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View Full Version : Official PF Control Tips! These will help you out!


tmana
June 11th, 2008, 10:02 AM
Well today I learned how to play the game the right way. It really helps and made me change my whole view of the game. The controls are very sim to boxing. You have to wait for openings, and create angles to land the good shots. Here are some of my tips

1. Clinching: Clinching is easy to do, all you have to do is wait until the other guy is blocking then click L and R stick at the same time. You almost catch the guy in a clinch every time. The key is you have to wait for the opponent to block.
2. Step in punches: When you have some distance hold RB + X, Y, A, or B. The best time to use these is when you have some distance between you and the other guy. I found the step in jab, and straight was very efficient this way.
3. Step around punches: Hold RB + A, or B then move the L stick, up, or down . This is key and makes the gameplay very fun. If you want to throw a step around body punch hold RT down too. Once you learn this it makes this game very sim. It doesn’t take to long to catch on to either.
4. Leaning and weaving: When you are holding down the LT and using the L stick to lean and weave you can create some wicked angle punches that land. I did this a lot if I am stuck on the ropes.
5. Blocking: I notice the computer, and the people I play against comes at your body a lot, so work on blocking your body more. Get use to blocking the belly.
6. Footmovement: This is very simple it is L stick but only use this to move in close quarters.
7. Dash: Dash when you tap L stick twice in any direction. This is very helpful if you want to be the faster boxer and keep on the outside or use this if you are stuck on the ropes.
8. Stamina: Keep your eye on your stamina; if it gets to low you will hear your guy breathing hard. If I am planning to throw a combo, I usually only make it 3 or 4 punches.
9. Body punching: Just hold RT down and throw your punches. These are very efficient punches that will open up nicer shots up top.
10. Ref: When you are getting hurt badly but haven’t been knockdown but see that you have almost no health on your permanent health bar, they attend to call the fight on you after you get knockdown once. The times I get up is when the AI, lands a great combo and takes a lot of my short term health away and cause a knockdown. So watch your permanent health bar, and make sure you are more cautions about knockdowns if that bar is too low.
11. Ropes: My favorite thing to do to the AI is getting them stuck on ropes, then unleashing right hooks from hell! They will hit his gloves but evenly break the block and get through. When I do this I am relentless and throw maybe 6 or 7 shots repeatedly without catching my breathe.
12. Multiplayer: Has been lag free for me so far, and has been fantastic. Most fights go the Cards but I have been knockout a few times too lol.


More tips
Health Increase - After a couple of rounds, when your max health starts to go down, but your health bar is full (as full as it an be), land several shots on your opponent, and then clinch. This will allow your MAX health to go up, while your opponent's regular health bar fills, help giving you an edge in the fight, especially in those later rounds.

Signature shots are pretty dam cool too. They are on page 5 of the instruction manuelly an example of one is (Liver Blow) :) These are real devesating punches, and work well with the gameplay, and are not overly done, because they are hard to land.

CAREER MODE Start off at the easiest setting. Try a few exhibition matches. The most fun I have is learning a game with some one else.

All in all this game is so much fun once you learn the controls the right way. I understand what Ronnie was saying the reviewers didn’t know how to play the game. They literally must of went in to PF thinking they could go crazy and throw punches like a mad men. You really have to create angles and throw side stepping punches. This really makes the game fun once you learn it. I have been playing it online for a few hours dismourning and it has be alot of fun. Hit me up with a challenge if you guys want my Gamertag is

SweatyGladiator I am off all day today! :D

Hope these tips help

PRGUY85
June 11th, 2008, 10:14 AM
Stuff like this are making me forget the IGN and other sites reviews and just buy the game. I only care about the hardcore sim boxing fans' opinions.

supercrazym
June 11th, 2008, 10:17 AM
Nice man ty for the controls i forgot how to side step and throw a punch thanks.

hawkeyes309
June 11th, 2008, 10:17 AM
I agree I noticed this as well... when i was playing aorund 5 matches if u want to actually box someone you can.. but its Defense who in boxing comes in and throws all the punches they can in 2 rds without getting tired Fn sucked in that area in my opinion and the haymakers 1 punch and ur out is lame in this game its all bout timing and IGn wanted to just be dumb about thier review and since its not joy stick and u use face buttons they didnt want to give it a shot at all... which is lame this is one of the games ive been waiting for for a long time. and i no i will play the hell out of it and by the beginning of next month supporters we can rock it out on line in some tourneys and just love this game... .i love the fighters in the game calzahge is a beast in the game.....

