View Full Version : ~How to Draw More Walks/Balls When Hitting~
Bwnarrow3
March 25th, 2008, 01:50 PM
Alright guys, I just made a semi-awesome discovery as I was just playing Florida vs. New York (NL). Here is what happened.
I was facing Pedro, and through about 4 innings (I don't remember all this 100% accuratley) he had thrown very few balls, and I hadn't drawn any walks. Now I find that the "Wide" batting camera with 30% zoom works best for me (You should try it out too), and I also use the "release to rest" method, as stated in the thread titled "Swing Stick 2.0 Hitting Tips Inside". I really suggest everyone try to hit like that; my results are amazing. I hardly strike out any.
Anyway, what I did to make Pedro Martinez (Keep in mind this is Pedro Martinez pitching, not some class A pitcher) throw more balls is adjust the sliders. First let me tell you the results. I saw more first pitch balls as well as way more balls when behind in the count. I also drew 4 walks in about 4 or 5 innings (and I could've had more if I wasn't so impatient).
Now keep in mind this is a little pre-mature, as I only tried this for one game, but I am so confident in my results, I decided to post this.
Here is what I did. I went to adjust my sliders and set them as following
CPU Throw Strike Overall: 1
CPU Throw Strike Ahead: 0
CPU Throw Strike Behind: 2
Now keep in mind, that these results changed drastically verses all of them being set at "0"
I would really like all who read this to take the time to check this and see if it really works, and if it doesn't I apologize.
jdeszcz
March 25th, 2008, 01:59 PM
Alright guys, I just made a semi-awesome discovery as I was just playing Florida vs. New York (NL). Here is what happened.
I was facing Pedro, and through about 4 innings (I don't remember all this 100% accuratley) he had thrown very few balls, and I hadn't drawn any walks. Now I find that the "Wide" batting camera with 30% zoom works best for me (You should try it out too), and I also use the "release to rest" method, as stated in the thread titled "Swing Stick 2.0 Hitting Tips Inside". I really suggest everyone try to hit like that; my results are amazing. I hardly strike out any.
Anyway, what I did to make Pedro Martinez (Keep in mind this is Pedro Martinez pitching, not some class A pitcher) throw more balls is adjust the sliders. First let me tell you the results. I saw more first pitch balls as well as way more balls when behind in the count. I also drew 4 walks in about 4 or 5 innings (and I could've had more if I wasn't so impatient).
Now keep in mind this is a little pre-mature, as I only tried this for one game, but I am so confident in my results, I decided to post this.
Here is what I did. I went to adjust my sliders and set them as following
CPU Throw Strike Overall: 1
CPU Throw Strike Ahead: 0
CPU Throw Strike Behind: 2
Now keep in mind, that these results changed drastically verses all of them being set at "0"
I would really like all who read this to take the time to check this and see if it really works, and if it doesn't I apologize.
The only problem with this though is when you start tweaking sliders, even if only 1-click you then lose the ability to earn Wild Cards. I know some might think big deal, but if there's going to be an option in the game such as the cards I want to be able to earn them and the easiest way (without glitching) is to have wild cards available.
Bwnarrow3
March 25th, 2008, 02:27 PM
Well, I guess it's a matter of what's more important.
Anyone else want to try?
ohiostatebucks1
March 25th, 2008, 02:30 PM
Bwnarrow3 , where did you get that avatar with another player on the cover.....is there a website with those?
Bwnarrow3
March 25th, 2008, 02:36 PM
Why does it seem that everytime I post something "important", nobody acknowledges what I posted?
Yes, I got it on this forum. Search thread titled "MLB 2K8 custom covers.
Bwnarrow3
March 25th, 2008, 02:42 PM
I'll go try it some more, and see if it really does work.
Trevytrev11
March 25th, 2008, 02:53 PM
So do you think the problem in the slider only happens when it is at 0. So basically it recognizes the 1 as very low, but maybe doesn't recognize the 0 as a change from the default? I'll give it a try the next time I play and let you know what I find. I wonder if the same thing works with AI stolen bases.
tino2451
March 25th, 2008, 05:01 PM
I use AI Throw Strike Overall at 4... Ahead at 1... and Behind at 7... I also use the Wide camera angle w/ a 40 zoom...
