FLAxWLESS
October 24th, 2008, 10:37 PM
Here they are!!! These are what we're slated to use, but I'm open to any feedback especially if you guys compare it you other completed leagues you have been in (I just used NSL season 3 as a guideline).
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Player Progression Guidelines
There are two types of progressions in this league:
1) Automatic Progression
- Anytime a player breaks an NFL season record listed below the player MUST BE ELEVATED to GOLD status.
Official NFL Season Records
--------------------------------
RB - Season Rushing Yards = 2105
RB - Rushing Season TD's = 28
RB - Total Season TD's via Rush&Catch = 31
QB - Season Rushing Yards = 1039
QB - Season Passing Yards = 5084
QB - Season Passing TD's = 49
WR - Season Yards = 1936 **DeSean Jackson NFLP 3**
WR - Season TD's = 23
TE - Season Yards= 1344
IDP - Season Sacks = 23
IDP - Season Interceptions = 14
Punt Returner - Season TD's returning punts = 4
Kickoff Returner - Season TD's returning KO's = 4
- Any time a player ranks in the Top 3 in ALL relevant categories, the player MUST BE ELEVATED to GOLD status:
QB – ALL categories + INTs < 20
RB – ALL categories + TDs > 10
WR – ALL categories + TDs > 10
TE – ALL categories + TDs > 8
- Any time a BRONZE player meets GOLD player guidelines, the player MUST BE ELEVATED to SILVER status.
2) Optional progression – if you earn the guidelines set you can move you player up a tier the following season if you choose:
Statistics of Relevance:
QB: Passer Rating, Completion %, Yardage, TDs
RB: Attempts, Yards, YPC, TDs
WR: Receptions, Yards, YPC, TDs
TE: Receptions, Yards, YPC, TDs
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Offense
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QB Standards
Gold: Any 3 of QB Rating: 120.0 or better, Completion %: 60% or better, Yardage: 3100 or better, TDs > 32 AND MUST HAVE INTs < 20 or Top 3 the league in passer rating
Silver: Any 3 or – QB Rating: 100.0 or better, Completion %: 55% or better, Yardage: 2500 or better, TDs: 25 or better AND MUST HAVE INTs LESS THAN TDs
Bronze – Everyone else
RB Standards
Gold: Any 3 of carriers: 200 or better, Yards: 1300 or better, YPC: 7.0 or better (minimum 100 carries), TDs: 15 or better AND AT ALEAST 10 rushing TDs or Top 3 in the league in rushing yardage
Silver: Any 3 of carriers 125 or better, Yards: 1000 or better, YPC: 5.5 (minimum 100 carries) or better, TDs 8 or better
Bronze – Everyone else
WR Standards
Gold: Any 3 of Receptions: 60 receptions or better, Yards: 1200 or better, YPC: 20.0 or better (minimum 25 catches), 12 TDs or better AND AT LEAST 10 TDs or Top 3 in the league in receiving yardage
Silver: Any 3 of Receptions: 40 receptions or better, Yards: 950 or better, YPC: 15.0 (minimum 25 catches) or better, TDs: 8 or better
Bronze – Everyone else
TE Standards
Gold: Any 3 of Receptions: 50, Yards: 1100 or better, YPC: 18.0 or better, 12 TDs AND AT LEAST 8 TDs
Silver: Any 3 of Receptions: 30, Yards: 850 or better, YPC: 13.0 or better, 8 TDs or better
Bronze – Everyone else
A player can only move up 1 tier per year (so no bronze to gold) UNLESS
(1) Breaks an NFL/NFLP record listed above with Bronze Player
(2) Ranks in Top 5 in 3 categories + stipulation
Regression
Regression is NOT optional, it is mandatory.
Gold players regresses to silver if they DO NOT meet 2 of their tier standards OR
QB – more INTs than TDs
RB – Are not their teams leading rusher, 5 or more fumbles, or YPC < 5
WR - Are not their teams leading receiver*, 10 or more drops, or YPC < 15
TE – Are not their teams leading receiver*, 10 or more drops or YPC < 13
If a Gold player does not meet Top 20 standards or hits one of the guidelines THEY MUST BE DEMOTED to silver.
