Av3ng3d Ryd3r
November 16th, 2008, 02:41 PM
After DDD was cancelled I decided to make a defense leauge of my own.
The league is for XBL.
You may use legends only.
In true defense you may only have 3 star points on offense, where:
Bronze-1pt
Silver-2pt
Gold-3pt
Earl Campbell and Emmit Smith are banned in the league (workhorse golds are too powerful)
Punters & Kickers do not count towards your offense.
If you are interested post you team here.
RULES
Game play:
1: Sportsmanship is a must. If you're up big, run the ball and don't run the score up.
2: Replays are limited to 3 a half unless your opponent doesn't mind.
3: If you lose to some shady gameplay please take a day to reflect on it when you're not so upset before you call someone out or send me a complaint. I will not consider your issue unless a day has passed.
4. You CAN NOT move more than 1 person manually at any time during a play on defense. You need to use in game adjustments like shade in, shade out, Press, & Cover Shells.
5. You can go for 2 points only when an NFL coach would go for it. It must make sense mathmatical (when 2 points would get you within 3 or 7, etc.) You can take the risk and go for 2 points to win the game at the end.
Substitutions:
O-Line are interchangeable
D-Line are Interchangeable
LB are Interchangeable and LB's with a Pass Rush Attribute like Sack Master or Pass Rush can play DE in Nickle and Dime Packages.
CB, FS, & SS are all interchangable and can play any secondary position.
RB's & FB's are interchangeable. FB's can play as TE ala Chris Cooley.
TE's can only play at TE & WR
WR's can only play as a WR (not TE!)
There no 2 way players allowed.
PUNTING RULES:
We will reuse Brownster14's punting rules which simplifies punting decisions to a 'yes' or 'no'.
Rule 1. A team may go for it on 4th down and inches at any time in the game, whether they are leading, tied, or trailing.
Rule 2. A team may go for it on 4th down and 1 yard if they are past the 50 and inside their opponents territory, at any time in the game, whether they are leading, tied, or trailing.
Rule 3. A team may go for it on 4th down and any number of yards if the line of scrimmage is on their opponents 40 or less.
Rule 4. A team may go for it on 4th down and any number of yards from anywhere on the field if they are trailing in the 4th quarter by any amount.
Rule 5. A team may go for it on 4th down if it's the end of the 2nd quarter and time will expire on the last play.
Rule 6. A team may go for it on 4th down regardless of yards to go or location if it's under 2 minutes in the 4th quarter.
Rule 7. A team must punt the ball or kick a field goal if it is 4th down and Rules #1 through Rule #6 do not apply.
Blitzing:
1: 5-2 Middle LB Blitz is legal since it can be countered. Shotgun Formation, Flat to RB, Slant pass, Max Protect with RB's staying in to block, PA roll outs can counter this blitz well.
2: Secondary players blitzing can be done as much as you want as long as you are not manually controlling them at anytime during the blitz.
3: LB's can be used manually to blitz but can not move closer to line of scrimmage.
Defensive Lineman:
1: You can use any D-Lineman but you can not use the DE to run a stunt and come in untouched at all. This is a known glitch in the game.
2: You can not move a D-Lineman manually at all whether your moving him off the line or back and into coverage before the snap of the ball.
3: D-Lineman special moves like Swim, Rip, Club, Bull Rush, and Spin are allowed and are encouraged for you to use since it is part of the game.
Cadence:
QB cadence is allowed 1 time per game, and is only allowed if you are within 5 yards or less of the first down. (coaches in the NFL do this to get over aggressive defenders offsides)
Motion Running:
1: You can use motion running as long as the guy you motion clears the end of the line whether it is the Tackle or TE.
2: You can not hike the ball unless your guy has cleared the end of the last person on your O-Line.
Bump Man 2 Man defense:
1: You can play this as much as you want.
2: To counter Bump man you are allowed to put your WR in motion and can snap the ball only when your WR is set 100% to get off the bump like a real NFL team would do. You do not have to wait for the CB to be set but you must allow the CB to at least get in front of the WR.