hawkeyes309
June 11th, 2008, 10:19 AM
Just everyone try the game out it has a different feel im 8 fights into my career and actually did lose a fighter cuz i thought i could go in and do no Defense and just try to take the guy out and got picked a part all day... and lost.. which was my own fault ... you have to smart on how you play and u will be fine...

tmana
June 11th, 2008, 10:27 AM
Just everyone try the game out it has a different feel im 8 fights into my career and actually did lose a fighter cuz i thought i could go in and do no Defense and just try to take the guy out and got picked a part all day... and lost.. which was my own fault ... you have to smart on how you play and u will be fine...


The guy that beat me was the UK guy and I have heard a few people have trouble with him. But I have yet go against the AI now knowing how to throw step around punches. So I am going to try that after I eat.

tmana
June 11th, 2008, 10:30 AM
Stuff like this are making me forget the IGN and other sites reviews and just buy the game. I only care about the hardcore sim boxing fans' opinions.
This game isn't like the rest of the boxing games out there. 2K brought out something very new and realistic. I think some people were turned off because they were not use to the footmovement and dash. There are four things you must learn in this game and it becomes so much fun. It is the Dash, Step in punching, Step around Punching. These right here help you create angles, and brings the simulation out in this game.

Valdarez
June 11th, 2008, 10:43 AM
I would add the following from a strategy perspective.

Health Increase - After a couple of rounds, when your max health starts to go down, but your health bar is full (as full as it an be), land several shots on your opponent, and then clinch. This will allow your MAX health to go up, while your opponent's regular health bar fills, help giving you an edge in the fight, especially in those later rounds.

tmana
June 11th, 2008, 10:50 AM
I would add the following from a strategy perspective.

Health Increase - After a couple of rounds, when your max health starts to go down, but your health bar is full (as full as it an be), land several shots on your opponent, and then clinch. This will allow your MAX health to go up, while your opponent's regular health bar fills, help giving you an edge in the fight, especially in those later rounds.

I copied it and put it up top. I will try that out.

Valdarez
June 11th, 2008, 10:53 AM
I copied it and put it up top. I will try that out.I found the need to increase my health very important if I went beyond 5 rounds. Otherwise, the fights would be really, really close.

We should add a couple more tips that discuss distance / timing of the various punches.

tmana
June 11th, 2008, 11:00 AM
I found the need to increase my health very important if I went beyond 5 rounds. Otherwise, the fights would be really, really close.

We should add a couple more tips that discuss distance / timing of the various punches.

Sounds good, I just learned how to use the controls the correct way eariler today against another broadie from here online and this game became an instant classic to me. It is so much fun after the learning curve.

Valdarez
June 11th, 2008, 11:19 AM
Agreed. A longer tutorial would have been VERY helpful in the game.

totalownership
June 12th, 2008, 12:29 AM
bump, good thread

Ant from Gville
June 12th, 2008, 12:38 AM
Someone should post a video of them showing their skill in the game while using strategy?....If thats alright with y'all?

patientsnake
June 12th, 2008, 01:51 AM
Two good things to remember are that regular hooks counter the step around punches. Use the step in jab to keep an opponent at bay. When you knock an opponent off balance, use a side step hook to the side they are leaning into.

jzaaf92
June 12th, 2008, 07:04 AM
sounds good, we shouldn't compare it to FN i think both aren't great but PF is NEW not FNR4 people are treating it like its part of that seriies, just learn the controlls.

sausage
June 12th, 2008, 07:55 AM
Nice thread. If anybody read the manual it has all this great information as well. PrizeFighters game manual is one of the best I have seen in a while.

I am so happy to finally see a positive thread from those of us who actually play the game!

Goodfella2279
June 12th, 2008, 08:01 AM
Good tips guys. Do you have any tips on effectively clinching? More often than not, even if they are blocking, I can't clinch. I just reach out, miss, and get smashed :( Also, do you have any good tips on getting off the ropes? In exhibition, I try to move laterally but the A.I. is very good at cutting off the ring, so I always end up against the ropes or in the corner. I try to bob and weave, but I will still get caught with a lot of huge shots. Any assistance would be greatly appreciated.

totalownership
June 12th, 2008, 08:03 AM
Well the clinching works better if you two are LITERALLY toe-to-toe where you can't get any closer to him. I don't think it works well even if there's the smallest amount of space.