(*unless there is another Gold WR/TE on the team)
Silver players regress to bronze if they do not meet AT LEAST 1 silver standard:
QB – Throws > 25 INTs with more INTs than TDs
RB – Is not their teams 2nd leading rusher, 5 or more fumbles, or YPC < 5
WR - Is not their teams 2nd leading receiver^, 10 or more drops, or YPC < 15
TE – Is not their teams 2nd leading receiver,^ 10 or more drops or YPC < 13
(^ - unless there is a player of a higher/equal tier, if there is than if they are not their teams #2 receiver, unless there is a 3rd player of higher or equal tier, if so then if player is not #4)
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Defense
-----------
Progression/Regression
Coverage Plays - Pass Defended + INT
Big Plays - Sacks + INT + FF + FR
Gold LB– If player records 70 or more total tackles, coverage plays at least 16 coverage plays, or 6 or more INTs, 8 or more sacks, 12 or more big plays
REGRESSES to silver if they do not have at least 50 total tackles (tackles + assist) OR at least 10 coverage plays (Passes Defended + INTs).
Silver LB– If the player records 60 or more tackles, 13 or more coverage plays, or 3 or more INTs, 8 or more big plays
REGRESSES to bronze if they do not have at least 35 total tackles or at least 7 coverage plays (Passes defended + INTs).
Gold DB – If player records 70 or more total tackles, coverage plays at least 19 coverage plays, or 11 or more INTs, 16 or more big plays
REGRESSES to silver if they do not have at least 50 total tackles (tackles + assist) OR at least 12 coverage plays (Passes Defended + INTs).
Silver DB – If player records 60 or more total tackles, coverage plays at least 15 coverage plays, or 9 or more INTs, 12 or more big plays
REGRESSES to bronze if they do not have at least 35 total tackles or at least 8 coverage plays (Passes defended + INTs).
Gold DE – If player records at least 38 tackles or records 18 sacks
REGRESSES to silver if they do not have at least 15 sacks or at least 28 total tackles
Silver DE – If player records at least 26 tackles or records 10 sacks
REGRESSES to bronze if they do not have at least 10 sacks or at least 20 total tackles
Gold DT -If a player records 26 tackles or records 12 sacks
REGRESSES to silver if they do not have at least 28 tackles or at least 15 sacks
Silver DT - If a player records 20 tackles or 8 sacks
REGRESSES to bronze if they do not have at least 22 tackles or 10 sacks
Player Ability Guidelines
---------
Offense
---------
QB
- Laser Arm - The QB must have a completion percentage at or above 60% the previous season.
RB
- Workhorse - The RB must have at least 250 carries over the course of the year (average of 15.6 carries per game). A true workhorse in the NFL carries the rock 20 times per game.
WR/TE
- Route God - Must have 1500 yards for 2 consecutive season AND meet gold or silver standards to earn Route God. Need 1,200 or more to keep.
- Soft Hands - Must have fewer than 8 drops at the end of the season.
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Defense
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Sack Master - Must have at least 9 sacks
Ball Hawk - Must have at least 3 INTs or 15 coverage plays (INTs+PD)
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PLAYER AGING
------------------
As of NFLP4 NFL players will have +1 years added to their 2008 NFL season. NFLP5 will be +2 years, NFLP 6 +3, etc...
1) Any gold or 36 years old or older vet that regresses to bronze through mandatory regression - MUST retire regardless of YRS of experience
2) Players with 28 years old or older CAN NO LONGER progress after they have REGRESSED by optional or mandatory regression.
RATIONALE: After 7 years the player has likely reached his potential
3) Players 31 years of age or older CAN NO LONGER PROGRESS NO MATTER WHAT and regress when Golds do not meet 3 out of 4 statistics (instead of 2) or Silvers (2 instead of 1) or 2 for defense legends (instead of 1).
RATIONALE: after 30 years players must worker hard to maintain performance.
4) Golds @ 33 years old = 4 abilities, Gold @ 35 years old= 3 abilites
RATIONALE: The older the player gets, the fewer things they can do that they did in the past.
5) Physical Skills decline No speed burner = 33 years, No BAB or Speed Burner > 35 years of age.
Hops and strength are gone @ 35 years old.
RATIONALE: Self-explanatory
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Gold Player Regression
-------
Ok everyone.
I've decided on an easy system that will make my life easier and yours regarding gold players who are regressing.
If you have a regressing gold you have two ways to fill that void.
1) Trade for a gold (which is already in place)
2) You keep your gold as is BUT HE WILL GET NO ABILITIES. So what's the downside to this if your player keeps his gold status? The player will be on "Retirement Watch" as he can no longer play at the level he is used to and no one wants him (as you are unabale totrade him away). The next time he faces REGRESSION (mandatory or optional - basically he cannot regress anymore) the player will be retired and can no longer be used. On the roster they will be marked with [RW]. Once RW status is earned it sticks with the player even if they are traded... so basically even on a new team they cannot regress and face retirement.
RATIONALE: This makes it easier to track and less work for me. I don't have to sift through rosters looking who is the next best candidate for Gold status on each team. Also this doesn't allow freebie progressions.. again the only way to progress is to EARN it. It's simple and fair.
