and there were still a good number of hits.

martyjay75
April 2nd, 2008, 09:11 PM
For the most part, I really like these sliders. I've tweaked them a bit to adjust to my skill level, but they're pretty close to the original sliders you posted from the beginning. The only thing that doesn't seem very realistic is that I have played close to 30 games and the CPU hasn't even attempted a stolen base. They take some aggressive leads, but all I have to do to try some pickoff moves to first and they get a lot more conservative.

Is anyone else seeing this?

jjimmyp
April 3rd, 2008, 07:38 AM
This may have been answered but I am not finding it: by using Amazin's original instructions and changing sliders to his recommended numbers, am I effecting not getting cards? The reason I ask, I am a month in to the season and I haven't gotten a card since the first week or so of the season. I havent changed any sliders during a game, but will tweak it a bit in-between games. The last card I got was a Brian Bannister 150 inning card, (I don't play as the Royals but I thought it was cool I got his card) otherwise, 'nuffin. Am I disabling the cards by changing them in-between games? If so, I'll live w/o it cause the sliders have definitely improved the game. Thanks!

loper9
April 18th, 2008, 05:33 PM
well the orioles are in first place so maybe the creators know something we dont....ive been reading your thread all day while at work and i'm about to put it to use in my own franchise with the red sox (hopefully wont throw off the results) but i'm looking forward to changing things up a bit. i do use the classic controls because i've grown up on EA sports baseball games all the way back to triple play with classic style controls, to the newer swing stick that was implemented in the newer ncaa baseball games. in trying to use 2k's swing stick i didnt like it as much and have gone back to classic controls and hope that wont affect your sliders TOO much. thanks for the hard work. i'll try to get some results asap.

loper9
April 18th, 2008, 06:29 PM
also i was wondering since i use classic hitting style...what should i do with the left analogue stick after i set the hitters eye? I would like to hit for some power, especially with the potent line-up that i have with the sox (i dont mean hit hr's every at bat), but some gap shots for extra base hits would be nice instead of a bunch of seeing eye singles and texas leaguers.

so i guess what i'm asking is should i just hold the left analogue UP and in the direction that i set the hitters eye to or what? any advice will be appriciated pretty much. thanks to any replies! like i said before, i am totally new to the 2k baseball games.

Amazin86er
April 19th, 2008, 04:27 AM
Hey guys I haven't posted in a while but anyways unfortunately I have found that this years game plays completely different in franchise compared to exhibition. These sliders will play a fantastic and realistic game of baseball in exhibition but with the hot and cold team option in franchise the sliders become dynamic and the game goes crazy at times. I have tested this with numerous slider sets. Really do not know where to go from here unless 2K releases another patch with the ablity to turn off hot and cold teams and dynamic sliders like in years past. I have been playing more of The Show recently because of this.:(

Amazin86er
April 19th, 2008, 04:32 AM
also i was wondering since i use classic hitting style...what should i do with the left analogue stick after i set the hitters eye? I would like to hit for some power, especially with the potent line-up that i have with the sox (i dont mean hit hr's every at bat), but some gap shots for extra base hits would be nice instead of a bunch of seeing eye singles and texas leaguers.

so i guess what i'm asking is should i just hold the left analogue UP and in the direction that i set the hitters eye to or what? any advice will be appriciated pretty much. thanks to any replies! like i said before, i am totally new to the 2k baseball games.

I am not 100% positive but I believe the classic hitting is similar to zone hitting in that you push the left analog in the location of the pitch and swing at the same time. I do not use classic, but have messed around with it a bit.

Amazin86er
April 19th, 2008, 04:38 AM
Hey guys I haven't posted in a while but anyways unfortunately I have found that this years game plays completely different in franchise compared to exhibition. These sliders will play a fantastic and realistic game of baseball in exhibition but with the hot and cold team option in franchise the sliders become dynamic and the game goes crazy at times. I have tested this with numerous slider sets. Really do not know where to go from here unless 2K releases another patch with the ablity to turn off hot and cold teams and dynamic sliders like in years past. I have been playing more of The Show recently because of this.:(

The strange thing is something I noticed by looking at someones Wii slider set is there is an option to turn off not only hot/cold teams but also dynamic sliders. Why the decision was made to remove this from the 360 version is beyond me. I mean what is the point of having adjustable sliders if in the most popular mode of the game(FRANCHISE) they become dynamic.

