wEEman33
July 8th, 2008, 12:38 PM
This is a major flaw in the game IMO.
I say this because:
1) it is a very tedious and time-consuming process to max out one character.
2) Since there is no way to know how certain stats affect your player's performance on the court without seeing the results first-hand, deciding which stats to boost and how far to boost them is a complete crap shoot.
3) Trial and error should be a part of the stat-assigning proccess.
So is there any chance that this could be patched so that the stat points can be redistributed at will?
At the very least, I think I speak for the majority of the community when I say that this would do a great deal to even out the different types of players that we see online, because people would no longer be scared to "experiment" and try to make something other than the ubiquitous "max forehand/max backhand/max power" player that is so boring to play against.
I say this because:
1) it is a very tedious and time-consuming process to max out one character.
2) Since there is no way to know how certain stats affect your player's performance on the court without seeing the results first-hand, deciding which stats to boost and how far to boost them is a complete crap shoot.
3) Trial and error should be a part of the stat-assigning proccess.
So is there any chance that this could be patched so that the stat points can be redistributed at will?
At the very least, I think I speak for the majority of the community when I say that this would do a great deal to even out the different types of players that we see online, because people would no longer be scared to "experiment" and try to make something other than the ubiquitous "max forehand/max backhand/max power" player that is so boring to play against.