3) If you cannot fill a gold spot at anytime you may use a GOLD KICKER or PUNTER with 1 ability in that place.
----------------------------------------------------
Player Progression Guidelines
There are two types of progressions in this league:
1) Automatic Progression
- Anytime a player breaks an NFL season record listed below the player MUST BE ELEVATED to GOLD status.
Official NFL Season Records
--------------------------------
RB - Season Rushing Yards = 2105
RB - Rushing Season TD's = 28
RB - Total Season TD's via Rush&Catch = 31
QB - Season Rushing Yards = 1039
QB - Season Passing Yards = 5084
QB - Season Passing TD's = 49
WR - Season Yards = 1936 **DeSean Jackson NFLP 3**
WR - Season TD's = 23
TE - Season Yards= 1344
IDP - Season Sacks = 23
IDP - Season Interceptions = 14
Punt Returner - Season TD's returning punts = 4
Kickoff Returner - Season TD's returning KO's = 4
- Any time a player ranks in the Top 3 in ALL relevant categories, the player MUST BE ELEVATED to GOLD status:
QB – ALL categories + INTs < 20
RB – ALL categories + TDs > 10
WR – ALL categories + TDs > 10
TE – ALL categories + TDs > 8
- Any time a BRONZE player meets GOLD player guidelines, the player MUST BE ELEVATED to SILVER status.
2) Optional progression – if you earn the guidelines set you can move you player up a tier the following season if you choose:
Statistics of Relevance:
QB: Passer Rating, Completion %, Yardage, TDs
RB: Attempts, Yards, YPC, TDs
WR: Receptions, Yards, YPC, TDs
TE: Receptions, Yards, YPC, TDs
-----
Offense
-----
QB Standards
Gold: Any 3 of QB Rating: 120.0 or better, Completion %: 60% or better, Yardage: 3100 or better, TDs > 32 AND MUST HAVE INTs < 20 or Top 3 the league in passer rating
Silver: Any 3 or – QB Rating: 100.0 or better, Completion %: 55% or better, Yardage: 2500 or better, TDs: 25 or better AND MUST HAVE INTs LESS THAN TDs
Bronze – Everyone else
RB Standards
Gold: Any 3 of carriers: 200 or better, Yards: 1300 or better, YPC: 7.0 or better (minimum 100 carries), TDs: 15 or better AND AT ALEAST 10 rushing TDs or Top 3 in the league in rushing yardage
Silver: Any 3 of carriers 125 or better, Yards: 1000 or better, YPC: 5.5 (minimum 100 carries) or better, TDs 8 or better
Bronze – Everyone else
WR Standards
Gold: Any 3 of Receptions: 60 receptions or better, Yards: 1200 or better, YPC: 20.0 or better (minimum 25 catches), 12 TDs or better AND AT LEAST 10 TDs or Top 3 in the league in receiving yardage
Silver: Any 3 of Receptions: 40 receptions or better, Yards: 950 or better, YPC: 15.0 (minimum 25 catches) or better, TDs: 8 or better
Bronze – Everyone else
TE Standards
Gold: Any 3 of Receptions: 50, Yards: 1100 or better, YPC: 18.0 or better, 12 TDs AND AT LEAST 8 TDs
Silver: Any 3 of Receptions: 30, Yards: 850 or better, YPC: 13.0 or better, 8 TDs or better
Bronze – Everyone else
A player can only move up 1 tier per year (so no bronze to gold) UNLESS
(1) Breaks an NFL/NFLP record listed above with Bronze Player
(2) Ranks in Top 5 in 3 categories + stipulation
Regression
Regression is NOT optional, it is mandatory.
Gold players regresses to silver if they DO NOT meet 2 of their tier standards OR
QB – more INTs than TDs
RB – Are not their teams leading rusher, 5 or more fumbles, or YPC < 5
WR - Are not their teams leading receiver*, 10 or more drops, or YPC < 15
TE – Are not their teams leading receiver*, 10 or more drops or YPC < 13
If a Gold player does not meet Top 20 standards or hits one of the guidelines THEY MUST BE DEMOTED to silver.
(*unless there is another Gold WR/TE on the team)
Silver players regress to bronze if they do not meet AT LEAST 1 silver standard:
QB – Throws > 25 INTs with more INTs than TDs
RB – Is not their teams 2nd leading rusher, 5 or more fumbles, or YPC < 5
WR - Is not their teams 2nd leading receiver^, 10 or more drops, or YPC < 15
TE – Is not their teams 2nd leading receiver,^ 10 or more drops or YPC < 13
(^ - unless there is a player of a higher/equal tier, if there is than if they are not their teams #2 receiver, unless there is a 3rd player of higher or equal tier, if so then if player is not #4)
----------
Defense
-----------
Progression/Regression
Coverage Plays - Pass Defended + INT
Big Plays - Sacks + INT + FF + FR
Gold LB– If player records 70 or more total tackles, coverage plays at least 16 coverage plays, or 6 or more INTs, 8 or more sacks, 12 or more big plays
REGRESSES to silver if they do not have at least 50 total tackles (tackles + assist) OR at least 10 coverage plays (Passes Defended + INTs).