I draw on average probably like 3.5 walks a game... of course, it depends on the ump that day too... if you get an ump w/ a small strike zone, you can really work the pitch count and sit on pitches when your ahead in an at bat... when the ump has a big strike zone its a lot tougher to get ahead/draw walks...
so depending on the ump i may get 5 BB's one day, and 1 the next...
tino2451
March 25th, 2008, 05:12 PM
The only problem with this though is when you start tweaking sliders, even if only 1-click you then lose the ability to earn Wild Cards. I know some might think big deal, but if there's going to be an option in the game such as the cards I want to be able to earn them and the easiest way (without glitching) is to have wild cards available.
yes, except some of us like to actually have fun realistic games... which is also another feature in this game that I plan to take advantage of :lol:
who cares about cards if your just gonna play a stupid game to get them... I play this game for the game... not the cards... crazy i know
steel2nd
March 25th, 2008, 08:16 PM
I find wide and 100 zoom is better, anyone else try that?
jeffy777
March 25th, 2008, 08:41 PM
Good post Bwnarrow3. I did something similar with my sliders a few days ago and it does INDEED make a HUGE difference. Now it is much more realistic and I can get 5-6 walks a game if I am patient.
Also, I like using Tight Zoom, with just a little but of zoom. It's easier for me to judge height with this setting.
BlackMamba
March 25th, 2008, 11:29 PM
when you adjust your batting zoom, does it change online as well??
jdeszcz
March 26th, 2008, 06:48 AM
yes, except some of us like to actually have fun realistic games... which is also another feature in this game that I plan to take advantage of :lol:
who cares about cards if your just gonna play a stupid game to get them... I play this game for the game... not the cards... crazy i know
I agree with what you are saying about playing a fun game...in order to optimally do the card thing though you have to play the game on the default settings or you get no wild cards making it extremely difficult otherwise to earn packs, the only way to realistically get some of the cards in the game. Many on here post that the default settings just aren't realistic, thus there are are some great slider settings on this forum (I've been using Amaizing86ers), but then you disable a major factor with the cards.
I guess I paid my money for the game, thus I'd like it all to work in it's entirety who cares if I change my sliders thus maybe making it easier to obtain some cards? In a previous thread Ronnie mentioned preserving the sanctity of the cards, thus the reason altering sliders directly affects some of the way the cards work...c'mon the "sanctity of the cards"? They should be more worried about the sanctity of other thigns, the forefront of which should be a realistic game, thus if someone wants to "get real" changing the sliders should not affect another part of the game. Apparently they didn't seem to care much for the sanctitiy of the leagues though as they removed the sliders for leagues.
I guess my point is while the cards are a cool option perhaps their inclusion in the game is causing some of the frame rate, freezing, etc due to simple overload?
Bwnarrow3
March 26th, 2008, 07:52 AM
So do you think the problem in the slider only happens when it is at 0. So basically it recognizes the 1 as very low, but maybe doesn't recognize the 0 as a change from the default? I'll give it a try the next time I play and let you know what I find. I wonder if the same thing works with AI stolen bases.
That is exactly what I think.
I tried it again last night (granted it was a AA team), and it worked fine. Drew more balls and BBs.
Bwnarrow3
March 26th, 2008, 07:55 AM
Good post Bwnarrow3. I did something similar with my sliders a few days ago and it does INDEED make a HUGE difference. Now it is much more realistic and I can get 5-6 walks a game if I am patient.
Also, I like using Tight Zoom, with just a little but of zoom. It's easier for me to judge height with this setting.
I know, right? And the best thing would be the realistic pitch counts.
I really like both cameras, but I couldn't find out the right zoom. I was recommended the 30% by someone on OS.
Bwnarrow3
March 26th, 2008, 01:44 PM
Tried it again.
Vs. Roy Halladay, in the first inning...
He had:
24 pitches
13 balls
11 strikes
2 BBs
1 4 pitch walk
Enough said.
Alai
March 26th, 2008, 04:52 PM
Here is what I did. I went to adjust my sliders and set them as following
CPU Throw Strike Overall: 1
CPU Throw Strike Ahead: 0
CPU Throw Strike Behind: 2
.
I'm not quite sure if I understand it correctly. Does 1, 0, and 2 means number of clicks from 0 position?(no bars)
How I set it to get enough walks, is this:
CPU Throw Strike Overall: 10
CPU Throw Strike Ahead: 10
CPU Throw Strike Behind: 10
That'll be 5 and 10 clicks from 0 positions, respectively. Some people had 0 for all 3 categories, I found that I drew 4 walks in 1 inning just by standing there not swinging at all. 10 on all across the board gave me about 3 to 4 walks per game.
Brew Crew07
March 26th, 2008, 06:46 PM
Wow this works! Thanks man!
