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2K Admin Ron
May 7th, 2009, 05:14 PM
Please provide feedback using the following format -

PROS:


CONS:


SUGGESTIONS FOR IMPROVEMENT:

Cava256
May 7th, 2009, 06:34 PM
There should be a during the season progression. People don't get better or worse during the season, I think this would make the game more realistic. Especially for rookies that get called up and dominate in a person's franchise. The whole "Injury" aspect should be fixed and redone. Also, player roles would be interesting.

Eamus Catuli
May 7th, 2009, 06:39 PM
Pros: MLB.com format is a good concept
Cons: loaded with glitches making this years franchise unplayable these glitches have already been repeated and repeated again so I'm sure everyone knows.
Suggestions: -Expanded rosters in September.. Better stat recognition with commentating and on screen displays (actual make it correct)
-Bigger and more clear font for the MLB.com interface

buckyrocks
May 7th, 2009, 06:39 PM
Yeah, need much better progresion system. More realistic stats, the top closer should have more than 20 saves. Boost homerun totals a little. Add spring training. Add the 40 man roster. Make the draft take place in June. Make the draft much more realistic (actually have players over 5'11) and make it so the rookies can actually get better so that 10-15 years in the homerun leader has more than 18 hr. you know what, just go and see what the show did with their franchise mode, and copy that, cause their franchise mode is spot on.

Wildcatsj2512
May 7th, 2009, 07:52 PM
i think having spring training and having to set 25 man rosters, ect. would be great



And how about the ability to sim to the end of the game, I really love the in-game save feature but some games if im getting blown out or im destroying another team i dont want it to keep going and would like to finnish and move on to a better game.

chad0034
May 7th, 2009, 07:54 PM
Pros: I like the MLB.Com layout
Cons: the glitches, and lack of depth. No waivers, rule five draft, spring trainning, 40 man rosters, and a couple more features. I would love to see all of those in 2K10.

Best fielder in 216
May 8th, 2009, 12:24 AM
SUGGESTION:
I feel that if a poll thread is made asking the gamers here which mode we play you would discover that the majority of us play the franchise mode exclusively. I love the whole idea of being able to build up my own team, make trades for prospects, negotiate salary's, and so forth. Unfortunately exhibition games are only fun when you have a friend over. Why bother playing it when you have nothing to show for it? And the online function has a lot of loose ends.

I feel that if 2K sports should focus upon one facet of the game more than others, it should be franchise mode .

defjam
May 8th, 2009, 05:35 AM
suggestion: have a tutorials for pitching/hitting/running/stealing etc etc

Q/C or Q/T (Quality control or Quality test) the game a little more before releasing and better communication between devs/forum mods and players. obviously a lot of peeps are still PO'd about the franchise problems and it appears that you may not do a 3rd patch necessarily - whihc leaves us with a semi playable game.

last one - for the love of god - make sure the "stats" work as intended before you ship the game - a lot of players are stat junkies like myself.

also auto fielding only for franchise mode and not online play for obvious reasons.

crkluvit
May 8th, 2009, 08:19 AM
Suggestions : 1. I think u should be able to hire and fire coaches(and not just managers, but also hitting coaches, pitching coaches, and trainers,) The better the coach the more improvement a player will get.

2. The players ratings should increase and decrease ( to how their season is going)

3. The attendence should matter, for example if a team is not playing well, then their should be less fans

4. U should be able to take more control of your team, For example : You should be able to adjust ticket prices, food prices, and add promotions to get people in the park, and this should all take effect on you overall profits for your team.

5. U should be able to add things to your stadium or even rebuild a stadium.

6. YOU GUYS ACTUALLY SHOULD LOOK AT MADDENS FRANCHISE AND USE ALOT OF WHAT THEY DO AND PUT IT IN YOUR GAME!

7. need to have a better stat tracking system, and not have it say your player has a 5 game hitting streak and he is a relief pitcher who has not batted all year.

