2k9wishlist
July 4th, 2008, 07:45 AM
I like 2k8 and I really liked 2k5. I want to see 2k football back on top so i'm doing what i can to help. this is a lot of reading
CUSTOMIZATION
-alternate uniforms for created teams and cpu teams
-real playbook editor where you can create plays, routes, blocking assignments etc..
-creat-a-logo. ex: use a generic logo but maybe put a shape behind it. Or use a combo of leters. Or put a design on helmet like the bengals
-wristbands, rubber bands, or tape wherever you want. some people like them up high around the elbow
-specify what a CAP will wear in hot and cold weather and/or when playing home and away
-more accessories like hand warmers, QB sheet w/ plays, QB's towel, colored visors etc..
-when creating players w/ team colored accessories allow option for color 1 or color 2 etc.
-custom running styles etc.. for CAPs not just Legends. player specific taunts and celebrations activated by D-pad or R thumbstick (when defender is 20+ yrds away) or something(explained more in my new control scheme coming soon inshallah)
-stadiums. even if we can just change the color of the pre-created stadiums, just give us something. Team name in the endzone? yes or no
-custom highlight reel. have a button in the replay that selects a play for halftime or end game highlights in addition to what the cpu selects
-custom cleets/sneakers like in nba 2k5 and nba street v3
-custom soundtrack like in espn 2k5 where you can hear what you want after a tuchdown etc.. and add a feature where we can get our own sounds on there somehow
-edit non-stars names etc.. and their specialty like Run block- balanced- pass block and select them instead of random select. GAMERS HATE RANDOMNESS
-we should be able to edit legends at least when playing offline
-CAPs should have different type of gear(accessorie) based on type: old school or new school
-download new teams/stadiums/rosters/playbooks/records/coaching profiles/sneakers/logos from 2ksports and other users
GAMEPLAY
-line shift on defense
-pump quiet crowd
-ball strip button
-let us play w/ cpu teams in quick games and practice. WHY NOT?!?
-blocking assignments like the defensive matchups
-user controlled chalenges.( 1st time in history!!!) user does replay and has to press a bottun when they think whistle should be blown or when they think that foot comes down etc.. depending on situation. it can be done is all i'm saying
-defenders should be less responsive when user presses a certain direction. My CAP Devin Hester can't break ankles if defenders turn just as fast as i tap right and left
-use right thumbstick to control feet when cathing on sideline or reaching for tuchdown
-an animation when running down the sideline trying to stay in bounds
-PLAYMAKER CONTROL from old Madden Games (can i say that word here?)[explained in control scheme, coming soon]
-Vick-ability for QBs. my CAP Vick (let the dog thing go for now, 60% of ppl in this country are murderers or would be if they had the power anyway) cant out-run a lineman no-matter how many abilities i give him. I did a test. I made him a reciever with speedburner and subbed him to QB and he still ran slower just because he was at the QB position. how can i "vick it" if i cant run fast. do we need a "lightning fast" or "burn cream" ability? the linemen in this game are un-vickable. Hester too. speed kills, but put it in the game anyway
-a.i. should know when they have to go for 1st down when running routes near 1st down marker
-late hit should take down players fatigue. should have some purpose for being done intentionally
-true hurry up offence- tap "A" faster = get to line faster. maybe sacrifice fatigue a little
-helmets flying off occasionally
-flipping takles, especially when recivers jump 10 ft and a defender runs behind them
-when players touch, their body parts move. that's hot. if both legs leave the ground they should fall
-more "tap A" situations. blocks, fight for ball recieving, QB evading
PRESENTATION
-commentators who know what's going on
*follow whats happening. a player with 5 sacks should be in the highlight reel
*"Wow an interseption AND a fumble in 1 play!!!"
*"Unbelievable, they returned an onside kick"
*sometimes the guys are silent and sometimes they say the wrong thing.
*"bla bla bla...[interuption] O!M!G! he's still on his feet after that hit..."