Bwnarrow3
March 28th, 2008, 10:11 PM
To continue my evidence of my theory, I have more findings. I experimented by using both the sliders at "0-0-0" for two games and "1-1-2" for the next two. I used the astros and played the cubs. Two random teams, with an average pitcher; Rich Hill. For this test, I played 1 inning, and did not swing once.
My results are as following.
First inning ("1-1-2"): 39 pitches, 24 Balls, 15 Strikes, 5 Walks, Score:2-0, Batters faced: 8
Second (Same): 46, 31, 15, 7, 4-0, 10
Third ("0-0-0"): 29, 17, 12, 3, 0-0, 6
Fourth(Same): 28, 16, 12, 2, 0-0, 5
You can see that is not as if "0" is completely unreckognizeable by the game, but it seems to be more realistic when set at "1".
SFG MLB
March 28th, 2008, 11:22 PM
To continue my evidence of my theory, I have more findings. I experimented by using both the sliders at "0-0-0" for two games and "1-1-2" for the next two. I used the astros and played the cubs. Two random teams, with an average pitcher; Rich Hill. For this test, I played 1 inning, and did not swing once.
My results are as following.
First inning ("1-1-2"): 39 pitches, 24 Balls, 15 Strikes, 5 Walks, Score:2-0, Batters faced: 8
Second (Same): 46, 31, 15, 7, 4-0, 10
Third ("0-0-0"): 29, 17, 12, 3, 0-0, 6
Fourth(Same): 28, 16, 12, 2, 0-0, 5
You can see that is not as if "0" is completely unreckognizeable by the game, but it seems to be more realistic when set at "1".
Hey bro it take more the 2 to 4 games to get true results from sliders and I really don't think there is even a slightest difference between 1 and 0 because this stuff seem to eithe be a broken slider or something gone error in the code just as well as basestealing.
I'm not expert but I don't think the sliders are broke I think something is wrong or broke in the logic of the game AI!
Please, Please don't take this wrong and only take this as my opinion and not as a fact.
Bwnarrow3
March 29th, 2008, 08:45 AM
Hey bro it take more the 2 to 4 games to get true results from sliders and I really don't think there is even a slightest difference between 1 and 0 because this stuff seem to eithe be a broken slider or something gone error in the code just as well as basestealing.
I'm not expert but I don't think the sliders are broke I think something is wrong or broke in the logic of the game AI!
Please, Please don't take this wrong and only take this as my opinion and not as a fact.
Maybe so, but my results tell a lot.
krunchybox
March 29th, 2008, 09:41 AM
The only problem with this though is when you start tweaking sliders, even if only 1-click you then lose the ability to earn Wild Cards. I know some might think big deal, but if there's going to be an option in the game such as the cards I want to be able to earn them and the easiest way (without glitching) is to have wild cards available.
That's not true. I do not play any of my 'chise games on the default sliders for any particular difficulty level and I still earn wild cards.
I do not understand where people are coming up with this information, but it is not true.
AnonByRequest
April 3rd, 2008, 05:46 AM
For this test, I played 1 inning, and did not swing once.
My results are as following.
First inning ("1-1-2"): 39 pitches, 24 Balls, 15 Strikes, 5 Walks, Score:2-0, Batters faced: 8
it seems to be more realistic when set at "1".
I have to ask 2 things.....
1. If you didn't swing once, then how did you get 15 strikes?
2. How is a pitcher throwing 61% balls realistic?
:confused:
baandje
April 3rd, 2008, 05:53 AM
I have to ask 2 things.....
1. If you didn't swing once, then how did you get 15 strikes?
2. How is a pitcher throwing 61% balls realistic?
:confused:
The balls-to-strikes average in MLB is 53% strikes. So 63% balls is way too high, correct. But if you stand there and don't swing, the CPU still throws strikes. What else are you suggesting?
For the record, I tested this 'setting the Throw Strikes sliders at 1' theory. There's nothing in it. Here are my results after pitching to ten batters, first with sliders at 0, next with sliders at 1:
Throw Strikes sliders at 0: 18 strikes, 32 balls, 7 walks.
Throw Strikes sliders at 1: 18 strikes, 34 balls, 7 walks.
IDENTICAL.
GhostRider
April 3rd, 2008, 05:57 AM
The balls-to-strikes average in MLB is 53% strikes. So 63% balls is way too high.
For the record, I tested this 'setting the Throw Strikes sliders at 1' theory. There's nothing to it. Here are my results after pitching to ten batters, first with sliders at 0, next with sliders at 1:
Throw Strikes sliders at 0: 18 strikes, 32 balls, 7 walks.
