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View Full Version : It sounds like Hitting may ruin this game


JayBruce32
February 24th, 2009, 02:39 PM
So I guess my fears have been confirmed. After reading a lot of reviews people are saying the same stuff:

-Hitting is very easy and not as realistic as last season
-Hitting is so simple you could do it with your eyes closed
-If you don't push the joystick absolute forward it will not register
-Homer happy game once again


Why didn't they just make it push button? IMO If this is all true then the game isn't worth buying and people like me with an XBOX 360 are out of luck for another year if they want a baseball game. It just sounds gross.

CrazyCougar
February 24th, 2009, 02:42 PM
The demo is set on a pick up and play difficulty that allows everyone, skilled and unskilled, to get a feel for the game without frustration. I agree it will absolutely scare the heck out of sim players, but with slider help and 2k Share i think the game could be made all but perfect for those players. some great leagues will probably come about from this game.

JayBruce32
February 24th, 2009, 02:49 PM
But what about people saying that if you don't press the joystick directly up it doesn't register as a swing? That sounds WORSE then push button. It just makes me cringe thinking this could be a possibility.

What about checked swings? I mean why did they go and ruin maybe the single most important part of a baseball game?

CrazyCougar
February 24th, 2009, 02:54 PM
I have been able to check swings by not following through with my swing. Its all about timing. Those folks that aren't getting the bat off their shoulder probably arent timing it right. I really haven't had a glaring issue. A few times I didn't get my bat off my shoulders but it truly was a late swing on my part.

I have played about 3 games and maybe i have to play more to experience this issue, but so far it seemed fine and all about timing. Sure, there really isnt any reason that this could not have been a button command, but that would take away the check swing possibility then I believe or at least make it more difficult.

CARDS2501
February 24th, 2009, 02:57 PM
I have been able to check swings by not following through with my swing. Its all about timing. Those folks that aren't getting the bat off their shoulder probably arent timing it right. I really haven't had a glaring issue. A few times I didn't get my bat off my shoulders but it truly was a late swing on my part.

I have played about 3 games and maybe i have to play more to experience this issue, but so far it seemed fine and all about timing. Sure, there really isnt any reason that this could not have been a button command, but that would take away the check swing possibility then I believe or at least make it more difficult.


You can still check your swing with a button command. It works fine for the show i am sure that they could have implemented it here as well.

americanboi
February 24th, 2009, 02:58 PM
But what about people saying that if you don't press the joystick directly up it doesn't register as a swing? That sounds WORSE then push button. It just makes me cringe thinking this could be a possibility.

What about checked swings? I mean why did they go and ruin maybe the single most important part of a baseball game?

i wouldn't go by what people say...just play it for yourself. I can't play it until thursday (ps3 owner) and i read most of the posts in here but i'm just like whatev...until i play it...then that's what i'll base my opinion on. Lots of ps3 owners claim the show is way better than 2k8...bash 2k8 and what not...but i LOVE 2k8. i'm prepared to have my world rocked, engine revved, and mind blown by Tim WinCyCum and mlb2k9 YEEE!!!

JayBruce32
February 24th, 2009, 02:59 PM
ok so tell me this (and thank you kindly for your time to answer this I appreciate it)

-do you just push the joystick "up" on the Xbox 360 controller? Or do you have to push it down to get the full effect of up? Or is it just from normal joystick position and then up?

-Do you really have to push it exactly straight forward to get it to register a real swing?

-Do you think that on legend or the toughest difficulty it will be realistic gameplay; whereas last years game on that difficulty you couldn't hit the ball out of the infield no matter how you improved....

CrazyCougar
February 24th, 2009, 03:01 PM
You can still check your swing with a button command. It works fine for the show i am sure that they could have implemented it here as well.

And that is quite possibly true and i dont debate that. I just like the feel of the stick over the button personally.

Bottom line. There are multiple difficulties that you can try to find your preference. As well as sliders and also controls schemes from previous years. You'll find a happy medium somewhere and if you dont than so be it.