*at least 1 full game without repeats
-a game intro like back in the good ol' days
-weekly rap up and highlight of the week like espn 2k5
-feature the best player of the last game or of the season/franchise in the begining of the match instead of just the gold stars
-if a player single-handedly makes the game winning play, or momentum changing play and already has reasonable stats for the day HE IS THE PLAYER OF THE GAME
-the "long lasting drive of the game" is realy the "longEST drive of the game". kinda annoying. also, maybe there could be a faded snapshot or highlight of each play in the backround.
-more sideline stuff
*knock water or table over. hit coaches. coaches get upset after play
*"when we get the lead, let's get back out there and crack some heads" makes no sense
*2k5 had players on training bikes, breathing thingies, working with trainers ect...
*knocking down the ref is cool. if he cant see a penalty he shouldnt call it
-maybe a momentum and/or crown noise or playmaker bar/meter
*toggle on/off option. WITH MOST THINGS GAMERS WANT THE OPTION OF TURNING ON/OFF
-more involved replays. show big hits three times or something. show yellow chalk lines and circles.
-PLAYMAKERS was a show on ESPN. why not use that league and have some backround. use those logos.
*use names of fictional characters like Willy Beamin or Shane Falco or Bobby Buchae for non-star or maybe give 'em stars
*for players who won't sign or cant be put on the game, make a no-name star player with there abilities and history and allow users to edit his name. WHY NOT?!?
-if there's going to be some type of personalized user screen or something allow user to select whether he's an ol' school or new school type
-the orange pylons should fall when hit and should be used for endzone dances.
-player 1 is dark blue. player 2 is light blue. THIS IS STUPID. people get confused. use 2 completely different colors
-more cinematics during game
*show lineup or player stats/ highlights while picking play
*show drive summary after tuchdown
GAME MODES
-franchise (obviously) nuf sed
-offline tournament mode
-street mode WHY NOT??? since EA scrapped their street project for that questionable NFL TOUR
*just simple street games
AND/OR
*player starst on street and gathers team and makes it to a league
-mini games
*jump ball & other games from NFL STREET 2 was fun
*training camp games for practice and franchise rookies
*challenges and unlockables through mini games
-player select for special move practice and select # of players. 2 on 2 etc...
*select a.i. pass ball, run, chase, block, dive, jump, stand, race etc...
*special move practise is a good idea but after a few years it's time to upgrade. WHY NOT???
-situation. create a situation or choose from a few classics.
-2 min drill
-practice runing plays properly
-practice using abilities properly. a demo w/ each icon would be nice
NEW ABILITIES
-Magic Feet for RBs
*when making moves on sideline runners are aware of the line
-Fight For Yards
*R analog stick stretches ball or pushes forward or out of bounds in corresponding direction while going down
*if this action is made available for all players this ability makes it automatic
-First Man Miss
*high chance of first takler missing
-Sticky Fingers
*specialize in one handed cathes or catching difficult unlikely cathes
-Slippery
*tacklers are likely to slip off of RB especially one handed reaches
*when a takler is juked and falls he wont morph into a takle
*instead of slipping away being a random ability mostly used by cpu
*so quick RBs can slip between 2 defenders like in real life
-Ball Hog
*Player plays better the more he gets the ball and even better after a good play
*not just RBs
-Trickery
*good @ trick plays
*for defense good @ reading trick plays
-CAP ABILITIES ARE NOT LIKE CPU ABILITIES. THEY SHOULD BE
-Momentum shift
*player is best when odds are against him
*must be activated like signal stealer
*OR a player momentum bar, when filled player makes absolutely unbelievable break takles and/or catches, blocks, passes
LEGENDS
-Dion Sanders
-Lawrence Taylor
-Michael Irvin
-Jerome Bettis
-Brett Farve
-Terrell Davis
-Bo Jackson
-Jim Kelly
-Derrelle Green
-Mike Vick???