Goodfella2279
June 12th, 2008, 08:19 AM
Thanks for the reply. I've clinched successfully before, but every time they were blocking and right in front of me. I guess they made it harder to clinch so that our fights don't resemble a typical John Ruiz fight (the human octopus!) :D

SmileForTheDevil
June 12th, 2008, 01:46 PM
alot of ppl i see r underestimating the uppercut. Dont lead with it but definatly put it either in the middle or end of ur combo best tip i can give u guys

Valdarez
June 15th, 2008, 12:22 PM
Note that you may only Clinch 3 times per round, so make the best of it when you do it! After 3 times they start to push you back.

Also, watch your adrenaline bar, once it gets high enough you can get off a killer signature shot that will deal a lot of damage using LB + X, Y, A, or B

Placebo
June 15th, 2008, 02:22 PM
Only 3 clinches per round? And yet another non-sim element, how annoying :(

kcxiv
June 15th, 2008, 02:30 PM
Only 3 clinches per round? And yet another non-sim element, how annoying :(
I actually agree with this, or it would be a cheese fest. This makes it from being exploited. YOu and i both know people would exploit the living crap out of the clinch.

patientsnake
June 15th, 2008, 02:34 PM
I actually agree with this, or it would be a cheese fest. This makes it from being exploited. YOu and i both know people would exploit the living crap out of the clinch.

I disagree. When someone attempts a clinch, they are open to some huge uppercuts.

Valdarez
June 15th, 2008, 02:34 PM
Since the clinch actually allows you to increase your health, I don't have a problem with a 3 clinch limit. If you do it right, you can get your health back nearly to full health in a round. It would be nice if you could do it more than 3 time though.... so something along the lines of the following:

1 - Easier to Clinch for one
2 - 3 clinches to 'increase' health
3 - More clinches, but no health increase (judges drop points for too many clinches).

Chadness
June 15th, 2008, 03:24 PM
I'd like to see the ability to have a bit of a tug of war in the clinch where you can try to position the opponent if you can outmuscle them. Then just implement a similar but not quite as static limit. Maybe one clinch every 15 seconds/when hurt or they're gonna get warned (then points taken away a few times, then DQ'd). Then you can do some strategic clinching and do it all round if you please. That's only 24 clinches per round if both fighters do em at exactly every 15 seconds and you know they won't. To counter the clinch, be able to throw some weak punches to the body/head that slowly drain their permanent health a bit with the hook buttons. Only the fighter that's being held is allowed to do it. Clinching has it's advantages and can be 'abused' but at it's own peril.

C.J.
June 15th, 2008, 04:15 PM
anyone know how to switch stances and throw dirty blows? and what are the secret achievements?

Valdarez
June 15th, 2008, 04:59 PM
anyone know how to switch stances and throw dirty blows? and what are the secret achievements?
http://www.xbox360achievements.org/game/don-king-presents-prizefighter/achievements/

fluxstuff
June 15th, 2008, 05:10 PM
If they'd included infighting, clinching wouldn't be an issue.

xxl76904
June 15th, 2008, 05:44 PM
hit me up if you like sim boxing....xxl76904

Frankenzilla
June 15th, 2008, 09:12 PM
Couple tips that work for me...

Well timed hooks can really knock the opponent off balance.

A good left hook will bring him closer to your right, putting him in perfect position for a few crunching hooks to the body or a follow up right hook.

A good right hook will actually move him away and to your left, allowing you to nail him and keep him at bay with a jab or straight.

But you can't just throw the follow ups without watching for the opening. It takes a half second or so for him to open up after the staggering animation.

kcxiv
June 15th, 2008, 10:20 PM
If they'd included infighting, clinching wouldn't be an issue.
I dont know if FN whatever is going to have that, but i think it may be a generation or 2 away from infighting. I guess its possible, but it would be difficult i think to put in.

Placebo
June 15th, 2008, 11:21 PM
I actually agree with this, or it would be a cheese fest. This makes it from being exploited. YOu and i both know people would exploit the living crap out of the clinch.

1. 3 clinches per round is not an official boxing rule.
2. Instead of limiting real boxing elements the developers should have programmed into the game effective countermeasures, ie if someone attempts a clinch, and you time an uppercut right, you have an increased chance of knocking them down, equal risk, equal reward.......

The elements of the game that are a "cheese" fest are so because of poor game design combined with poor game testing.