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Ahav05
February 7th, 2008, 12:18 PM
1. Keep working on everything graphics and game play
2. make dunks smoother so they flow better
3. add the Kobe sleeve to creation, and make a celebration for a creation so each player has a celebration like the Kobe fist pump, same with dirk, or Kobe does the superman when he's flying
4. Make at least 12 International teams
5. Bring back a 24/7 game mode
6. Have a game mode (This could be a part of 24/7) where you create a player and You have to work your way up from being a scrub to an all star, and you train and train, and if your good enough in the off season you could be asked to try out for team USA or where ever the player is from, and if hes good enough hell make it and try to bring pride to his country, and hell be in the league 20 25 years and try to win NBA Championships during the regular season.
7. Have more Emotion in the playoffs, have a starting 5 announcement for the home team make it more like an NBA game.
8. When a player hits a buzzer beater have the bench rush him and him do his celebration or something like that
9. You should make the whole all star weekend in doors or at least have a choice, and make a skills challenge like in college hoops
10. have team alternate jerseys (ALL of them)
11. PLEASE MAKE IT LIKE YOU'RE watching a real game, like make rivalries.
12. MAKE IT FEEL like playoffs, show way more emotion, have starting 5 during rivalry games and playoff games, like how they did during the suns lakers game this year on shaq's debut.
13. add to the kobe package (his dunk package is alright but add some more dunks that he does.) But not just dunks like the kobe fade away is alright but other players need their moves. (MOre free throw routines.) Create shoes.
14. MAKE KOBE the best again because that's what he is.
15. WORK ON EVERYthing i just said and graphics and gameplay. I LOVE the game and it's not bad at all but can always get better and maintain their lead over ea and (JOKE GAME) the life
14. Have the mvp be given out to the player on like the last game of the season
15. have a top ten of the week
16.aaron brooks jump shot

mezy456
February 7th, 2008, 12:46 PM
You shouldn't name a thread "Official" when there's already a "OFFICIAL" thread on this...... search first dude..


and kobe DOES do the superman..

Ahav05
February 7th, 2008, 02:05 PM
dont worry about it

Ahav05
February 7th, 2008, 02:11 PM
and bring back MJ

Ahav05
February 20th, 2008, 04:05 PM
11.And have all the team jersey's like the alternates

Ahav05
February 20th, 2008, 04:09 PM
12. Have constant roster updates

datruth341
February 20th, 2008, 10:46 PM
Put the rookie challenge in association mode and have the new all star uniforms on the game already.

Ahav05
February 21st, 2008, 05:10 PM
yeah that's a good one

Ahav05
February 21st, 2008, 05:11 PM
13. Have the kobe fadeaway and have more signature shots and different arsenals

Ahav05
February 21st, 2008, 05:15 PM
14. Have the mvp be given out to the player on like the last game of the season
15. have a top ten of the week

Brooklyn4lyfe_24
February 21st, 2008, 05:23 PM
Another Great addition including the ones already listed here would be more customization options. Like when you go to edit player, i want to be able to make up the colors for the headbands, armbands, etc. And also to be allowed to change the shoes for all players not just the colors on certain ones. As a matter of fact different headbands and armbands would be cool too like more options..and the option to have the team logo on the headbands. Other than that The 2K basketball series has been the most complete basketball sim since its introduction

Ahav05
February 21st, 2008, 05:25 PM
Damn straight

Ahav05
February 21st, 2008, 07:29 PM
16. Defensive and offensive IQ higher

Ahav05
February 22nd, 2008, 11:13 AM
we need more posts

wtf is own4g3
February 22nd, 2008, 06:19 PM
add better commentary,add conversations

add more emotions from players and have players more realistic with accessories

put all star weekend in association mode

make dunk contest easier like nba live and make it indoors

make it so there is espn during weeks in association

skarr212
February 22nd, 2008, 07:35 PM
yaaaa in association TNT on TUES./THURS. and ESPN when its on that MON./Wed./Fri. and ABC on SUNDAY and finals brodcasted from that. but one aspect i rly want is THE NET TO SOUND LIKE IT DUZ ON T.V. WHEN IT IS SNAPPED. U CUD HARDLY HEAR A NUTHIN BUT NET IN 2K8, MIC DAT THING GUYS. i rly like tha buzzer beater celebration idea, the top 10 plays wud b dope, but i agree tha most wit sumone who sed CONSTANT ROSTER UPDATESZ, LIKE AN EASY FORMAT 4 THA GUYS AT 2K STUDIOS TO JUST ADD A PLAYER OR TRADE ONE EASILY SO WE ARENT BORED CUZ I DEF. AM. ALSO AN INTRODUCTION TO A WHOLE GAME WHERE U WATCH THA HOME TEAM COME OUT, and THE CAMERA IS SWITCHED TO THA TWO ANNOUNCERS FACES TALKIN ABOUT THA GAME AND OTHER HIGHLIGHTS, INTERVIEWS WITH BEST PLAYER SO FAR AT HALFTIME AND MVP OF GAME AT FINAL SCORE WITH AUTHENTIC VOICE OVERS, THA COACHES TO B REDONE AND ALL OTHER STAFF OF EACH TEAM TO B IMPLEMENTED, THA CROWD TO LOOK REAL, SLOW MOTION DURING SUM DUNKS BUT MAKE IT OPTIONAL, and DURING TIMEOUT OR FOUL B4 THEY OCCUR IF THERE WAS A DoPE HIGHLIGHT TO SHOW IT QUICKLY. AND AFTER A WIN THE HOME TEAM AND AWAY TEAM GIVE PROPS TO EACH OTHER AND LEAVE THA COURT. EXCEPT THA GUYS IN THA INTERVIEWS. *IN THA INTERVIEWS MAKE IT ESCAPABLE IN ONLINE BY PRESSING A BUTTON BUT MAKE THA WORDS VARIOUS. SO THAT U DONT HEAR THA SAME THING IN AN INTERVIEW FROM ANY TWO PLAYERS THA SAME AND EACH PLAYER WONT SAY THA SAME THING FOR AT LEAST 50 MORE INTERVIEWS.

Brooklyn4lyfe_24
February 22nd, 2008, 08:29 PM
Thats A great suggestion that i would love to see...jus like nfl 2k5 ( mayb one of the greatest football games eva) had the interviews and stuff. Skarr 212 got great ideas.....Except we cant do espn because i believe EA secured the deal wit ESPN when the got the NFL license..but if it was possible to do that for basketball that would be beautiful

Giveyadogabone
February 22nd, 2008, 08:52 PM
"2k Sports NBA Basketball Video Game Commandments" :read:

BY:GIVEYADOGABONE

THOU SHALL...........:computer:
-Get rid of the lead pass glitch(ball goes through defenders bodies)
-Get rid of the shot clock hanging on 1 second
-Better collisions (no windmills in traffic)
-Better crowd graphics (not that 2d b.s)
-Fix Foul Frequency (no players foul out this year)
-More charges on people that FORCE baseline dunks or lay ups and bulldoze over you
-Fix Stamina (nobody really gets tired)
-Bring back fouls after pump fakes and the defender jumps into you!!
- A pick and pop option
-Better defensive mechanism (hedging on screens and recovering,closeouts on shooters, force to left or right)
-Centers shouldn't be able to lock on to guards on the perimeter and be successful a majority.
-Better Def. Awareness on cross court passes in the half court(most times your player misses the ball?)
-Match up man zones
-Fix on kick outs to the top of the key your player moves back 5 feet?
-Developers that know basketball (Haslem, Boozer, K.Thomas, Aldrige can shoot a midrange jumper)
-In Rhythm jump shooting (ice cold players sometimes shoot a contested shot and drain it?:confused:)
-Better rebound system (Devin Harris grabbing offensive rebounds over Shaq?)
-Better overall presentation (commentary, starting line up intros)
-Real life cherry pickers (Barbosa, Ellis...etc)
-Better blocking (able to also pin some shots on the board)
-Fix Alley Oops (feedback by d12h)
-Full Court Press not available ALL GAME (it's the NBA not the NCAA)
-No pausing the opponents free throws
-Off my score centers like Eric Dampier, shouldn't beat my TEAM to his basketball for a lead pass jam!!:nono:
-Tweak the momentum factor (the other team is on a run and you miss WIDE OPEN OPPORTUNITIES)
-Better post up moves and sig moves on the block (K.G.'s olajuwon dream shake..)
-On a fake computer should jump(forces user to play D, not camp, and still be able to switch for weak side help)
-20sec +full time outs (the person that calls the time out controls the timeout clock not the other person!!!!)
-Technical fouls
-Rare flagrant fouls
-Consistent roster updates
:bow:
Once the game gets that down as the base then it can move into customization:thumbsup:

-MVP chants for specific players
-Offensive players point at the ref or talk to the ref when they don't get the call
-Rasheed pulls his arm away when he gets a bad foul called on him
-Steve Nash lays down on the sideline when not in the game
-Gibson holds up 3 fingers after a 3pointer
-Lebron + K.G. powder before the tip
-More signature jumpers and free throw routines opposed to the generic ones
-When it is a blowout the CROWD BEGINS TO LEAVE
-Review on game winners and shots at the end of the quarter (backboards light up red on shot clock expiration)

ONLINE:More rank points for winning with weak teams over championship contenders(=more variety in teams online)

*They should place more emphasis on the FEEDBACK from the community as well.

That's the foundation the game should be built on! :clap:

What do ya'll think?:think:

Co-Sign this ! or the 2k developers will sit back and :noagree: with us.

Shinyhubcaps
February 22nd, 2008, 10:12 PM
What do ya'll think?:think:

Co-Sign this ! or the 2k developers will sit back and :noagree: with us.

Honestly, a lot of that which includes a "problem" is a problem that I rarely experience. Furthermore, some of the things, like technical fouls, will never happen. The game is better without them, and the NBA doesn't want them in.

Also, someone mentioned some accessories options. First off, I don't see any players with their team logos on their headbands, nor is it a big deal. Also, you should NOT be able to change shoes, lest there were many generic shoes. The shoe sponsors are in the game for a reason, and be happy for that. I'm sure that Nike consents to let 2K use them as a sponsor so long as Lebron always wears the Lebron shoes, etc.

skarr212
February 22nd, 2008, 10:32 PM
ya but technical fouls ARE IN tha nba. 2k8 supposed to b sim and so let it b in. y are u even arguing against it shinyhubcaps?????? HOW IZZ THA GAME BETTER WITHOUT THEM????(NOT FREQUENT OF COURSE, BUT TRIPLE TAPPING THA BACK BUTTON CUD B A WAY OR ONCE OR TWICE JUST RANDOMLY WITHOUT HITTING ANYTHING) AND HOW THA FU(K DO U KNO IF THA NBA WANTS IT OR NOT???

Ahav05
February 23rd, 2008, 04:37 PM
Yeah All that you said so that 2k sports actually takes this into account

Giveyadogabone
February 23rd, 2008, 04:41 PM
I remember Live 2005 had technicals when you called a time out and didn't have any remaining. After playing this game since the day it came out, that is the list I came up with. It's constructive criticism not whining.

skarr212
February 23rd, 2008, 04:45 PM
live still has that

Ahav05
February 23rd, 2008, 04:46 PM
yeah true........Does 2k actually look at this

witness7
February 23rd, 2008, 06:00 PM
I wish you could simulate games but like still see video highlights of them somehow, that would be great. Maybe something like SportsCenter from nfl2k5 but sense no espn call it something else. but yea.

IK3
February 23rd, 2008, 06:10 PM
i think that NBA 2k9 should have something for create a player for the tattoos. i think that you should have customized tattoos when you get to create your own type of tattoo. you have set pictures that you get to put together to create your own tattoo. also be able to edit the size of the tattoo, the larger the tattoo, the less you can have on that area of your arm, and the smaller the tattoo the more you can have on that area of your arm. and word tattoos that go up to about 8 letters that can be in different languages and you can make it like Chauncey Billups has on his bicep and tricep that are vertical. and tattoos on the neck as well. also a new thing for the hairstyle is the cornrows. if you pick basic cornrows then you'll have the same style every game, but if your pick stylish cornrows then you'll get a different style every game. now that's for the create a player.

a new mode that should be added possibly in replace of bringing back the 24/7 is, what i would call, All-Star. in this mode you actually carry your player from College Hoops which i will give my suggestions for that in the CH forum. in this "All-Star" mode (you can call it something else, doesn't mater to me) you have your player come from college with league expectations and potential which are based on your college statistics and years spent in college. the longer you stay in college and continue to do well, the higher your expectations and potential will be. and the fewer years spent, the lower your expectations and potential will be, BUT if your player does a HELL of a lot better than his expectations such as if he's in the top 5 lead scorers and stuff like that then his potential grows as well as his expectations for each year. potential and expectations are based on how well your player is. or if you don't want to go through college you can just make your guy from scratch and do it like that but his expectations and potential will be very low. when you do this you can only control your guy which makes it a lot more difficult. if your guy doesn't have the ball you have to continually tap the pass button if you want the ball the same for if you think your teammate has an open shot, you must continually tap the shoot button if you want him to shoot. but the thing is, if you want the ball your teammate may see someone else open and he won't always give you the ball and in crunch time with 3 seconds left on the game clock, you have to prove that you're the go to guy. as you do well at the end of the season, your players rates will rise. his rates will rise based on his tendencies. if he prefers dunks over layups, his dunk rate will rise, if he shoots mid-range more than other shots, his mid-range will rise, and vise versa and etc. i don't quite know how to do the speed but you can build up stamina if you have your player run with the boost on most of the time.

another thing is history and records that can be made and broken and to make it a point to address when a player is about to, has broken or has ALMOST broken or created a record. preset records and new records that can be made. from Wilt Chamberlain's 100 point game records to the 1995-96 Chicago Bulls season record 72-10. also consecutive game records like how Allen Iverson scored 40 points 5 games straight his rookie season.

clutchcity 34
February 23rd, 2008, 06:17 PM
make it to were you can add the throwback players to your rosters.

Shinyhubcaps
February 24th, 2008, 09:27 AM
ya but technical fouls ARE IN tha nba. 2k8 supposed to b sim and so let it b in. y are u even arguing against it shinyhubcaps?????? HOW IZZ THA GAME BETTER WITHOUT THEM????(NOT FREQUENT OF COURSE, BUT TRIPLE TAPPING THA BACK BUTTON CUD B A WAY OR ONCE OR TWICE JUST RANDOMLY WITHOUT HITTING ANYTHING) AND HOW THA FU(K DO U KNO IF THA NBA WANTS IT OR NOT???

2K, back when their people sometimes posted here, had addressed this by saying that the NBA did not want arguing with the officials to be in the game. If they're going for sim, why not have referee betting scandals, and Ron Artest punching out fans? There is a dark side to the NBA, too, and that's what 2K addressed as the NBA not wanting in the game.

Technical fouls would be bad for the game because you'd get them called on you when you don't want them. It would be more frustrating. Also, if there were an "arguing" system, then refs would intentionally blow calls just so there would be an upside to using it, as has been the case in some baseball games. But then you argue, and some umpires will tolerate a lot, and some will throw you out for the slightest thing (in the baseball games) and you lose the ability to coach your team. How would this be beneficial to gameplay?

TK-47
February 24th, 2008, 09:40 AM
wat bout award ceremony showing the players holding the award

eg lebron holding the mvp award
eg durant holing the rookie of the year award
etc

playoffs more intresting
should have more then just the playoff tree

oddjobs
February 24th, 2008, 03:56 PM
Giveadogabone and Ik3 pretty much nailed it.

but hears a few that bugs me:

1) FIX THE CAMERA. sometimes camera goes down court without the ball. sometimes can't see the action on inbound passes. and vise vera with outlet passes. sometimes camera don't follow ball, messing up a fast break score.

2) FIX LEAD PASSES IF I'M WORKING WITHOUT THE BALL. i'll run around a pick, cut to the lane and call for ball. almost everytime, computer makes me stop to catch ball, instead of leading me to the basket.

3) FIX THE LAYUPS UNDER THE BASKET. i'll grab a rebound, come down right infront of the basket. a simple layup off the glass will do. but sometimes the player will do some crazy (Extra Spin Around, Fade into the Defender, Out of Control) shot that gets blocked.

4) BIGGER SNEAKER SELECTION. or bring back create a shoe. if my created player becomes a STAR (all-star, superstar, franchise player, etc.), he needs his own shoe that no other player can wear. or set aside a few styles of NIKE, REEBOK or ADIDAS that my created player can choose from. also let me choose the color for my HOME, AWAY and PLAYOFF/ALL-STAR shoe.

5) CLASSIC TEAMS. instead of having class teams like 2000, 2001, 2002 etc., have classic teams from the past. or classic championship teams like early 80's (LAKERS, CELTICS, SIXERS), the 90's (BULLS, ROCKETS) and the early 2000's (LAKERS, PISTONS, SPURS).


Other than that, I LOVE THIS GAME!!!

raptors_kurd
February 24th, 2008, 05:08 PM
They also need to change the online big time. The way they have it is just terrible, they need to look at Fifa's online. Fifa's is sooo much better and much easier to use. The way the design is in 2K just sucks period.

guggy107
February 24th, 2008, 05:11 PM
i agree with those who have said we should be able to add the throwback players to the association mode. or it might also be kinda neat to scatter them in as rookies to draft in the association mode here and there. but make it an option you can turn off because im sure some people wouldnt like this.

Im Me 31
February 24th, 2008, 05:27 PM
Dude ok...
1) Weekly show like in College Hoops when they have the show before the season and seletion sunday do something like that but a little update on things around the leauge every week or once a month.
2) Mike Jordan...Michael Jordan...Michael Jeffrey Jordan...Nuff said.
3) When you guys do roster updates do shoe updates as well. Update the types of shoes. Like when some new Nikes or new Jordans come out put them on a update.
4) Have DLeague send downs and call ups.
5) Scratch out Michael Jordan I can just create him no big deal.
6) All-Star MVP award.
7) Playoffs are more intense. Make the finals open with the big trophy and things.
8) Dunk contest, Rookie/soph challenge, 3 pt competition, skills comp, all in the association mode.
9) Make a skills competition.
10) The Harlem Globetrotters. Put them on the game. With legends like medowlark lemon and those guys and the current roster.

SunsXFactor
February 24th, 2008, 05:32 PM
They need to make the playoffs more realistic and really make you feel like your in the playoffs and not playing a regular season game. They also need to make the offseason more deep!! And last they need to make more celebrations and make the players do stuff like they do in the game!!!

Ahav05
March 5th, 2008, 04:30 PM
Actually make it like you're watching a game

TalenT aka SuN
March 5th, 2008, 07:11 PM
Giveyadogabone is my hero......ON POINT!

olodude
March 6th, 2008, 02:26 AM
1 - Give the PAL versions of NBA 2K9 the same features as the NTSC version.
2 - Custom soundtracks on the PS3 versions.
3 - Make the NBA Finals feel like the NBA Finals, I recently won and it felt like just another game, at the end of the game their were no celbrations and no trophy!
4 - Include a tutorial + videos etc.
5 - Give the commentators more lines, it gets repititive very, very quickly in 2K8.

sorax
March 6th, 2008, 02:41 AM
posted this 10sec ago in a other thread to:

It would be nice, if they add leage leader stats during the games off the association mode. Like you put a three with Peja Stojakovic and then they show a statistic with the player above him and the player behind him like:

3. Daniel Gibson CLE .476
4. Peja Stojakovic NOH .462
5. Steve Nash PHX .457

Or leastwise they can show ppg, rpg and so on during an association game.

MR 908
March 6th, 2008, 07:32 AM
There are a lot of suggestions that I agree with. But I can tell by your posts that a lot of people who made suggestions don't use there playbook. Cause the suggestion I had on my mind never popped up. They should let you choose what playbook you want to run with (Like in madden). Thats all I wanna add. I'm pretty sure 2k9 will have a bunch of extra animations and improve a lot of there playing modes so I aint too wooried about much else. DO YOU KNOW HOW NASTY I'LL BE IF I CAN RUN THE "HORNETS NEST" PLAY WITH THE SPURS SUNS OR LAKERS? If you don't run plays you're missing out. Try that play I was just talking about and you'll understand where I'm coming from.

MR 908
March 6th, 2008, 07:39 AM
One more thing for my 2k9 wishlist. GIVE DWIGHT HOWARD A 99 DUNK RATING.

TK-47
March 8th, 2008, 12:09 PM
better draft

balltwolive
March 8th, 2008, 01:03 PM
Better announcer emotion .
Have the technical fouls to players with expressive emotions .

VIGALANTE
March 8th, 2008, 02:25 PM
I think the emotion is already pretty good, especially on the fourth quarter dunks in a close game. I'd like for them to give us some different emotional announcing in the playoffs. It's kind of ridiculous how I just won the Eastern Conference Finals, and I almost forgot for a second because of how bored the announcers were. Can I get a little bit of emotion, or atleast a ceremony where my team receives the trophy? A few extra cheers maybe, too? Jesus.

Ahav05
March 10th, 2008, 04:19 PM
I hope 2k Sports looks at this

Ahav05
March 10th, 2008, 07:55 PM
off the back board alley oops

ziggen
March 11th, 2008, 03:14 AM
Remove The ***** Cpu Cheats... ***** Hate This Game Because Of **** Poor Gameplay

ziggen
March 11th, 2008, 03:15 AM
I hope 2k Sports looks at this

LOL 2K SPORTS DONT CARE BOUT THIS *****. Go visit them in Camarillo, CA off of Pleasant Valley exit.

VIGALANTE
March 11th, 2008, 08:28 AM
That's kinda stalkerish that you know where they are, including the exit and everything. Oh and for the love of God, 2K's gameplay is the best simulation of basketball by far. If you don't like it, go play NBA Live and have fun with the glitches, *****.

Ahav05
April 1st, 2008, 04:21 PM
make the dunks a lot smoother also, and add more dunks ....make kobe 99 next year, the best in the game

Biznick
April 1st, 2008, 10:39 PM
Get rid of that stupid glitch where sometimes you pass the ball, and it stops in mid air or off a foot and suddenly shoots off in the opposite direction, out of bounds. WTF is that?

rfday53
April 1st, 2008, 11:00 PM
I own a ps3 and an xbox360; most of my complaints are ps3 related:

1. Simplification of online play set-up (too many router issues) and an overall upgrade of server dedication to iron out online issues.
2. Learn to program for the ps3 and iron out the graphics deficiencies between the two platforms. The power is in the console, learn to harness it.
3. Speed it up without users having to adjust sliders
4. Accurate player speed. Barbosa, Parker, and Iverson are fast; Yao, Diesel, and almost every other center in the league are not. There should be greater disparity.
5. More defensive playbook options for customization of defensive looks. Fronting in the block, aggressively defending a post entry pass, double teaming away from the ball etc.
6. Continue to improve help defense.
7. More intelligent offensive AI. Teammates should be trying to get open when double teamed. Teammates should be cutting to the basket when you're double teamed in the post.
8. Improved ability to block shots and create steals when at the right place at the right time.
9. Retool isomotion for the right thumbstick. Improve animation, options, and responsiveness.
10. Easier alley-oop attempts/button combination.

Shinyhubcaps
April 2nd, 2008, 08:07 PM
2K, if you give me a hundred dollars, I will write the best, most user-friendly instruction manual you've ever seen. I believe a lot of newcomers are turned off to your game because your booklet is so bare. They'd be like "What's isomotion? How do I do that?" and they won't understand Run-the-play, shot timing, or anything. Give it a nice, bulked-up instruction booklet, and probably something similar in-game for the demo so they can practice prior to purchasing the game.

