View Full Version : A question about creating players/pitchers...
ccurry
March 30th, 2008, 10:14 AM
I have been able to create position players with ratings of 100 however when I create a pitcher I am lucky to get a rating of 70! Just wondering if anybody else has had this happen or can tell me how to create a pitcher with a better rating. Thanks!
ccurry
ahooper14
March 30th, 2008, 11:42 AM
Are you making their averages against very low on the bar? The higher the bar on those, the better the pitcher.
ccurry
March 30th, 2008, 12:35 PM
Hey thanks man! That was the problem I was thinking that they should be lower for better players. I guess it is the same for walks allowed also?
ccurry
baandje
March 30th, 2008, 02:54 PM
I guess it is the same for walks allowed also
Yup. All sliders at full = best ratings; sliders down = worst ratings. If you're creating pitchers, here's some pitch speed info for you from another post of mine:
I've charted the various pitch speeds. Very straight-forward. The actual in-game pitch speed is always 1 mph below the pitch speed slider bar setting. Example: if you set a pitcher's fastball pitch speed slider at 95, the fastest that pitcher will throw a fastball is 94 mph.
In other words, the fastball pitch speed slider set at 100 = 99 mph. But with the fastball, you can only set the slider as low as 77, which = a 76 mph fastball. If you set the slider lower than 77, it'll make no difference, as the slowest a pitcher can throw a fastball is 76 mph. And all pitches work this same way.
Also, with all other pitches, you can only set the slider so high. Setting it any higher does not increase the pitch speed. For example, there's no point in setting the slider at 95 for a changeup, as the fastest a changeup will travel is 84 mph.
So here's the chart. These numbers represent the slider settings. Subtract 1 from the slider setting to get the pitch speed mph:
fastball - 100 (99 mph) to 77 (76 mph)
slider - 93 (92 mph) to 77 (76 mph)
curveball - 88 to 70
changeup - 85 to 65
screwball - 88 to 70
knuckleball - 75 to 55
sinker - 95 to 75
splitter - 95 to 80
cut fastball - 95 to 77
2-seam fastball - 95 to 75
forkball - 90 to 70
power curve - 90 to 80
12-6 curve - 85 to 70
circle change - 85 to 65
palmball - 85 to 65
knuckle curve - 85 to 65
slurve - 90 to 75
eephus - 60 to 47
ccurry
March 30th, 2008, 04:45 PM
Thanks baandje! I was wondering how the pitch sliders worked. I thought it would be dumb to have a change-up set all the way up but I see that it doesn't matter beyond a certain point. This thread really cleared some stuff up for me!
ccurry
krunchybox
April 1st, 2008, 04:52 AM
Yup. All sliders at full = best ratings; sliders down = worst ratings. If you're creating pitchers, here's some pitch speed info for you from another post of mine:
I've charted the various pitch speeds. Very straight-forward. The actual in-game pitch speed is always 1 mph below the pitch speed slider bar setting. Example: if you set a pitcher's fastball pitch speed slider at 95, the fastest that pitcher will throw a fastball is 94 mph.
In other words, the fastball pitch speed slider set at 100 = 99 mph. But with the fastball, you can only set the slider as low as 77, which = a 76 mph fastball. If you set the slider lower than 77, it'll make no difference, as the slowest a pitcher can throw a fastball is 76 mph. And all pitches work this same way.
Also, with all other pitches, you can only set the slider so high. Setting it any higher does not increase the pitch speed. For example, there's no point in setting the slider at 95 for a changeup, as the fastest a changeup will travel is 84 mph.
So here's the chart. These numbers represent the slider settings. Subtract 1 from the slider setting to get the pitch speed mph:
fastball - 100 (99 mph) to 77 (76 mph)
slider - 93 (92 mph) to 77 (76 mph)
curveball - 88 to 70
changeup - 85 to 65
screwball - 88 to 70
knuckleball - 75 to 55
sinker - 95 to 75
splitter - 95 to 80
cut fastball - 95 to 77
2-seam fastball - 95 to 75
forkball - 90 to 70
power curve - 90 to 80
12-6 curve - 85 to 70
circle change - 85 to 65
palmball - 85 to 65
knuckle curve - 85 to 65
slurve - 90 to 75
eephus - 60 to 47
Nice post/reply.