JayBruce32
February 24th, 2009, 03:01 PM
i wouldn't go by what people say...just play it for yourself. I can't play it until thursday (ps3 owner) and i read most of the posts in here but i'm just like whatev...until i play it...then that's what i'll base my opinion on. Lots of ps3 owners claim the show is way better than 2k8...bash 2k8 and what not...but i LOVE 2k8. i'm prepared to have my world rocked, engine revved, and mind blown by Tim WinCyCum and mlb2k9 YEEE!!!

it's cool your excited, but by reading your post I can tell no matter what is wrong with this game you are going to be satisfied..... if you loved 2k8 thats cool, it was better then nothing but it had a lot of problems most would know what im talking about. But if you loved 2k8 then you will definitely love this game no matter what and you have nothing to worry about. I didn't like 2k8 after a while. The same problems made it unrealistic and unplayable. I am just afraid 2k9 dropped the ball again and Im out of luck for another year which stinks because baseball is my life

sleepytercel
February 24th, 2009, 03:02 PM
I think that the difficulty level will make batting a bit more difficult, but it remains to be seen how realistic the game will be on the higher difficulties. Remember that 2K Share is an option, and it will be easier than ever to find a set level that plays a realistic game. Don't underestimate the importance of this feature.

DurantPwnsYou
February 24th, 2009, 03:04 PM
I played twice and never didn't have a swing register, I know I wasn't going perfectly up all the times.

americanboi
February 24th, 2009, 03:05 PM
it's cool your excited, but by reading your post I can tell no matter what is wrong with this game you are going to be satisfied..... if you loved 2k8 thats cool, it was better then nothing but it had a lot of problems most would know what im talking about. But if you loved 2k8 then you will definitely love this game no matter what and you have nothing to worry about. I didn't like 2k8 after a while. The same problems made it unrealistic and unplayable. I am just afraid 2k9 dropped the ball again and Im out of luck for another year which stinks because baseball is my life

you're right i'll like 2k9 no matter what...but dont get me wrong...2k8 def. had it's problems...but i guess just after a while you kinda have to ignore certain things and remembers it's just a video game...which can never duplicate the experience when playing the real game. Have you played the demo yet? without playing the demo i think VC has done a great job and def. hasn't dropped the ball. Just try to keep an open mind and remember that a lot of people are VERY nit picky

JayBruce32
February 24th, 2009, 03:05 PM
is it true that you can also play the game with last years hitting controls, with the backswing?

CrazyCougar
February 24th, 2009, 03:06 PM
ok so tell me this (and thank you kindly for your time to answer this I appreciate it)

-do you just push the joystick "up" on the Xbox 360 controller? Or do you have to push it down to get the full effect of up? Or is it just from normal joystick position and then up? You have to get in your ready stance by pulling down and holding it down. once the pitch is delivered, you push up on the stick. I have really only tried pushing straight up, but I am sure I dont always push straight as an arrow. You use the left stick to inlfuence your hit in a direction and whether its grounded, lined or flied.

-Do you really have to push it exactly straight forward to get it to register a real swing? I dont think so. As I said, I dont think I ever push straight forward. I know this mainly from playing Tiger Woods and knowing I never push straight up on my shots..LOL!

-Do you think that on legend or the toughest difficulty it will be realistic gameplay; whereas last years game on that difficulty you couldn't hit the ball out of the infield no matter how you improved....I do think legendary will give you a run for your money, but I also think you'll have more control over your hitting using the left stick to influence the hits.

Now those are my opinons, and other can probably share a much more technical view on it for you.

BrianBakerBoSox12
February 24th, 2009, 03:06 PM
Im begining to realize the more i try and influence my swing with the left stick,my follow through on the right stick takes my motion a little of center(pull back then pushing forward to the left or right) and the batter doesnt take a cut.Its so annoying,it may just be better on classic controls because its pretty much the exact same thing now.Whats the difference between hitting A to swing versus pulling back on the right stick any time b4 the pitch then pressing forward? Pressing ''UP'' on the stick and pressing the A button is pretty much the same thing.

