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View Full Version : Oh so irritating!!! 63-56 win.


Operator
June 7th, 2008, 12:19 PM
Played a guy today that ran the flea flicker to Rice all game long. At one point 5 plays in a row. Took me wayyyyy to long to adjust to it. I figured with W. Brown manned up on him he'd eat the flea flicker up. But I could never get enough pressure and Rice kept catching 50+ 60+ yard bombs. Finally went with the 5-2 with a blitz and 4-3 with a blitzing LB. It was still sad when I even manually took my bronze FS and went 30 yards deep and Rice still out ran him to the ball....... But in the end my legit play won out. Lem came up with a big int and I eventually scored. Sad thing was he even got an onsides kick and I had to stop him on 4-10 in the redzone to get the win. Rice 5rec 244 yards and 3 TD's. H. Moore 4rec 143 yards. He even had a generic get a 75 yard TD on the flea flicker. My well rounded game was Kosar 18-27 407 5TD's, Sayers 13rush for 150 3 TD's, And Lem with an Int and a 87 yard KR for a TD. I'm still ashamed with myself for giving up so many points but Rice on the flea Flicker was just silly. I only gave up 7pts my last game....... This game didn't even seem like a football game.

JHova1982
June 7th, 2008, 01:09 PM
that's why I love this game better than madden because of the unbalanced nature of scoring. one game u hold someone to 14 points, then the next game u having a shootout which is what football is all about. even the top defensive teams in real life have had there shootoutstime and the best offensive team had not score games no more than 20 points.

its about who strategy whether cheap or sim style and see who can hold they own in the trenches.

Operator
June 7th, 2008, 01:16 PM
True enough, that's one way at looking at it.

nflhitman
June 7th, 2008, 04:10 PM
People who run flea flickers you cant try and guard the ball on the pass. You need to manually Blitz to stop it. If you let the computer blitz they always get fooled and go for the RB so this is the one time you need to manually Blitz or you wioll be eatne alive with the flea flicker.

Operator
June 7th, 2008, 05:08 PM
the 5-2 with G. Lloyd blitzing and me as the FS seemed to work best. I got a coule of sacks that way. What was killing me was the time the guy previously had in the pocket. When he was hitting Rice it was a 50 or 60+ yard pass "in the air" most Flea Flickers are caught around 30 yards. Rice was "catching" them 50+ yards or more down the field in the endzone.

Numbski
June 7th, 2008, 06:19 PM
People who run flea flickers you cant try and guard the ball on the pass. You need to manually Blitz to stop it. If you let the computer blitz they always get fooled and go for the RB so this is the one time you need to manually Blitz or you wioll be eatne alive with the flea flicker.

I wholeheartedly disagree, but then my teams aren't normal. I say man up and get back there. :P

I have my best success against that play running 3-2 Strong Man Dog T. Make sure that Rice is the top receiver being doubled. You should have Free Safety help over the top, giving you a natural triple-team. Take a linebacker back to help. He's now quadruple covered. Bracket that man out, and if all else fails, charge up and big hit Rice before he gets to the ball. Sure, it's defensive pass interference, but it's great stress relief, AND there's some chance you'll either injure him, or take him out for a few plays. ;)

Operator
June 8th, 2008, 08:40 AM
Well I was doubling him with Brown and Robinson and using my LB to cover him. But like I said I had 0 pressuse so the QB would just launch the ball 50+ yards in the air and Rice would up his psi to 10 and his crazy turbo boost would leave all my players behind. I was just silly. After awhile I should have gone for the PI like you mentioned and take my chances in the redzone. Heck that how I beat him. He couldn't do the flea flicker inside 20 yards and my D finally did it's job.

GrrrillaPmp
June 8th, 2008, 02:14 PM
Not being able to stop something you know is coming is the worst!

At least you got the W. Had you lost you woulda been irate.

craniumkick
June 9th, 2008, 04:04 AM
odd i encourage people to run the flea flicker against me i dont have a problem guarding it even if there using a gold wr i havent played a person who runs the play a lot in a while to remember what i call i either called a 3-2 d with the play "double trouble" and pull my cbs to the inside or call hail of mary d with the zones all going back to the middle. also you can call a goaline blits take control of a star lb and run up the middle and past the rb for to the qb a easy 10 yard sack and possible fumble if you hit the ball with the lb while the rb is throwing it back

bdunn13
June 9th, 2008, 06:29 AM
Try to avoid the randoms... play a close group of friends.. thats what I do.

soleshark
June 9th, 2008, 09:51 AM
i have yet to run the flea flicker play once!
i may have to try it one game .

Operator
June 9th, 2008, 03:38 PM
odd i encourage people to run the flea flicker against me i dont have a problem guarding it even if there using a gold wr i havent played a person who runs the play a lot in a while to remember what i call i either called a 3-2 d with the play "double trouble" and pull my cbs to the inside or call hail of mary d with the zones all going back to the middle. also you can call a goaline blits take control of a star lb and run up the middle and past the rb for to the qb a easy 10 yard sack and possible fumble if you hit the ball with the lb while the rb is throwing it back

Believe it or not I normally encourage them to run it also. But as I stated the problem was lack of pressure and the throw was alot deeper than the normal Flea Flicker plays. The 5-2 with the LB blitz was the most successful though and I have this site to thank for that. I actually looked it up here at halftime.

Entiel
June 9th, 2008, 08:06 PM
Try to avoid the randoms... play a close group of friends.. thats what I do.

Listen to this man. . .for he speaks the truth. . .