Ahav05
April 7th, 2008, 04:12 PM
2K sports really needs to look at this

Ahav05
April 7th, 2008, 04:23 PM
1. Keep working on everything graphics and game play
2. make dunks smoother so they flow better
3. add the Kobe sleeve to creation, and make a celebration for a creation so each player has a celebration like the Kobe fist pump, same with dirk, or Kobe does the superman when he's flying
4. Make at least 12 International teams
5. Bring back a 24/7 game mode
6. Have a game mode (This could be a part of 24/7) where you create a player and You have to work your way up from being a scrub to an all star, and you train and train, and if your good enough in the off season you could be asked to try out for team USA or where ever the player is from, and if hes good enough hell make it and try to bring pride to his country, and hell be in the league 20 25 years and try to win NBA Championships during the regular season.
7. Have more Emotion in the playoffs, have a starting 5 announcement for the home team make it more like an NBA game.
8. When a player hits a buzzer beater have the bench rush him and him do his celebration or something like that
9. You should make the whole all star weekend in doors or at least have a choice, and make a skills challenge like in college hoops
10. have team alternate jerseys (ALL of them)
11. PLEASE MAKE IT LIKE YOU'RE watching a real game, like make rivalries.
12. MAKE IT FEEL like playoffs, show way more emotion, have starting 5 during rivalry games and playoff games, like how they did during the suns lakers game this year on shaq's debut.
13. add to the kobe package (his dunk package is alright but add some more dunks that he does.) But not just dunks like the kobe fade away is alright but other players need their moves. (MOre free throw routines.) Create shoes.
14. MAKE KOBE the best again because that's what he is.
15. WORK ON EVERYthing i just said and graphics and gameplay. I LOVE the game and it's not bad at all but can always get better and maintain their lead over ea and (JOKE GAME) the life

Ahav05
April 7th, 2008, 04:24 PM
MAKe the aaron brooks jumper

Ahav05
April 7th, 2008, 04:27 PM
make alley oops not so easy i mean the button thing is fine i like L and A but make it harder to accomplish, ex: when it's a two on one that's a good time for an alley oop, but like 5 on 5( however this can work(CHris paul and tyson chandler) they run a play and it works because chandler opopens up (what i'm saying is don't throw up garbage and expect it to go in)

Ahav05
April 7th, 2008, 05:05 PM
1. Keep working on everything graphics and game play
2. make dunks smoother so they flow better
3. add the Kobe sleeve to creation, and make a celebration for a creation so each player has a celebration like the Kobe fist pump, same with dirk, or Kobe does the superman when he's flying
4. Make at least 12 International teams
5. Bring back a 24/7 game mode
6. Have a game mode (This could be a part of 24/7) where you create a player and You have to work your way up from being a scrub to an all star, and you train and train, and if your good enough in the off season you could be asked to try out for team USA or where ever the player is from, and if hes good enough hell make it and try to bring pride to his country, and hell be in the league 20 25 years and try to win NBA Championships during the regular season.
7. Have more Emotion in the playoffs, have a starting 5 announcement for the home team make it more like an NBA game.
8. When a player hits a buzzer beater have the bench rush him and him do his celebration or something like that
9. You should make the whole all star weekend in doors or at least have a choice, and make a skills challenge like in college hoops
10. have team alternate jerseys (ALL of them)
11. PLEASE MAKE IT LIKE YOU'RE watching a real game, like make rivalries.
12. MAKE IT FEEL like playoffs, show way more emotion, have starting 5 during rivalry games and playoff games, like how they did during the suns lakers game this year on shaq's debut.
13. add to the kobe package (his dunk package is alright but add some more dunks that he does.) But not just dunks like the kobe fade away is alright but other players need their moves. (MOre free throw routines.) Create shoes.
14. MAKE KOBE the best again because that's what he is.
15. WORK ON EVERYthing i just said and graphics and gameplay. I LOVE the game and it's not bad at all but can always get better and maintain their lead over ea and (JOKE GAME) the life
14. Have the mvp be given out to the player on like the last game of the season
15. have a top ten of the week
16.aaron brooks jump shot

Archangel2222
April 7th, 2008, 05:58 PM
I would actually want 2k to release roster updates etc. as actual game save files. See I like alot of ppl in the world dont have an internet connection at home so we miss out on all the updates. If they just post these updates and fixes on there sites it would make things so much easier for us. I also want the teams to have proper ratings as they deserve, I know in this yrs ratings alot of teams were in the 70s.

AND LUCKY LAST I will say this for every game, I want a legends team for each franchise. I want some much around games by playing as the best ever. I want the '96 Bulls in this game :)

anthraxfan
April 7th, 2008, 06:09 PM
2K, if you give me a hundred dollars, I will write the best, most user-friendly instruction manual you've ever seen. I believe a lot of newcomers are turned off to your game because your booklet is so bare. They'd be like "What's isomotion? How do I do that?" and they won't understand Run-the-play, shot timing, or anything. Give it a nice, bulked-up instruction booklet, and probably something similar in-game for the demo so they can practice prior to purchasing the game.


I must say this is pretty important. I really enjoy this game. As a matter of a fact I play it every day. I still can't do much with the ISO-motion and I could use help with other elements of gameplay as well. It would be great if I could do a real practice mode where I use my bench vs. starters ( or any combination of ) and practice blocking shots, stopping drives to the basket, practicing or defending screens, pick and rolls, etc.

There is most certainly a need for more gameplay info in the manual and more tutorials in the game itself.

MichaelPittman32
April 7th, 2008, 06:24 PM
I hope they actually read this and take down some notes..

liljjmudz
April 14th, 2008, 06:12 PM
1).This game is good but could be better with players/coachs, arena, and gameplay.

2). The players need to be improved with the faces and create a player needs to be easy to make like no sun burns and easy to make noses, and eyes, etc. the players need emotion that we as the players get mad at the ref for a bad call but we can control the player or let him go loose. Same goes for the created player, also the they have if the player is a (fighter, got your back, or stay on the bench and get to play if the players get ejected). The coach also need to have emotion.

3). The arena needs to be upgrade like the music just put on the real music that they play on in the real nba game like live has. The arena will be upgraded this year I hope. Make the crowd be more invloved in the game like win somone hits a big three at a buzzer the crowd reacts and when the team is losing the crowd leaves in groups and the commentary would say somthing about them leaving. The PA annocer needs to spice up the team names and same with the created player like Michael or Jordan or Carl, and last names like Wright and Abdul or King, out of the random. They also need to spiice up introduction and add introduction of players. the commentary need to say more things and they need to talk about whats going on likke don't make them stop talking not even for a min.

4). The gameplay is ok but could be better like before the game they talk and then theyshow the place that there at like if there in Denver they might show the arena
Ex. (arena, 3 big places in that place, and a tourist atraction). Then after they show the players warmup but u dont play for them like u see them shooting around and see some of them on the ground exercising. Then the buzzer while go and then the players stay on there side the commetary talks and says that this game is sponsered by lets say Toyota,and U.S Marines, T Mobile, and Sprite, then they'll heres the national anthem, then that person sings and and they'll say "now lets get down to the player introduction that gets done and they walk to the bench and talk to the coach they show who the players are matched up agianst and they get started with the players hugging and giving props to the other players. The game needs longer timeouts (20 sec, 60 sec). The game also needs a longer half-time, with the created player talking with a voice u give him with different lines
(gruff,soft,ruff,etc). Same with 5 star players from each team with there voice.

5). Things needed in 2k9
. Towels for players
. Cups they drink at time out or when the go to the bench.
. Make the buzzer sounds like the on in the real game long.
. The ref run with the players
. The players move around more with there asigned man
. The thing that shows the NBA CARES stays on 1 thing like Mcdonalds it stays there until a timeout or half.
. At half-time make there be a performance like (CHEERLEADERS DANCING, KID GOES TO SHOOT FOR 10.000$, SOMEONE IN A SEAT WINS A PRIZE, RAPPER OR SINGER PERFORMS, OR MASCOUT DACNES.
. Celebritys in crowd
. All-Star games should be live and with like the samething likw a normal game
. If a player has braids like a created player or NBA player u can change there hair and some people who have hair u can cut it like if they did in real life.
. At end of games make the star player talk and show the moves they did.
. Make the game more real by making the cpu more challenging but don't make them get all the points same with the user so at the end of a game the points should be at 117-110 or less.
. When a player gets an offensive call don't make them run but make them walk or walk with a team member.
. Make there be a sign were the score goes thats says TNT, ESPN, ABC and make there be TNT Thursday.
. At PLAYOFFS make it be live that when they win a conference they jump for joy and in the finals make the crowd get crazy and confetti going every where and make it go on for a while and when the new season comes make the team recieve there rings.
. Don't show the sub screen just make the PA annocer say who's coming in and out.
. Make there be FIBA games so people have things to do during the off- season as in summer.
. When it's a jump off make them play a jump song like CRISS CROSS
. make the game live plz
plz upgrade this game.
:computer:

Mr.Clutch_Knicks12
April 14th, 2008, 06:42 PM
. At half-time make there be a performance like (CHEERLEADERS DANCING, KID GOES TO SHOOT FOR 10.000$, SOMEONE IN A SEAT WINS A PRIZE, RAPPER OR SINGER PERFORMS, OR MASCOUT DACNES.
. Celebritys in crowd

A bit far fetched, except for the Celebrity in Crowd, part, it doesn't have to be a real big celebrity, but why not have the ones that are already n the game. Flava Flav, Common, have Spike Lee at every Knick game, maybe some suprise annoouncers or something, see like Dr.J in the crowd or something, and actually have a commentator booth and see the commentators.

ronnieward1973
April 14th, 2008, 07:17 PM
there's not gonna be a 2k9...this thread should be locked

Oo_SU_oO
April 14th, 2008, 07:43 PM
There is gonna be NBA 2k9 but not college hoops 2K9

XARMED FOR BATTLEX
April 15th, 2008, 01:23 PM
i'd like to see slightly better ball reaction animations - for example - if a guy is driving on you and is going for a layup, i'd like to see a type of block associated with what the driving player is trying to do...

if he goes high of the glass, i'd like the defender to react to this and counteract with an appropriate block (in this case it might be a shot block attempt off the glass)

sometimes i see players trying standard animation blocks, not taking into account what the offensive player is actually trying to achieve (if that makes sense?)

so a little bit more defensive approproate animation would be nice

jazon_28
April 15th, 2008, 01:37 PM
My wish is to give the legitimate STANDING DUNK to the players that really do it in real game.

liljjmudz
April 15th, 2008, 06:05 PM
I would also like to see practice courts like denver has a practice court in the arena and they can play there to practice

calliboy213
April 15th, 2008, 07:21 PM
Better Everything Player Intros And Halftime Shows And Better Comentary And The D-league And More Emotions From Everyone And And Ejections And Techs Should Be Called That Would Be Perfect

eye guy
April 16th, 2008, 12:17 AM
Here's one i've been asking for, for 2 years.....


"In air Iso-motion"

XARMED FOR BATTLEX
April 16th, 2008, 04:05 AM
Here's one i've been asking for, for 2 years.....


"In air Iso-motion"


how do you invision that working? can you give some examples of how you could implement that?

roadblock
April 16th, 2008, 05:51 AM
fake passing, when doin a dunk or layup,

we all kno how its done the go up for the basket a team player runs with dem they act like they passin the ball but instead go to the hoop with the defender grabbing air,

mayb they could assign this when u hold 1 button while taping X 1 time

creating own playbooks,
power dunking, there should be a couple of players that shake the rim harder then average.

foto transfer, with Pro evolution soccer u can connect ur webcam take a pic nd put that face on a created player, that way u can create ur character to perfection.

classic teams. i kno there r gonne be sum major players missing but with a nice creating player tool we can create them ourselfs.

Complete allstar weekend, if u have a top 3 point shooter that does wel during the season, he gets an invitation, skills chalenge, slam dunk contest, when u have a good dunker or skills man u can give them up for that particular event.

Antaean
April 16th, 2008, 07:27 AM
Finally put a bit of thought into what I'd suggest.

Gameplay stuff:

Court size – The court seems to be too thin. Players get bunched up in the paint, it’s harder to take a mid range shot without some big flying at you. A wider court would help. Also, it seems the distance from the rim to the free throw line is too short.

Freethrow Rebounding The offensive players seem to slip around the CPU controlled defensive rebounders a bit too much. If I’m not manually controlling my SF or a big to get a rebound, my CPU teammates will get beat the majority of the time.

Fouls when pumpfaking - In 2K7 it was a good addition. Although the animation kind of sucked you in even if you were a away from the offensive player, it was realistic. If you can tone down the suction on that animation, it would be a great addition for 2K9

Blocking – The blocks were pretty well done on the whole this year, however, some of the blocking animations need tweaking; for example, it is too easy for guards to block layups in the game. I wouldn’t mind a taller guard blocking a layup if they are beside you, but when Earl Boykins blocks Trevor Ariza on a fastbreak layup when they are side by side gets frustrating, especially when you see that the ball hit an invisible wall instead of being blocked by the other player’s hand.

- The CPU goes for the swat block a bit too much. If the CPU is beat, they shouldn’t swat at it so hard
- CPU players should try to avoid contact when they are in foul trouble. Watching my Big swat at the ball when they have 4 fouls in the 3rd gets a bit irritating.

Celebrations – Celebrations were a nice addition this year. But you guys probably already know that the celebrations are a bit bugged. Sometimes players will circle around waiting for someone to celebrate with. This is tolerable when playing a slow-paced team, but when you are playing the Suns or Wizards or Warriors, this will kill you.

- Celebrations shouldn’t happen as often when you are getting blown out. Maybe on a huge dunk or a big comeback, but when you are down 40, you should just get back
- Blocks into the crowd should be celebrated by the crowd and players, not seen as something bad

CPU ball handling – Had to tone this down myself this year. The CPU ball handles like an And 1 star, especially when pressured in the backcourt. The player will pull 4-5 crossovers consecutively, throw in a spin or 3, and a couple behind the back dribbles. I have videos of this happening if anyone wants to see them.

- Also, this might only be me, but when I tip the ball, it always seems to go right back where I tipped it from. Should deflect in random ways.

Layups – Hit the bottom or the back of the backboard too often. And explaining them next go around would help loads. Some of the post up animations for hookshots makes the player shoot the ball behind the backboard if they are on the low blocks (Garnett’s and Gasol’s for example).

Dunks – I know someone said in an interview that there will be a lot of dunks in the games, but it gets a bit crazy. This is what makes the pick and roll deadly – the fact that once they get the ball under the rim, it’s a dunk basically every time. I have watched players catch the ball under the basket and do some reverse dunk, barely gathering for it.

Matchup screen – I would like to access the matchup screen when I’m shooting free throws. Maybe using a trigger/button combo to activate it? Also, when using the heat check/sub popup screen, show the players’ minutes that they already accumulated. It would help a lot when trying to manage minutes for certain players during the association.

Defensive matchups – Allow us to set the defensive matchups for specific players. I don’t want to double the PF position all game, only Garnett/Duncan. This would help tremendously on defense. Also, I would like to set player matchups. For example, during the game I would like to set Bowen on Kobe all game. So every time Kobe is on the court with Bowen, Bowen would match up with him. Maybe even have the CPU auto sub Bowen on when Kobe shows up on the court or gets streaky (if you have auto subs on of course).

Passing – A bit too accurate this year, especially with the ghosting of the ball this year. More turnovers off of bad passes would be nice. Full court passes are still present, and fairly accurate; it should be turned down a bit.

Choose who initiates plays – Say I drafted a rookie that handles the ball really well and can pass exceptionally. Or I draft a Lebron-Clone who works well with handling the ball every possession. I would love to designate who runs the plays, and who will be the primary ball handler.

Goaltending after a foul call – Driving the lane, get fouled, lay the ball up, watch the cpu slap it away when it’s over the hoop. It’s called practically every time else, why not during/after fouls?

Help for ball handlers during full court press – The cpu players should come back to the ball when there is a full court press going on. My teammates all seem to run to the other end, and if I’m forced to pick up my dribble, I have no choice but to launch it or call a timeout.

Fix some of the rules – 24 second shot clock is broken, the 8 second half court timer is reset every time the ball is tipped by a defender (it should be reset only if the defense kicks or punches the ball).

- Charging needs work. If a player is iso-ing all day into me, or spinning into me, or running full speed into my player, I should get the charge or block. I think Live does a good job of this if you need an example. You shouldn’t just be able to hold the aggressive button and run into players without consequence.

Animations – I know animations drive the NBA 2K series, you guys have done a good job with this. However, sometimes you get sucked or locked into an animation, which isn’t very realistic. Sometimes I’ll go into the driving animation into a person who screens the defender, but I’m still stuck in the driving animation which stops my progress.

- Players also seem to fly. They can launch themselves from one end of the key to the other, or from under the bucket to attack a shooter on the baseline or intercept a pass. Should be toned down a bit IMO.
- I like that players dive automatically for loose balls, but sometimes they just don’t need to. When a ball is heading near the end lines, the CPU seems to just dive anyway. Sometimes they can just pick the ball up and go.

Injuries – I don’t know that a wrist injury should put my O and D awareness down to 50. Or that it affects my speed. Should get a bit more specific.

Also, let us choose the subs after player injuries/foulouts. Don’t let the CPU choose for us even during manual subs, I want to choose myself.

CPU Substitutions – A great addition was adding fatigue and rotation subs. But the CPU makes some weird mistakes, even when I set up the minutes/secondary positions properly. Happens a lot with fatigue subs.

- I would like the CPU to only sub players to positions that’s listed as their primary/secondary positions. If I choose Kobe to play the SG/SF, the CPU should only sub him to those positions, not to PG or C or PF. Only the human would have the options.
- Also, I would like the Human subs to trump the CPU ones. Sometimes I make a substitution to take advantage of a mismatch, only for the CPU to cancel my sub and put him somewhere else. Human choices should take precedent.

Hustle – Hustle is a huge part of NBA ball. Too bad the CPU doesn’t hustle. They walk through the plays, they walk when defending and were screened, they backpedal or stop entirely on fastbreaks. Huge problem IMO.
I'll quote this post here.

Antaean
April 16th, 2008, 07:28 AM
Association:

First of all, let us choose any team we want if we resign from a position somewhere else. It’s a video game after all, if we want to run the Lakers if they are winning 6 championships in a row, let us ;)

Let us sort the roster lists by last name. It will make it easier when looking for a specific free agent.

Player minutes/morale – I love this, it’s great. But I see a few problems

- The boxscore minutes differ from the minutes listed in the player’s card/after game boxscore. In the game, it would list a player as getting 29 minutes, but after the game, it will go to 28. This hurts in the long run because players get mad even if they are a minute short.
- Practice affects player roles. If a player is rated 79 and we have a practice, they will go to 80 and want to be a starter/6th man. However, as soon as the practice effects wear off, they are fine with being role players. Think this should be addressed.
- Also with the boxscore, the minutes seem to get “stuck.” Happens often when there are a lot of free throw shots. For example, my starter will get stuck at 17 minutes in the boxscore, even though they would play the whole game. I don’t know what causes this error, but hopefully you guys will find it. Good luck lol.

Hotspots for rookies – Would love to have drafted rookie hotspots when they come into the league, maybe even have evolving hotspots over a player’s career?

Playbooks – Not every coach will use the same plays that the previous coach has used. Allow up to access all the plays so we can pick and choose what plays to run with our current roster sets. Having PF only plays on a team with a crappy PF makes no sense in the long run.

Coaches – The NBA talent scout costs too much. Have a larger coaching pool – we are stuck with the same college talent scouts/same trainers/same assistant coaches throughout our association. Refresh it every year or something, or add coaches every year. Let head coaches bring in their own ways of running a team – if they are a fast break type of coach, a coach that is defensive heavy, a coach that likes smaller players, let us know that (of course we get to choose what to use). Maybe even have coaches chiming in on players they would like to have on the team/on what players to trade?

Draft – A flashier draft would be nice. Draft day trades would be nice.

- It would also be nice if draft picks were labeled. Say, “1st round pick – L.A. Lakers.” It would make it easier to judge which picks are yours or ones acquired via trades.

Rookies

- Have a greater variety of rookies. 6’10” small forwards that can handle the ball like Dirk, smaller PFs that can shoot the rock from long distance, Cs that play away from the basket, combo SGs that can play the 1 or 2.

- Fix the rookies’ overall look. Less rookies that are 6’10” 270 pounds, but when you play then, they look like they were starved for years. Less overly fat SGs. Normal haircuts (no glowing hair, less red hair, less ‘fros). Better yet, let us edit the rookies before the draft or something, so we can set their shoes/hair/attributes/accessories.

- Too many top point guards come into the league that can’t shoot the ball at close range/can’t lay the ball up/can’t pass/slow/etc. Too many Cs that can’t play more than 5 minutes on the court/can’t rebound/can’t shoot close range. Stuff like that needs to change IMO.

- Rookie contracts should be fixed. They are not all 2 years plus a team option. (http://www.mynbadraft.com/NBA-Rookie-Salary-Scale-2007)

- The NBDL or something similar. I don't want to keep late round rookies or sophies rotting on my bench for years. Sending them to the NBDL to thrive and improve or dwindle would be great.

- More rookie flops. Every high pick rook seems to progress really quickly and become beastly. Throw in a #1 pick bust or two every few years or so. Instead of having every player progress, have younger ones regress as well.

Finances - We should have more control over the team's finances. We are told what we can spend, and once we go over our budget, we can't spend anymore. That wouldn't be a problem usually; however, we run out of money even if we are a full million over the cap (not even into the treshhold!). I can see this as a problem for smaller market teams, but teams like LA and Dallas shouldn't have this problem, espically since Dallas seems to spend like no end. Give us more options like setting ticket prices/concession stuff, let us see who's jerseys are selling well, tell us how to make more money, let us know what type of players draw us more fans and money. Please :y220:

Accessories (Won’t spend much time on this because I don’t care about them that much):
- Shorter arm sleeves/calf bands (those half ones players are fond of this year)
- allow doubling up of accessories (two wrist bands, two baller bands on one hand, wristband with an arm sleeve, stuff like that)
- Headbands should have options of black, white, team, 2nd team colour options
- change players hair style
- Home/away accessories
- Home/away shoes that we can set ourselves

Edits:
- Let us edit everything. I mean, even the hidden attributes. I'd love to edit a player's clutch rating, fastbreak rating (if there is one), stuff like that. A player's looks/height/weight, we should be able to edit those as well.

Thanks 2K.

Part 2 of said post.

Antaean
April 16th, 2008, 07:30 AM
Last part I think:
Fastbreaks - The CPU catches up too quickly on the fast break. Especially noticeable after the all-star level. Also, your teammates do not react well, sometimes stopping entirely.

Layup Animations - On the whole, they are pretty decent. But watching a big do a 180 and throwing the ball at the rim flying backwords, or watching your players flip the ball over their shoulders or leaning away from the basket and flipping the ball from practically the ground makes me wonder if some of these were added just for show.

Fix the Mid-Level Exemption - You can use it on multiple players in the NBA, but in 2K8 and previous games, you cannot. Would help building teams/getting role players if this was fixed.

liljjmudz
April 16th, 2008, 07:38 AM
A bit far fetched, except for the Celebrity in Crowd, part, it doesn't have to be a real big celebrity, but why not have the ones that are already n the game. Flava Flav, Common, have Spike Lee at every Knick game, maybe some suprise annoouncers or something, see like Dr.J in the crowd or something, and actually have a commentator booth and see the commentators.


They should do that what i said like they all ready have the cheerleaders dancing but they can dance at half time longer, and i nba 2k7 for xbox they call out peoples names to say someone wants to see them and the celebrity should be alot like jay z he's the owner of a team, or nelly he's an owner of a team and make there be alot of celebritys at all-star weekend and at nba finals,
Celebritys that go to games Nelly, Chingy, Jay Z, Jessica Alba, Jack Nickcolson, Beyonce, Mrs Parker (Tony Parkers Wife), Diddy, Carmelo Anthonys girl Lala, etc

kcxiv
April 16th, 2008, 05:54 PM
Was told to post a thread like this straight from the big guys. They want to know what you think the game needs. They want to know how you would make the game better and more fun. I will be passing the ideas to them, so please post your thoughts and ideas. Lets keep it civil.

gianc
April 16th, 2008, 06:32 PM
one thing that 2k can improve is to have the Passing ability effect the way players shoot off of catch and shoot situations. I think this would be realistic because in the real NBA, a good passer like Chris Paul will make his teammates shoot better with a solid pass.

Another option is to have more in depth player personalities so that each player has a goal while in the nba while it just to be playing in the nba, playing for the money so that player would want a high salary, some might want to play with a team with good team chemistry, or some players want to play for a championship.

Have players who are big timer scorers morale go down if they don't take a number of shots during a game, so having a team of superstars consisting of lots of scorers does not have good team chemistry (Knicks) or maybe some superstars don't care about scoring and just want to win.

Maybe having player sliders would be nice so that when for example Shaq got traded from the Heat to the Suns, his player sliders would gradually change on its own to be in chemistry with the Suns style of play. If the team starts to lose when Shaq is acquired, the player sliders would remain unchanged and only change when the team starts winning

Have player hot spots so when you are driving down the lane or running the fast break you can kick it out to the guy who is at his hot spot like James Jones in the corner for three.

Improve Commentary, more shoe selection, have a create a player mode where you go through the nba as your CAP,

Antaean
April 16th, 2008, 08:15 PM
Well, hopefully this thread - http://www.2ksports.com/forums/showthread.php?t=158239 - won't go largely ignored. Many people already posted thieir ideas in there, so it should be looked at at least, or merged with this one.

chessboxer1
April 16th, 2008, 09:58 PM
Maybe having player sliders would be nice so that when for example Shaq got traded from the Heat to the Suns, his player sliders would gradually change on its own to be in chemistry with the Suns style of play. If the team starts to lose when Shaq is acquired, the player sliders would remain unchanged and only change when the team starts winning

Instead of having to do this make coaches have specific systems, so a players tendencies aren't as important as the teams style of play. If players play for the warriors, then players are more likely to jack shots up and go 1 on 1 than if they play for the jazz or spurs. I know you can kind of do this already, but i think it should be linked to the coaches and not the teams.

Also i think coaches should be able to get fired, you should be able to hire assistant coaches, and i don't think half the coaches should be retired by the third season. There should be coach progression thats linked to wins, and assistant coaches should have the same system as the coaches they work under.

I think defense should be seriously edited, cause i'm more worried about my defenders getting beat while a play is setting up than the result of the actual play. My players will defend a fast break perfectly, then while the offense is crisscrossing the opposing pg will just fire a pass to a guy under the rim for an easy lay-up. That should be a very low percentage pass and its completed over and over again.

