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Valdarez
July 3rd, 2008, 01:17 PM
There's a thread discussing whether or not you would play against Earl. The real problem with Earl or any of the power back HBs or even Golds is their ability to easily shed tackles. This brings me to my question. How many of you really like the whole break tackle system where you hit A A A to break a tackle / run through someone? Is it realistic? I have seen guys run through tackles in the NFL, but not at the rate that I see it in APF2K8.

What are your thoughts?

JHova1982
July 3rd, 2008, 01:40 PM
yes its realistic val. that's what power backs do, they drop they shoulder u use there power to gain yards, and if someone can't tackle them they just gradually get shooken off of the back hence the branching tackle.

I play with earl and was the only one defending him in the thread u mention cause that's my back and I will help him out against haters. I have no problem containing earl cause I believe in help defense, which is what u have to contain a power back, especially the best one.

and personnel does matter too. how do u expect to stop a power back with no Dline? how do u expect to stop a power back when u got 6 people of offense, 5 on defense and 3 of them are in your secondary? so forth and so forth and that's why I can't blame one back for destroying people run defense, I blame the users who chose him team setup and expecting to stop all backs

nyknicks33
July 3rd, 2008, 02:06 PM
Nah. The problem isnt the broken tackles. Great running backs run through tackles..that's fine.

The thing that sets Earl apart is the stamina + workhorse combo. That's really it.

The man simply never tires, that's why you have these truck fest, branch tackle extravaganza runs.

Your defense is tiring, but he isnt. He's as fresh on his 7th consecutive touch as he was on his 1st..meanwhile your defenders are turning yellow on the playcall screen.

ruffnuts21
July 3rd, 2008, 02:31 PM
Nah. The problem isnt the broken tackles. Great running backs run through tackles..that's fine.

The thing that sets Earl apart is the stamina + workhorse combo. That's really it.

The man simply never tires, that's why you have these truck fest, branch tackle extravaganza runs.

Your defense is tiring, but he isnt. He's as fresh on his 7th consecutive touch as he was on his 1st..meanwhile your defenders are turning yellow on the playcall screen.

I agree somewhat. The breaking tackle system is flawed though. Any noob can pick Earl or OJ and run the ball with some sucess just by mashing a button. I have zero respect for someone who runs iso's and counters all day out of I Load formations.

tpaterniti
July 3rd, 2008, 02:31 PM
I think most people would agree that 2K5's system was better. Occasionally power backs would shed a tackle the way they do in 2K8, but mostly you had to actually do something to break a tackle. You could do a spin, juke, shoulder charge, stiffarm just like you can now, except they all worked for the appropriate back type whereas stiffarm and juke don't really work that well. Also you could use the RAS to perform cool moves and combinations of them whereas in 2K8 this mostly ony works if a player has finesse and/or is a gold. But yes I think the branching tackles is kind of ridiculous. Having said that I used to use Barry Sanders all the time because doing so made me much better at running, but I knew it was just because of the branching tackles and not because I was great at running.

kcxiv
July 3rd, 2008, 02:34 PM
*Flashbacks of Jamal and Corey*

ruffnuts21
July 3rd, 2008, 02:38 PM
I think most people would agree that 2K5's system was better. Occasionally power backs would shed a tackle the way they do in 2K8, but mostly you had to actually do something to break a tackle. You could do a spin, juke, shoulder charge, stiffarm just like you can now, except they all worked for the appropriate back type whereas stiffarm and juke don't really work that well. Also you could use the RAS to perform cool moves and combinations of them whereas in 2K8 this mostly ony works if a player has finesse and/or is a gold. But yes I think the branching tackles is kind of ridiculous. Having said that I used to use Barry Sanders all the time because doing so made me much better at running, but I knew it was just because of the branching tackles and not because I was great at running.

Thats what I meant to say, well put.

ruffnuts21
July 3rd, 2008, 02:39 PM
*Flashbacks of Jamal and Corey*

The good ol days. I miss 2k5 online.

JHova1982
July 3rd, 2008, 02:44 PM
yeah u right nyknicks that combo is vicious. the defense I set for campbell for people who actually uses him is to not let his workhorse kick in.

I know the workhorse says that the more touches he get the better but I also believe that u have to significant yardage for it to its true effect so if earl is just 10 carries for 30 then he not going to effective as he is when its 10 carries for 80.

I still believe people forget about run defense in 2k8 only because the majority pass more than they run so run defense is like probably the least priority or second to least priority until they comes backs like earl, emmitt smith, etc... and see they 150 yards at the end. the best way to practice run defense is to play and practice against the federals(earl team) and if u can slow that vicious run game then u ready for whatever the online nation brings

BofaDeezNutts
July 3rd, 2008, 03:21 PM
If you knew how use the right thumb stick the right way, breaking tackles with jukes was simply way to easy in 2K5. With that being said I don't really agree with the branching tackles feature in this game. But, that is not what makes Campbell such a beast.

tpaterniti
July 3rd, 2008, 03:24 PM
I played on PS2 so not as many combos although the shoulder charge was a little ridiculous because there was basicaly no counter to it even an uncharged shoulder charge) except charged tackling.

Oldkingsman
July 3rd, 2008, 03:26 PM
I agree somewhat. The breaking tackle system is flawed though. Any noob can pick Earl or OJ and run the ball with some sucess just by mashing a button. I have zero respect for someone who runs iso's and counters all day out of I Load formations.So true. 2k5 did this better. Any o' clown can run with Earl or Oj, it's just that Simpson can't break nearly as many tackles as Earl. And you have to read your blocks better with him, but if Oj gets in the clear it's over and thats the way it should be.

Not Earl, coupled with workhorse and stamina, forget about it. Your D gets tierd, he doesn't which means easy times ahead for the HULK. And lots of non-realistic broken tackles. Very simple. And very cheap.

NYG 5
July 3rd, 2008, 09:51 PM
i think that how branching tackles currently works is okay, its just that not as many tackles should be completely broken. the hting i dont like about this game is that its either a broken tackle or that stupid stand up wrestle to the ground animation