AmericanNomads
May 8th, 2009, 09:16 AM
When I bought the game I really thought the online season mode would be a franchise mode not a single season. Me and acouple of my friend really looked forward to doing a franchise together. ONLINE FRANCHISE PLEASE

mmulder20
May 8th, 2009, 09:28 AM
SUGGESTION: Aside from glitches involving call-ups/injuries, etc, you absolutely MUST have a more realistic stat sim engine... saves were way off this year. Maybe more in-depth stats as well. Also, have the computer set realistic lineups after a fantasy draft, not picking 2 star LF's and having one sit on the bench while some schmoe plays RF... the lineup should have a speedy or realistic leadoff man with your power hitters in the middle of the order, etc... and bring back the % allocation to playing time. The user should have full control over all team's rosters if he would like to potentially correct any problems with computer rosters...

rixmith
May 8th, 2009, 09:31 AM
PROS:

Love being able to control more than one team in the same franchise.
MLB.com is great

CONS:

The Franchise problem threads cover these well.

SUGGESTIONS:

IE plays too big of a role. I've had to play with my IE sliders down to 0. If IE is going to be so important it shouldn't be something you have to purchase.

40 man callups would be good

Add Splits to stats for better understanding of how your players are doing against left/right handers.

Most of all I'd like a way to have my franchise rosters reflect current MLB rosters. I play a franchise to play along with the season (not to be a GM) so as the season goes on and my franchise gets more out of sync with MLB it loses something for me. So a way of getting my rosters current in my franchise (on the PC) would be fantastic.

shack1126
May 8th, 2009, 11:06 AM
I would fix/add the things that have been discussed, and add things like rehab assignments and September call-ups.

Nick15_19
May 8th, 2009, 11:48 AM
Pros - MLB.com is a nice addition, Trading block is good

Cons - all glitches that have been mentioned, Do not like how players are automatically put on the DL if they have been injured for more than 60 days
When edit CPU rosters are on, you cannot edit their lineups/pitching rotation
Position players don't recover stamina on off-days

Suggestions: 40 man roster/September call-ups, Ametuer draft in June (This is where college players and high schoolers are drafted) Rule 5 Draft (This is where minor leaguers are drafted), Arbitration draft picks, 3-team trades, able to trade more than 3 players at once, add player finder back into the game. Depth charts. Better AI in setting lineups, subbing pitchers, better sim stats, IE: saves, homeruns, RBI's
Add player options, fix draftee height, so most prospects are over 6 feet. Maybe put in more of a GM aspect like 2k8, add waivers, have teams who are out of the running maybe trade their star players at the trade deadline for some prospects.

MrArlingtonBeach
May 8th, 2009, 01:24 PM
Pros: MLB.com

Cons: freezing, DL glitch, player changing appearance, free agency messed up at launch and the fix made players sign rediculously low deals, stat tracking (I had 10 players all claiming to have played over 300 games in a season!), most prospects under 5' 8" tall...which has been a problem for a few years now!

Suggestions: 40-man rosters, player options, Rule 5 draft, arbitration, add financials - like ticket prices, promo days, stadium upgrades, relocation, attendance that matters more - dynamic crowds (like only having 5,000 people at your stadium if you're in the cellar)...look at MVP 05's Owner Mode for inspiration!!!

joker1231233
May 8th, 2009, 05:13 PM
PROS: MLB.com

CONS: Not being able to play with minors (except AAA)
Glitches, outfield not catching, 1st base, DL glitch


SUGGESTIONS: Make sure that there are little to none glitches in the game before you release it.

circlechange1112
May 9th, 2009, 08:38 AM
PROS:
I like MLB headlines feature.
I like all the meus, categories, etc (esp. sabermetrics)


CONS:
Roster decreases after 1st season.
Trading for other teams star players and/or best prospects should be much more difficult. I don't know how the game calculates a "fair trade", but when you can offer 3 average or below players for a star player, you know it's not accurate.