Defensive pressure should change over the course of a game. In the first quarter, the teams shouldn't play defense as hard, and there should be more jumpers. As the game goes on, teams should buckle down more(depending on the score) and the defense should be tougher. Obviously this would change from team to team, (again warriors vs spurs) and i think the tougher your defense throughout the game the more of your energy should be sapped. Also when the defense is tough there should be defensive clutching and players should just be able to waltz through the lane.

Add more layup animations where the player goes straight up and down, make post moves harder and make post up fadeaways more about the players jump shot ability than their post move ability. And Please, PLEASE stop making the other team so much faster than mine that i cant ever get a fast break. Its getting retarded at this point. Make the AI smarter, don't just make them better shooter or better athletes.

chessboxer1
April 16th, 2008, 10:19 PM
Also,
-D-League
-Summer League
-More in depth draft pick workouts
-Draft picks have appropriate weight/body type (or can be edited)
-less players with dreadlocks

and something i just thought of, multiple assistant coaches, each with different tasks. One for player development, one for offense, one for d, maybe one more for scouting reports on other teams. all of these coaches can be hired as head coaches if you want, and they should each have potential or something along those lines, but should be affected most by winning as far as improving goes.

also, more statistics aknowledgment. Like when a player reaches a milestone like 10,000 points or 5,000 assists then the game should let me know. Or have a section with all time stats lists, that shows active players in a different color or something.

chessboxer1
April 16th, 2008, 10:53 PM
I agree with everything Antean said, also as far as strategy and matchups, the cpu should set matchups too. If im the lakers and the computer is the spurs then the comp should automatically have bruce bowen guard kobe.

With the fake pass, it should work like the jab step moves, hold down both trigger buttons, and hit pass. Maybe that could also be how you pump fake, or at least a very hard guaranteed pump fake.

As far as the crowd i only want to see one thing, When a new player becomes your star or makes the all star team or becomes popular, people in the crowd should start wearing his jersey. I'm not saying it should be an immediate change, but if i get lebron to the knicks the garden should be filled with knicks 23 jerseys.

oh yeah, i think the mid-level exception is once every two years, not every year.

eye guy
April 16th, 2008, 11:43 PM
how do you invision that working? can you give some examples of how you could implement that?


http://2ksports.com/forums/showthread.php?t=93762&page=36

Scroll down and look for my post.........

kcxiv
April 17th, 2008, 12:42 AM
Well, hopefully this thread - http://www.2ksports.com/forums/showthread.php?t=158239 - won't go largely ignored. Many people already posted thieir ideas in there, so it should be looked at at least, or merged with this one.
I will skim that thread, but i rather they be posted here. I have to give bi weekly reports, and thats a whole lot of reading to do. I just dont want to miss anything is all.


I also like what i see as far as posts go here. I know i am going to send out quite a bit of what was posted in the above threads.

eye guy
April 17th, 2008, 03:16 AM
Implement, "In air iso-motion"........

XARMED FOR BATTLEX
April 17th, 2008, 04:47 AM
http://2ksports.com/forums/showthread.php?t=93762&page=36

Scroll down and look for my post.........

nice one bro

i can see you've thought alot about this

Sheerdominance
April 17th, 2008, 05:51 AM
What ever happened to the flagrant foul? Bring it back.

I'd like to see some elbows flying too. I've played a lot of basketball and catching an elbow on the chin is just as much a part of the game as the jump shot. Ask K. Malone.

I like the presentation, but they need an NBA Tonight show or something. All audio please if you can't make the analysts look any better than they did on CH2K8.

All in all though. You're only improving on greatness anyway. Give me the new rosters and rookies I'm gonna buy it!

eye guy
April 17th, 2008, 06:12 AM
nice one bro

i can see you've thought alot about this


Thanks man... One thing that I would change is the complicated button combinations that I suggested.

With the iso-motion 2K already have in place, the release and direction should be straight forward.

Here'es hoping it's implemented sometime in the near future bro.......:D

liljjmudz
April 17th, 2008, 06:58 AM
I Agree With Everyone

liljjmudz
April 17th, 2008, 07:28 AM
I forgot some things like

, Fragrant fouls and when they get on they have to F1 or F2 and if they have F2 they get ejected.

Before games show the outside of the court like the arena or some place special in the state like stone mountian, or the CN tower or the Beach in miami in the night were u see bars and colors with people there or Burbon street.

FIBA needs to be add

special places to see before game


.76ers: arena, libertiy bell

.Blazers: arena

.Bobcats: arena, city

.Hawks: arena, stone mountian, city

.Nuggets: arena, rockys(mountians) city

.Cavs: arena, city (building with lebrons james picture)

.Grizzles: arena

.Hornets: arena, burbon street, city

.Heat: arena, city, beach (theres building beside the beach with which are bars and people are there)

.Jazz: arena

.Kings: arena

.LAL: arena, city (hotels)

.LAC: arena, city (hotels)

.Raptors: arena, city, CN tower, lake ontario.

.Pistons: arena

.Rockets: arena, city

.Celtics: arena (arena all around)

.Suns: arena, city, mountians, cactus

.Sonics: arena, city

.Warriors: arena, city, golden gate bridge

.Knicks: arena, city, bridge, statue of librity

.Nets: arena

.Magic: arena, disneyland

.Mavs: arena, that building that looks like a mic

.Spurs: arena, city, bars

.Timberwolves: arena

.Bulls: arena

.Wizards: arena, white house, capitol building,

.Pacers: arena

.Bucks: arena

make the water look real like on test drive.:lol: :( plz

Antaean
April 17th, 2008, 07:42 AM
I will skim that thread, but i rather they be posted here. I have to give bi weekly reports, and thats a whole lot of reading to do. I just dont want to miss anything is all.
I also like what i see as far as posts go here. I know i am going to send out quite a bit of what was posted in the above threads.
Okay then, here is what I posted there.

Finally put a bit of thought into what I'd suggest.

Gameplay stuff:

Court size – The court seems to be too thin. Players get bunched up in the paint, it’s harder to take a mid range shot without some big flying at you. A wider court would help. Also, it seems the distance from the rim to the free throw line is too short.

Freethrow Rebounding The offensive players seem to slip around the CPU controlled defensive rebounders a bit too much. If I’m not manually controlling my SF or a big to get a rebound, my CPU teammates will get beat the majority of the time.

Fouls when pumpfaking - In 2K7 it was a good addition. Although the animation kind of sucked you in even if you were a away from the offensive player, it was realistic. If you can tone down the suction on that animation, it would be a great addition for 2K9

Blocking – The blocks were pretty well done on the whole this year, however, some of the blocking animations need tweaking; for example, it is too easy for guards to block layups in the game. I wouldn’t mind a taller guard blocking a layup if they are beside you, but when Earl Boykins blocks Trevor Ariza on a fastbreak layup when they are side by side gets frustrating, especially when you see that the ball hit an invisible wall instead of being blocked by the other player’s hand.

- The CPU goes for the swat block a bit too much. If the CPU is beat, they shouldn’t swat at it so hard
- CPU players should try to avoid contact when they are in foul trouble. Watching my Big swat at the ball when they have 4 fouls in the 3rd gets a bit irritating.

Celebrations – Celebrations were a nice addition this year. But you guys probably already know that the celebrations are a bit bugged. Sometimes players will circle around waiting for someone to celebrate with. This is tolerable when playing a slow-paced team, but when you are playing the Suns or Wizards or Warriors, this will kill you.

- Celebrations shouldn’t happen as often when you are getting blown out. Maybe on a huge dunk or a big comeback, but when you are down 40, you should just get back
- Blocks into the crowd should be celebrated by the crowd and players, not seen as something bad

CPU ball handling – Had to tone this down myself this year. The CPU ball handles like an And 1 star, especially when pressured in the backcourt. The player will pull 4-5 crossovers consecutively, throw in a spin or 3, and a couple behind the back dribbles. I have videos of this happening if anyone wants to see them.

- Also, this might only be me, but when I tip the ball, it always seems to go right back where I tipped it from. Should deflect in random ways.

Layups – Hit the bottom or the back of the backboard too often. And explaining them next go around would help loads. Some of the post up animations for hookshots makes the player shoot the ball behind the backboard if they are on the low blocks (Garnett’s and Gasol’s for example).

Dunks – I know someone said in an interview that there will be a lot of dunks in the games, but it gets a bit crazy. This is what makes the pick and roll deadly – the fact that once they get the ball under the rim, it’s a dunk basically every time. I have watched players catch the ball under the basket and do some reverse dunk, barely gathering for it.

Matchup screen – I would like to access the matchup screen when I’m shooting free throws. Maybe using a trigger/button combo to activate it? Also, when using the heat check/sub popup screen, show the players’ minutes that they already accumulated. It would help a lot when trying to manage minutes for certain players during the association.

Defensive matchups – Allow us to set the defensive matchups for specific players. I don’t want to double the PF position all game, only Garnett/Duncan. This would help tremendously on defense. Also, I would like to set player matchups. For example, during the game I would like to set Bowen on Kobe all game. So every time Kobe is on the court with Bowen, Bowen would match up with him. Maybe even have the CPU auto sub Bowen on when Kobe shows up on the court or gets streaky (if you have auto subs on of course).

Passing – A bit too accurate this year, especially with the ghosting of the ball this year. More turnovers off of bad passes would be nice. Full court passes are still present, and fairly accurate; it should be turned down a bit.

Choose who initiates plays – Say I drafted a rookie that handles the ball really well and can pass exceptionally. Or I draft a Lebron-Clone who works well with handling the ball every possession. I would love to designate who runs the plays, and who will be the primary ball handler.

Goaltending after a foul call – Driving the lane, get fouled, lay the ball up, watch the cpu slap it away when it’s over the hoop. It’s called practically every time else, why not during/after fouls?

Help for ball handlers during full court press – The cpu players should come back to the ball when there is a full court press going on. My teammates all seem to run to the other end, and if I’m forced to pick up my dribble, I have no choice but to launch it or call a timeout.

Fix some of the rules – 24 second shot clock is broken, the 8 second half court timer is reset every time the ball is tipped by a defender (it should be reset only if the defense kicks or punches the ball).

- Charging needs work. If a player is iso-ing all day into me, or spinning into me, or running full speed into my player, I should get the charge or block. I think Live does a good job of this if you need an example. You shouldn’t just be able to hold the aggressive button and run into players without consequence.

Animations – I know animations drive the NBA 2K series, you guys have done a good job with this. However, sometimes you get sucked or locked into an animation, which isn’t very realistic. Sometimes I’ll go into the driving animation into a person who screens the defender, but I’m still stuck in the driving animation which stops my progress.

- Players also seem to fly. They can launch themselves from one end of the key to the other, or from under the bucket to attack a shooter on the baseline or intercept a pass. Should be toned down a bit IMO.
- I like that players dive automatically for loose balls, but sometimes they just don’t need to. When a ball is heading near the end lines, the CPU seems to just dive anyway. Sometimes they can just pick the ball up and go.

Injuries – I don’t know that a wrist injury should put my O and D awareness down to 50. Or that it affects my speed. Should get a bit more specific.

Also, let us choose the subs after player injuries/foulouts. Don’t let the CPU choose for us even during manual subs, I want to choose myself.

CPU Substitutions – A great addition was adding fatigue and rotation subs. But the CPU makes some weird mistakes, even when I set up the minutes/secondary positions properly. Happens a lot with fatigue subs.

- I would like the CPU to only sub players to positions that’s listed as their primary/secondary positions. If I choose Kobe to play the SG/SF, the CPU should only sub him to those positions, not to PG or C or PF. Only the human would have the options.
- Also, I would like the Human subs to trump the CPU ones. Sometimes I make a substitution to take advantage of a mismatch, only for the CPU to cancel my sub and put him somewhere else. Human choices should take precedent.

Hustle – Hustle is a huge part of NBA ball. Too bad the CPU doesn’t hustle. They walk through the plays, they walk when defending and were screened, they backpedal or stop entirely on fastbreaks. Huge problem IMO.

Antaean
April 17th, 2008, 07:43 AM
Association:

First of all, let us choose any team we want if we resign from a position somewhere else. It’s a video game after all, if we want to run the Lakers if they are winning 6 championships in a row, let us ;)

Let us sort the roster lists by last name. It will make it easier when looking for a specific free agent.

Player minutes/morale – I love this, it’s great. But I see a few problems

- The boxscore minutes differ from the minutes listed in the player’s card/after game boxscore. In the game, it would list a player as getting 29 minutes, but after the game, it will go to 28. This hurts in the long run because players get mad even if they are a minute short.
- Practice affects player roles. If a player is rated 79 and we have a practice, they will go to 80 and want to be a starter/6th man. However, as soon as the practice effects wear off, they are fine with being role players. Think this should be addressed.
- Also with the boxscore, the minutes seem to get “stuck.” Happens often when there are a lot of free throw shots. For example, my starter will get stuck at 17 minutes in the boxscore, even though they would play the whole game. I don’t know what causes this error, but hopefully you guys will find it. Good luck lol.

Hotspots for rookies – Would love to have drafted rookie hotspots when they come into the league, maybe even have evolving hotspots over a player’s career?

Playbooks – Not every coach will use the same plays that the previous coach has used. Allow up to access all the plays so we can pick and choose what plays to run with our current roster sets. Having PF only plays on a team with a crappy PF makes no sense in the long run.

Coaches – The NBA talent scout costs too much. Have a larger coaching pool – we are stuck with the same college talent scouts/same trainers/same assistant coaches throughout our association. Refresh it every year or something, or add coaches every year. Let head coaches bring in their own ways of running a team – if they are a fast break type of coach, a coach that is defensive heavy, a coach that likes smaller players, let us know that (of course we get to choose what to use). Maybe even have coaches chiming in on players they would like to have on the team/on what players to trade?

Draft – A flashier draft would be nice. Draft day trades would be nice.

- It would also be nice if draft picks were labeled. Say, “1st round pick – L.A. Lakers.” It would make it easier to judge which picks are yours or ones acquired via trades.

Rookies

- Have a greater variety of rookies. 6’10” small forwards that can handle the ball like Dirk, smaller PFs that can shoot the rock from long distance, Cs that play away from the basket, combo SGs that can play the 1 or 2.

- Fix the rookies’ overall look. Less rookies that are 6’10” 270 pounds, but when you play then, they look like they were starved for years. Less overly fat SGs. Normal haircuts (no glowing hair, less red hair, less ‘fros). Better yet, let us edit the rookies before the draft or something, so we can set their shoes/hair/attributes/accessories.

- Too many top point guards come into the league that can’t shoot the ball at close range/can’t lay the ball up/can’t pass/slow/etc. Too many Cs that can’t play more than 5 minutes on the court/can’t rebound/can’t shoot close range. Stuff like that needs to change IMO.

- Rookie contracts should be fixed. They are not all 2 years plus a team option. (http://www.mynbadraft.com/NBA-Rookie-Salary-Scale-2007)

- The NBDL or something similar. I don't want to keep late round rookies or sophies rotting on my bench for years. Sending them to the NBDL to thrive and improve or dwindle would be great.

- More rookie flops. Every high pick rook seems to progress really quickly and become beastly. Throw in a #1 pick bust or two every few years or so. Instead of having every player progress, have younger ones regress as well.

Finances - We should have more control over the team's finances. We are told what we can spend, and once we go over our budget, we can't spend anymore. That wouldn't be a problem usually; however, we run out of money even if we are a full million over the cap (not even into the treshhold!). I can see this as a problem for smaller market teams, but teams like LA and Dallas shouldn't have this problem, espically since Dallas seems to spend like no end. Give us more options like setting ticket prices/concession stuff, let us see who's jerseys are selling well, tell us how to make more money, let us know what type of players draw us more fans and money. Please :y220:

Accessories (Won’t spend much time on this because I don’t care about them that much):
- Shorter arm sleeves/calf bands (those half ones players are fond of this year)
- allow doubling up of accessories (two wrist bands, two baller bands on one hand, wristband with an arm sleeve, stuff like that)
- Headbands should have options of black, white, team, 2nd team colour options
- change players hair style
- Home/away accessories
- Home/away shoes that we can set ourselves

Edits:
- Let us edit everything. I mean, even the hidden attributes. I'd love to edit a player's clutch rating, fastbreak rating (if there is one), stuff like that. A player's looks/height/weight, we should be able to edit those as well.

Thanks 2K.

Part 2 of said post.

Antaean
April 17th, 2008, 07:44 AM
Last part:
Fastbreaks - The CPU catches up too quickly on the fast break. Especially noticeable after the all-star level. Also, your teammates do not react well, sometimes stopping entirely.

Layup Animations - On the whole, they are pretty decent. But watching a big do a 180 and throwing the ball at the rim flying backwords, or watching your players flip the ball over their shoulders or leaning away from the basket and flipping the ball from practically the ground makes me wonder if some of these were added just for show.

Fix the Mid-Level Exemption - You can use it on multiple players in the NBA, but in 2K8 and previous games, you cannot. Would help building teams/getting role players if this was fixed.

Antaean
April 17th, 2008, 07:47 AM
oh yeah, i think the mid-level exception is once every two years, not every year.
From what I've read here - http://members.cox.net/lm****/salarycap.htm - it seems you can use the Mid-level exemption every year. You can even trade it to other teams. I'd love that in 2K9, but we'll see what happens, if anything.

Sheerdominance
April 17th, 2008, 07:57 AM
What happened to the Flagrant foul? Bring it back. We should definately see some elbows flying around too. Come on man, I know it's supposed to be a non-contact sport, but it's not. Players can get downright nasty and that should be reflected in a sim game.

How about coaches getting fired when there team sucks, or the fans aren't happy. Let them fire the user and make you go apply for jobs based on your exp. if you have any. Sort of like closed legacy in ch2k8. You have to make a humble start.

FUBLU
April 17th, 2008, 08:44 AM
A bit far fetched, except for the Celebrity in Crowd, part, it doesn't have to be a real big celebrity, but why not have the ones that are already n the game. Flava Flav, Common, have Spike Lee at every Knick game, maybe some suprise annoouncers or something, see like Dr.J in the crowd or something, and actually have a commentator booth and see the commentators.


Also A legend that is already on the game that is a former player of a certain team could be in attendence as well.
(i.e. Olajuwon recognized during a timeout at Toyota Center)
This is not a big deal but I like the idea.

chessboxer1
April 17th, 2008, 11:00 AM
once again completely agree with Antean

also, i had an idea for a game mode. You start out as a draft pick, and you do all the drills players do in workouts. how well you do in these drills determines your draft position (not your players ratings) and you progress to the draft.

After the draft, you you sign a shoe deal and the amount of money you get for it depends on your draft position. Maybe to not **** off the major brands, you could have them offer to the lottery picks, and the second round picks could get generic brands, or just the most plain version of the major brands. As a player gets better during his career, he gets better rated shoes, and more money from the companies.

Over the summer you get the option to play in summer leagues like Rucker, or other Pro-Ams, then before training camp you play in the nba summer league. You would go through training camp and pre-season, and if you're a second round pick you aren't guaranteed a spot on the team.

All game modes would be played with player lock, and the point of the game is basically to build your player into a super star. In the future there would be all star games, and if they're in the game your player can compete in the 3 point contest, the dunk contest or the skills contest to improve his star power.

During the off seasons you have a variety of options from playing in the nba summer league if you didn't have a good season, to playing on team usa if you're good enough. This i think would be the hardest part. Even though the game generates foreign players for the draft, to store them away and age them as part of the brazilian team or the argentinian team and have them progress or regress over time would be very difficult. It would still be cool though to see some young player on the serbian national team who you might appear in the next draft.

I know this is unlikely to happen, but if any of these could be added into next years association mode i'd be happy.

kcxiv
April 17th, 2008, 11:54 AM
Ok, i have skimmed through Anteans post. I love alot of what he said. Alot of these shouldnt be a problem to fix (i hope). Maybe they can get this stuff done.

One big one for me is the court size. It is a bit to thin. I also think thats an realistic fix for 2k9. There is also more, but for some reason the court size one bothers me.

teleport
April 17th, 2008, 12:15 PM
Ok, i have skimmed through Anteans post. I love alot of what he said. Alot of these shouldnt be a problem to fix (i hope). Maybe they can get this stuff done.

One big one for me is the court size. It is a bit to thin. I also think thats an realistic fix for 2k9. There is also more, but for some reason the court size one bothers me.

same here, i feel trapped when im trying to drive into the lane and looking to kick it out to a shooter

Hotobu
April 17th, 2008, 02:11 PM
First of all on defense:

Perimeter Mismatches The only type of true defensive mismatch is when on offense and I have a big guy posting up a little. There is no such thing as a perimeter mismatch. Try having Shaq guard Iverson 20+ feet out, and Iverson will get completely shut down. This needs to be addressed somehow.

Offensive players off the ball are teflon coated. What I mean by that is if I see Amare running to the hoop (w/out the ball), and I have Marcus Camby there is absolutely nothing I can do to deny him position. This in turn makes lead passing incredibly effective. Guys will always get the position they want because even if there is no clear path, they'll get right to where they want 100% of the time. Also certain guys and combinations of guys shouldn't be able to make certain plays. i.e. Rudy *** to Darko Millic should not be as effective as Nash to Amare yet it is.

Hand in the face when guarding shooters This should be incredibly easy to implement, and is LONG overdue. In the same way that there's a pump-fake on offense you need to be able to do a quick hand-in-the-face animation on defense. The current back on the defensive stick seems to have no effect on shot % whatsoever (plus it anchors your feet to much if a guys still has his dribble) and currently even if I tap jump my guy goes off of his feet.

Better loose ball animations If I poke the ball away with Iverson I shouldn't have to pick it up to continue the fast break. There should be some sort of running dribble/fumble animation that lets me keep my momentum to the basket. Furthermore the ball shouldn't do that weird magnetic back-to-the-handler animation.

On offense.

Do something with big man handles Again Amare is great with ball handling, but he isn't Baron Davis, there comes a point when a guy 6'11" should be punished for trying to dribble through 3 people.

Hell just fix iso effectiveness in general If you take Kobe and cross,cross,cross,cross and you do it right you WILL get closer to the basket there's no stopping it. If I'm defending him and I beat him to the spot where I know he's going to I need to be rewarded. Perhaps if I press correctly and hit turbo I get an arm check.

Everyone cannot play the pointIf Iverson brings it up fine, Kobe fine, Macgrady, Lebron ok, but Josh Smith? Mike Dunleavy no. Once or twice fine, but if you have Rudy *** bringing up the ball consistently he needs to start making some bad passes and losing the ball a bit because he ain't a point guard. Height in this game means too much.

Open shooting vs. contested jumpers. Contested 3s are far too effective online. I don't care if it is Ray Allen. I don't care if he is hot. He shouldn't be able to hit 3 3s in a row over a jumping Carmelo Anthony. I understand one because he is who he is, but this game rewards bad shots way too much.

Better Fatigue handling This game needs to punish people for playing Full Court press consistently. Also Kobe is Kobe, but he needs to take a bigger fatigue hit for having the ball for 15+ seconds on offense running around three quasi-screens, running BACK round them then running in and dunking. There needs to be some sort of pedometer on offense that punishes you for running around with a chicken with your head cut off all the while isoing 8 times and then finally shooting the ball.

Offensive flow and ball hogging You don't necessarily have to run plays, but the game should detect when one guy is hogging the ****** ball all the time. Your other guys should get cold if they aren't involved in the offense. If Lebron has the ball 80+% of the time his outside shooters should become less effective. Furthermore even superstars should get a little less effective when playing like this. It's ok if it's Kobe iso on 1 or even 2 players when he's hot, but he shouldn't be able to school 3 guys consistently no matter HOW good he's playing.

Miscellaneous:

Double team too effective The double team animation sucks you in a bit too fast. If I see it comming I should be able to pass out before my guy has to take some sort of awkward jumping fadaway pass. Furtheremore I should be able to double off ball. i.e. if Tim Duncan somehow gets on Iverson and I've got Carmello I shouldn't have to switch to Iverson to call the double. I should be able to declare my intention to double with the guy that I have.

Shot gather (Think of this like charging a shot in a platform game, i.e. Mega Man's megabuster) If my guy is SUPER wide open I should be able to click on the right stick he should take time and gather himself to shoot. When I'm ready I can then press down on the shot stick to elevate and shoot. This should make his shooting ability increase dramatically.


Fake Pass This should be done with a click of the left stick. This comboed with iso moves during a fastbreak or when isoed up would make for some fantastic highlights.

Invisible Icon passing Pretty self explanitory. Icon's are too much of an indicator that you're ready to pass. By having the option to make them invisible you become more deadly.

Coaching during timeouts I like how timeouts even now are momentum stoppers, but when you call a time out you should be able to stress an option A and B that you want your team to do better, and get a slight boost for a period of time, or until the next time out. For instance if I'm constantly getting beat in the paint this may be my #1 focus and my bigs will get a little better inside and the appropriate stats will get boosted for a bit. Or if I think my guys aren't moving around on offense quite enough this can be my #2 focus. I wont get as much of a boost as if this were my main focus but I'll get something.

Or if a guy is really sucking on offense he should know why he's coming out, and the guy coming in should know why he's coming in. So if Nene is having a bad rebounding and scoring night, I can bench him, tell him why then put in Kenyon Martin tell him to focus on what Nene was sucking at, and then a bit later when Nene comes back in he may or may not have his head together. Another instance: let's say I have the Suns and I want to speed up my offense. I can simply take out Raja Bell, but when Barbosa comes in my team is aware that we want to speed this game up.