I feel this game is a vast improvement over 2k8 but why muck up the hitting.Everything else may be flawless with slider adjustments.But i dont think there is a slider for the swing stick motion.

CrazyCougar
February 24th, 2009, 03:06 PM
is it true that you can also play the game with last years hitting controls, with the backswing?

Yes, as well as 2k7 controls.

americanboi
February 24th, 2009, 03:07 PM
is it true that you can also play the game with last years hitting controls, with the backswing?

yes sir...i believe the devs said you can have the classic controls, as well as the 2k7 hitting. not 100% sure but...can't imagine that they wouldn't have last years.

CARDS2501
February 24th, 2009, 03:10 PM
I think that the difficulty level will make batting a bit more difficult, but it remains to be seen how realistic the game will be on the higher difficulties. Remember that 2K Share is an option, and it will be easier than ever to find a set level that plays a realistic game. Don't underestimate the importance of this feature.

Whatever happened to developing a game that was properly set right out of the box? If I wanted to tinker around with sliders I would have become a game designer. Think about it tercel if they can't set the sliders at a realistic level how does that bode for the rest of the game? If you don't have a basic concept of how a Major League baseball game is played then how can you possibly develope an adequate representation of the sport in a video game. Having the wrong sliders to start with is a whole lot bigger deal than you are giving it credit for.

BrianBakerBoSox12
February 24th, 2009, 03:10 PM
yes sir...i believe the devs said you can have the classic controls, as well as the 2k7 hitting. not 100% sure but...can't imagine that they wouldn't have last years.

Oh God I Hope this is true!

JayBruce32
February 24th, 2009, 03:13 PM
Whatever happened to developing a game that was properly set right out of the box? If I wanted to tinker around with sliders I would have become a game designer. Think about it tercel if they can't set the sliders at a realistic level how does that bode for the rest of the game? If you don't have a basic concept of how a Major League baseball game is played then how can you possibly develope an adequate representation of the sport in a video game. Having the wrong sliders to start with is a whole lot bigger deal than you are giving it credit for.

No you are absolutely right. I couldn't agree with you more. This is what I keep telling people.

If they don't have a realistic "Universal" difficulty mode that I can refer to a friend in any walk of life saying 'were you playing on legend mode when you did your franchise" then the game is absolutely mush and not worth having. You said it much better and eloquently then I could. I just fear of all the things that I don't have to try to resort to sliders like I tried and tried and tried last year with mlb 2k8 unsuccessfully before just selling the game back to the store I bought it for a third of the price.

Just like on Madden I ask "do you play on all madden" and its realistic gameplay out of the box. No sliders no nothing.

CrazyCougar
February 24th, 2009, 03:13 PM
Whatever happened to developing a game that was properly set right out of the box? If I wanted to tinker around with sliders I would have become a game designer. Think about it tercel if they can't set the sliders at a realistic level how does that bode for the rest of the game? If you don't have a basic concept of how a Major League baseball game is played then how can you possibly develope an adequate representation of the sport in a video game. Having the wrong sliders to start with is a whole lot bigger deal than you are giving it credit for.

Its all about the casual gamer more so than sim gamers. Yes, there is a fine line between sim and realistic and i believe there is a difference, but in the end that may be a line that gets washed. If you put out a game that is only accessible to diehard baseball fans, you'll scare away potential buyers just looking to have a good time with a 140 win season, etc. There are plenty of those folks out there.

No matter how you look at it, casual gamers do outweigh the sim gamers in the end. Which means more sales.

JayBruce32
February 24th, 2009, 03:15 PM
Its all about the casual gamer more so than sim gamers. Yes, there is a fine line between sim and realistic and i believe there is a difference, but in the end that may be a line that gets washed. If you put out a game that is only accessible to diehard baseball fans, you'll scare away potential buyers just looking to have a good time with a 140 win season, etc. There are plenty of those folks out there.