ThomaMon
April 19th, 2008, 12:25 PM
The strange thing is something I noticed by looking at someones Wii slider set is there is an option to turn off not only hot/cold teams but also dynamic sliders. Why the decision was made to remove this from the 360 version is beyond me. I mean what is the point of having adjustable sliders if in the most popular mode of the game(FRANCHISE) they become dynamic.
Since the patch I can't seem to pitch anymore with these sliders. Any suggestions? Have you changed them since the patch came out?

ThomaMon
April 19th, 2008, 12:34 PM
The strange thing is something I noticed by looking at someones Wii slider set is there is an option to turn off not only hot/cold teams but also dynamic sliders. Why the decision was made to remove this from the 360 version is beyond me. I mean what is the point of having adjustable sliders if in the most popular mode of the game(FRANCHISE) they become dynamic.
I am playing in tournament modes btw, until the new rosters come out.

kevdood83
April 19th, 2008, 02:32 PM
The strange thing is something I noticed by looking at someones Wii slider set is there is an option to turn off not only hot/cold teams but also dynamic sliders. Why the decision was made to remove this from the 360 version is beyond me. I mean what is the point of having adjustable sliders if in the most popular mode of the game(FRANCHISE) they become dynamic.

Really, in franchise mode the sliders are dynamic?

I havent notived the CPU adjusting mt sliders... I use Custom-All Star ones.

Amazin86er
April 19th, 2008, 02:37 PM
Really, in franchise mode the sliders are dynamic?

I havent notived the CPU adjusting mt sliders... I use Custom-All Star ones.

They arn't being adjusted in that fashion but because of the hot/cold code they are being adjusted behind the scenes so to speak.

Amazin86er
April 19th, 2008, 02:42 PM
Since the patch I can't seem to pitch anymore with these sliders. Any suggestions? Have you changed them since the patch came out?

I don't know what you mean that you can't pitch anymore. Different pitchers will give different results and some pitchers it is easier to use the total control interface. I don't think the patch had any affect in those aspects.

ThomaMon
April 19th, 2008, 06:24 PM
I don't know what you mean that you can't pitch anymore. Different pitchers will give different results and some pitchers it is easier to use the total control interface. I don't think the patch had any affect in those aspects.
Well, I was giving up 10+ runs a game since the patch was released with the sliders. Should I have redone them when the patch was released? Because today I went back to pro level and pitched a normal game. But now I can't draw a walk.

Any suggestions?

Amazin86er
April 20th, 2008, 06:33 AM
Well, I was giving up 10+ runs a game since the patch was released with the sliders. Should I have redone them when the patch was released? Because today I went back to pro level and pitched a normal game. But now I can't draw a walk.

Any suggestions?

Well I would lower Total Pitch Control to 50 or lower. I am actually using 65 for this setting now to increase walks. You could also switch from breakpoint control to pinpoint control in the VIP control settings. With pinpoint control the ball is pitched to the location that you select with the pitch cursor. Also practice your pitching with the tutorial by pressing start and selecting the pitching tutorial option. I would suggest a setting of 65 for Total Pitch Control and pinpoint for realism. Breakpoint is an interesting option but if you think about it when a pitcher is trying to hit a spot he takes into consideration the break of the pitch before throwing the ball so pinpoint in my opinion is just as realistic. I will be revising this slider set and options sometime in the near future just to busy at the moment.