DO NOT MAKE THIS ABUSABLE BY LETTING A CHEESER CALL 4 TIME OUTS IN A ROW AND STRESS 3 POINT SHOOTING AND THEN GO MAD FROM THE PERIMETER!

Better coaches should be more aware of their players and if they have it that night.
More to come later

NBA2k improvements
April 17th, 2008, 04:23 PM
Hey kcxiv, hopefully you'll be able to look at my sugg. Let me know what you think

1) Bring back player introductions, like in 2k2.

2) Have players on the bench wear warmups.

3) I like what 2k did with the annoucers, like when the one for Detroit says "DEEETROOIIITTT BAASKKETTTBALLL". 2k should look to make each arena more unique, like the HORNETS crowd not sitting down until the Hornets make a bucket.

4) We should be able to hear some chatter from the crowd, but not too much. Also, some from the players, saying things like "screen!", "and 1" or "nice pass". I know 2k worked on it this year, but we should be able to hear a little more because the game is too quiet.

5) This might sound weird, but have a SET or SETS of screams assigned to players, especially big men, so that they scream when they dunk. That would also bring some liveliness to the game. http://youtube.com/watch?v=BVOLH21DB_w&feature=related Listen for the scream.

6) Have more animations for when the players complain after calls. http://youtube.com/watch?v=MQs612HUbWE Look at :31
Maybe add players raising their arm after they recognized that they commited a foul.

7) MORE rookies and free agents. Too many were missing in this year's game

8) I know others talked about this, longer and wider courts. Also updated arenas.

9) Have a small crowd at home games for teams with bad records and big crowds for teams with good winning %.

10) MORE AND MORE layups and dunks (they dont have to be fancy) and making every player different with their sig shots. Many players this year had the same sig shot.

11) Make the players a little bigger, but not as big as in 2k7. Some in 2k8 look too skinny.

12) Make the playoff games harder than the regular season. Also make the Finals harder with better presentation and celebration (giving out MVP award)

13) MORE accessories (Home/Away shoes, new sleeves, double wristbands...)

14) Better player movement, cutting to the basket more, running during plays. That might make it harder for us to guard players, which is a good thing.

15) Have the camera zoom in on a player after he made a shot and is running back on defense. They do that a lot in real games.

16) Incorporate better commentary and improved halftime show, telling us who played well, who should step up in the second half, and show some highlights.

17) Have a top 10 or top 5 plays of the week or the month from around the league.

18) When you are playing a game, have a ticker that shows up at the bottom of the screen that shows the score of the games from that day, like in 2k2.

19) Have the fouled player WALK TO the freethrow line.

LET ME KNOW WHAT YOU THINK

archicam
April 17th, 2008, 05:15 PM
2K, if you give me a hundred dollars, I will write the best, most user-friendly instruction manual you've ever seen. I believe a lot of newcomers are turned off to your game because your booklet is so bare. They'd be like "What's isomotion? How do I do that?" and they won't understand Run-the-play, shot timing, or anything. Give it a nice, bulked-up instruction booklet, and probably something similar in-game for the demo so they can practice prior to purchasing the game.


good, but better would be practice tutoriols w/in the game, like other games (madden, tiger, etc.) where you can learn moves.

Ahav05
April 17th, 2008, 08:51 PM
yeah buy when they look at LA's area show magic johnson, and olijouwon for houston

chessboxer1
April 17th, 2008, 10:08 PM
From what I've read here - http://members.cox.net/lm****/salarycap.htm - it seems you can use the Mid-level exemption every year. You can even trade it to other teams. I'd love that in 2K9, but we'll see what happens, if anything.

i stand corrected, i think they should get as complicated as possible when it comes to the collective bargaining agreement and all it entails. mid-level exceptions, trade exceptions, the real length of rookie contracts, everything.

Hotobu
April 18th, 2008, 12:33 AM
A couple of more additions,

Smart ShootingYour shooting percentage should decrease (the longer the range the more dramatic the decrease) based on how you go into your shots and who you're shooting with. For instance if my opponent has Peja, he shouldn't be able to turbo from 17 ft out, to the 3pt line, stop on a dime twirl around and hit a 3 effectively NO MATTER HOW OPEN he is. This game seems to think just because you're open you've taken a good shot, no that is NOT the case. Or you're running on a fast break, holding RT and then pull up and shoot. Yes you're open, but it's a bad shot. If you're going to take a 3 off the dribble you should have to [/b]deccelerate[/b] and face the basket for reliable shooting. Tacking on to this the game needs to recognize when you aren't in a flow on a shot. For instance I hate it when a player runs straight into a defender 2 or 3 times and is pushed back (but still gets a slightly better position each time) only to go right into a leaning layup animation and put the ball in like there's no one there. The player should have either lost the ball, lost his dribble or found that shot much easier to make than it currently is.

Inertia All too often I'll get a player out of position. I'll pass to the man he was supposed to be defending only for the defender to be RIGHT back in position. You can be running full speed one direction, and turn and run the other way like it's nothing. This is one reason that zone sucks in this game because in man to man your guys can zoom right to where they need to be at any given time.

Fix the zone The zone works -in theory- but players are incredibly unaware of what they're really supposed to be doing. Zone is kind of a joke right now.

Court Dimensions I believe this has been said already, but the court is too small.

Online pause menu Number one you should not be able to pause during your opponents free throw shooting until he has *released* the ball. Secondly if my opponent has his pause screen up it's a little silly that I can't do anything. It should work like this: He has his screen up, I decide I want to do some stuff to, so I hit start. His timer is the one that's ticking down initially, but when he clicks off and is ready to go, but I'm not ready my timer starts to tick down (it shouldn't be simultaneous). Also if my opponent clicks or drops during the game I should still be able to see my stats.

Players need to pick up their dribble more There's only one animation in the game where a player is forced to pick up their dribble. There need to be more. This will punish over aggressive ball-hogs.

Hotobu
April 18th, 2008, 10:44 AM
A few more ideas.

There needs to be an ability search and player search in association Many times I'm looking for a player who has a specific set of abilities. I should be able to input certain parameters to find exactly who I want. Also name searches would be nice. If a guy gets traded I have to scour to the league to find him.

Fix player trading Players are *****d around like crazy in association. It seems like the computer just willie-nillie trades anyone with a 75-84 rating just because.

More control over association stuff Fan interest, ticket prices, merchandise sales that sort of thing.

Fix crowd jerseys I know the people in the crowd are static, but I'm sure good programming can fix this. If I'm playing the Nuggets and I decide to trade Iverson my fans shouldn't still be rocking his jersey. Also They should wear more varied jerseys.

Better player personality handling. If a guy is expecting 29 minues and gets 28 his morale should not drop. Furthermore if the game is a blowout he should realize that he doesn't need to play huge minutes. In addition to this coaches that are good with players should be able to do better minute negotiation. For instance if you're a quasi-star like a Gerald Wallace, and we're on a championship run I should be able to talk to him and make him realize that he's a cog in an important machine and he may not get the minutes he'll want, but he's gonna be in the hunt for a ring. I understand the premise behind player roles, but there need to be many more reasonable exceptions like coaches that are good with personel, the record of your team, how much he's getting payed etc. Some guys in the league are glory hogs, but there will be some guys who are 88s but can be cool with 12 minutes a game if the team is doing well.

Pregame intorductions Self explanitory.

Pregame shootaround same.

In game shot release meter First of all the shot release window in open practice needs to be fixed EVERYTHING isn't a perfect release. I'd also like to be able to turn this on in a game because it's easy to shoot in an empty gym, but I'd like to see how I'm doing when it counts.

Play practice I can't stress how badly this needs to be implemented. We need to be able to run plays in an open gym. Sure you can turn off the shotclock, put the game on rookie and run it that way, but if they get a steal I have to wait to get the ball the next possetion. There needs to be a dedicated play practice where if the play breaks I can reset, and it'd be nice to have the computer show me how the play is supposed to be run.

Make player clipping more effective I'm tired of passed balls going through players. I understand dunks and certain animations because it'd be impossible to take this out, but players need to be more solid than they are.

Better interceptions All too often I'll KNOW where a ball is going, get in perfect position only to have my player do some awkward motion and miss. The game needs to do a better job of rewarding players playing the passing lanes (don't overdo it though). And cross court passes are currently MUCH too effective. If a guy has a player in the line of his pass it needs to have a lower percentage of success. Two? It needs to be almost guaranteed failure.

Tweak charging If I've already gone into my animation and a guy is still getting his feet set that needs to be a blocking foul.

kcxiv
April 18th, 2008, 04:35 PM
Going to be going through this thread tonight when my insomnia kicks in (haha) and submit what i think could be good for the game. If you have anything to add, please post.

micmeraz
April 18th, 2008, 05:24 PM
1) It needs Old School franchises like the 96 Bulls, 82 Celtics, 80 Lakers, 93 Suns.
2) It needs better Online service.
3) It needs to Get rid of that lame dunk contest.
4) It needs the Flagrant foul.
5) It needs more realism. Like when your shooting a free throw, you should be able to see the fans waving those things destracting you.
6) Why is it so hard to shoot with cetain people who are good at shooting.(EX: Luol DEng)
7) Besides that just the normal upgrade: improved gameplay and graphics :)

Stilesy
April 18th, 2008, 05:29 PM
OK first off I haven't read all of these suggestions because there are so many so forgive any repeats.

1. Tone down that weird waist-level scoop shot when there is a defender close by, and also, half the time that shot is counted as blocked, even though no hand touches it.

2. Just because a player is a point guard, doesn't mean he will get 10+ assists per game. I'm not sure if I'm doing something wrong, but EVERY PG I play against will get Steve Nash-like assist numbers, despite how I guard them.

3. When you double-team the computer, they make awfully accurate passes that always find the wide-open guy for a 3. I rarely see bad passes out of a double team no matter what their passing stat.

3.1 Speaking of passing, it is far too easy to make ridiculously low percentage passes in general play. This has made the pick and roll pretty much unstoppable, because you can more often than not just float the pass through to the roller no matter how many defenders are in the way.

4. On higher difficulties, the CPU catches up far too easily when you are on a fast break, to the point where I've seen the defender slide through the ball-handler and end up in front, as in the player models pass through eachother.

5. I know this has been said, but we NEED the practice ability to run plays in practice, especially since they no longer animate the playbook. In previous games you could watch the markers slide around the screen to display how it should be run. Some of the plays are very complex and the new playbook system makes this very confusing, and even though you can have the plays appear on court as I'm playing, I'd rather have some idea of whats going on beforehand.

6. If you don't have the realistic FT% turned on, the CPU will never miss free throws. And when its on, I think the human payer misses too many. There needs to be a balance.

7. It is near impossible to draw charges, no matter how long your players feet are set.

8. When defending, often your player will go up to block shots and the like without user-input, most often resulting in a foul. If I wanted to block, I'd have pressed the button.

kcxiv
April 19th, 2008, 01:24 AM
Ok, i picked out quite a bit from here to submit to 2k. Not everything obviously went to them. I picked alot of what i thought seriously needed to be looked at and what i thought would be really cool. Going to send this in and see what they tell me, and when i hear something about the feedback you all gave me, i will let you guys know. :)

XARMED FOR BATTLEX
April 19th, 2008, 08:47 AM
Ok, i picked out quite a bit from here to submit to 2k. Not everything obviously went to them. I picked alot of what i thought seriously needed to be looked at and what i thought would be really cool. Going to send this in and see what they tell me, and when i hear something about the feedback you all gave me, i will let you guys know. :)

alot of the ideas are good

MUSTS for the 2K9 is

Full practise mode - where i can play agaisnt a proper full man defense or offence and run plays

MUST be able to practise running EVERY play from EVERY playbook with a defense/offence and play agaisnt the defence/offence if i so wish.

and get the plays broken down in the practise like a 101 of exactly what the play is designed to do and the options of running it...like whats the 1st choice/second choice option etc


MUST fix the zone on defence - its not great at the moment - players need to know what the zone is trying to achieve and react to it - at the moment they dont seem to be very smart playing D zone

PLEASEPLEASE DOCUMENT AS MUCH OF TH GAME AS YOU CAN IN A MANUAL OR IN AN IN-GAME MANUAL. THIS IS SO BADLY NEEDED SO THAT US PLAYERS KNOW EXACTLY WHAT PLAYERS CAN DO (players will have there own styles etc) but ther needs to be a comprehensive list of moves/action etc (and we should be given instructions - and have a 101 school in practise mode where you can walk through different moves with an 'in-game coach'. it shouldnt be left upto people like CLIP and others on this forum to have to post videos and in-depth posts about how we achieve different moves - thats the developers job and it would ensure that us players dont miss out on certain moves because we dont know they are there or how to perform them because we are not told so in a manual. that seems like a perfectly resonable request.

most other things have been covered

i love this game :]

2K sports own

kcxiv
April 19th, 2008, 12:36 PM
I can still send out more stuff, so keep the idea's incoming. I would like that people not repeat whats already been put in here as that makes it more of a pain for me to sort through. Ideas are always welcomed though.

bxfinest15
April 19th, 2008, 01:24 PM
1. On lead passes the receiving player acutally needs to continue to run instead of stopping to catch the ball when it's supposed to be a fast break.

2. A more fluid rhythm into a jumpshot from the dribble.

3. No more falling down when getting the ball stolen even if it is a big man, I mean they can control the ball alittle I mean damn.

4. Make the game statiscally real when playing 12 minute quarters. There shouldn't be 150 shots being put up! On average in a real NBA game there is only about 80 shots going up.

5. Fix the minutes in association.

6. There should be less points coming from the paint and more from the outside like how it is in the NBA once again on average there is only about 30-35 points coming from the paint. Everything else from the outside and free throws.

7. Not enough blocking, loose ball, reaching and shooting fouls coming from the computer. So the user doesn't go to the line enough.

8. Make the computer more aggressive in trying to capitalize on the users defensive mistakes. For example if the computer comes down court and is running a play and the user is not on the point guard he should attack the rim and either try and score or create for his teammates.

9. On the user offensive side if the ball controller drives to the basket and is swarmed by defenders players or the big men should start to attack so he can pass out and find a cutter for a slam or lay up.

10. Team stars should take over when needed but not by making every shot they take.

11. Get rid of the lock on D, it's kind of cheating and it's overused.

12. More post moves, more contact on the drive, more fluid and easier dribble moves.

13. Every PG shouldn't finish the game with 15+ assts. That means either it's too easy to score or poor defense.

14. Let's get some differential speed in this game. Because some players in the NBA are just too fast and it's very noticeable.

15. The dunks are perfect but it doesn't look like the players are getting off the ground enough they don't look like they jump high, and let's save the spectacular dunks for fastbreaks, and the authoritive and basic ones for in traffic, also let's give the strong power dunking big men like K-Mart, Horford, Shaq, D-Howard & Stoudemire the two hand cocked back power dunk off the vert or one step.

16. Let's get some tech's on players who think there was an unreasonable call on intense games.

17. A real default sneaker for every player who doesn't wear a sig. shoe. I am tired off seeing just white.

18. Fix the assocation highlights and top 3 plays of the game, they are always 3 of the same plays.

19. A baseline move.

20. Fix taking charges.

21. More player movement on offense. and show players directing other players with their hands on defense in a zone.

22. Free throw practice let you choose whoever you want to shoot free throws with. Not everyone shoots the same.

23. Delete a created player feature.

24. Longer and wider courts.

Hotobu
April 19th, 2008, 02:43 PM
An idea to fix cherry picking There should be an imaginary 40 ft barrier. Once a guy is on defense and crosses that line then tries to run back he should just turn around and stand there. Only when the ball hits the rim should he be able to continue running up court

Better post play Currently there's 3 backdown types and once you start one way that's it. Both players should have to fight down low. Once the players are engaged in the post tapping turbo should change the backdown type. This can open up alot of options. So if you're having your way backing down a player and you anticipate that he's going to put all his strength into bumping you back, it should be easier to spin off of the guy. Also there should be other types of blocks for when you're playing against a post player. Currently there's just the generic block type. If you anticipate his move there should be more animations for fighting down low. Also if you're in good position on a guy and he calls for the ball you should be able to wrap around and tap the ball away.

More jumpshot types If you watch some star players play you'll notice that they have situational jumpers. Not just normal and fadeaway. Some players will fade sideways, at an angle or even do an up fake, get the guy in the air, take a step and hit a leaner. Include these

Get back on defense I know you can adjust team sliders to fix this, but if you inbound the ball and a guy takes off running your guys will occasionally fall asleep. This needs to be fixed. Furthermore you should be able to manually wake your guys up if you just see them standing there.

Better pass control Let us distinguish between lobs and bounce passes. Truth be told the game is already pretty intuitive, but it'd be nice to be able to override it.

Shot AND freethrow practice before games even onlineTo speed things up you should only be able to attempt a total 3-5 shots, but when you play online you'll notice that lag plays a big factor in shot releases. It'd be nice for each player to shoot just a few shots before the game to see what kind of lag you're dealing with. I hate missing my first free throw simply because the lag is far worse than what I'd initially think.

Tweak the Lock on D The lock on D makes sense, especially for online play, but currently it's a bit too good. The lock on D needs to only be good for like 1/2 a step. It's really hard to beat ****** near anyone off of the dribble if they've got a lock on you. Lock on D does like 80+% of the work. It needs to be toned down to like 10-20.

Free throws harder in the clutch If you're good at free throws you'll pretty much never miss unless you get some guy who's terrible from the line. This makes intentional fouling in the clutch almost useless.

Inbound Ball denial To take away the cheese aspect this option should ONLY become available in the 4th Q with 2 min or less left. If it's late in the game, I'm behind and in intentional foul mode I should be able to deny one guy the ball better than what it is currently.

Better Post game celebrations

Other types of hot players" Currently you can only get hot on offense which, of course, makes sense (and it even seems to effect other aspects of the game). However certain players in the league who are known for certain things should be able to get hot in other ways. For instance: Marcus Camby is known for his defense. If I get two quick blocks or even a block and a couple of steals with him he should get hot on defense. It should be harder to score on him, and anything he does defense related should get better. If I get 3 assists in a row with Nash his passes should start getting better, and perhaps even recieving a pass from a hot assister should make your percentage go up a bit. This will certainly improve teamwork.

Bring back the 2K6 shoe creator I'll understand if this is only available for created players, but perhaps with a little bit of legal legwork we'll be able to make shoes and slap real logos on them, and perhaps create shoes for players within the company that they're signed with (i.e. McGrady Adidas, Iverson Reebok etc). Also it'd be nice to be able to change a player's shoes within their companies. Meaning Melo should be able to change Jordans, and Kobe change Nikes.

Play creator self explanitory

Name pronunciation First of all account for people's names who arent spelled the traditional way. Meaning if I want to create a player named Kevyn (Kevin) Jakson. I should be able to attach the pronunciation for Kevin and Jackson to his name without having to have it spelled that way.

Player Creator WITHIN assosciation mode

Phonetic Mixer This could be difficult to implement but if done right it could be phenomenal. There are only so many phonetic sounds in the English language. Meaning the a in cat vs. cape etc. It would be nice to have the announcer recite all of these sounds and a player can piece any name he wants together. Then have a sound mixer so I can blend and fade the sounds just right. This would allow you to create any name you want to.

Nick namesA.I., The Big Ticket, Flash I want to hear the announcer(s) calling guys by their nicknames from time to time. Furthermore have a selection of names that I can attach to a created player. So I can create a guy named Leroy Jenkins, but give him the Nickname Chocolate Thunder.

Image downloads I'm sure everyone is getting tired of the blacked out look for created players. I'd like to be able to upload/download pictures via a systems HD, or perhaps through a 2K run site. Or if this can't be done let me take a snapshot of my player and use THAT as his image.

Shared players and rosters If someone wants to go through the trouble of creating "Team X" it'd be nice to be able to get it from a site or from a direct download where I don't have to recreate what he's already done.

Fix the sliders for created players, and add more It's very annoying when I'm tweaking one thing only to have 5 other sliders change their place. They need to stay where they are. Also sliders should be numbered from their center i.e. +/-20 so if I want to share something I've done it's easier to implement as opposed to counting it out manually. There also needs to be a way to tweak a guy's profile. I've got a guy who looks just like me from the front, but it's impossible to get him to look like me from the front and the side.

Jersey/ Stadium Creator Pretty self explanitory, but created teams are incredibly boring. It'd be nice to be able to create Jerseys like on All Pro... hell just steal everything from the All-Pro think tank, and call it a day.

Hair and accessories First of all I should be able to change a guy's home and away look, and why not give me the ability to use any guy's hair in the league? Furthermore we should be able to use a few more accesories for players, and players should be able to wear team sleeves and rubberbands on the -same- hand.

Stadium Sounds I believe this was an option in NFL2K5 an NBA2K6 but it'd be nice to be able to edit parts from songs and have them play in the stadium. If this is implemented try and have the guys give you the ability to save the music files to some special format that way all of the stuff doesn't have to be on your Xbox HD.

Interface tweaking Think of it like changing the dashboard on Xbox, but take it a bit further. It'd be nice to be able to customize your look.

Shinyhubcaps
April 19th, 2008, 10:08 PM
I posted this at OperationSports, and hopefully you can send it to the 2K team. Now, far be it from me to tell you guys how to make a game, but I think you need to cater to people who are not familiar with the game. You have some pretty loyal fans who will buy 2K9 no matter what, but you need to be more welcoming to newcomers, especially if they find the game a little overwhelming.

1.) Release screens earlier, and do not release 60% screens. Render your screenshots thoughtfully. Even Photoshop them like Live if you have to. You'd be surprised what kind of a difference a first impression doth make.

2.) Keep releasing information at regular intervals. You have IGN and Gamespot in your favor. Get them hyped like they get for WWE SmackDown! every year. Give the people what they want, even if it's some gameplay footage of random NBA pairings. If you have small amounts of content that are few and far between, people will loose interest.

3.) Make a tutorial that goes with the demo.

4.) Make a decent instruction manual.

5.) Make a tutorial (practice mode) for the game itself.

More than anything, you need to be approachable. You need new fans, and those who try the demo are put off by not knowing how to play. Same goes for people who rent it or buy it and don't get an instructional manual.

---

Beyond that, there are a few miscellaneous things.

1.) Created players and computer-generated players need skin textures akin to the rest of the roster.

2.) All of the textures need to be a little better to compete with some of the other NBA games I've seen. I don't require this, but the graphics engine could be better. A primary problem is that some players are too dark: Dwight Howard, Alando Tucker, Jermaine O'Neal, Stephen Jackson, etc. Some, like Dwight Howard, are not that dark in real life. No matter what their actual shade, however, the contrast needs to be improved; Alando Tucker, you can basically just see his eyes.

3.) The crowd needs to be improved. I like the jerseys, but the same jerseys are seen long after players are traded, too. Arms are especially flat.

4.) Presentation needs to be improved. I'd like to see better HUDs like the scoreboard. I'd also like to see some stat overlays for free throws and whenever something relevant appears.

5.) Commentary -- I thought of something called commentary branching, where once a play happens, the next play call is already loaded. Example: Let's say Steve Nash passes the ball, it's tipped by Manu Ginobili, Nash picks it back up, passes it to Diaw, who passes it to Hill. Hill takes a 15' jumper and it goes in.

2K8 Commentary:
Nash... and it's recovered by Nash. To Diaw. 15-footer... It's good!

Commentary-branching Call:
Nash... it's tipped but picked up by Nash. Pass to Diaw, back to Hill. (ball goes up) From 15... (ball goes in) It's good!

6.) Sometimes on the Gametrack, let's say that Dwight Howard gets a block and it's picked up by Jameer Nelson. Sometimes it will say "J. Nelson - Defensive Rebound." Now, it does not count into his rebound statistics, which is good. However, at the end of the game, it will appear in Nelson's Signature Highlight and not Howard's. I'd say that needs to be refined. The stats are right, but it keeps getting labeled incorrectly, I'd say 80% of the time.

7.) Court editor -- Someone made a good video of Michael Jordan's buzzer beater over Byron Russell in Utah. The problem is, it clearly had the current Utah court with the light blue paint. I think that with an editor, like the one in College Hoops, people could recreate the old Utah court and show it off nicely. Also, a lot of the courts are incorrect, including Houston, Atlanta, Charlotte, etc. Users could correct these with a court editor.

8.) I'd like more throwback jerseys.

9.) The Create-a-Team could be revamped. I'd basically like to see more logos and an actual color selection, even if each logo goes with a cookie-cutter jersey.

10.) For the purposes of recreating other people's created players, PLEASE lock the CAP sliders. Innumerable games have been able to implement their own CAP systems with quantifiable values that lock into place. Throw in some random skin/face textures and your CAP system will be manageable, or at least much moreso than contending with erratic sliders and red-faced or textureless faces.

I'll stop at 10 because it seems like a good number. I have a few ideas, like genuine on-court audio recorded by NBA players, but those would take too long to explain.

I know that with a little presentation and the correction of a few nagging issues, NBA 2K9 can be the best game ever. Thanks to the developers for listening to the fans.