Highschool and/or little league teames would probably pay 2ksports to put them on the game in some way. The game needs some substance. Madden 09 might actually be good so 2k9 must be spectacular like 2k5 in it's time.
CUSTOMIZATION
-alternate uniforms for created teams and cpu teams
-real playbook editor where you can create plays, routes, blocking assignments etc..
-creat-a-logo. ex: use a generic logo but maybe put a shape behind it. Or use a combo of leters. Or put a design on helmet like the bengals
-wristbands, rubber bands, or tape wherever you want. some people like them up high around the elbow
-specify what a CAP will wear in hot and cold weather and/or when playing home and away
-more accessories like hand warmers, QB sheet w/ plays, QB's towel, colored visors etc..
-when creating players w/ team colored accessories allow option for color 1 or color 2 etc.
-custom running styles etc.. for CAPs not just Legends. player specific taunts and celebrations activated by D-pad or R thumbstick (when defender is 20+ yrds away) or something(explained more in my new control scheme coming soon inshallah)
-stadiums. even if we can just change the color of the pre-created stadiums, just give us something. Team name in the endzone? yes or no
-custom highlight reel. have a button in the replay that selects a play for halftime or end game highlights in addition to what the cpu selects
-custom cleets/sneakers like in nba 2k5 and nba street v3
-custom soundtrack like in espn 2k5 where you can hear what you want after a tuchdown etc.. and add a feature where we can get our own sounds on there somehow
-edit non-stars names etc.. and their specialty like Run block- balanced- pass block and select them instead of random select. GAMERS HATE RANDOMNESS
-we should be able to edit legends at least when playing offline
-CAPs should have different type of gear(accessorie) based on type: old school or new school
-download new teams/stadiums/rosters/playbooks/records/coaching profiles/sneakers/logos from 2ksports and other users
GAMEPLAY
-line shift on defense
-pump quiet crowd
-ball strip button
-let us play w/ cpu teams in quick games and practice. WHY NOT?!?
-blocking assignments like the defensive matchups
-user controlled chalenges.( 1st time in history!!!) user does replay and has to press a bottun when they think whistle should be blown or when they think that foot comes down etc.. depending on situation. it can be done is all i'm saying
-defenders should be less responsive when user presses a certain direction. My CAP Devin Hester can't break ankles if defenders turn just as fast as i tap right and left
-use right thumbstick to control feet when cathing on sideline or reaching for tuchdown
-an animation when running down the sideline trying to stay in bounds
-PLAYMAKER CONTROL from old Madden Games (can i say that word here?)[explained in control scheme, coming soon]
-Vick-ability for QBs. my CAP Vick (let the dog thing go for now, 60% of ppl in this country are murderers or would be if they had the power anyway) cant out-run a lineman no-matter how many abilities i give him. I did a test. I made him a reciever with speedburner and subbed him to QB and he still ran slower just because he was at the QB position. how can i "vick it" if i cant run fast. do we need a "lightning fast" or "burn cream" ability? the linemen in this game are un-vickable. Hester too. speed kills, but put it in the game anyway
-a.i. should know when they have to go for 1st down when running routes near 1st down marker
-late hit should take down players fatigue. should have some purpose for being done intentionally
-true hurry up offence- tap "A" faster = get to line faster. maybe sacrifice fatigue a little
-helmets flying off occasionally
-flipping takles, especially when recivers jump 10 ft and a defender runs behind them
-when players touch, their body parts move. that's hot. if both legs leave the ground they should fall
-more "tap A" situations. blocks, fight for ball recieving, QB evading
PRESENTATION
-commentators who know what's going on
*follow whats happening. a player with 5 sacks should be in the highlight reel
*"Wow an interseption AND a fumble in 1 play!!!"
*"Unbelievable, they returned an onside kick"
*sometimes the guys are silent and sometimes they say the wrong thing.
*"bla bla bla...[interuption] O!M!G! he's still on his feet after that hit..."