No matter how you look at it, casual gamers do outweigh the sim gamers in the end. Which means more sales.

why not be able to do what Madden does and appeal to all gamers.

Cajun_Man12
February 24th, 2009, 03:16 PM
ok so tell me this (and thank you kindly for your time to answer this I appreciate it)

-do you just push the joystick "up" on the Xbox 360 controller? Or do you have to push it down to get the full effect of up? Or is it just from normal joystick position and then up?

-Do you really have to push it exactly straight forward to get it to register a real swing?

-Do you think that on legend or the toughest difficulty it will be realistic gameplay; whereas last years game on that difficulty you couldn't hit the ball out of the infield no matter how you improved....

For me I pulled down just as the pitcher started his movement and then pushed up. As far as I can tell it seems to swing for me when I didn't go straight up. I always end up going at a slight angle when pushing it up and it seemed to swing for me.

Now I haven't tried a steep angle, but going a little to the left or right did not prevent me from swinging.

As far as easy homeruns, I don't know, I played 6 games so far an it wasn't until the last one when I finally hit the timing just right for a home run, but the rest of the game never could duplicate it.

Now once I get used to it, who knows, but for me I don't think I'll be hitting anywhere near as many as I did with 2K8 and 2K7.

I enjoyed the demo and am eager in getting the XBox 360 and maybe I may get the PS3 version as well, depends on how the demo plays on my PS3 Thursday.

I'm still undecided if I want to try the PC version after hearing the things I heard about SecuROM. I would love anoth PC baseball game and if a non SecuROM version became available I would grab it in a flash.

CrazyCougar
February 24th, 2009, 03:18 PM
For this year, it was a matter of getting this title headed in the right direction after Kush basically destroyed the series. I do think there intent is to try to cater to everyone. If you remember they once had a simulation difficulty in games and I could see this coming back. But then you fall into differing opinions on what sim actually is and what it would mean to each gamer. So the opportunity to set the game up with your own sliders and share them with others via 2k Share is a great option.

CARDS2501
February 24th, 2009, 03:22 PM
So the opportunity to set the game up with your own sliders and share them with others via 2k Share is a great option.


It is almost like 2k is saying "Hey we created a way for you to build your own patch to fix our broken game so we don't have to". Which is probably still better than relying on 2k to do anything positive after the release date.

disposeablehero
February 24th, 2009, 03:24 PM
WOW, jump to conclusions much? There are sliders and higher difficulty settings, you are ridiculous. Even on the demo settings it seemed decent to me.

disposeablehero
February 24th, 2009, 03:25 PM
It is almost like 2k is saying "Hey we created a way for you to build your own patch to fix our broken game so we don't have to". Which is probably still better than relying on 2k to do anything positive after the release date.

What? How is it broken? Where in the gaming rules does it say games have to be designed for the hardcore sim fans only? Sliders are for these smaller percentage of people. Geez.

CrazyCougar
February 24th, 2009, 03:28 PM
All of this is speculation and until folks get a chance to try out the higher difficulties it will remain speculation. Who knows? You may be pleasantly surprised at a higher difficulty when the game comes available next week and folks have begun to try it out. The sim option you guys desire may very well be there.

As for creating your own patch....No, thats not the case at all. Everyone has a differing opinion of what sim is and will define it in different ways. Each person will vary on what they think makes a sim game. So even with a perfect SIM setting built into the game, there will be plenty of folks that are not happy with it. So why not give the option to users to adjust the settings to their own personal preference. Sounds like a great option to me, and not a cop out like you are suggesting.

CARDS2501
February 24th, 2009, 03:29 PM
What? How is it broken? Where in the gaming rules does it say games have to be designed for the hardcore sim fans only? Sliders are for these smaller percentage of people. Geez.


How is it broken? Well if you have to adjust every slider on the screen just to get a semi-accurate representation of what happens in a real life baseball game then your game is broken. Sim players buy this game and they buy the show because they want a baseball sim. Casual gamers by "the bigs" because they want an arcade style game. This game should be built with the sim player in mind first and then have a special difficulty level for arcade/casual gamer style of play. You have to build as close a representation of the game as you can to start with otherwise everything is going to be off in the game. Its that simple whether you choose to understand it or not.