NBAFAN2005
April 20th, 2008, 07:56 AM
these raptors retro jerseys

http://img373.imageshack.us/img373/8901/aaawr5.jpg (http://imageshack.us)

Hotobu
April 20th, 2008, 08:15 AM
Good job on the branching call idea. I was thinking of something like that but forgot to mention it. To tack on to that idea...

It'd be nice for the announcers to be able to refer to the last play or two. So if I get 3 layups with A.I. the announcer will talk about how bad he's burning the defense. Or even for the team. Saying, "that's 10 consecutive points in the paint they really need to sure up their interior defense".

If a guy comes off the bench and goes on a tear this should be noted. Same thing if a guy had 0 in the first and second quarters but has 17 points in the third.

Basically 98% of the calls in the game refer to what's just happend, this needs to change a bit.

chessboxer1
April 20th, 2008, 10:38 AM
Hotobu,
I don't like the idea of invisible wall to stop cherry picking. I don't play online as much as most people do, so i don't have such a disdain for cheesers. Still, people complained about guys stealing the ball off of the inbound when the solution was to just look before you inbound. Now, there's that stupid animation where anywhere from 2- all of 5 of my players stop to high five and i get beat for a fast break by the computer.

I also love your idea about denying the inbounds pass, which would lead to full court inbounds plays, or at least a couple screens to get guys open. I'm already worried about the anti-cheese aspect of it, which will lead to some calculation where my players let the computer inbound the ball in an important moment because it can only work so many times.

My point is, instead of creating invisible walls and stuff like that, 2K9 should have more realistic ways to discourage cheesing. For example if some guy wants to press all game, then their players should lose more energy and less energy should mean they're less effective. Thats all thats needed in the next game, no more weird restrictions by the computer.

thesniper321
April 20th, 2008, 01:11 PM
Custom move We should be able to edit player moves, the dunks packs are a great idea but it's not enough we should decide what move the player will do when we tap the left trigger example if I choose double cross over and give this move to right (the left trigger) each time I tap right my player will make a double cross over this could work for dunks and post up moves too
And the players should have a great ball handing (or dunk and post up skills) if we want to give him efficient moves

chrisjie
April 20th, 2008, 03:38 PM
Hi I'm new here. I'm new to the NBA2K8 franchise, the last NBA game I played was probably NBA LIVE 05 or something like that so this is just a totally neutral perspective on what I think they could add to the game.

1. Tutorials.
There's all these amazing moves in the game, with absolutely no way knowing how to do them. No ingame training, nothing in the instruction booklet and there's only so much you can experiment teach yourself - I had to go onto youtube and look them up.

This would also probably help with all the people crying about layups. There should be a tutorial showing you how to switch hands and why you can't just layup in peoples face.

2. Court atmosphere
Like someone said before, more use of nicknames, lighting, crowd fluctuations and behaviour.

3. Go for even crazier dunks in real games (especially when on the fast break). Maybe hold a specific button and use the stick to do crazy drunks like the competition. Make them extremely low probability, especially if anyone is in the vicinity.

Overall though I was amazed with this game. The lifelike moves, the gameplay, blacktop (amazing addition), dunk competition and 1on1 etc. Keep up the great work, don't worry about the soundtrack, it's not worth spending money on. Just keep making the game itself even better!

Preo32
April 20th, 2008, 04:08 PM
1 - More Retro Jerseys, like the Raptors ones and the Red Maroon Sonics, but since they will probably be in Oklahoma City, maybe not

2 - NCA Development League for Association. Even if the D-League players aren't real, you can put a player on ur team down 2 the D-League To Develope

3 - Goaltending/Basket Interference - Awful. Half the time the ball is off the rim its goaltending, and when its on the rim and you grab it its a rebound

4 - Cheesing - IDK what exactly you can do to lower the amount of cheesing possible, but playing a cheeser is not fun. Maybe make it so that teamwork is more important than individual skill, because T-Mac and Green are good dunkers, but i mean they cant do it in traffic ALL THE TIME

5 - Court Size (Been said but i gotta repeat this one)

vtcrb
April 20th, 2008, 05:08 PM
Classic teams would be a great addition to the game. It would to be able to use the teams in season play. If they include 30 of the All-Time best teams you could have a season with just Classic teams, which would be awesome. I would also like to see a feature to edit the draft prospects before the draft, since we no longer have College Hopps to import them. The customization options need to be expanded on the create a player option as well. These are the major things I would love to have added to the game.

Hotobu
April 20th, 2008, 06:20 PM
Hotobu,
I don't like the idea of invisible wall to stop cherry picking. I don't play online as much as most people do, so i don't have such a disdain for cheesers. Still, people complained about guys stealing the ball off of the inbound when the solution was to just look before you inbound. Now, there's that stupid animation where anywhere from 2- all of 5 of my players stop to high five and i get beat for a fast break by the computer.

I also love your idea about denying the inbounds pass, which would lead to full court inbounds plays, or at least a couple screens to get guys open. I'm already worried about the anti-cheese aspect of it, which will lead to some calculation where my players let the computer inbound the ball in an important moment because it can only work so many times.

My point is, instead of creating invisible walls and stuff like that, 2K9 should have more realistic ways to discourage cheesing. For example if some guy wants to press all game, then their players should lose more energy and less energy should mean they're less effective. Thats all thats needed in the next game, no more weird restrictions by the computer.

My counter to that is this...

If we're playing 5 on 5 basketball, and the ball hsn't even hit th rim yet what is that player doing out there? If you're playing anyone who's playing even CLOSE to straight up a guy has no business out that far anyway. The truth is the difference between this game on and offline is comparable to Halo. All of the mechanics remain the same, but alot of ***** just goes right out of the window. Although I respect your opinion and see where you're comming frm I'd have to go as far as saying it's invalid unless you've played someone who relies on and is good at this tactic.

No to add onto the suggestions

Better coach models and animations I'm assuming the player faces and models will be tweaked, but what about the coaches? They seem to do about 3 different things and in some cases barely look like who they're supposed to be. Bring the coaches to life.

Arguement and complaint system During a deadball situation you should have the option to talk to the refs. First you select an on court player or the coach. Then you select from a list of complaints i.e. player "x" is hacking me. Then you select a ref to argue to and the intensity of how you approach him. Depending on who the ref is, the legitimacy of your complaint, who you're arguing with and how much you've complained duing the game this can have different effects. Maybe he agrees with you, maybe he gets upset and decides to ingnore you even more, or maybe you grain on his nerves and get a tech.

Bring the referees to life You've got the players. You've got the coaches now it's time to put some work into the refs. I'd like to see real ref models, and personalities. As anyone who watches the NBA (and listens to commentary knows) different refs call the game differetly. In assosciation (an maybe online) we should have a randomized set of refs complete with tendencies. Some call the game tight. Some call it lose. Some don't like to be argued with.

Make the association relevant after 6 years If anyone has gone this long into association mode they'll know that this is about the time to start over again. First of all (as has been said earlier the rookie models suck). Secondly there isn't that much improvement or randomization from the draft. I'd like to see the occasional 2nd round pick turn into an all-star, and there need to be some lottery pick busts. But overall the players need to improve to keep up with your team.

Also a note to the people asking for classic teams STOP IT IT ISN'T GOING TO HAPPEN! They'd have to find the necessary players and *PAY THEM* it isn't going to happen. If you want classic teams make them yourself.

teleport
April 20th, 2008, 06:43 PM
make the court size more accurate, make alley-oops realistic instead of my guy jumping practially from the 3 point like and jamming/laying it in. i would like to see players getting ejected, flagarent fouls, players/coaches arguing a call, and maybe some chippyness between certain players as the game progresses.

theres more i could add but i think those are some of my main suggestions.

Nurofen
April 20th, 2008, 07:30 PM
JUMPSHOT PACKAGE - its awkward how they took off the running fade-aways. I wish theyd bring it back coz that was so realistic. Players normally shoot different in situations such as when they are running. For example... Kobe's jumper is nearly perfect, but Kobe never shoots like that when hes pressured by another player or 2. Anyways... hope they have it next yr. Jumpshot package FTW!

Shinyhubcaps
April 20th, 2008, 08:55 PM
Also a note to the people asking for classic teams STOP IT IT ISN'T GOING TO HAPPEN! They'd have to find the necessary players and *PAY THEM* it isn't going to happen. If you want classic teams make them yourself.

I've said that a million times, but now I'm starting to waiver. I mean, they could do like the College Hoops 2K6 (last version I've owned) classic teams and have somewhat generic players but with accurate stats and jersey numbers. People can change the names if need be. So, for example, they could do the '71 Bucks. Now Kareem Abdul-Jabbar (nee Lew Alcindor) and Oscar Robinson are already in the game. If they had a classic team, it could be like:

C- Lew Alcindor
PF- PF #4 (can change name to Greg Smith)
SF- SF #10 (can change name to Bob Dandridge)
SG- SG #14 (can change name to Jon McGlocklin)
PG- Oscar Robinson

Although, the downside is that people will complain that they don't use the real names. Other than that, I think it could work. The stats are the most tedious things.

XARMED FOR BATTLEX
April 21st, 2008, 04:22 AM
its important to remember that alot of the changes you would like to see are in reaction to cheesers and how they abuse you. a game should not dramatically change to accomodate this - play against sim oppoenents if you're having problems - let the cheesers cheese themselves out lol they are a waste of time - forget them lets focus on making a better sim game for those of us who play the game correctly.

SO, remember, things like lock on d should be optional - not, oh lets get rid of it because i cant beat my man - there can be options to have things turned on or off

simple - this goes for alot of things.

i would like to see better animations when you're on defence - if you're not using lock on d - i find the animations not great - i'd like those improved so that it actually feels like you're guarding your man and beating him to space then it currently feels right now

Hotobu
April 21st, 2008, 06:36 AM
I don't know how many of my suggestions are getting through (hopefully all), but if they do I'd buy TWO copies. kcxiv do you have any way of letting us know what is and isn't going in?

To add more.

Protect ball If I've got my PG playing 30 feet out or just bringing it up court there need to be some protect ball animations (possibly just holding left trigger). Actually this alone could fix the problem with people putting people who aren't PGs in that position. If only certain people can do this it'd be much easier to strip the ball from those who shouldn't be handling the ball.

Bigman fundamentals There are two things bigmen do in this game that are no-nos.

#1 When they have the ball and haven't dribbled yet they need to hold the ball UP around number and team name level. This will prevent little guards from stealing the ball more. Same for when they lose their dribble. Hold the ball HIGH

#2 Overhead outlet passes and in traffic. When a bigman grabs a rebound and wants to start the break, this should not be a chest pass. It should be an overhead pass. This will prevent the unrealistic situation for when you want to throw a pass and it hits some guy in the side and gets stolen.

Computer needs to be more aggressive without becomng impossible. Unless there's a turnover the computer never pushes on the fast break. It needs to push the ball harder. Also the computer NEVER goes for steals. It should go for them more. (Please make sure that this doesn't make the computer go into 'cat burgular' mode where everytime they go for a steal it's successful. I want to see some reach in fouls).

Isomotion Chains. Currently the moves flow well from one to the other, but it'd be nice to have a secondary set. i.e. you do one which flows to another (obviously only the really good ball handlers would be able to do this.)

Vip downloads You should be able to download Vips from players online and assign them to your association. After a while the computer gets predictable, easy, and boring. This would breathe life into the game. You should have the option to play against random vips, or assign them to specific teams. So if you play against a guy who plays his team just like you'd imagine they play you can always play that vip when that team comes up.

5 on 5 online It may be tough getting people for a 5 on 5, but I'd imagine there would be separate 5 on 5 lobbies eqipped with friend invites, and people would select players/ positions before the match.

Spectator Mode If I can play w/ 16 players in Halo I don't see why these last suggestions couldn't be implemented. Spectator mode would be great for when you're challenged and you can invite people to see the *** whopin'.

Chat rolls It'd be nice to be able to type out messages to other players (of course there MUST be an option to turn this off.) Quite often I can't make out what someone is saying, or I just plain don't want to use a mic.

Online volume controls Once I get online I can't tweak the volume settings. (This game is loud as **** as it is) This must be changed.

Open challenges, a less intrusive system, and column sort The system is really clunky right now. If I want to look at a challenge I lose my place in my lobby search. These conrollers have 2 sticks and a control pad, make use for them outside of the game. Have the challenges on one side and the lobby on the other. I should be able to see, and scroll through, both simultaneously.

Open challenges just means a game where anyone can jump into challenge you w/ certain ratings requirements. Currently you can just go to rank match to hop in a game, but if you want to play someone on your level you should be able to set your standards, and the first person to jump in starts the game. This way you can get matches from outside of the lobby. Of course you should still be able to get challenges if someone not fitting your parameters wans to play you.

Column sort just means sorting by rank, 2k rating etc.

Out of game direct challenges and vip sorting If you see someone in the lobby and click on their name then thy leave it'd be nice to still be able to access their information (not sure if this is possible, but it'd be nice to try). So if you want to see their tendencies while they're lobby hopping you can. Also you should be able to issue challenges directly to specific names.

Consider whether quitters should be able to leave feedback I know there's something to be said for someone quitting because they're playing a major cheeser, but I'd say more often than not that isn't the case. I'd consider myself pretty ****** good at the game, and I get quits about 20% of the time because I'm completely stomping somone (w/ the regular ol' Nuggets I might add). Occassionally the person will have class, know that they're just getting beat and leave *positve* feedback. But more often than not they'll be all ****y and leave Negative. I've even had people say I *verbally* abuse them when I wasn't even using a mic wtf?


Enter quit reason To tack on to what I said earlier a person should have to give a reason for quitting. If a person quits on me (unless it was a mutual decision for lag issues) I ALWAYS leave negative feedback (Horrible opponent/poor sportsmanship). If a person had to say WHY they were quitting (i.e. outclassed) then sometimes I wouldn't leave them negative feedback. Sometimes I feel bad giving a guy a negative for quitting and he gave me a positive. If he just couldn't take it and I saw that reason I'd at least give him a neutral.

XARMED FOR BATTLEX
April 21st, 2008, 06:54 AM
Also the computer NEVER goes for steals. It should go for them more. (Please make sure that this doesn't make the computer go into 'cat burgular' mode where everytime they go for a steal it's successful. I want to see some reach in fouls).



believe me, you do not want the computer to start going for more steals (i could see it turning out like live - where any CPU players on your team or not just start going for steals - some they get, some they dont, they reach in regardless of how many fouls they have and the animation wouldnt look nice). the level its at right now is just fine.

perfect

Hotobu
April 21st, 2008, 07:03 AM
believe me, you do not want the computer to start going for more steals (i could see it turning out like live - where any CPU players on your team or not just start going for steals - some they get, some they dont, they reach in regardless of how many fouls they have and the animation wouldnt look nice). the level its at right now is just fine.

perfect

I have a basic two word response to that "good programming".

ntown
April 21st, 2008, 07:13 AM
sometimes your ballhandler will run into a defender and just seem to melt..fakest animation so far

basic graphis and features should be upgraded....and before each game..they should have a graphic of the outside of the arena like they do for TNT games to show the town b/c thats really cool

dont start gabe pruitt for the celtics next year lol

and what would be AWESOME would be if in association mode instead of having some retarded scheduled practice..you practice everyday and it was something you either had to play or simulate through to get to games and make the practices very in depth..choose a player who has been struggling and talk to coach...have layup lines and shooting drills...practice scrimmages with a practice facility atmosphere...this will get your even more comfortable with your team

oh yea and what ever happened to injuries

and there needs to be flagrant fouls and technical fouls...a highlight reel every week like a sportscenter or something

Just make 2k9 like it was the real nba...forget all that flashy crap thrown in to make all the cheesers satisfied make this an even more sim game with cool features and as real as possible, you will get more customers if the gameplay is more realistic even though it seems like only cheesers play and thats all thats in the lobbies now...there are plenty sim players and many of the cheesers will learn to play sim and this could be the greatest game to come out if you just put in a little EFFORT!!!

XARMED FOR BATTLEX
April 21st, 2008, 08:04 AM
I have a basic two word response to that "good programming".

thats real easy to say

but it doesnt stop there - if you want more steals, you would need to add a protect ball button - which is fine - but the game really doesnt need more steals - it will turn into a swipe fest

its fine as it is

liljjmudz
April 21st, 2008, 08:08 AM
There are some more things this game needs

like when its play off the final make them have the trophy on there shirt

make the computer pass the ball around more then getting it and shooting it and when its the second qaurter the score should be CPU 27 User 30 so the third qaurter they should be at CPU 50 User 58

also when its the last qaurter and the CPU is winning let them dribble the ballthen shoot at the buzzer and when the User is winning don't make the CPU intensionly foul when the score is like 94 to 121 with 13.8 sec left

also when the ref calls a foul and the ball goes to a player on the team u can make that player shoot the ball for fun before the player shoot his foul shoots

NBA2k improvements
April 21st, 2008, 04:52 PM
Just like we have a pick and roll play, we should have a pick and pop Quick Play. This will reduce pick and roll cheesing and it is also something used alot in the NBA.

SuperNova2K8
April 21st, 2008, 04:55 PM
Have a thing where you can download the roster updates inside your association.

Epic1001
April 21st, 2008, 05:48 PM
OBVIOUSLY, i am happy with 2k8.
Only Minor tweaks should make the game a 10 in my book.
First..........
Association is already as deep as anyone would like it to be BUT to stick with the genre of a sim-basketball game, I think in depth drills should be a part of training. Meaning sucides, legitamate team shoot-arounds and scrimmages. Which would assist in the starting line-up selection.
Second........Create a player mode has to be revamped. We love the game so much because we want to be a NBA star, why not make this mode as deep as say Tiger Woods games.( sorry about the EA game reference, I hate EA)
Third......Running a play should be faster!!! I hate when my PG goes to top of the perimeter and if my feet aren't just right the fruckin play doesn't start. Also,
when playing a two player game, the opposite side should not be able to see the play in progress.

Hotobu
April 21st, 2008, 06:26 PM
Have a thing where you can download the roster updates inside your association.

That wouldn't make any sense becaue it would reset all the player trades.

RJ-Kidd19
April 21st, 2008, 06:41 PM
I think they should add a putback button tip and dunk because I'm tired of being open under the basket and just tapping the ball up, I should not have to wait for the computer to take over and do a putback dunk for me. besides that everything else here is good

sonz of war
April 21st, 2008, 09:01 PM
it would be nice to be able to pick some the the legends off of the rosters and duplicate them so you can put them on the team....also have some of the legends on the game already like michael jordan, scottie pippen, and others...even people who arent stars like harold miner and isaiah rider would be nice to have in case you want to use them in a game...not to mention add the other countries, create your own sneaks, different basketballs, and have a large variety of sneakers to choose from.

stillcantbheld17
April 22nd, 2008, 12:22 PM
I hear everyone requesting the flagrant foul being implememnted into next years edition and I do agree with the thought. My question is how many times would we see this flagrant foul animation? How frequent are we talking here? Also, I'm assuming there would have to be some animations that are hard but not flagrant...how often does this really happen in the L? I just want to kno if this is brought in: what would be the frequency of the flagrant fouls and the frequency of fouls that we "think" are flagrant. I don't want this to become a hard-fouls fest.

calliboy213
April 22nd, 2008, 02:12 PM
they should add them in the playoffs cuz thats when a matority of players commit them and they should have it through out the season and have ejections and game suspenions!!!!

calliboy213
April 22nd, 2008, 02:14 PM
it would be nice to be able to pick some the the legends off of the rosters and duplicate them so you can put them on the team....also have some of the legends on the game already like michael jordan, scottie pippen, and others...even people who arent stars like harold miner and isaiah rider would be nice to have in case you want to use them in a game...not to mention add the other countries, create your own sneaks, different basketballs, and have a large variety of sneakers to choose from.
they cant afford to pay players like jordan and pippen cuz they ask forvto much money for there likenesess:( :thumbsup:

liljjmudz
April 22nd, 2008, 02:35 PM
More things for this game is

the crowd can leave and come back with food and make there be kids in nba 2k9

make the players taunt other players by cross overs from one side to another

and the sign that has nba cares as I wrote before make it stay on one thing for like 2 min of the game then it changes

make there be signs liike

McDonalds,STAPLES,SPRITE,T-MOBILE,TNT TUESDAY AND THURSDAY, WHAT EVER THE ARENAS NAME IS AND THE TEAM THAT IS PLAYING etc

liljjmudz
April 22nd, 2008, 02:42 PM
also add

that we can chage the hair like for carmelo and A.I we can change there braids to different designs and maybe for A.I we can give him an afro for on of thoses days and we can change the hair of ben wallace or it could change by it self like in nba 2k7 for xbox and ps2.

also let us change the hair for them in association and playoff modes

vtcrb
April 22nd, 2008, 03:47 PM
I know they may not be able to add all of the Legends to the game we all want, but they already have a few. If they are unable to add Classic teams, then they can add more legends and make them playable during the season. Some money should be freed up with the folding of the College Hoops franchise for next season. If they can't get Jordan in the game, then get rid of all of his accessories,etc. and save the company money to expand the legend database. If 2K were to get Classic teams in the game if would pretty much put Live under the bus. I mean they already have them killed in game play and this feature would surely bring over most of the Live fans. It may be a little expensive, but I believe in the long run it would pay off. If the Classic teams in unattainable then put together an All-Time team for each Franchise, excluding the Legends that were too expensive to get.

calliboy213
April 22nd, 2008, 04:42 PM
team intros and technicals and ejections suspenions during the season and real time hard fouls during the playoffs better crowd reactions and player!!!!

IK3
April 22nd, 2008, 05:14 PM
i think that NBA 2k9 should have something for create
a player for the tattoos. i think that you should have
customized tattoos when you get to create your own
type of tattoo. you have set pictures that you get to
put together to create your own tattoo. also be able
to edit the size of the tattoo, the larger the tattoo,
the less you can have on that area of your arm, and
the smaller the tattoo the more you can have on that
area of your arm. and word tattoos that go up to about
8 letters that can be in different languages and you
can make it like Chauncey Billups has on his bicep and
tricep that are vertical. and tattoos on the neck as
well. also a new thing for the hairstyle is the
cornrows. if you pick basic cornrows then you'll have
the same style every game, but if your pick stylish
cornrows then you'll get a different style every game.
now that's for the create a player.

a new mode that should be added possibly in replace of
bringing back the 24/7 is, what i would call,
All-Star. in this mode you actually carry your player
from College Hoops which i will give my suggestions
for that in the CH forum. in this "All-Star" mode (you
can call it something else, doesn't mater to me) you
have your player come from college with league
expectations and potential which are based on your
college statistics and years spent in college. the
longer you stay in college and continue to do well,
the higher your expectations and potential will be.
and the fewer years spent, the lower your expectations
and potential will be, BUT if your player does a HELL
of a lot better than his expectations such as if he's
in the top 5 lead scorers and stuff like that then his
potential grows as well as his expectations for each
year. potential and expectations are based on how well
your player is. or if you don't want to go through
college you can just make your guy from scratch and do
it like that but his expectations and potential will
be very low. when you do this you can only control
your guy which makes it a lot more difficult. if your
guy doesn't have the ball you have to continually tap
the pass button if you want the ball the same for if
you think your teammate has an open shot, you must
continually tap the shoot button if you want him to
shoot. but the thing is, if you want the ball your
teammate may see someone else open and he won't always
give you the ball and in crunch time with 3 seconds
left on the game clock, you have to prove that you're
the go to guy. as you do well at the end of the
season, your players rates will rise. his rates will
rise based on his tendencies. if he prefers dunks over
layups, his dunk rate will rise, if he shoots
mid-range more than other shots, his mid-range will
rise, and vise versa and etc. i don't quite know how
to do the speed but you can build up stamina if you
have your player run with the boost on most of the
time.

another thing is history and records that can be made
and broken and to make it a point to address when a
player is about to, has broken or has ALMOST broken or
created a record. preset records and new records that
can be made. from Wilt Chamberlain's 100 point game
records to the 1995-96 Chicago Bulls season record
72-10. also consecutive game records like how Allen
Iverson scored 40 points 5 games straight his rookie season.

scandgolden2417
April 22nd, 2008, 07:26 PM
They should add fadeing to the sides and forward on your jumpshot. They had this in
NBA 2k3 and i dont understand why they took it out.
And NBA 2k9 needs better interior defense to make it harder to drive into the lane.
So like this people would settle for more jumpers instead of choosing to drive and dunk all day.

liljjmudz
April 23rd, 2008, 04:04 AM
you no at time outs and it goes to the players don't make the players that are closer than others fade

also when a subitustion happens don't show whos coming in or not and just make the PA annocer say it but keep the players walking to were the screen and were the people are siting before they go on the court

bxfinest15
April 23rd, 2008, 08:55 AM
Also fix the substitution patterns, and let the primary and secondary positions really matter and be a factor tired of seeing a team who PF is the starting center and as soon as the game comes on he is subed out.

We need wave sticks in the crowd.

Let's tone down the dunks in traffic.

More injuries I went through a whole season with no injuries even with intense practices.

Show collisions on screens and players getting hurt off a hard screen or twisted ankle or catching an elbow.

More exciting and realistic buzzer beaters.

Show actual height differences players almost look the same size.

The basket looks to low to the ground.

Fix the defense big man can't guard, guards.