ThomaMon
April 20th, 2008, 01:45 PM
Well I would lower Total Pitch Control to 50 or lower. I am actually using 65 for this setting now to increase walks. You could also switch from breakpoint control to pinpoint control in the VIP control settings. With pinpoint control the ball is pitched to the location that you select with the pitch cursor. Also practice your pitching with the tutorial by pressing start and selecting the pitching tutorial option. I would suggest a setting of 65 for Total Pitch Control and pinpoint for realism. Breakpoint is an interesting option but if you think about it when a pitcher is trying to hit a spot he takes into consideration the break of the pitch before throwing the ball so pinpoint in my opinion is just as realistic. I will be revising this slider set and options sometime in the near future just to busy at the moment.
Like I said, it was the wierdest thing. the Sliders worked great before the patch, then after the patch came out and i couldn't pitch anymore.

Good point about the pin point control, maybe I will try that.

erk710
May 31st, 2008, 04:22 PM
ok so i went to the main menu and changed the sliders and then played an exhibition game and really see the difference. they are so amazing!!!!

But when i started a franchise, the settings are back to default. and i cant find a way to switch the settings to the sliders. I really dont want to change all the sliders in franchise mode. someone please help!!!! thanks!

CircleChange11
May 31st, 2008, 04:32 PM
ok so i went to the main menu and changed the sliders and then played an exhibition game and really see the difference. they are so amazing!!!!

But when i started a franchise, the settings are back to default. and i cant find a way to switch the settings to the sliders. I really dont want to change all the sliders in franchise mode. someone please help!!!! thanks!

If you want to use the sliders in frnachise, you'll have to do them again in frnachise mode and then save the franchise.

It takes 5 minutes and it is a pain in the azz, but overall it's a minor thing.

saikman91
July 12th, 2008, 06:10 PM
If you want to use the sliders in frnachise, you'll have to do them again in frnachise mode and then save the franchise.

It takes 5 minutes and it is a pain in the azz, but overall it's a minor thing.

I did that.Why Couldnt I get achievements?

Amazin86er
August 2nd, 2008, 07:20 AM
Hello 2K8ers', I haven't posted in a long time because I've been busy doing other things but recently started playing this game more often. I have been experimenting with other slider sets and no disrespect to anyone else but in my opinion the set I have created plays a pretty good game of baseball while keeping the actual gameplay fun, so with that said I do not see myself making any changes to the current set. I do have one suggestion though and that would be to actually use the catcher's suggestion more often than not. I have found that when using the catcher's suggestion I am getting deeper pitch counts, more strikeouts and overall it just seems more realistic. I am sure the catcher's suggestion is based off of scouting reports and Inside Edge. While I do not buy reports for players through Inside Edge I leave Inside Edge on as I feel it does have a positive effect on the game. Also the only other thing I would consider changing would be lowering AI Outfielder Reaction Speed but that is about it. I hope some of you enjoy the set. Thanks.:)

jeffy777
August 3rd, 2008, 05:20 PM
These sliders seem really good. Question though: why must we start at Legend if we just reset all the sliders to zero and move over from there? Just curious :)

Amazin86er
August 4th, 2008, 06:51 AM
These sliders seem really good. Question though: why must we start at Legend if we just reset all the sliders to zero and move over from there? Just curious :)

To be honest jeffy I start at Legend and go in order one slider at a time and change to the new value. This method assured me in keeping the game on the All-Star level difficulty. This might sound confusing but lets say you adjust one slider to 50 and the slider below it needs to be set to 60...I would just take the slider to 50 and count 10 clicks to get to 60 which is much easier than counting all those clicks every time or if a slider needs to be set to 80 I will run it up to 100 and count back down to 80, but I would never set all the sliders to 0 and start from there. I am glad you are enjoying the set.


To add to this when I say "!!!!!These number values are a total amount of clicks started from the left at zero. Please go in order and you will not have a problem!!!!!" I just wanted people to understand where to start counting the number of clicks as there was some confusion when the game was first released.

Amazin86er
August 4th, 2008, 06:55 AM
This is off-topic but I cannot get an answer from anyone or anywhere about the release of a new Bigs game. My son really enjoyed the game as did I. I know the game is in development but I find it odd that there is Zero information on it. I really doubt that they would just spring this game upon us as those days are long gone. Anyways does anyone have any information whatsoever or can lead me somewhere to find some info?