timkay99
March 4th, 2009, 06:28 PM
Admin Ron, I will put this as calmly as I can:
Why is there an editing lock on your rosters? If I buy your game, I should have the right to do anything to it that I want for my own gaming pleasure. I understand the need to regulate everything online, but there is no reason to regulate things for people that just want to play their own franchise.
Here is the link for anyone who thinks I have made up this editing limit:
http://www.operationsports.com/forums/2k-sports-major-league-baseball-rosters/300039-rocksolid15s-fake-player-guide.html#post2039262802
I used to think 2K made the best sports games until the last 2 games I have purchased. Front Office Manager is a great idea, but this was a ridiculously badly made game. I went to the trouble of doing rosters for that (I put down everyone with potential of 50 and created them into players and then moved them around to correct teams, so if the top catcher was a 75 potential on the Rangers, I made him Wieters and moved him to Baltimore). That took me about 40 hours to do. And then you had regenerating FA's which made all my hard work worth nothing. I thought that was fine that the game struggled b/c you were focusing most of your dollars on 2K9.
Don't get me wrong, 2K9 is a great game. But this locking of rosters is a deal-breaker to me. I hate playing with fake players (even in the minor leagues) and work to try and build them to accurately reflect minor league systems (I create many players and of the fakes I can't do anything with, I make them 0's, that is how big of an issue this is for me) before starting a franchise so that every team is correctly built and the true challenges (such as the Astros and Pirates) don't have a ton of great players that are fake.
I am a 22 year old who has bought every 2K game since probably 2K6. I have tried to phrase this question as more informative then being all ****ed because that gains nothing and I hope you will at least respond to me. I can understand living rosters, but if you make all the players accurately (but give them fake names like you have to do), then there is no need for living rosters b/c all the players will be there for us. The file share will enable the hardcores on rosters (like myself) to develop the rosters and allow everyone else to play them.
To be 100 % honest, any address of this issue won't affect whether or not I play this game (as I have already spent good money on it), but if this issue is not addressed, then I will never purchase another 2K sports game again.
Will a patch be coming out to fix this roster editing limit or will 2K9 be locked for the rest of the year and we have to make due with the living rosters?
Apologize for being long-winded.
Why is there an editing lock on your rosters? If I buy your game, I should have the right to do anything to it that I want for my own gaming pleasure. I understand the need to regulate everything online, but there is no reason to regulate things for people that just want to play their own franchise.
Here is the link for anyone who thinks I have made up this editing limit:
http://www.operationsports.com/forums/2k-sports-major-league-baseball-rosters/300039-rocksolid15s-fake-player-guide.html#post2039262802
I used to think 2K made the best sports games until the last 2 games I have purchased. Front Office Manager is a great idea, but this was a ridiculously badly made game. I went to the trouble of doing rosters for that (I put down everyone with potential of 50 and created them into players and then moved them around to correct teams, so if the top catcher was a 75 potential on the Rangers, I made him Wieters and moved him to Baltimore). That took me about 40 hours to do. And then you had regenerating FA's which made all my hard work worth nothing. I thought that was fine that the game struggled b/c you were focusing most of your dollars on 2K9.
Don't get me wrong, 2K9 is a great game. But this locking of rosters is a deal-breaker to me. I hate playing with fake players (even in the minor leagues) and work to try and build them to accurately reflect minor league systems (I create many players and of the fakes I can't do anything with, I make them 0's, that is how big of an issue this is for me) before starting a franchise so that every team is correctly built and the true challenges (such as the Astros and Pirates) don't have a ton of great players that are fake.
I am a 22 year old who has bought every 2K game since probably 2K6. I have tried to phrase this question as more informative then being all ****ed because that gains nothing and I hope you will at least respond to me. I can understand living rosters, but if you make all the players accurately (but give them fake names like you have to do), then there is no need for living rosters b/c all the players will be there for us. The file share will enable the hardcores on rosters (like myself) to develop the rosters and allow everyone else to play them.
To be 100 % honest, any address of this issue won't affect whether or not I play this game (as I have already spent good money on it), but if this issue is not addressed, then I will never purchase another 2K sports game again.
Will a patch be coming out to fix this roster editing limit or will 2K9 be locked for the rest of the year and we have to make due with the living rosters?
Apologize for being long-winded.