Fix when Iso is called make the players actually go to one side or make it automatically noticed and the computer on the users team recognizes it and moves automatically.

wake_up_duwayne
April 23rd, 2008, 07:38 PM
You should be able to flop when driving or when being reached. but the cll depends on who does the flopping...like if its ginobili or raja bell, they should get a lot of calls for them as opposed to say, Shaq or Lebron who just take most of their hits, but at the same time, the refs should not call some if u flop throughout the entire game even if u were legimately fouled, so as to stop "cheesers."

Also it would be nice if you try to appeal to the refs about a certain call and if you do it too much u get technicals, which add up each game etc...

probably not too practical but what the hell...

yurickilla
April 23rd, 2008, 07:45 PM
practice mode in league mode so we dont have to go offline to practice with a player we just traded, thank you

Hotobu
April 23rd, 2008, 09:51 PM
Few more suggestions

Pick up dribble There needs to be a way for you to pick up your dribble. It's really annoying when you're dribbling or backing someone down in traffic and you'd like to be able to pick up your dribble so you don't get stripped. In addition to this when you pick up your dribble you need to have the option of holding the ball up high.

Some player ability ratings don't make sense The ratings which are empirical and tangible i.e. Shot blocking, steal etc. Need to be relative. For instance. Marcus Camby led the league in shot blocks. To me this means that he should have, or be tied for, the highest block rating in the game. I believe Allen Iverson was Top 5 in steals last year (let's just say he was #5). This says to me that only 4 people should have a higher steal rating. This should be true for starters. For bench players it should be a ratio of performance to minues played.

Programmers need to watch more games, or have more professional input There's no way Lebron James should have a mid-range shot rating in the 90ss. Now I understand why this came to be. His shot % is incredibly high, but that's because he gets lots of dunks and layups. His mid rating should be high 70s or low 80s at best. Things like this shouldn't slip through.

Substitutions in Practice mode If I want to experiment with 6+ guys on the team I shouldn't have to back out to do so. We can do it in free throw pracice, So why not in regular practice?

liljjmudz
April 24th, 2008, 03:54 AM
This game needs

U no the buzzer beep there should be an option if u want to hear it at the end of games like for starters the have the buzzer beep sound and for supersyars and up there should be no buzzer beep

There also needs to be more chairs on the side for the players and the other bosses for that team to sit and before games make the team stand up

When they go to players close up they should see them in there warm up jersy with a towel and the players that don't play should come to the game and they wear there warm up suit or if they don't play or everyone no's there not playing they should wear a Suit

liljjmudz
April 24th, 2008, 06:22 AM
also

when in edit a player that u made or the nba players u can make that player were the mask the rip hamilton weres

aircrooks
April 24th, 2008, 08:33 AM
i know some thing have been said but ill speak my mind


all star weekend. this will be a huge improvment put the slam dunk in association mode

i like to play with only one position (on lock) and i can pass allyopps but i cant make my team pass me one alleyoop

celebration when making blocks, winning game shots or after you have a fantastic run and the other team take a time out, all the players shoul celebrate and give the 5 to the player whos on fire

it will be good to listen a little the coach during time out, giving the plays to the players

on a fast break o driving to the basket we should dicide what type of dunk or lay up we want to perform

the crowd shoul be shanting more thing like mvp, airball stuff like that

what about technical fouls these is something it should be at leat randomly like injuries some times coaches and players should get it frome time to time, even get ejected

at the end of the game players should talk to each other even if they ar not teamates some time they shake hands and the stay standing like idiots

J-Mail
April 24th, 2008, 10:26 AM
i don't know who agrees with me, but what i want to see aswell as some things that have been mentioned, is that i want 2k sports to make different jumpshot motions for say, contested, wide open jumpers. some jumpshots are hopeless with a defender a metre away. the shooter hardly jumps off the floor, and gets rejected easily. we all know that shooters dont shoot the same with a guy jumping right at him or when they're shooting in the lane, compared to when they are wide open. players should be shooting on the run like allen iverson shoots whilst moving in the lane, he has major hangtime whilst he is moving side ways with his soft touch shot. for that, there should be fluent movement. say you should ahve to hold down the left bumper or something while moving and if u shoot while holding down that button and moving, youll jump and shoot on the go. if you're not holding down that button then you stop and shoot.

2k should also make say, too much commentations for the game, so you rarely hear new ones. i know that sounds impossible but hey, cant i dream?

playoff games shouldnt have the same feel as regular season games. period. the commentators shouldnt be saying the same things they did for the regular season. it ruins the feel for the playoffs. the commentators should be talking about, mentioning highlights and things about the series, about how the playoffs are panning out.

the thing i want to see the most though; the arenas shouldnt all have the same voices commentating, when i watch games on t.v. you can clearly hear the different voices of commentators for the home team, things they sey when players score like carmelo anthony at the pepsi center, "meeeeeeelllloooooo!!", i love that, they should have sometihng like that for every player. or every noticeable player. i want to hear the real voices, if possible, or the game action announcer from each arena. and he should be, say, at the start of the game, hyping the crowd up. saying like, "come on nuggets, de-fense" "let me hear you ______ fans" "make some noise!!". things they say at live games.

this is just a small thing but has anyone else noticed how the team logo in the middle of the court is out of proportion???? if not watch a live game and compare it to the virtual court, its smaller in 2k8. buggs me, i know im picky.

and a timberwolves vs grizzlies game shouldnt bo sold out. seriously. the crowd size should be decided on what teams are playing, rivalries, playoffs etc..
if its a blowout the fans should start leaving.

i play 2k8 because i like the realism, the simuation of a real game. if i wanted an arcade style game i'd play NBA Live 08. in that game it looks like players are being lifter off the ground by a magical rope, not jumping. its like they're on springs. id doesnt convince me at all.

you know how players like iverson and anthony change the colour of their sleeves and headbands? i think the A.I. should do this, change colours of their accessories, i do it myself cos its realer and its cool. like in some old nba live game i once played where every game dennis rodman's hair would change colour.

and for god sakes, work on the facials of some key players. marcus camby looks like a frickin alien! nothing like what he really looks like.

wells that all i can think of for now

tell me what ya'll think of my ideas

ph and i hate how rookies have these horrible hairstyles, and you cant change them!! its like i play one year and stop playing association because my rookies look so bad on the court, or i jsut trade all my draft picks to get better players. id like for once to get a high draft pick, and enjoy his stats, AND how he looks on the court, i dont want the image of my team to be a guy with a big fro. or a mullet. we should be able to edti hairstyle of our draft picks.

kcxiv
April 24th, 2008, 01:18 PM
I am going to be sending another one out late tomorrow or early Sat. So if you have a suggestion thats not on here. Please post. I will be sifting through alot of this thread again to get out some i may have missed. The person i hand it into really liked some of your ideas folks. A big one was player intros. heh

NBA2k improvements
April 24th, 2008, 02:18 PM
In Street Mode, online or off, we should be able to select the difficulty level just like a regular game. Because sometimes you want the opponent to play harder.

And overall, just make the game harder. The HOF level is too easy right now. This could probably be achieved by making the comp cut to the basket more, passing the ball around alot.

Smoother graphics would be good. Obviously they will be better, but have the players look more like themselves and acting like themselves. For example, have Rasheed Wallace complain alot and Manu flop alot. I know this cant be done for every player, but maybe for the stars??

Having the superstar/s of the team take over late in the game or be more aggressive. Also when a team is up by alot, have the team clear their bench. 2k did a good job with this this year, so keep it up... oh yeah, and if the team is winning by a large margin, people in the crowd should start leaving early.

Make playing at home actually matter, same with playing on the road...somehow give the home team an advantage. Maybe having the home team make more shots and less for road team, something like that.

Updated Courts

And lastly, i agree with what Hotobu mentioned, which was making the players in the game play and get close to the stats they have in real life.

chessboxer1
April 24th, 2008, 03:31 PM
My counter to that is this...

If we're playing 5 on 5 basketball, and the ball hsn't even hit th rim yet what is that player doing out there? If you're playing anyone who's playing even CLOSE to straight up a guy has no business out that far anyway. The truth is the difference between this game on and offline is comparable to Halo. All of the mechanics remain the same, but a lot of ***** just goes right out of the window. Although I respect your opinion and see where you're coming from I'd have to go as far as saying it's invalid unless you've played someone who relies on and is good at this tactic.


Listen i've played online before, and i understand what you're saying. In an online league i played in i had a kid talk **** to me about how great he was when he beat me with the spurs and i was the grizzlies post gasol. but if you watch the nuggets Melo is usually releasing on the jump shot and although they don't always throw the ball to him its going on almost every play.

What they should do is have whichever player is at the top of the key when the shot goes up run back on defense, and either steal the pass if its in the air long enough, or you should at least have a man back on defense to stay in front of the cherry picker.

I know this is frustrating for you as i'm sure it would be for me but i think we need more basketball solutions and less odd computer restrictions.

liljjmudz
April 24th, 2008, 06:20 PM
i don't know who agrees with me, but what i want to see aswell as some things that have been mentioned, is that i want 2k sports to make different jumpshot motions for say, contested, wide open jumpers. some jumpshots are hopeless with a defender a metre away. the shooter hardly jumps off the floor, and gets rejected easily. we all know that shooters dont shoot the same with a guy jumping right at him or when they're shooting in the lane, compared to when they are wide open. players should be shooting on the run like allen iverson shoots whilst moving in the lane, he has major hangtime whilst he is moving side ways with his soft touch shot. for that, there should be fluent movement. say you should ahve to hold down the left bumper or something while moving and if u shoot while holding down that button and moving, youll jump and shoot on the go. if you're not holding down that button then you stop and shoot.

2k should also make say, too much commentations for the game, so you rarely hear new ones. i know that sounds impossible but hey, cant i dream?

playoff games shouldnt have the same feel as regular season games. period. the commentators shouldnt be saying the same things they did for the regular season. it ruins the feel for the playoffs. the commentators should be talking about, mentioning highlights and things about the series, about how the playoffs are panning out.

the thing i want to see the most though; the arenas shouldnt all have the same voices commentating, when i watch games on t.v. you can clearly hear the different voices of commentators for the home team, things they sey when players score like carmelo anthony at the pepsi center, "meeeeeeelllloooooo!!", i love that, they should have sometihng like that for every player. or every noticeable player. i want to hear the real voices, if possible, or the game action announcer from each arena. and he should be, say, at the start of the game, hyping the crowd up. saying like, "come on nuggets, de-fense" "let me hear you ______ fans" "make some noise!!". things they say at live games.

this is just a small thing but has anyone else noticed how the team logo in the middle of the court is out of proportion???? if not watch a live game and compare it to the virtual court, its smaller in 2k8. buggs me, i know im picky.

and a timberwolves vs grizzlies game shouldnt bo sold out. seriously. the crowd size should be decided on what teams are playing, rivalries, playoffs etc..
if its a blowout the fans should start leaving.

i play 2k8 because i like the realism, the simuation of a real game. if i wanted an arcade style game i'd play NBA Live 08. in that game it looks like players are being lifter off the ground by a magical rope, not jumping. its like they're on springs. id doesnt convince me at all.

you know how players like iverson and anthony change the colour of their sleeves and headbands? i think the A.I. should do this, change colours of their accessories, i do it myself cos its realer and its cool. like in some old nba live game i once played where every game dennis rodman's hair would change colour.

and for god sakes, work on the facials of some key players. marcus camby looks like a frickin alien! nothing like what he really looks like.

wells that all i can think of for now

tell me what ya'll think of my ideas

ph and i hate how rookies have these horrible hairstyles, and you cant change them!! its like i play one year and stop playing association because my rookies look so bad on the court, or i jsut trade all my draft picks to get better players. id like for once to get a high draft pick, and enjoy his stats, AND how he looks on the court, i dont want the image of my team to be a guy with a big fro. or a mullet. we should be able to edti hairstyle of our draft picks.

U are my twin it's like we share a brain thats wat i want to

J-Mail
April 24th, 2008, 10:02 PM
U are my twin it's like we share a brain thats wat i want to

haha thats good to hear. like no1 else says them things i said ever i never read that so i wrote it.:dance: :thumbsup: i hope sum1 hu cud make this happen reads it cos thatd b sick:D

J-Mail
April 25th, 2008, 12:08 AM
oh and i want to be able to make my own playbook. if i go association and fantasy draft a team, im stuck with the teams playbook, and that cud b a disaster with the players i drafted. plus i want to see all the plays in the game and pick what i want. its b awesome, cos i love what 2k did with puttin plays on the court. so why not make that addition a load better by customizing playbooks?

xXB0SSXx
April 25th, 2008, 12:50 AM
I think that they should add a D-League. I think that would be sick.

J-Mail
April 25th, 2008, 01:03 AM
yeha that would be cool.

wouldnt add heaps to the game but itd add alot of depth

Hotobu
April 25th, 2008, 09:27 AM
I'll hold my excitement on whether or not this thread is working until I get my hands on 2K9. I just hope that the majority of the tweaks involve gameplay and aren't all just showy stuff like player intros (which I do want to see).


*I'll concede the point to you if 2K includes my suggestion of a "Heads up!" on defense input. The reason why cherry picking works is that players can currently only think offense -or- defense, and they only switch when the ball is rebounded by the other team. The player running down court is thinking offense when everyone else has their defensive awareness switched off. The last man back is completely unaware of the guy up court because it usually isn't his man. I could counter if I played on 2K view, but I hate that view.

Player Birthdays The programmers went through alot of trouble to give the player bios which I love btw, but the most important thing is missing; birthdays! Instead of having players generically age (in association) on January first. I'd like to see player birthdays included. Also if you really watch the NBA players tend to play very well on their B-days.

More attention to detail on bench players When created players are on the bench they look a bit crappy. Also players need to wear their accessories on the bench. If a guy has an armsleeve you'll notice it magically disappears when he goes to the bench.

Counter Subs When the computer or another player is bringing in subs we need to be able to counter them. It's difficult to play the game, and see who my opponent is bringing into the game (It should also be noted that when the computer subs people in they don't check in. They just pop into the game). Once a player checks in we should get a notification on our subs menu in case we want to counter it.

Players get *stunned* on overhead passes If a pass is floated over a guy's head quite often he'll respond later than he should allowing his man to completely blow by him. I don't have a problem with them trying to pick the pass and miss, but quite often they try to jump when they have no chance.

Intentional fouls on dunks and layups, and in the air Actually this could be the flagrant foul solution everyone's looking for. If you go for the foul too late, or are out of position you get the flagrant. Also if you're going for the shot block and see that you aren't going to get it, you should be able to just hack the guy so he doesn't get the shot. Lastly if a dominant bigman gets the ball down low you should be able to foul him out of his dunk animation to prevent the easy 2.

submityoresume
April 25th, 2008, 09:43 AM
customizable Stadium Music!!!

Hotobu
April 25th, 2008, 09:53 AM
customizable Stadium Music!!!

Already suggested.

Bring the fans to life I do love some of the yells for "THREE!" or "SHEEEEED!" in Detroit, but take it a bit further. I want to hear the obligatory "D-Fense" chants, booing of referee calls, chants of MVP for all-stars, standing ovations at the end of games etc. Also fans need to start clearing the place out on blow outs. No place should be packed (home or away) if I've got a 30 point lead in the 4th

More stat tracking The game has basic stats which are good, but 2K really needs to step its game up. First of all they're missing a very important stat -FG % against-. But in addition to this it'd be nice to see season highs for every major category, how well your guys do against a certain team, Home vs. Away, etc.

Retirement announcements Players need to announce their retirements from time to time. Of course some players will do it after the season, but some players need to do it in the middle. Also it'd be nice to be able to occasionaly talk players into one more season.

Veteran effect A team of young guys is nice, but veterans should have an impact on your teams growth.

celtics989
April 25th, 2008, 11:19 AM
Improve commentary Improve commentary Improve commentary Improve commentary Improve commentary Improve commentary........
This would be awesome if i'm playing the game and it sounds so real, that i forget im even playing it. How awesome would that be????

realsports
April 25th, 2008, 04:08 PM
It's probably been mention tens of thousands of times, in fact, last I heard it was suppose to be the main concentration of this years game.

But just so I get my 2 cents in, all I got to say is NFL 2K5 PRESENTATION!!!

I mean you guys got to put in the weekly shows, the long half time shows, the end of the game talk with the sideline reporters, a celebration for winning the western and eastern conference finals (I think the NBA gives them some type of giant crystal ball with Tshirts)

Then make sure the finals celebration is killer. Make it better than the Baseball one, and they actually have a good one.

So just like real estate with Location, Location, Location. NBA 2K9 should have PRESENTATION, PRESENTATION, PRESENTATION.

You guys have already made a great sim in NBA 2K8, now to make this on the level of NFL 2K5, add that presentation.

And one other thing, ADD, don't subtract, many of the recent 2K games get rid of great features. Don't take anything away from 2k8, ADD.

Thanks for listening to the fans!!!!!! We def. appreciate it!!!!!

Conda
April 25th, 2008, 04:17 PM
The game needs help in the collision detection and foot planting department.

NBA2k improvements
April 25th, 2008, 06:02 PM
During the playoffs, the crowd should have the "white-out" theme going on. They are doing that right now in the playoff, and it would bring some excitement to the game.

J-Mail
April 25th, 2008, 06:10 PM
pretty awesome

NBA2k improvements
April 25th, 2008, 06:13 PM
Many of you have very good ideas, especially the one about incorporating the D-league. You should post them here:

http://2ksports.com/forums/showthread.php?t=171175

J-Mail
April 25th, 2008, 06:20 PM
i don't know who agrees with me, but what i want to see aswell as some things that have been mentioned, is that i want 2k sports to make different jumpshot motions for say, contested, wide open jumpers. some jumpshots are hopeless with a defender a metre away. the shooter hardly jumps off the floor, and gets rejected easily. we all know that shooters dont shoot the same with a guy jumping right at him or when they're shooting in the lane, compared to when they are wide open. players should be shooting on the run like allen iverson shoots whilst moving in the lane, he has major hangtime whilst he is moving side ways with his soft touch shot. for that, there should be fluent movement. say you should ahve to hold down the left bumper or something while moving and if u shoot while holding down that button and moving, youll jump and shoot on the go. if you're not holding down that button then you stop and shoot.

2k should also make say, too much commentations for the game, so you rarely hear new ones. i know that sounds impossible but hey, cant i dream?

playoff games shouldnt have the same feel as regular season games. period. the commentators shouldnt be saying the same things they did for the regular season. it ruins the feel for the playoffs. the commentators should be talking about, mentioning highlights and things about the series, about how the playoffs are panning out.

the thing i want to see the most though; the arenas shouldnt all have the same voices commentating, when i watch games on t.v. you can clearly hear the different voices of commentators for the home team, things they sey when players score like carmelo anthony at the pepsi center, "meeeeeeelllloooooo!!", i love that, they should have sometihng like that for every player. or every noticeable player. i want to hear the real voices, if possible, or the game action announcer from each arena. and he should be, say, at the start of the game, hyping the crowd up. saying like, "come on nuggets, de-fense" "let me hear you ______ fans" "make some noise!!". things they say at live games.

this is just a small thing but has anyone else noticed how the team logo in the middle of the court is out of proportion???? if not watch a live game and compare it to the virtual court, its smaller in 2k8. buggs me, i know im picky.

and a timberwolves vs grizzlies game shouldnt bo sold out. seriously. the crowd size should be decided on what teams are playing, rivalries, playoffs etc..
if its a blowout the fans should start leaving.

i play 2k8 because i like the realism, the simuation of a real game. if i wanted an arcade style game i'd play NBA Live 08. in that game it looks like players are being lifter off the ground by a magical rope, not jumping. its like they're on springs. id doesnt convince me at all.

you know how players like iverson and anthony change the colour of their sleeves and headbands? i think the A.I. should do this, change colours of their accessories, i do it myself cos its realer and its cool. like in some old nba live game i once played where every game dennis rodman's hair would change colour.

and for god sakes, work on the facials of some key players. marcus camby looks like a frickin alien! nothing like what he really looks like.

wells that all i can think of for now

tell me what ya'll think of my ideas

ph and i hate how rookies have these horrible hairstyles, and you cant change them!! its like i play one year and stop playing association because my rookies look so bad on the court, or i jsut trade all my draft picks to get better players. id like for once to get a high draft pick, and enjoy his stats, AND how he looks on the court, i dont want the image of my team to be a guy with a big fro. or a mullet. we should be able to edti hairstyle of our draft picks.

also add a d-league, it might not bring much good players but itd add a bunch of depth to the game.

and is it botherin any1 else that all CAPs have red faces?? is it possible to have them with normal face complexion?

NBA2k improvements
April 25th, 2008, 06:40 PM
J-Mail, I like the idea about having the A.I. make accessory changes just like us. Maybe something that could be done in the association. That would be neat.

And to adress that thing about the logo being too small, one thing that was being talked about was making the court longer and wider. So that might fix that problem.

J-Mail
April 25th, 2008, 07:01 PM
thanks.

yea if they made the court larger it would seem more in proportion. aslong as they dont work it the other way and make the players smaller, i see they made them bigger and lankyer this year, which looks more realistic. id liek to see more facial expressions too. players need to react and talk and stuff. not just do that same hi-5 motion they always do. or low-5, whatever it is.:thumbsup:

eggiej
April 26th, 2008, 12:56 PM
1. Please stop the big men from dunking everytime they are under the basket. Thats the reason the pick and roll is used as a super set up in the game.

2. make the wristbands look more realistic in the game. also, make the calfbands shorter ala: mj.

3. let us be able to trade the legends onto our regular teams so that we can use them in exibition and association mode. also let us be able to edit the ages of the legends so that we can use them for several years in association mode.

4. let us be able to use between 12-16 teams in association mode. i have a lot of friends and we all live near each other and love going at it in season modes.

5. Please create more hairstyles for create a player. more specifically the oldschool flat top fade that scottie pippen used to have. please dont leave this out.

6. let us be able to choose who brings the ball up for everyteam. you should have an option for primary, and secondary ball handlers. where maybe the primary would bring the ball up 70% of the time, and the first secondary would bring it up 20%, the third 10%. something along that line.

7. don't make the up and under post move so powerful. i can abuse that move all game long.

8. make it harder to iso our way into the paint for an easy dunk or layup.

9. set up a specific dunk set for specific slam dunk legends such as jordan, nique, dr.j, and others for when we decide to create characters.

10. have players take more mid-range shots off the dribble. most of the midrange shots i see are from catch and shoot, but i want to see several players who are known for isolating and shooting from midrange to do so more.

11. i feel that post-up fade-away shots should have slightly more success. especially when one player has a high offensive post rating and the other has a low defensive post rating.

12. fix the statistically averages for players in the association mode. for instance, points per game. i usally would see about 2 players averaging more than 25 points per game a year. i feel that more players should average around btwn 25 and 30 points per game. im not saying to go over 30 pts per game. i just feel that the leading scorers should be more balanced out. im tired seeing a guy being tenth in the league in scoring struggling to make 20pts a game. you could have 4-5 players averaging 25-30pts a game. and like another 15-25 averaging 20-25pts a game. and please fix the blocks per game. players like a marcus camby should be averaging around 3 or more blocks per game. not struggling to average 2 a game. we need more players averaging 2 or more blocks per game. y have a block rating in the 90's if u can't average atleast 2.5 blocks per game.

13. last but not least, please dont over estimate a players shot rating. especially when it comes to the mid range shot. y is lebron's mid range shot in the 90's? he's a great player but dont exagerate on his shot. he gets most of his points from his drives and fastbreaks. if u guys exagerate on his shot rating, then its almost saying that he doesnt have to improve anywhere in his game. it doesn't take any time at all to turn his midrange into a 99. there are tons of guys who have a better mid-range shot that lebron in real life but u guys dont represent that in the game. lebron's mid-range should be somewhere in the 80's atleast since shot difficulty is included. (84-88). lebron is still lebron when u lower his mid-range rating. there is no way that he is a 91 and iverson is an 84 or 86 (cant remember exactly). don't give me that fg% stuff. all you have to do is watch the nba on tv to see wats up.

stillcantbheld17
April 26th, 2008, 05:30 PM
I tip my hat to 2k for all their efforts in trying to individualize every players offensive game with sliders and tendencies. But I think soon enough they're going to have to focus on individual player defensive tendencies. Maybe I'm asking much, but when you think about Kevin Garnett's defensive vs. Marcus Camby vs. Shaquille O'Neal vs. Eddy Curry...those are 4 completely different defenders in the post. Allen Iverson vs. Bruce Bowen vs. Chris Paul vs. Jameer Nelson...again, different types of defensive playing styles.

Again, I hate to borrow a page out of EA's playbook, but I really liked their "weapons" gimmick for football and truly feel that the defensive end of basketball needs a "weapons" system to cause mismatches and defensive switches and things of that nature.