3: You can also motion your WR off the line of scrimmage to get him a free release off the line by him backing off of the LOS.
Screen passes:
1: You can not run one way and throw back the other way on a screen pass because the camera will be cut off to the point where you can not see the RB to manually cover him.
2: You are allowed 3 screen passes a half so use them wisely.
Routes:
1: Out Routes, Middle post, Double move post should all be used in moderation. I will not ban these routes because there are ways to defend everyone of them even if you like it or not. If the out route and the hot route fade pattern is all your opponent has in his offensive arsenal than you should be able to defend it pretty easy. If you need help learning how to defend these plays or plays that work against them than let me know. Here are a few.
Defending the out route:
1: Shade your CB's to the out side in man 2 man.
2: Cover 2 Hard for short out routes with your CB's shaded to the outside.
3: Cover 2 soft for the deeper out routes with your CB's shaded to the outside.
4: Manually jumping the route and defending it.
Defending the Middle post:
1: Hot zone your safety to cover the middle of the field.
2: Hot zone your ILB to cover the deep middle.
3: Manually jumping the route and defending it.
Defending the Double Move route:
1: Cover 12
2: Manually jumping the route and defending it.
All of these issues are not as huge if you have a pass rush.
Banned plays:
1: Bunny Hopping
2: Switching defenders in a flickering kind of way as fast as you can to confuse blockers.
3: Kickoffs can not be kicked off to the side of the field to stop return man from getting to the ball at all. If you don't want him to return it than kick it out of bounds without it hitting the ground. You must kick it down the middle, slightly to the left or right.
4: Punting can not be punted short for the purpose of a muffed punt because you can not take control of your player to stop him from going for the punt.
5. No quick snapping allowed.
6. You can use the QB punt, but you must decline any roughing the kicker penalties.
7. The hot corner route (using the outside WR) is banned in this league.
League issues
1: You can not quit for any reason at all.
2: If there is an issue with game play contact an admin a day after your game has passed.
3: No negative feedback can be given at anytime.
It's a game, so have fun, play sim and be a good sport when you lose.
The league is for XBL.
You may use legends only.
In true defense you may only have 3 star points on offense, where:
Bronze-1pt
Silver-2pt
Gold-3pt
Earl Campbell and Emmit Smith are banned in the league (workhorse golds are too powerful)
Punters & Kickers do not count towards your offense.
If you are interested post you team here.
RULES
Game play:
1: Sportsmanship is a must. If you're up big, run the ball and don't run the score up.
2: Replays are limited to 3 a half unless your opponent doesn't mind.
3: If you lose to some shady gameplay please take a day to reflect on it when you're not so upset before you call someone out or send me a complaint. I will not consider your issue unless a day has passed.
4. You CAN NOT move more than 1 person manually at any time during a play on defense. You need to use in game adjustments like shade in, shade out, Press, & Cover Shells.
5. You can go for 2 points only when an NFL coach would go for it. It must make sense mathmatical (when 2 points would get you within 3 or 7, etc.) You can take the risk and go for 2 points to win the game at the end.
Substitutions:
O-Line are interchangeable
D-Line are Interchangeable
LB are Interchangeable and LB's with a Pass Rush Attribute like Sack Master or Pass Rush can play DE in Nickle and Dime Packages.
CB, FS, & SS are all interchangable and can play any secondary position.
RB's & FB's are interchangeable. FB's can play as TE ala Chris Cooley.
TE's can only play at TE & WR
WR's can only play as a WR (not TE!)
There no 2 way players allowed.
PUNTING RULES:
We will reuse Brownster14's punting rules which simplifies punting decisions to a 'yes' or 'no'.
Rule 1. A team may go for it on 4th down and inches at any time in the game, whether they are leading, tied, or trailing.
Rule 2. A team may go for it on 4th down and 1 yard if they are past the 50 and inside their opponents territory, at any time in the game, whether they are leading, tied, or trailing.
Rule 3. A team may go for it on 4th down and any number of yards if the line of scrimmage is on their opponents 40 or less.