Throw Strikes sliders at 1: 18 strikes, 34 balls, 7 walks.
IDENTICAL.
I strongly suggest you become a beta tester
baandje
April 3rd, 2008, 05:59 AM
I strongly suggest you become a beta tester
Ha! :) ......
SeanTayla21
April 3rd, 2008, 06:11 AM
I will have to toy with these sliders myself later when I am not at work...good thread.
My only question is, why are all of you trying so hard to get a ton of walks?
I dont qoute things, but I saw someone tested their sliders against halladay, and he threw way more balls then strikes and faced 8 batters in the 1st inning.
ARE YOU SERIOUS??
I can honestly understand trying to make the game more realistic and even out the numbers, but those kind of results are bogus.
Only on halladays worst day, would he face 8 batters in one inning. 5 on a good day, and only 3 on a great day.
The top pitchers in the league should be throwing more strikes than balls, thats just a fact. If you change the sliders to the point where you could whack a homer off halladay with any batter just as easily if it were barry zito, then you're cheating yourself...if you're aiming for realism. Everyone is entitled to their opinion and the way they want to play their game, thats fine. I'm just saying...keep trying out some different settings until it works where the better pitchers, pitch, better, than the average to below average pitchers.
baandje
April 3rd, 2008, 06:12 AM
Hey bro it take more the 2 to 4 games to get true results from sliders and I really don't think there is even a slightest difference between 1 and 0
There is no difference, correct.
baandje
April 3rd, 2008, 06:17 AM
I dont qoute things, but I saw someone tested their sliders against halladay, and he threw way more balls then strikes and faced 8 batters in the 1st inning.
ARE YOU SERIOUS??
I can honestly understand trying to make the game more realistic and even out the numbers, but those kind of results are bogus.
Only on halladays worst day, would he face 8 batters in one inning. 5 on a good day, and only 3 on a great day.
You're correct. With those sliders at 0 (or 1), CPU pitchers throw way too many balls. I'm now tinking with them, and I'm going to suggest they need to be raised into the 20-30 range, at least. But I'm still testing.
One thing though: check Halliday's ratings. Kush didn't give him the correct pitching ratings. He is one of the best as far as walks not allowed, yet his rating is way too low compared to some pitchers. So part of it is you have to also edit and correct some of the pitchers' ratings.
AnonByRequest
April 3rd, 2008, 08:20 AM
The balls-to-strikes average in MLB is 53% strikes. So 63% balls is way too high, correct. But if you stand there and don't swing, the CPU still throws strikes. What else are you suggesting?
For the record, I tested this 'setting the Throw Strikes sliders at 1' theory. There's nothing in it. Here are my results after pitching to ten batters, first with sliders at 0, next with sliders at 1:
Throw Strikes sliders at 0: 18 strikes, 32 balls, 7 walks.
Throw Strikes sliders at 1: 18 strikes, 34 balls, 7 walks.
IDENTICAL.
Actually the average is 63% strikes.....or 62.65 if you want to be exact.....
baandje
April 3rd, 2008, 08:33 AM
Actually the average is 63% strikes.....or 62.65 if you want to be exact.....
That's when they include pitches that are balls, but that hitters swung at. The actual % of PURE strikes (pitches in the strikezone) is around 52%.
AnonByRequest
April 3rd, 2008, 09:23 AM
"pure" strikes? lol. I know what you mean, but a strike is a strike......
mlobo2208
April 4th, 2008, 04:00 PM
How can you adjust the sliders to 1, 2, 3, etc... The slider just moves from right to left with no numbers????
soldaderyan
April 4th, 2008, 04:06 PM
1 click
2 clicks
left to right
mlobo2208
April 4th, 2008, 04:07 PM
From the center or the slider all the way to the left and then.....1 click, 2 clicks, etc..
mlobo2208
April 4th, 2008, 04:37 PM
that was a question... is it 1 click, etc.. from the center of the slider or start the slider all the way to the left and then 1 click, 2 clicks, etc...???
soldaderyan
April 4th, 2008, 04:39 PM
all the way to left, then 1 click etc , yes
mlobo2208
April 4th, 2008, 04:41 PM
Another question. Can you update your roster during a franchise or will you have to manually change it once you start?
Bwnarrow3
April 4th, 2008, 11:14 PM
I don't know about the whole Halladay thing. I think that if Halladay throws more balls at one than zero, it wold be more of a convenience adjusting sliders.