JayBruce32
February 24th, 2009, 03:40 PM
How is it broken? Well if you have to adjust every slider on the screen just to get a semi-accurate representation of what happens in a real life baseball game then your game is broken. Sim players buy this game and they buy the show because they want a baseball sim. Casual gamers by "the bigs" because they want an arcade style game. This game should be built with the sim player in mind first and then have a special difficulty level for arcade/casual gamer style of play. You have to build as close a representation of the game as you can to start with otherwise everything is going to be off in the game. Its that simple whether you choose to understand it or not.

I'm not taking sides here fellas but this guy is right. I know exactly what he is saying and for most adults here in the forum I think you will understand it too.

martyjay7512
February 24th, 2009, 04:00 PM
But what about people saying that if you don't press the joystick directly up it doesn't register as a swing? That sounds WORSE then push button. It just makes me cringe thinking this could be a possibility.

What about checked swings? I mean why did they go and ruin maybe the single most important part of a baseball game?

Correct me if I'm wrong, but wasn't last year the same thing? I think 2k7 allowed you to just pull back and let the stick go for a swing. Even though 2k8's manual said the controls were the same as 2k7, I seem to remember having to push all the way up to get players to swing in 2k8. Either that or it's been WAY too long since I played 2k8.

Keep in mind, this is a demo. I haven't downloaded it yet, but I would assume once you get the difficulty sliders the way you want them it should be fine. At least I hope so, the last thing I want is some typical slugfest/home run derby type game. That gets old really fast.

Cubfan
February 24th, 2009, 04:13 PM
So I guess my fears have been confirmed. After reading a lot of reviews people are saying the same stuff:

-Hitting is very easy and not as realistic as last season
-Hitting is so simple you could do it with your eyes closed
-If you don't push the joystick absolute forward it will not register
-Homer happy game once again


Why didn't they just make it push button? IMO If this is all true then the game isn't worth buying and people like me with an XBOX 360 are out of luck for another year if they want a baseball game. It just sounds gross.


How can you base your opinion on the game off a 3 inning demo set on basically easy so everyone can try it without getting frustrated. You think there gonna put all the features in? It's called DEMO for a reason

WickIsGod
February 24th, 2009, 04:17 PM
How can you base your opinion on the game off a 3 inning demo set on basically easy so everyone can try it without getting frustrated. You think there gonna put all the features in? It's called DEMO for a reason


Don't do this cubfan, you were here for 2k8 and the same thing happened. Don't start with, "It's just a demo."


All games now a days are exactly what the demo was.

Everything from Nba 2k9 to Socom on the ps3.

The tread is to take a ready made game and mold part of it into a demo.

mgb
February 24th, 2009, 04:25 PM
They should have just released the game. Since it won't be changed at all by March 3rd.

Cubfan
February 24th, 2009, 04:30 PM
Don't do this cubfan, you were here for 2k8 and the same thing happened. Don't start with, "It's just a demo."


All games now a days are exactly what the demo was.

Everything from Nba 2k9 to Socom on the ps3.

The tread is to take a ready made game and mold part of it into a demo.

the difficulty was set on easy though! He's complaining that it's too easy to hit.

here are his points

1-Hitting is very easy and not as realistic as last season
2-Hitting is so simple you could do it with your eyes closed
3-If you don't push the joystick absolute forward it will not register
4-Homer happy game once again

1, 2 & 4 are all due to the fact the difficulty is set on easy and all are basically saying the same thing
3- is not an accurate statement at all, the stick does not have to be pushed up perfectly.

So why does he come on here spewing all this junk with nothing to back it up?

Cubfan
February 24th, 2009, 04:33 PM
Whatever happened to developing a game that was properly set right out of the box? If I wanted to tinker around with sliders I would have become a game designer. Think about it tercel if they can't set the sliders at a realistic level how does that bode for the rest of the game? If you don't have a basic concept of how a Major League baseball game is played then how can you possibly develope an adequate representation of the sport in a video game. Having the wrong sliders to start with is a whole lot bigger deal than you are giving it credit for.