*at least 1 full game without repeats
-a game intro like back in the good ol' days
-weekly rap up and highlight of the week like espn 2k5
-feature the best player of the last game or of the season/franchise in the begining of the match instead of just the gold stars
-if a player single-handedly makes the game winning play, or momentum changing play and already has reasonable stats for the day HE IS THE PLAYER OF THE GAME
-the "long lasting drive of the game" is realy the "longEST drive of the game". kinda annoying. also, maybe there could be a faded snapshot or highlight of each play in the backround.
-more sideline stuff
*knock water or table over. hit coaches. coaches get upset after play
*"when we get the lead, let's get back out there and crack some heads" makes no sense
*2k5 had players on training bikes, breathing thingies, working with trainers ect...
*knocking down the ref is cool. if he cant see a penalty he shouldnt call it
-maybe a momentum and/or crown noise or playmaker bar/meter
*toggle on/off option. WITH MOST THINGS GAMERS WANT THE OPTION OF TURNING ON/OFF
-more involved replays. show big hits three times or something. show yellow chalk lines and circles.
-PLAYMAKERS was a show on ESPN. why not use that league and have some backround. use those logos.
*use names of fictional characters like Willy Beamin or Shane Falco or Bobby Buchae for non-star or maybe give 'em stars
*for players who won't sign or cant be put on the game, make a no-name star player with there abilities and history and allow users to edit his name. WHY NOT?!?
-if there's going to be some type of personalized user screen or something allow user to select whether he's an ol' school or new school type
-the orange pylons should fall when hit and should be used for endzone dances.
-player 1 is dark blue. player 2 is light blue. THIS IS STUPID. people get confused. use 2 completely different colors
-more cinematics during game
*show lineup or player stats/ highlights while picking play
*show drive summary after tuchdown
GAME MODES
-franchise (obviously) nuf sed
-offline tournament mode
-street mode WHY NOT??? since EA scrapped their street project for that questionable NFL TOUR
*just simple street games
AND/OR
*player starst on street and gathers team and makes it to a league
-mini games
*jump ball & other games from NFL STREET 2 was fun
*training camp games for practice and franchise rookies
*challenges and unlockables through mini games
-player select for special move practice and select # of players. 2 on 2 etc...
*select a.i. pass ball, run, chase, block, dive, jump, stand, race etc...
*special move practise is a good idea but after a few years it's time to upgrade. WHY NOT???
-situation. create a situation or choose from a few classics.
-2 min drill
-practice runing plays properly
-practice using abilities properly. a demo w/ each icon would be nice
NEW ABILITIES
-Magic Feet for RBs
*when making moves on sideline runners are aware of the line
-Fight For Yards
*R analog stick stretches ball or pushes forward or out of bounds in corresponding direction while going down
*if this action is made available for all players this ability makes it automatic
-First Man Miss
*high chance of first takler missing
-Sticky Fingers
*specialize in one handed cathes or catching difficult unlikely cathes
-Slippery
*tacklers are likely to slip off of RB especially one handed reaches
*when a takler is juked and falls he wont morph into a takle
*instead of slipping away being a random ability mostly used by cpu
*so quick RBs can slip between 2 defenders like in real life
-Ball Hog
*Player plays better the more he gets the ball and even better after a good play
*not just RBs
-Trickery
*good @ trick plays
*for defense good @ reading trick plays
-CAP ABILITIES ARE NOT LIKE CPU ABILITIES. THEY SHOULD BE
-Momentum shift
*player is best when odds are against him
*must be activated like signal stealer
*OR a player momentum bar, when filled player makes absolutely unbelievable break takles and/or catches, blocks, passes
LEGENDS
-Dion Sanders
-Lawrence Taylor
-Michael Irvin
-Jerome Bettis
-Brett Farve
-Terrell Davis
-Bo Jackson
-Jim Kelly
-Derrelle Green
-Mike Vick???
Highschool and/or little league teames would probably pay 2ksports to put them on the game in some way. The game needs some substance. Madden 09 might actually be good so 2k9 must be spectacular like 2k5 in it's time.