Look at how Chris Paul is roasting Jason Kidd in the playoffs. You NEVER see players switch in 2k8. If there were a weapons system of some sort(preferably defensively) you'd see more "match up problems" that are faced in the NBA today. Last year, though on paper Dallas appeared better than Golden State, the mis-matches (and defensive effort) cause Golden State to take the series. I would like to see some sort of "gimmick" to expose mismatches more.

icyyci
April 26th, 2008, 06:24 PM
my suggestion is:

COMMENTATING

i think it would be amazing if 2k can have 30 people go to the 30 different teams commentators and capture their commentary... have the actual commentaters for the bulls do color commentary and the actual commentators for the raptors do color commentary for their team when they play at home... if u play the lakers u would hear their commentators... what this would do is almost never make the commentating repetitive... if u dedicate a whole week to capturing about 3 games a day with the commentators side by side, im sure u can capture some really interesting diversified commentary... the commentary would never get boring and people would actually look forward to playing in other peoples stadiums

Crowd Noise

When ur playin the warriors or mavericks there should be a sense of urgancy, a sense of hostility, The crowds need to vary... more louder, more involved in the game crowds could really set this game apart from the competition... like when dwight howard goes in for a monster jam, the crowd needs to aknowledge that... when the hornets are down by 3 and peja hits a game tying three the crowd should aknowledge that... and not by just sayin THREEEEE, but by cheering constantly and just tearing the house down

Player Noise

When a player makes a nice play, dunk or layup, u should hear them scream, or if a pg breaks down their defender, u could slightly hear them say oh yeah and up top, if they are passing the ball or driving.. stuff like that... get sum swagger into this game.. get that attitude into the game.. intimidate the other team... we need a player going in for a 1 handed massive dunk just scream and look up into the sky and wave to the fans.. tellin them to get up... or if away... stare at the camera for a second or 2 and get back on d

Pre Game

Where the introductions go... with the season stats and erything
lay up lines, shoot arounds
pre game commentary discussing key player match ups

IK3
April 26th, 2008, 06:35 PM
i think that NBA 2k9 should have something for create
a player for the tattoos. i think that you should have
customized tattoos when you get to create your own
type of tattoo. you have set pictures that you get to
put together to create your own tattoo. also be able
to edit the size of the tattoo, the larger the tattoo,
the less you can have on that area of your arm, and
the smaller the tattoo the more you can have on that
area of your arm. and word tattoos that go up to about
8 letters that can be in different languages and you
can make it like Chauncey Billups has on his bicep and
tricep that are vertical. and tattoos on the neck as
well. also a new thing for the hairstyle is the
cornrows. if you pick basic cornrows then you'll have
the same style every game, but if your pick stylish
cornrows then you'll get a different style every game.
now that's for the create a player.

a new mode that should be added possibly in replace of
bringing back the 24/7 is, what i would call,
All-Star. in this mode you actually carry your player
from College Hoops which i will give my suggestions
for that in the CH forum. in this "All-Star" mode (you
can call it something else, doesn't mater to me) you
have your player come from college with league
expectations and potential which are based on your
college statistics and years spent in college. the
longer you stay in college and continue to do well,
the higher your expectations and potential will be.
and the fewer years spent, the lower your expectations
and potential will be, BUT if your player does a HELL
of a lot better than his expectations such as if he's
in the top 5 lead scorers and stuff like that then his
potential grows as well as his expectations for each
year. potential and expectations are based on how well
your player is. or if you don't want to go through
college you can just make your guy from scratch and do
it like that but his expectations and potential will
be very low. when you do this you can only control
your guy which makes it a lot more difficult. if your
guy doesn't have the ball you have to continually tap
the pass button if you want the ball the same for if
you think your teammate has an open shot, you must
continually tap the shoot button if you want him to
shoot. but the thing is, if you want the ball your
teammate may see someone else open and he won't always
give you the ball and in crunch time with 3 seconds
left on the game clock, you have to prove that you're
the go to guy. as you do well at the end of the
season, your players rates will rise. his rates will
rise based on his tendencies. if he prefers dunks over
layups, his dunk rate will rise, if he shoots
mid-range more than other shots, his mid-range will
rise, and vise versa and etc. i don't quite know how
to do the speed but you can build up stamina if you
have your player run with the boost on most of the
time.

another thing is history and records that can be made
and broken and to make it a point to address when a
player is about to, has broken or has ALMOST broken or
created a record. preset records and new records that
can be made. from Wilt Chamberlain's 100 point game
records to the 1995-96 Chicago Bulls season record
72-10. also consecutive game records like how Allen
Iverson scored 40 points 5 games straight his rookie season.

also there needs to be a size factor. a PF and C should NOT have such of a problem backing down a PG, that's just too damn fake. if a PG is heavier than his opponent he should be able to back him down regardless of his low post rating. and the have the players actually SPRINT on a fastbreak. they ALWAYS jog which allows the defense to set up and defeats the purpose of being called a FASTBREAK!!!

Mr.Clutch_Knicks12
April 26th, 2008, 07:44 PM
1. Better commentary(I'm not sure if I posted in this thread before but I'm gonna post anyway) Reggie Miller, Cheryl Miller as the side reporter and Bill Walton. Mike Fratello and Hubie Brown. Walt Frazier and Mike Breen, its not that hard to get Walt Frazier to commentate , he only uses a couple of sentences and phrases, "wheeling and dealing", "he's starting to perculate" "dishing and swishing and so on. And have Mike Breen's trademark "Bang" if there's a clutch shot or a game winner" Or if someone gets fouled behind the arc, Clyde should say "WAS HE BEHIND THE ARC"?!

2.Better Presentation- They should have betteJhr and real songs, that they play during games. They should also have chanting, like DEFENSE, if the game is close or interesting. Replays, not imediately after a special dunk, but like during a timeout or at halftime. Actually have people in the studio during the halftime show, not likely but it'd be cool to have Ernie Johnson, Charles and Kenny Smith.

3. Better Legend players, like for all-stars 90 Juwan Howard is on there even though he was only and all star once, can't they have Pippen? John Stockton, Reggie Miller, Shawn Kemp? And same thing for 80's allstars can't they have Charles Barkley, Hakeem Olajuwon, Moses Malone? And we should be able to put them on NBA current teams.

4. Legend teams- Have MJ and Pippen's Bulls, Kobe and Shaq's Lakers, Larry Bird's Celtics, Bill Russel's Celtics, Magic Jonnson's Lakers,Bad Boy Pistons, 2003 Championship Pistons. And we should also be able to play as them in Assosciation mode.

5. Time's Dates and Schedule's in Association and Season mode- They should have time's so that you know what time you're playing at, like if there's a game at 12:00 AM and you're game is at 3:00 at halftime, you could see highlights of the previous game. And highlights of the month would be cool or week.

JHodge32
April 26th, 2008, 08:04 PM
NBA 2K9 needs a menu that is pleasing to the eyes.

the NBA 2K Menus have always been ugly

NBA Inside Drive 2002 had the best menu, an Orange with a dark color combined with great font.

teleport
April 26th, 2008, 08:37 PM
1. Better commentary(I'm not sure if I posted in this thread before but I'm gonna post anyway) Reggie Miller, Cheryl Miller as the side reporter and Bill Walton. Mike Fratello and Hubie Brown. Walt Frazier and Mike Breen, its not that hard to get Walt Frazier to commentate , he only uses a couple of sentences and phrases, "wheeling and dealing", "he's starting to perculate" "dishing and swishing and so on. And have Mike Breen's trademark "Bang" if there's a clutch shot or a game winner" Or if someone gets fouled behind the arc, Clyde should say "WAS HE BEHIND THE ARC"?!


i would love to have walt and mike as the commentators, that would be sweet

J-Mail
April 26th, 2008, 09:01 PM
my suggestion is:

COMMENTATING

i think it would be amazing if 2k can have 30 people go to the 30 different teams commentators and capture their commentary... have the actual commentaters for the bulls do color commentary and the actual commentators for the raptors do color commentary for their team when they play at home... if u play the lakers u would hear their commentators... what this would do is almost never make the commentating repetitive... if u dedicate a whole week to capturing about 3 games a day with the commentators side by side, im sure u can capture some really interesting diversified commentary... the commentary would never get boring and people would actually look forward to playing in other peoples stadiums

that would be perfrect!

do the same thing for the action commentators. so they're hyping the crowd up,
"de-fense!" and chants or things they say in certin situations. every arena would be unique and seem like a real game.

NBA2k improvements
April 27th, 2008, 10:36 AM
Crowd Noise

When ur playin the warriors or mavericks there should be a sense of urgancy, a sense of hostility, The crowds need to vary... more louder, more involved in the game crowds could really set this game apart from the competition... like when dwight howard goes in for a monster jam, the crowd needs to aknowledge that... when the hornets are down by 3 and peja hits a game tying three the crowd should aknowledge that... and not by just sayin THREEEEE, but by cheering constantly and just tearing the house down



I really like this idea. Maybe making rivalries mean something, having the players commit hard fouls and get the crowd more into it. That would be sweet to have, especially with rivalries like Suns/Mavs, Lakers/Clips, Spurs/Mavs, and Cavs/Wizards....

Conda
April 27th, 2008, 11:16 AM
This may have been said already, but:

There should be a way to give your opponent a hard foul. Then its up to the ref to call which type it is and whether or not you were going for the ball. It would be personal foul, flagrant 1 (2 = ejection), and flagrant 2 (1 = ejection). And get the crowd into it as the player walks off the court. Or even escorted off by security. the bottom line is make it like real life and a little dramatic.

Conda
April 27th, 2008, 11:22 AM
The controls should be more responsive when the player is laying on the ground with the ball. The whole animation process is usually too slow to make an effective pass to a teammate.

And don't forget to add flagrant fouls.

Conda
April 27th, 2008, 11:33 AM
Add a fake pass.

Conda
April 27th, 2008, 11:55 AM
Fix the fair! 2k needs to hire a digital hair stylist. Spend some money. I want to see Varejo's hair flopping up and down when he's jogging and damn near horizontal when he's at a full sprint. Real hair physics. And change Ben Wallace's hair sometimes like in the older 2k games. Or at lease give us the choice to do so. Afro/Braids.

Add more injuries. And visible injuries. Like a player comes back out to play after his faces was stitched up, so now he has a bandage on his cheek/nose/forehead etc... Or a player limps and is a step slower because he tweaked his ankle after landing on another player after a rebound.

Conda
April 27th, 2008, 12:17 PM
When the ball handler picks up his dribble the tripple-threat moves should be replaced with other moves like:

Holding the ball away from the defender

Moving around with the analog stick while keeping your pivot fot to get a clear pass angle.

Create space for a shot.

Fake pass.

liljjmudz
April 27th, 2008, 12:28 PM
yes make the hair move like noahs hair and varejo's or any other player that has long hair. and don't make the hair look like its painted

make the players feet be in the shoe not a leg thats been cut off this game needs to fix its details and injurys make them stop the game for a while and walk the player of

TNT ABC ESPN WOULD BE a good sign for where the score is

AI Crossover 3
April 27th, 2008, 01:37 PM
Offseason and trade drama.
trading of superstars
superstars demanding trade because of bad records
nbadl and summer league.

vtcrb
April 28th, 2008, 11:15 AM
I would like to see the Free Agent pool include the undrafted rookies or at least most of the D-League players. This would add allot of younger players that could be developed. I would also like to see career stats on the coaches. I would love to see Classic teams as well, but that doesn't seem to be a possible. I agree their are certain aspects of the gameplay that can be tweaked, but overall the game is solid.

liljjmudz
April 28th, 2008, 01:02 PM
make this be real games at night you see the arena in the night games in the morning u no the rest

DaWolf
April 28th, 2008, 02:22 PM
Gameplay is most important:

1) Bring back the leaning jumpers. Why did you remove them? Why??
2) Standing Dunks / Dunks are not blockable. Put in some heavy contact animations on blocks
3) You barely get an open jump shot by passing the ball around - Solution: Larger court
4) Isomotion without pressing a button sucks big time. I dont wanna see a dribble every time im trying to walk with the ball, it makes the game feel unresponsive

Better Presantion would be plus:

1) Player Introductions, better Half Time / Post Game Show, Highlights of the week....
2) Menus still need work

Also:

1) On Substitutions the Screen with the player pictures is way too big + you cant make a change during that time

Fix that and what will be maybe your last game will blow us away.

Mr.Clutch_Knicks12
April 28th, 2008, 02:57 PM
2) Standing Dunks / Dunks are not blockable. Put in some heavy contact animations on blocks

Blocks in this game are blockable, its difficult but it can be done.

Mr.Clutch_Knicks12
April 28th, 2008, 02:58 PM
i would love to have walt and mike as the commentators, that would be sweet

There my two favorite commentators, since I'm a Knicks fan.

chessboxer1
April 28th, 2008, 07:20 PM
Its possible to block dunks, but just barely. I haven't heard anyone else complain about the trade AI. I usually turn cpu trades off for all but February cause i'm sick of seeing monta ellis and randy foye get traded for each other over and over again. Or jose calderon and jameer nelson going back and forth 3 times in one season.

Also, i hate how a player will get upset over their minutes when they spend every game in foul trouble. Kendrick Perkins immediately becomes disgruntled about his minutes in every association even though he averages 4+fouls a game.

liljjmudz
April 28th, 2008, 07:28 PM
the crowd shouts lets go_______ (team) when they get a comeback in the 4th quarter

injurys are more real like there holding that part of the body where they got hit

JDizzel3000
April 28th, 2008, 07:40 PM
Man Can Sumone Please Sticky This Damn Thing!!!!!!!!

JDizzel3000
April 28th, 2008, 07:44 PM
Can You PLease Sticky This Damn THing!!!!!

O A slay YA
April 28th, 2008, 09:04 PM
All you guys need to stop crying about the games animation and worrying about how cute your player looks with his new sneakers and think about what really matters THE GAMEPLAY!!!:rotfl: problem#1 WHY THE HELL DID THEY GET RID OF THE CALL A PICK BUTTON! problem#2 have a better variety of passes (eg.chest,bounce,lead, how bout fake a pass) problem#3 make a better low post game aswell as better footworkmechanics (pre-dribble,while dribbling) and one of the biggest problems make better and more accurate ROSTER UPDATES during the season (HOUSTON ROCKETS rating of 92 gimmie a break, give the 76ers and HORNETS some love) LETS GET SOME FIBA TEAMS

O A slay YA
April 28th, 2008, 09:30 PM
put SIR CHARLES in the mix every one loves the KRISPY KREAM KANG!:thumbsup:

kel16harris
April 28th, 2008, 09:52 PM
put joe johnson on the cover is my wish, i think the kid deserves it

J-Mail
April 28th, 2008, 11:54 PM
All you guys need to stop crying about the games animation and worrying about how cute your player looks with his new sneakers and think about what really matters THE GAMEPLAY did it ever occer to you that we're happy with majority of the gameplay, and what the game majorly lacks is uniqueness of players and staudiums? sound effects, guys yelling whn they dunk, evrything that makes watching a real game fun.

!!!:rotfl: problem#1 WHY THE HELL DID THEY GET RID OF THE CALL A PICK BUTTON! problem#2 have a better variety of passes (eg.chest,bounce,lead, how bout fake a pass) first os all you can still call a pick by holding RB and calling a pick. second, the game has option of chest, ounce, and lead pass. pay attention and you might learn some things.

problem#3 make a better low post game aswell as better footworkmechanics are you retarted?? at least the post game should be more difficult because its easy to score on the block with a variety of moves! [/QUOTE]

(pre-dribble,while dribbling) and one of the biggest problems make better and more accurate ROSTER UPDATES during the season (HOUSTON ROCKETS rating of 92 gimmie a break, give the 76ers and HORNETS some love) the roclets had one of the most talented teams i've ever seen. the teams arent rated on how they work together, if they were they wouldnt have een a 92. and yea, why do the hornets have a bad rating? they're too good to be rated that low. [/QUOTE]

LETS GET SOME FIBA TEAMS who really gives a **** about fiba teams!?!?!? we want improved arena atmosphere and gameplay. what is more teams gonna do for it? we got the nba teams. thats y we buy nba 2k8. GO HOME SON

J-Mail
April 29th, 2008, 02:03 AM
and make headbands colour changeable!!

teleport
April 29th, 2008, 02:30 AM
There my two favorite commentators, since I'm a Knicks fan.
same here

O A slay YA
April 29th, 2008, 03:54 PM
this game obviously lacks some fluency with the gameplay eg.backingdown-postup-dribble penatration-passing...anyone who cant see that is a fool. the discrepancy between teams like LA MAVS suns HOUS... is way too large compared to teams like utah HORNETS ... most players on the good teams are overrated ( BYNUM,francis,HEAD,BARBOSA>LBJ>haha) while players like igudala,paul,west,d-ron struggle! the animations can only get better anyways!

O A slay YA
April 29th, 2008, 03:56 PM
Put Yo Balls Ina Microwave Son!

Ahav05
April 29th, 2008, 04:16 PM
if only theyd listen and put all of thus in, but you can only do so much with a cd

O A slay YA
April 29th, 2008, 04:56 PM
I also think they need to rethink who in the NBA can posterize their defenders

O A slay YA
April 29th, 2008, 05:00 PM
Mavs Suck Hard

O A slay YA
April 29th, 2008, 05:02 PM
Just ask Avery

Hotobu
April 29th, 2008, 06:11 PM
Shot stick blocking Instead of canned animations for blocks it'd be nice to be able to select the direction of our player's hand with the shot stick. Jump direction should be the movement stick, but we should be able to add extra touch in the air with the shotstick for pinpoint blocking.

Acceleration I've already mentioned that players lack momentum in that they can run one way and immediately turn and run in the other with no problem, but they also need to accelerate a bit. Little guys should take 2-3 steps to get up to speed whereas bigs should take 4-5. This will make for more realistic fast break situations.

More tipped balls on rebounds I'd like to see rebounded balls air-juggled just a bit more.

Ball hassling When a guy has either picked up his dribble or hasn't dribbled yet we should be given the ability to play close coverage and hassle the passing lanes, try to get a steal, or cause the the travel.

Scoring deep in the paint needs to be tweaked When a guy has the ball under/behind the basket (especially after an O-rebound) Your success rate is way too high see: Standing Dunk. Contrary to what 2K sports is doing now simply turning down layup % rate is NOT the solution. There needs to be more ball handler hassle animations. When down low and faced up you should have to muscle your way in. When a Center like Tyson Chandler or Marcus Camby stands in place with his hands straight up it needs to mean something. As it is when you're low you basically just hit the shoot button. It should be a bit tougher to get there, and it should take a bit more skill to put up a shot once down low.

Loose Balls are strange Currently the loose balls in this game are really weird. If you make a pass and it hits a guy's chest on the opposite team he needs to make that catch. Basically loose balls stay with the offensive team way too much.

Smarter double teaming It seems like at times some random buy comes for the double team. It isn't always the closest man. Furthermore the teams don't rotate that well when it's a high double.

Pregame scouting When playing online the game simply just starts. We should be able to first of all look at their teams abilities (even if we only get that option right at the start). Some of us are real basketball fanatics and almost no player on any team is foreign to us. Other people may see a guy like Charlie Villanuea and have no idea he's a 3 point shooter, or not realize how good Chauncey Billups is in the post. And sometimes you just play a team (like the Bucks) who you may just not be familiar with. We should be able to look at player's abilities during the loading screens and leading up to the beginning of the game. Furthermore we should be able to actually scout our opponent by viewing his VIP just before the match so we can know our opponent's tendencies in general and with that team.

Superman38134
April 29th, 2008, 06:40 PM
I say this every year and I'm praying one day 2k will listen...maybe this is the year since I hear they're working on presentation. Well, here we go again. Ahem...PLAYOFFS!!!!
Why hasn't anyone figured out that the playoffs are different from the regular season? (sorry if it starts to sound like I'm whining, i'm just tired of saying this every year) In 2k, the playoffs are just a bunch of regular season games were you play the same team over and over, eliminate, then advance. As a gamer who's just played 82 regular seaon games, you should be rewarded with a new experience in the playoffs. In real life the playoffs have a different feel. Its much more intense. The crowd is much louder. Crowds tend to wear same colored t-shirts to support their home team. Less fouls are called and the game becomes more physical. Players tend to get in each others faces more and foul harder. All of these could be easily added to a game. And i think as much as people want the player intros pre-game, this would be a great time to incorporate them during the playoffs or even save them for the finals. Deliver the full pregame pyro display, intro and all for the finals, again making it extra special for a player to have gotten that far.
Also I would love to see the trophy presentation for my team when they win. Would love to actually see the draft too. Oh and for the love of god...IMPROVE CREATE-A-EVERYTHING!!! I love 2k, but EA (namely Madden) should be the model at this point for player and team customization. Heck, at least upgrade it to be on par with All Pro Football.
Skin textures could be improved (but overall I love the graphics) and...forgive me for this cause I know it may seem minor, but someone should look closely at the jerseys. Houston Rockets and New Orleans Hornets aren't accurate (look at the collar). Other than that I agree with most everything other people say and just want to say 2k8 is the bizzness

vtcrb
April 29th, 2008, 08:46 PM
I would also like to see the Free Agent pool have more players that can be developed. Maybe put some undrafted rookie free agents as well as NBDL players. This would enable you to develop younger talent. I am also hoping for better CAP features. I won't go into detail but it needs fine tuning. The Gameplay of course needs some work as well, but it still beats the heck out of any other game. I have been told putting Classic teams in the game in not a possibility, but why not. I know it will cost to get each players rights, but why not use the money they would have used to make College Hoops.

chessboxer1
April 29th, 2008, 10:03 PM
Smarter double teaming It seems like at times some random buy comes for the double team. It isn't always the closest man. Furthermore the teams don't rotate that well when it's a high double.


I completely agree with this point, there should be more options defensively. I know this probably leads to more bug opportunities, but i think we should be able to choose who double teams (example, the closest man or the man at the top of the key for a post player) as well as decide when they double team. (example; when the offensive player catches the ball or when he starts to dribble)

I also would like to see different options for defending the pick and roll. I want to be able to choose between my defenders switching, doubling the ball handler or having my big man sag in the paint so he can recover to the other teams big when he starts to roll. I don't know if this should be an option you set before hand, or maybe a mini menu that pops up when you play as either defender on the pick and roll, but it would help make this play feel less unstoppable or at least less repetitive.

The general theme for this post and all of my posts is to add to the replay value of this game by increasing the differences between how teams play. Whether thats in the preseason or the finals, it can't feel like every game is the same.

Also, like i said before, i'd love to see the coaches take a bigger role in this game. Maybe not online, but i want coaches to make adjustments besides double teaming my hot player. I want coaches to play zone when i have a poor outside shooting team on the floor. I want teams to try different things in playoff series if other strategies don't work. I want the opposing team to put their best wing defender on my best offensive wing, even if its just for the fourth quarter.

There have been great strides with customization of jump shots and such, lets continue on that trend to make the game even better.

liljjmudz
April 30th, 2008, 08:31 AM
They also need to do this when a home team plays a away and there in the stadium people need to were different jersy not alot of people were jersy to games but for the peole who do they need to have old jersy and new jersys and make a person in that arena thats for the away team were there jersy son

teleport
April 30th, 2008, 08:45 AM
They also need to do this when a home team plays a away and there in the stadium people need to were different jersy not alot of people were jersy to games but for the peole who do they need to have old jersy and new jersys and make a person in that arena thats for the away team were there jersy son

i was thinking the same thing when i was watching an nba game, not all people wear the home jersey at the teams home game, some wear the road jersey, alternate or even a throwback. and itll be cool to see people in the crowd wear the opposing teams jersey if they have a big star like a kobe or a lebron. also maybe some people wearing a jordan jersey to a bulls game or a ewing jersey to a knicks game and so on

liljjmudz
April 30th, 2008, 03:22 PM
yaa thats what im talking about u made my day

georgelopez
April 30th, 2008, 05:25 PM
I have been thinking this for quite a while there should be more features in the game this year adjusting the NBDL would be great and adding semi pro leughes to franchise mode not only would allow the players to develop before they get to the show but also get in mind that there not ready for the NBA just yet. For example Draft a second rounder and trow him in the semi pro and then watch him become a star on his persepective team.

Have in mind that there are no more college hoops games coming along form 2k considering the fact that EA Snobs cannot handle the competition.

Another thing would be to at least the computer to create the missing legends in the game automatically in the player creation mode so that way we can also admire our NBA legends and such as Michael Jordan and so forth or at least have more old school players.

yaorehan
April 30th, 2008, 06:21 PM
1. Different body types please, not everyone is "buff" or "ripped"
For example, paul pierce, curry

2. This is just an idea, but maybe a "fake stick" function, where you can use the stick to do up and unders on layups and/or fakes off the dribble on a fast break? i would really like that because when PGs are on a 2on1 or 3on1 fast break, they always use dribble fakes and moves off the dribble to fake out the D and pass off or get an easy layup

yaorehan
April 30th, 2008, 06:25 PM
3. More throwback jerseys and accessories that match when you select them

4. More accessories in general and arm band and leg bands and whatnot

5. Way more shoes!!! A LOT OF BALLERS PLAY THIS GAME AND BALLERS LOVE THEIR KICKS!!! PLEASE LISTEN TO ME THIS WILL BOOST SALES!!! ability to customize shoes like nba 2k5

thesniper321
April 30th, 2008, 06:41 PM
3. More throwback jerseys and accessories that match when you select them

4. More accessories in general and arm band and leg bands and whatnot

5. Way more shoes!!! A LOT OF BALLERS PLAY THIS GAME AND BALLERS LOVE THEIR KICKS!!! PLEASE LISTEN TO ME THIS WILL BOOST SALES!!! ability to customize shoes like nba 2k5

You're right

Hotobu
April 30th, 2008, 07:06 PM
Passing, and catching Other than throwing alley oops and "flashy passes" the pass stat in this game doesn't seem to mean a ****** thing. It seems like everyone from Chris Paul to Ben Wallace is capable of making the same passes. This needs to change. Also every bigman in this game has hands like Jerry Rice. There are some plays that some guys/combos of guys simply aren't going to make. I don't want to see every high risk passes always fly out of bounds, but how about some bobbled catches every now and then?