Silver LB– If the player records 60 or more tackles, 13 or more coverage plays, or 3 or more INTs, 8 or more big plays
REGRESSES to bronze if they do not have at least 35 total tackles or at least 7 coverage plays (Passes defended + INTs).
Gold DB – If player records 70 or more total tackles, coverage plays at least 19 coverage plays, or 11 or more INTs, 16 or more big plays
REGRESSES to silver if they do not have at least 50 total tackles (tackles + assist) OR at least 12 coverage plays (Passes Defended + INTs).
Silver DB – If player records 60 or more total tackles, coverage plays at least 15 coverage plays, or 9 or more INTs, 12 or more big plays
REGRESSES to bronze if they do not have at least 35 total tackles or at least 8 coverage plays (Passes defended + INTs).
Gold DE – If player records at least 38 tackles or records 18 sacks
REGRESSES to silver if they do not have at least 15 sacks or at least 28 total tackles
Silver DE – If player records at least 26 tackles or records 10 sacks
REGRESSES to bronze if they do not have at least 10 sacks or at least 20 total tackles
Gold DT -If a player records 26 tackles or records 12 sacks
REGRESSES to silver if they do not have at least 28 tackles or at least 15 sacks
Silver DT - If a player records 20 tackles or 8 sacks
REGRESSES to bronze if they do not have at least 22 tackles or 10 sacks
Player Ability Guidelines
---------
Offense
---------
QB
- Laser Arm - The QB must have a completion percentage at or above 60% the previous season.
RB
- Workhorse - The RB must have at least 250 carries over the course of the year (average of 15.6 carries per game). A true workhorse in the NFL carries the rock 20 times per game.
WR/TE
- Route God - Must have 1500 yards for 2 consecutive season AND meet gold or silver standards to earn Route God. Need 1,200 or more to keep.
- Soft Hands - Must have fewer than 8 drops at the end of the season.
---------
Defense
---------
Sack Master - Must have at least 9 sacks
Ball Hawk - Must have at least 3 INTs or 15 coverage plays (INTs+PD)
------------------
PLAYER AGING
------------------
As of NFLP4 NFL players will have +1 years added to their 2008 NFL season. NFLP5 will be +2 years, NFLP 6 +3, etc...
1) Any gold or 36 years old or older vet that regresses to bronze through mandatory regression - MUST retire regardless of YRS of experience
2) Players with 28 years old or older CAN NO LONGER progress after they have REGRESSED by optional or mandatory regression.
RATIONALE: After 7 years the player has likely reached his potential
3) Players 31 years of age or older CAN NO LONGER PROGRESS NO MATTER WHAT and regress when Golds do not meet 3 out of 4 statistics (instead of 2) or Silvers (2 instead of 1) or 2 for defense legends (instead of 1).
RATIONALE: after 30 years players must worker hard to maintain performance.
4) Golds @ 33 years old = 4 abilities, Gold @ 35 years old= 3 abilites
RATIONALE: The older the player gets, the fewer things they can do that they did in the past.
5) Physical Skills decline No speed burner = 33 years, No BAB or Speed Burner > 35 years of age.
Hops and strength are gone @ 35 years old.
RATIONALE: Self-explanatory
------
Gold Player Regression
-------
Ok everyone.
I've decided on an easy system that will make my life easier and yours regarding gold players who are regressing.
If you have a regressing gold you have two ways to fill that void.
1) Trade for a gold (which is already in place)
2) You keep your gold as is BUT HE WILL GET NO ABILITIES. So what's the downside to this if your player keeps his gold status? The player will be on "Retirement Watch" as he can no longer play at the level he is used to and no one wants him (as you are unabale totrade him away). The next time he faces REGRESSION (mandatory or optional - basically he cannot regress anymore) the player will be retired and can no longer be used. On the roster they will be marked with [RW]. Once RW status is earned it sticks with the player even if they are traded... so basically even on a new team they cannot regress and face retirement.
RATIONALE: This makes it easier to track and less work for me. I don't have to sift through rosters looking who is the next best candidate for Gold status on each team. Also this doesn't allow freebie progressions.. again the only way to progress is to EARN it. It's simple and fair.
3) If you cannot fill a gold spot at anytime you may use a GOLD KICKER or PUNTER with 1 ability in that place.