Rule 4. A team may go for it on 4th down and any number of yards from anywhere on the field if they are trailing in the 4th quarter by any amount.
Rule 5. A team may go for it on 4th down if it's the end of the 2nd quarter and time will expire on the last play.
Rule 6. A team may go for it on 4th down regardless of yards to go or location if it's under 2 minutes in the 4th quarter.
Rule 7. A team must punt the ball or kick a field goal if it is 4th down and Rules #1 through Rule #6 do not apply.
Blitzing:
1: 5-2 Middle LB Blitz is legal since it can be countered. Shotgun Formation, Flat to RB, Slant pass, Max Protect with RB's staying in to block, PA roll outs can counter this blitz well.
2: Secondary players blitzing can be done as much as you want as long as you are not manually controlling them at anytime during the blitz.
3: LB's can be used manually to blitz but can not move closer to line of scrimmage.
Defensive Lineman:
1: You can use any D-Lineman but you can not use the DE to run a stunt and come in untouched at all. This is a known glitch in the game.
2: You can not move a D-Lineman manually at all whether your moving him off the line or back and into coverage before the snap of the ball.
3: D-Lineman special moves like Swim, Rip, Club, Bull Rush, and Spin are allowed and are encouraged for you to use since it is part of the game.
Cadence:
QB cadence is allowed 1 time per game, and is only allowed if you are within 5 yards or less of the first down. (coaches in the NFL do this to get over aggressive defenders offsides)
Motion Running:
1: You can use motion running as long as the guy you motion clears the end of the line whether it is the Tackle or TE.
2: You can not hike the ball unless your guy has cleared the end of the last person on your O-Line.
Bump Man 2 Man defense:
1: You can play this as much as you want.
2: To counter Bump man you are allowed to put your WR in motion and can snap the ball only when your WR is set 100% to get off the bump like a real NFL team would do. You do not have to wait for the CB to be set but you must allow the CB to at least get in front of the WR.
3: You can also motion your WR off the line of scrimmage to get him a free release off the line by him backing off of the LOS.
Screen passes:
1: You can not run one way and throw back the other way on a screen pass because the camera will be cut off to the point where you can not see the RB to manually cover him.
2: You are allowed 3 screen passes a half so use them wisely.
Routes:
1: Out Routes, Middle post, Double move post should all be used in moderation. I will not ban these routes because there are ways to defend everyone of them even if you like it or not. If the out route and the hot route fade pattern is all your opponent has in his offensive arsenal than you should be able to defend it pretty easy. If you need help learning how to defend these plays or plays that work against them than let me know. Here are a few.
Defending the out route:
1: Shade your CB's to the out side in man 2 man.
2: Cover 2 Hard for short out routes with your CB's shaded to the outside.
3: Cover 2 soft for the deeper out routes with your CB's shaded to the outside.
4: Manually jumping the route and defending it.
Defending the Middle post:
1: Hot zone your safety to cover the middle of the field.
2: Hot zone your ILB to cover the deep middle.
3: Manually jumping the route and defending it.
Defending the Double Move route:
1: Cover 12
2: Manually jumping the route and defending it.
All of these issues are not as huge if you have a pass rush.
Banned plays:
1: Bunny Hopping
2: Switching defenders in a flickering kind of way as fast as you can to confuse blockers.
3: Kickoffs can not be kicked off to the side of the field to stop return man from getting to the ball at all. If you don't want him to return it than kick it out of bounds without it hitting the ground. You must kick it down the middle, slightly to the left or right.
4: Punting can not be punted short for the purpose of a muffed punt because you can not take control of your player to stop him from going for the punt.
5. No quick snapping allowed.
6. You can use the QB punt, but you must decline any roughing the kicker penalties.
7. The hot corner route (using the outside WR) is banned in this league.
League issues
1: You can not quit for any reason at all.
2: If there is an issue with game play contact an admin a day after your game has passed.
3: No negative feedback can be given at anytime.
It's a game, so have fun, play sim and be a good sport when you lose.