Big Men are too generic Again taking Ben Wallace as an example. Dude is a beast down low, but then again is every fairly quick big guy. He needs to be a bit clumsier with the ball, miss and bobble passes, and take funky layups. You shouldn't be able to play the Cavs and have him go 7 of 9 from the field with no O Reb putbacks.

Better defensive assignments Currently your defensive options are a bit limited. I'd like to be able to give special attention to particular offensive threats. So when a guy like Kobe gets the ball instead of just double teaming him, maybe I want the nearest defender to take a step in his direction so if he goes to drive I've got help. Also the Sag off option is a bit generic and your guys sag too far even deep. I'd like to be able to tell my guys exactly where a guy is a threat from. For instance a guy like Dwight Howard I only want to guard 12ft or less. I should be able to specifically set that distance. Furthermore with a guy like say Earl Boykins I'm only worried about him at long range. So unless he has the ball I want my guys to pay less attention to him when he's standing closer to the basket.

Coach Creator Self explanitory.

Refs They should have a more visible presence. For one I believe there's only two refs right now. Real NBA games have 3. I'd also like to see them actually on the court like they are in the NBA.

Lateral Movement stat This is to expand on what I said earlier about how big guys can't guard quick guys on the outside. Not only should they fall for more iso-motion moves, but they should also have more difficulty moving their feet. If Shaq goes one way, that should be it. There's no way he should be able to recover and keep Carmelo in front of them.

O A slay YA
April 30th, 2008, 07:33 PM
its NBA 2k9 not NBA1992 quit living in the past PLAYERS RETIRE!!! GET OVER IT!

J-Mail
April 30th, 2008, 08:36 PM
yea i agree i dont see why people want MJ in this game..
who really cares, its just a game!

kcxiv
April 30th, 2008, 10:14 PM
I know people want more fluff in the game, but i want all the little annoying things that are broken to get fixed and thats what i mostly will be sent out. I do add fluff ideas in my reports, but not every ones ideas will make it in. I am going to be sifting through this in a few hours and get my report out by the am.

J-Mail
April 30th, 2008, 10:19 PM
I know people want more fluff in the game, but i want all the little annoying things that are broken to get fixed and thats what i mostly will be sent out. I do add fluff ideas in my reports, but not every ones ideas will make it in. I am going to be sifting through this in a few hours and get my report out by the am.

just dear god please include the ideas about arena atmosphere! everyone wants them to be more individual and lifelike, the gameplay is already fabulous, myabe a few tweaks to make but its great.

Hotobu
April 30th, 2008, 10:31 PM
I know people want more fluff in the game, but i want all the little annoying things that are broken to get fixed and thats what i mostly will be sent out. I do add fluff ideas in my reports, but not every ones ideas will make it in. I am going to be sifting through this in a few hours and get my report out by the am.


I don't know exactly what is and isn't sent out, and what will and wont be included, but if all you're mainly doing is sending out "the little annoying things" then my interest in this thread has suddenly dropped dramatically. The game is currently very good, but I don't want NBA2K8.5. For every 1 thing the game does right there's 1 it doesn't do right, or doesn't do at all. There are some very good ideas in this thread, and throwing away potentially good additions for minor tweaks and other virtual band-aids and scotch tape wreaks of EA Sports. I understand that "the big guys" are using you as a conduit to their customers, but if they just want to call themselves cleaning up by sweeping the dust under the rug that's poor customer service. They've got a direct line to their customer base here. People who love their game, the game of basketball and are voicing opinions (some that admittedly suck), and need to be payed attention to.

kcxiv
May 1st, 2008, 12:25 AM
I didnt ONLY point out annoying things. I gave a wide variety of idea's. From gameplay to presentation.

Some idea's on the not the bugs. Things like Wider Courts, Pre game player introductions. Small crowds for bad teams. Things like that.

I am going through this thread right now to pull more out.

kcxiv
May 1st, 2008, 12:50 AM
Well, i read every post from my previous post that said i submitted. I am sending out the report in a few min. I want you all to know i used ALOT of what Hotobu said. I mean alot. Not everything though. I used other peoples idea's too, but Hotobu was just on it. hehe

vile77
May 1st, 2008, 07:01 AM
the post game needs to be redone totally. it just feels too much like you're getting a random shot, instead of being able to say, i want to spin away and take a hook shot. also, a 7 foot tall center isn't going to stand there trying to lay the ball in from a foot away, especially since it seems to be so difficult to consistently hit lay ups. he's going to slam the ball down with two hands, and we should be able to insist that he do so.

there seems to be a severe "catch-up" AI problem. your ten point leads dissolve in seconds and your shots "Suddenly" stop falling, and the computer opponent suddenly can't seem to miss. it can be infuriating. no one minds a smart computer opponent, but feeling like you're getting screwed is an entirely different matter...

otherwise, the graphics need to continue improving. Live's player models, especially the faces, are far far better. awesome game, but with some AI tweaks, it could be darn near perfect. thanks for listening!

Hotobu
May 1st, 2008, 08:41 AM
Well I guess I misunderstood your post. It's just rare that fans aren't helpless when it comes to the next installment of a game. If they're listening to more than just minor tweaks then I'm cool.

...Now for some minor tweaks and other ideas

The Lobby Sort isn't very good Currently I can sort by any column I want, but as soon as someone enters or leaves everything changes back. It needs to stay with the column priority I want.

I want to keep my place when trading in association Let's say I'm the 76ers and I'm searching for a small forward. I get all the way down to the Grizzlies and test their interest. When I back out of the trade I have to go ALL the way back past the Grizzlies, rinse and repeat. We should end up back on the team we left off on. Also if I am searching through teams' positions, and go into, then back out of a trade I have to click back to that position. Basically every menu we look at should revert back to where it was when we last were in that particular menu.

Championship Banners and retired Jerseys Pretty self explanitory here, but at the start of the game when the camera is doing that high stadium shot I'd like to see the banners in the rafters. Now I'm not sure about the legality of this because if Jordan's name is on the banner then maybe that'd be problematic, but the legal department should definitely look into this, because it technically isn't his likeness. As for the Retired Jerseys and numbers make sure we can turn this option off for all teams and specific teams. If a guy wants a Jordan 23 on his Bulls, but no other team to have a retired jersey number he should be able to do that.

Timed substitutions Currently there's only manual and auto, but how about another option? Maybe I like Chris Paul to rest the last 2 minutes of the 1st and the first 5 of the second quarter. Include a minute organizer/spreadsheet where I can map out exactly who I want in at what time. This will prevent odd player combinations, and when I'm playing my association I wont forget when a guy is supposed to come in.

Customizable sub packages The game Currently has a pretty good set (3pt, big, quick etc.), but maybe I've got a liniup that I like to run that doesn't fit those categories. For instance when I had my Denver squad I'd run Iverson, J.R. Smith, Carmello, K Mart, and this drafted center. They all had headbands... I really wanted to call the package that.

More facial hair in character creator

More customization over current players Every now and then a guy will make a drastic change from one year to another (i.e. Deshawn Stevenson, and Samuel Dalembert) give us control over that.

Ingame player personalities ****mbe's Finger Wag, Kobe's "you can't guard me" head shake. Also make up a few and let us give it to created players.

Rookie edit mode First of all I believe it's been mentioned before, but just to make sure, this game has the ugliest rookie models of all time. I can't even stand to play association after a while because they look so weird. Please change this. We don't have to see the stats, but it'd be nice to tweak the looks of some of the rookies. Plus if you'll notice many times the hair isn't even close to matching the picture. Also include some more pictures. I do love what 2K has done so we at least get some sort of pictures with the rookies but we need more. One idea for publicity could be for people to send in pictures. Of course the pictures would have to meet certain guidelines, but that'd be a great attention getter for the game. I mean who wouldn't by a game that they're in?!

Live lottery and Draft I'd like to see the draft lottery and especially the NBA draft. I want to hear David Stern say "with the __ pick in the draft Denver selects ____," see my guy walk up to the podium smile and pose with his new jersey.

Coaching carousel Currently the coaching pool doesn't change from year to year. Also the scouts we have to choose from stay the same. Switch it up a bit.

More ball handler options for beating doubles I touched on this before, but when a guy gets doubled he's instantly rooted in place. Depending on the placement of the defenders, how long the double has been in place and who is being doubled guys should have more options. For instance if AI and Anthony Carter double Kobe he shouldn't have much of a problem dribbling out of that. Or if the double is just in front and not sandwitching Chris Paul should have no troubles splitting it. Also we need to be able to call timeouts when the double starts.

And lastly tell them to leave everything that's in the game in the game. This title doesn't need subtraction it needs addition. It seems like every year 2K sports take about 5 steps forward, but always manages to take 1 step back. I didn't play 2K7 but I hear it had leaners and running jumpers. If that's true I can't understand why that'd be taken out. They may change the graphical engine, but let it be known that 2K8 is a phenomenal foundation. It only needs to be built upon.

Need2no
May 1st, 2008, 10:28 AM
OK Im guessing some of the things imma name have been named but imma speak my piece anyway.

1.Playoff & Championship Celebrations-This is like a broken record...In 2k8 I give yall credit for steppin it up but come on man make me wanna bust my A** to try to get to the playoffs and win the championships make it worth while.....from what i remember when i won the championship i didnt even really see a celebration and then i saw one of the players holdin the trophy for like one second....whats really good ...yo it dont even matter if yall gotta make a cutscene do better.....make the players hug eachother, shows close ups of both the winning team and loosing team reaction, show them talkin to reporters, let confetti come down anything better than what yall been given us...yall some creative ppl i kno that so whats the problem...if u need any hints im sorry to say check out the reaction in MLB 08 the show....or even older versions of Madden have better presentation....And the same reactions should not happen in every play off game...teams who loose act like its the end of the world everytime stop that its really annoying, let them know the difference between game 2 and game 7.

2. Situational animations-Have plays like 3-point buzzer beaters acknowledged more. I like the lil animations yall did with fouls so maybe you can increase those, and hvae some were players get in eachothers face more it dont gotta be fighting or techs but just a lil talking it bring realism and intensity especially in playoffs.

3. Top three plays of the game.-Love the feature, but the only plays that ever get picked are dunks, there are game changing defensive plays, fastbreaks, and jumpshots that can be the plays of the game so the computers choosings shoule be more open.

4. Sweat Not a big deal, sweat was good this year and it is better that they dont look soaked but can yall add the sweat back to their foreheads, and maybe the uniforms and get a lil wet again but mostly it would be better back on the forehead.

5. Game Manual any one? I love the animations and plays yall made possible but cannot believe yall put the option for the computer to grab players while they on the floor with the ball and did not inform us the players how to do the same action are you kidding me are we suppose to guess.....come yall atleast give a hint.

6. Shootaround or Practice No lie, in association games getting into shooting rhythm can be really tough so Im suggesting possible pre game shootarounds, if the player doesnt want to shootaround the could press a button to exit, if not maybe
a practice mode within the association would be helpful, no most important but just throwin it out there.

7. Extras- Ive seen ppl talk bout the d-league and fiba honestly I dont see much of a need for them especially fiba, but the option to send a player to the d-league off screen wouldnt be a terrible idea , not a necessity but not a bad idea.

8. Accessories- Not much to say here right now, I always ask for goggles but i think a loosing battle but it would be coo to have the option of goggles or that nose mask that hamilton always wear. Mostly the away sneakers option that ppl mentioned is good, but make sure u keep allowing the home color to change when players change teams and you good. Maybe more hair options too.

Other than tha t the game is great keep comming yall i cant wait for the next one.

Hotobu
May 1st, 2008, 10:42 AM
We can only take jumpshots after hopsteps. If you get low with a hopstep your only option is a standard jumpshot which leads to you bricking a shot directly into the bottom of the rim. In addition to this there need to be smoother shot, layup and dunk transitions when comming out of hopsteps and spins.

Passing into 3pt shots I know that this can be controlled a bit with lead passing, but a great control addition would be hitting Y (or Triangle on PS3) should make a guy position himself better around the 3pt line. This is especially problematic in corners because even if you hit back to tell them to move back, sometimes they'll actually take a step forward. If guys could be aware of where the 3 point line is and if you hit Y while the ball is in the air they should position themselves for better shots behind the arc.

Full Range Shotstick How about a control option to REALLY tweak out the shotstick? For instance:

(Camera Relative 2K vision movement stick is still)

I hit Shotstick Right I actually shade my shot to the right.

Back is Fadeaway, and up is leaner.

A click and release of the stick does a standard jumper

(Camera Relative, 2K vision, movement stick is pushed right)

So here I am walking right. If I hit shotstick right I take a jumping leaner in that direction

Again I'm going right, but now I hit shotstick left. My player stops his momentum right then leans left to take the jumper .

Up and under fakes can be done the same way they are in the post. Quick flick of the shotstick one way and then pulling back in the other direction.


In this configuration the X button (square on PS3) can become what I suggested earlier. A shot gather. On long range shots when your guy is wide open you hit X and he prepares himself for the spot up J. You then click and release RS and he shots the jumper.

Diagonals can be included as well.

If you can picture what I'm saying and the animations are done right this could encourage far more jumpers. Picture it. (Camera Relative 2K vision). Kobe has the ball on the left wing with Kenyon Martin guarding him. You hit RT, plus diagonal up+Right on the movement to start your drive to the hole. You left K-mart about 1/2 step behind on your drive. You flick the RS up right to get him to go for the up fake. Camby is in the area so he goes for the closeout. You see him coming and you hit Shotstick Back+Left and away to take the diagonal fadeaway.

As a final couple of tackons to these ideas. If you're driving and hit hopstick, and then fade to that same direction there need to be animations for these. This could really bring a guy like A.I. to life.

And lastly make sure they cutdown on the quick release time for fadeaways. If they weren't so hard to use people would try more.

liljjmudz
May 1st, 2008, 05:53 PM
yea i agree i dont see why people want MJ in this game..
who really cares, its just a game!


Yea i agree too they should take off the retired players and make room for the DL and FIBA teams.

retired players are over and down wit

undftdjs23
May 1st, 2008, 06:23 PM
should have better roster updates, dont leave out important players... i understand leaving out taurean green. but dont leave out a jamario moon who is starting playoff games for the raptors. and i agree with the d-league its a must have, mlb 2k8 did great by adding the entire minor leagues to the game. add more throwback jerseys. maybe even allow a throwback court option.

liljjmudz
May 1st, 2008, 06:23 PM
This game also needs

in the game they have scuffles people waving those things to distracte the players at the free throw line the ball goes in to the crowd more signs on the screen like Mcdonalds, Bud Light, Comcast, Nike, Pepsi, RBK,other signs like TBS, ESPN, TNT Monday etc

more sweat on players

and u can play for them in practice in the association
and the practice gym has a logo of the team and you see the other players practice too with the coachs

and when there a fight the annocers jump and they say Ex. ( It looks like _______ and_______ are going at it ooooooooooo This looks like theres going to be a suspension.

liljjmudz
May 1st, 2008, 06:26 PM
this is my opinion for the cover

It should be the MVP of the nba playoff the champs but if its not it should be carmelo or lebron well lebron hasent been on a cover so it should be him

tm0e
May 1st, 2008, 07:09 PM
I don't know about u guys, but I'd really love to see in-depth team creations that can be included into association mode as an expansion team. Another cool feature would be a weekly news report similar to College hoops. What do U think???

Brew Crew07
May 1st, 2008, 07:14 PM
Team creations would be awesome.

NBA2k improvements
May 1st, 2008, 07:32 PM
Timed substitutions Currently there's only manual and auto, but how about another option? Maybe I like Chris Paul to rest the last 2 minutes of the 1st and the first 5 of the second quarter. Include a minute organizer/spreadsheet where I can map out exactly who I want in at what time. This will prevent odd player combinations, and when I'm playing my association I wont forget when a guy is supposed to come in.


More facial hair in character creator



I really like the idea of the minute organizer because players in the NBA always come in at specific times. So adding that and letting us dictate at what minute mark each player comes in would be nice.

I already mentioned the idea of making the A.I. make its own accessory changes during the season just like the player, but having the players' facial hair or haircuts change during the season to would be nice. For example, Amare "cutting" his hair one or two months into the season.

And lastly, get rid of the generic white shoes...

chrisr87
May 1st, 2008, 07:48 PM
I don't know if these were posted but:

-Should be able to foul off-ball and choose which player to foul and remove the maximum amount of violations (online play)
-Fix the draft players' stats, height, and weight and the development of players' stats.
-Certain teams should have more spending cash because they're in a bigger market (franchise mode) such as the Knicks
-Put in waiver rules (not sure of the exact rules) like 30 days to re-sign after waiver?
-The CPU still tends to run down the clock and not go for a three even when they're down 3 with only seconds left.
-Flagrant fouls should somehow be implemented.
-Should be able to simulate quarters at a time and have a choice of playing the remainder of the game---kind of like NBA Live (franchise or season mode)
-Add player sounds (taunts, growls, etc.)

I'll post more later.

Sharpshooter23
May 1st, 2008, 07:53 PM
One thing i would be all up and giddy to see if 2k can make it happen is to have all the players on their teams (alot of players were missing in 2k8) including an accurate free agency,and with all the firing and hiring of coaches have that updated and correct as well.Also fix the damn CPU re-signing/trades of players in the off season in assoc. mode.That happens i'll be a happy camper.

J-Mail
May 1st, 2008, 08:17 PM
[b]A click and release of the stick does a standard jumper
ur ideas were good but lets face it, no-one wants to be clicking the stick for a basic jumpshot. its easier to keep it with doing fadeaways with the control stick backwards. other good ideas though! keep up tha gd thinking

Hotobu
May 1st, 2008, 08:26 PM
ur ideas were good but lets face it, no-one wants to be clicking the stick for a basic jumpshot. its easier to keep it with doing fadeaways with the control stick backwards. other good ideas though! keep up tha gd thinking

Maybe you don't want to, and understandably so, and you shouldn't have to. That's why it'd be an optional control scheme.

Hell I'm glad you said something. That's another idea

Fully Customizable control setup I've always loved the default, but I'm sure there are guys out there that would like to switch around some buttons. Set some templates like they already have, but it shouldn't be to hard to give us full control and put whatever we want to whatever button.

@ Chris good call on the off-ball fouling I meant to mention that.

Tacking onto that idea make sure they give us the ability to shoot technicals with whomever we like. The teams' best FT shooter may not be ours.

Also on the draft make the players more varied. I'd like to see some smaller and larger PGs, and the occasional center over 7'2"

And with the on court sounds how about having more than one guy do the voices? I had on only on court sounds once and every voice over was from one guy. I'm sure a few programmers or interns wouldn't mind stepping in.

Also on the merchandising end it'd be nice to see who's jersey is doing what. If I've got the best player in the league his jersey should be hot.

Here's an addition to what I said earlier about better stats. I'd like to see some stats for the league. I don't want to just know who the leading scorer is, but I want to know what the season highs for points scored are, same goes for other stats.

Lastly (not likely) the announcers talk about getting double doubles, but not triple doubles, and the very rare quadruple double (I've done it twice with no fanfare).

Hotobu
May 1st, 2008, 09:53 PM
Created Player Pool Self explanitory. And please let us be able to delete these guys. Also the pool should not be the same as the free agents. These need to be separate categories because some of us go into association after making players and we don't necessarily want these guys to go into that mode with them.

Expand the created teams to 30 and increase the amount of player slots It may be that way already I don't know, but some guys may want to make an entire created league. Also 200 created players is more than enough for me, but again, there may be people out there that want to make entire leagues, and with HDs it should only take a couple of keystrokes to increase it to 400.

Thumbnail Player creation (Possibly with a KB interface). Some of us may want to create a large amount of players. Instead of having to go to each slider individually in the player interface it'd be nice to be able to go across, type in a number and keep it moving (like a spreadsheet). Also if face adjustments are numbered like I said earlier we should be able to do this with them. So if a guy on the net has a great Jordan cap, I can plug in my USB keyboard, do a quick edit by typing in all the numbers and get things done in a fraction of the time. I know this one here is a reach, but it should be simple to implement and I know alot of people would really appreciate it.

More control over body types I think someone here already mentioned this, but just to make sure I'll say it again. We should be able to control torso to leg ratios, arm and leg size etc. I've got a fat friend with monkey arms and tree stumps for legs. The current player creator wouldn't let me make him.

Players are too ****** happy I'm glad I didn't forget about this one. 99% of the players in the league are just estatic about everything. Even if their team only wins 12 games their morale is 100%! This needs to change. Also winning should have more of an affect on player morale. There's no way a guy like Chris Paul plays for only 20 minutes in a blowout and his morale goes down 2 pts. I can possibly understand staying the same, but truthfully it should go up at least a point. You know the old saying "winning cures everything". In addition to this how about we have ****ed off players sounding off. That's part of the reason the Shawn Marion trade happened I want to be flagged if a guy is unhappy with his team. Maybe that's the piece I need and I can trade for him while his value is low.

Injured players in suits I should be able to go into my coaching menu and take a guy out for a game due to injury. If this is the case I'd like to see him on the bench in a suit. Also I think these two things were said earlier (but I can't remember if it was in this thread or another so I'll say it again). Injuries need to happen a bit more in user controlled games, and the stats affected need to make sense. An elbow contusion shouldn't slow my guy down. (Actually... I think this was mentioned, because it sounds familiar. My apologies to whomever said it earlier if you think I'm somehow stealing your stuff).

Fully editable hotspots we can change everything else in the game; why not these? Of course there will be some limitations (like the current one where if a guy is 79 or under at a certain rainge he can't have a hotspot, but we should be able to assign our own hotspots to created players, and edit the current ones.

Created Player test drive Actually instead of the created player mode being the way it is now, it'd be nice to create them in the gym, and here's why: Alot of times you make your player, give him his tendencies, use him, and the jumpshot/dunkset/freethrow selection doesn't look quite how you thought it would from the sidebar demo. You should be able to go straight from your created player to taking dunks, jumpshots and freethrows. This will cut down on the fine tuning time as you wont be running in and out of practice mode just to find the right sig package.

And now for the oddest suggestion yet, but I believe it to be an extremely important one. (I have a feeling they do it anyway though)

Tell the programmers to play NBA Live 08, and NBA 08 I'm sure there are alot of EA haters around here, and some folks who believe that NBA 08 is the worst **** ever created, but in reality they are the competition and they should spend some time playing these games. 5-10 hours should be good, and you never know what you'll pick up on by putting in some playtime. I've never touched the NBA series, and only played Live long enough to know I hated it, but I'm sure if I spent a good amount of time with both, I could find at least a couple of things that they've done right that I wouldn't mind seeing in the 2K series.

lcaau34
May 2nd, 2008, 06:04 AM
I think one thing that would help me is somewhere in the league you can send a message to your whole league. I also would like to see the passing be more realistic. I have like sig passes for like kidd, paul, etc. And Another one, A like carrer mode where you can like create a player like yourself and you progress him and all that. Thats about all i got right now.

Hotobu
May 2nd, 2008, 07:18 AM
Oh and a note on offball fouling. Make sure that players can only call for it to be done when the ball is in the back court, or is about to be inbounded. The reason why I say this is because this could really be problematic online. Let's say a guy has you beat and he's driving to the hole, and you just go foul some other guy and take away his layup so he has to go and inbound the ball again. That could be bad business.

And on that note make sure that they get more generous with the clear path fouling. Currently the CPF only registers right when the whistle blows which means if one of your guys passes up the ball handler or the momentum of the person's foul swings them in front of the ball the computer is fooled into thinking is just a standard foul.

And with us asking for so many more button additions (especially on defense) 2K may be wondering where to put all of the actions. I say it's simple. Make LB the defensive and offensive submenu. So let's say I want to foul Shaq off the ball:

I hit LB. and my menu comes up. Let's say off ball fouling is Y. I hit Y and the icons are over my opponents players head, and displayed in a menu in a corner somewhere. I hit LT because Shaq is the center. Now all I have to do is pick who I want to foul, and the same rules should apply like icon passing. If I want the closest guy it's RT, but if I want my SF to do it it's X.

LB + X should make your players wake up and get up court.

LB + A can be a double team submenu which gives me full control of who doubles the ball, and this way I don't have to actually be guarding the man.

LB + LB can be a call for your guys down low to get in position for the charge. It's hard enough to take a charge as it is, and this would be a quicker way of getting them to happen.

LB + RS click should call for your guys to hit the offensive glass if you really need a rebound.

whereas LB + LT click should call for your guys to start the break if you feel like you're gonna get the rebound.

Conversely on offense LB + LS click should get your guys in transition D

where LB + RS click has you hit the offensive glass.

These are important because sometimes you may not want to go into your coaching sliders and change your team's tendencies, but you may want them to do a certain thing on a possession or two.