Of course all sports games have sliders now so people with different skill levels can enjoy the game!
The Show has sliders. Can you honestly say you don't touch them at all?

WickIsGod
February 24th, 2009, 04:33 PM
the difficulty was set on easy though! He's complaining that it's too easy to hit.


Granted, we both know that playing on-line changes everything.

CARDS2501
February 24th, 2009, 04:34 PM
Of course all sports games have sliders now so people with different skill levels can enjoy the game!
The Show has sliders. Can you honestly say you don't touch them at all?


yes I honestly can say that

disposeablehero
February 24th, 2009, 04:40 PM
How is it broken? Well if you have to adjust every slider on the screen just to get a semi-accurate representation of what happens in a real life baseball game then your game is broken. Sim players buy this game and they buy the show because they want a baseball sim. Casual gamers by "the bigs" because they want an arcade style game. This game should be built with the sim player in mind first and then have a special difficulty level for arcade/casual gamer style of play. You have to build as close a representation of the game as you can to start with otherwise everything is going to be off in the game. Its that simple whether you choose to understand it or not.

How do you know you have to adjust every slider just to have a semi realistic game? Assume much? Nothing but speculation and Bull quit honestly. Why do you decide if the game should be aimed at the sim or casual crowd? get over yourself.

seermagic12
February 24th, 2009, 08:58 PM
Hitting did the ruin the game for me, even if you up the difficulty it's still arcadey controls. I will not be buying this game when it comes out, however I will await feedback on cursor hitting (i'm still mad I can't try that in the demo)

sleepytercel
February 24th, 2009, 09:26 PM
It was just confirmed to me that the demo is set on the "pro" level. Again, the level difficulties are rookie, pro, all star, superstar, and HOF. Pro is only one difficulty higher than rookie and is the reason why the demo is as easy as it is.

seermagic12
February 24th, 2009, 10:43 PM
I'm enjoying the game alot more today. however, in my 15 games I don't think I've hit but one ground ball (and no I don't hold up all the time, or much at all).

REDSandBEER
February 24th, 2009, 10:47 PM
I have full confidence VC made the higher levels more challenging in all respects, including hitting. I would hope to be blasting HR and getting alot of runs in little time with it on pro! Weak!

If I put Madden 09 in and set it on a low difficulty and played a game I would crush the hell out of the CPU, have big runs and often, many INT etc....now make that game All Madden and things certainly get tougher and more challenging! 2k9 will be the same way........I dont worry about this at all, its a demo set on a very low difficulty resulting in high BA and HR, period. Give higher difficulty settings a chance.

JayBruce32
February 24th, 2009, 11:21 PM
I'm enjoying the game alot more today. however, in my 15 games I don't think I've hit but one ground ball (and no I don't hold up all the time, or much at all).

once again a HUGE cause for concern and I think that people need to admit that there may be major rotten problems.

DurantPwnsYou
February 24th, 2009, 11:24 PM
once again a HUGE cause for concern and I think that people need to admit that there may be major rotten problems.

That's 1 person dude. You seem to point out all the flaws but skip over all the good things. There is probably 30 posts saying good hit variety to 3 bad and yet you make a conclusion that it's bad. I've personally had quite a few ground balls and I've only played 5 innings. My first base hit was actually a grounder that skipped past the first base bag for a base hit.

I have had both pop ups and ground balls without using the left stick, but when you do use it you usually get what you do.

itmike
February 24th, 2009, 11:48 PM
Whatever happened to developing a game that was properly set right out of the box? If I wanted to tinker around with sliders I would have become a game designer. Think about it tercel if they can't set the sliders at a realistic level how does that bode for the rest of the game? If you don't have a basic concept of how a Major League baseball game is played then how can you possibly develope an adequate representation of the sport in a video game. Having the wrong sliders to start with is a whole lot bigger deal than you are giving it credit for.