Talon DOD
May 9th, 2009, 07:47 PM
PROS: MLB.com and Sabermetrics are very nice. Also, the new commentary is a big upgrade (even tho it isnt franchise related). I liked being able to edit contract length and price via the edit screen, it was nice to be able to balance my payrole and not pay minor league veterans millions of dollars. (also made it easier to build up a few CPU controlled weak teams like the Nats)


CONS: The glitches we've all discussed (especially the outfield errors and the infinite 1 day injuries). The short draft prospects, and the sim stats. Another thing I didnt like in the franchise mode was not being able to hire/fire mid-season. I liked being able to hire my entire staff anytime during the season. Financial options would be nice again too. due to the 1 day injury bug my MLB.com page was flooded with stories about players playing hurt, which took away from how cool the MLB.com feature really was.

SUGGESTIONS FOR IMPROVEMENT: I also liked the Owner's expectations from 2k8 (even though my copy froze and glitched). I liked being able to save mid-game and continue to play after the save (instead of returning to the main screen). I also liked being able to sim to the end of a game after getting a large lead. I'd like the have the 40 man call ups, the 3 way trades, the larger trades (w/ more than 3 players). I would also really like to be able to edit the rotation and starting line up of non-controlled teams when I have CPU roster edits on. This would help make up for the AI being not-so smart. (Im the Yankees, but the Red Sox have Ortiz sit on the bench while a no-name prospect ranked as a 62 start as the teams DH). Please bring in a "player role" feature to the contract negotiations, so that you can hire an older player to a "spot starter" role, or give a struggling player a minor league deal for less money ect. Also, being able to Create a Player during the season should be added in so that you can continue to play this game and incorperate high profile prospects (IE Strasburg) and add them to clubs minor league teams.

Nick15_19
May 10th, 2009, 11:57 AM
Suggestions:
A widely overlooked aspect of the franchise, the All-Star game:
Each team must be represented by at least one player.
There should be at least 2 players for each position.
Not every single pitcher should be a starter. There should be 3-4 starting pitchers, and usually the last 5 pitchers are closers/relievers.
Every player should end up playing in the All-star game, even if it is only for an inning or two.
Starting pitcher for the teams should go 2 innings, then every other pitcher probably 1 inning.

surfinbird
May 10th, 2009, 01:11 PM
I think the living roster should update in franchise mode also as I like to play and try to win with the actual team that is in the dugout that's realism, for those who don't want it, have a button to turn it on and off, also what's with the fake names on farm system rosters add the actual players names so if you needed to call up a player for a spot start it would be the actual person.

bainer2312
May 10th, 2009, 01:14 PM
LOOK back at nfl 2k5... that franchise was sweet.... the sportscenter thing was cool.... have like a baseball tonight or like the new mlb channel... for highlights and scores for the games that day.... 40 man roster make the games more like tv... and really life... playoff games way more exciting some how....

Nick15_19
May 10th, 2009, 04:32 PM
I think the living roster should update in franchise mode also as I like to play and try to win with the actual team that is in the dugout that's realism, for those who don't want it, have a button to turn it on and off
What he said. That would be cool, like NBA Live 09

bainer2312
May 10th, 2009, 07:25 PM
Have Sunday Night and Wed night games.... and bring back joe morgan and the other guy for those.... have it like it is on espn too. with all the espn presentations....

yungkingston
May 11th, 2009, 01:45 AM
Pros: Home run derby is official, in-game commentary is near perfect.

Cons: Freezing, numerous glitches, no proper stats, mlb.com layout is horrible and plain looking.

Suggestions: Besides fixing all the glitches, make franchise more fun with specific little quirks such as managing ticket prices & team chemistry.....add little things such as all players wearing #42 on jackie robinson day, pink bats on mothers day, and add commentary on the home run derby.....

bango31
May 11th, 2009, 02:01 AM
Pros: Home run derby is official, in-game commentary is near perfect.