I hate to burst your bubble so to speak, but no sport game has ever been set right out of the box. Everybody is different. Its not so much about sim players and casual gamers, more so skill levels. No two people play the game with the same exact skill. Like my cousin he plays madden right out of the box on All Pro one of the lucky ones I guess and gets a realistic game/stats. Though I play on All Madden and tone down the PC's defense and I get realistic games/stats. That's the reason the sliders are there, and some people get frustrated with adjusting sliders. So why not offer them away to connect with players that have similar problems, (ie. I keep having games that both teams score twenty runs. If you find someone with the same problem that fixed it, ask them to send you there sliders.) connect and share sliders. Techinally I guess if you have enough money, you could have one the sport gaming companies design you a game thats ready out of the box for YOU.

Chikiboy12
February 25th, 2009, 12:35 AM
I'm really curious as to how some on here are having these high scoring games. I've played five games and two of them ended in 0-0 and the others were 1-0. Maybe some of you just pitch your games differently. I've yet to even see a HR yet (from me or the AI).

I fully epxected not to score runs myself as I'm getting used to the stick for batting (long time button batter), which I'm really enjoying. Feelsmuch more realistic in terms of sitting on pitches and even fouling pitches off to stay alive.

Also, for whoever said they see the same hits after 15 games, I dunno how you are batting, but I've seen a HUGE variety of hits. And what has been cool is that they were based on where I was pitched to and the timing of my swing (outside pitch and late swing resulted in a hit to Left Field with a lefty batter).

I'm VERY pleased with the demo. One cool thing I noticed was that the clouds began to roll in and it became a little bit darker. As a result, the neon signs all came on. Pretty cool.

I'm really hoping that the player accessories and uniforms are customizeable. Guys like Ryan Howard and Carlos Pena just don't look right without the baggy pants and jersey.

REDSandBEER
February 25th, 2009, 12:37 AM
That's 1 person dude. You seem to point out all the flaws but skip over all the good things. There is probably 30 posts saying good hit variety to 3 bad and yet you make a conclusion that it's bad. I've personally had quite a few ground balls and I've only played 5 innings. My first base hit was actually a grounder that skipped past the first base bag for a base hit.

I have had both pop ups and ground balls without using the left stick, but when you do use it you usually get what you do.

I agree totally. I have played several "3 inning games" and have had a WIDE variety of hits. And Durant nailed it on the head....when you use the left stick (aka hit influence stick) it most of the time works just as VC/2k explained =)

DARKSPACE
February 25th, 2009, 12:43 AM
While the topic may seem eyecatching, this thread has boiled over its side:
You cannot argue the meaning of "EASY" especially when a pre built demo's difficulty setting is set on easy. Then find things to gripe about and say that you find things way too easy. .."Silly and Remarkable".. (BTW moved)

disposeablehero
February 25th, 2009, 04:50 AM
once again a HUGE cause for concern and I think that people need to admit that there may be major rotten problems.

What? I have almost one an inning , sometimes more then one, if you aim down you get a tonne of ground balls. Seriously, the sky is falling freask are insane. He is one person who quite frankly is having weird luck, or is lying.

in just 2 3 inning games I ahve had:

swinging bunt
infield single dribble down the third base line
line drives
bloop singles
etc...

hit variety is one thing no sane person can complain about in this game.

yankees102412
February 25th, 2009, 08:15 AM
i really liked the demo, and thought the graphics (even night time, which werent as great as the day) were still considerably better than 2k8's. The ONLY problem i have is that the CPU does tend to swing alot, and the ONLY time i can get them to take a pitch is by chance if i hit the black of the plate and they finally decide to take. I would be happy even if they only took based on situations. EX: 1st and
2nd down 1-0 in the bottom of the 3rd (last inning of demo) and its a 3-0 count. There is no way in hell any batter swings at this pitch it could be a meatball with spaghetti no real baseball player swings. thats what i want to see then i will applaud this game.