Cons: Freezing, numerous glitches, no proper stats, mlb.com layout is horrible and plain looking.

Suggestions: Besides fixing all the glitches, make franchise more fun with specific little quirks such as managing ticket prices & team chemistry.....add little things such as all players wearing #42 on jackie robinson day, pink bats on mothers day, and add commentary on the home run derby.....Why did they stop with the ticket pricing this year in the first place?

Nick15_19
May 11th, 2009, 11:53 AM
Why did they stop with the ticket pricing this year in the first place?
GM sets prices of things. They took out the GM aspect of franchise this year.

Nick15_19
May 11th, 2009, 03:06 PM
In the off-season, all options should be available. We should be able to call up/send down players and we should trade players. We should also be able to view our rosters and everything else that is locked during the offseason.

patmeister92
May 11th, 2009, 03:21 PM
more homeruns

buckyrocks
May 11th, 2009, 08:22 PM
In the off-season, all options should be available. We should be able to call up/send down players and we should trade players. We should also be able to view our rosters and everything else that is locked during the offseason.

You know what why the heck did they make it so we couldn't trade players in the off-season, that has to be the stupidest thing I've ever seen, and the worst part is franchise was so broken this year (thanks for that 3rd patch to fix the franchise btw) that no one has really mentioned it.

chad0034
May 11th, 2009, 08:42 PM
You know what why the heck did they make it so we couldn't trade players in the off-season, that has to be the stupidest thing I've ever seen, and the worst part is franchise was so broken this year (thanks for that 3rd patch to fix the franchise btw) that no one has really mentioned it.

Please stick to the format given on the first page guys..

PROS:

CONS:

SUGGESTIONS:

coyote4141
May 12th, 2009, 03:12 PM
Hi Ron I would really like waivers in the game not just be able to send down to AAA but the player would have to clear the he would have the option of asking for a release or accepting the demotion. Also argue balls and strikes would be fun and getting ejected over it and having umpires with different strike zones so it varies from game to game. I like realism and make the oposing pitcher walk you more (cleveland indians pitcher Fausto Carmona can have 1 game really good control the next game he's walking 7 guys in a game and no control).

krunchybox
May 18th, 2009, 06:02 AM
Suggestions: depth, Depth, DEPTH. There is absolutely no depth to this mode.

I want my success/failure on the field to affect what happens in the stands and off the field. If my team is doing really well, I should be selling out almost every single game or at least coming close (unless I am playing as the Braves, then they would have to make the NLCS before they would sell out because nothing is good enough for them now that they made 14 straight playoff appearances and only on W.S. title to show for it.)

If i am winning on the field, i get more fans in the stands. More butts in the seats should equal more money in my pocket. That money should come from the tickets, food, souveniers, ballpark activities, parking....ALL OF WHICH I SHOULD BE ABLE TO SET THE PRICES OF! Not just a general average price for any said thing, but individually. If I want to sell the nosebleed seats for $40 at PNC Park, i should be able to do that.

This should also go for my opponent. If my team is really sucking it up on the field, but my opponent is a hot-ticket item either because they are my rival or because of certain players on the team (reaching career milestones) attendance will sky-rocket. This should be reflected in the attendance.

Speaking of career milestones, this needs to be much better captured. Hit number 3000 shouldn't be the same as any other hit in the game. Teammates should be mobbing the guy on base.

I should be able to set promotional days to draw in more fans.

If i were to make a huge trade or free agent signing mid-season (such as the Brewers acquiring CC Sabathia in '08), then every time he pitches, I should get a spike in the attendance at my games.

The money taken in for each game should be more accurate than what 2K8 had. Under no circumstances should the visiting team, regardless of who they are, be making more money than the home team. I had a franchise going in 2K8, and when I played the Yankees at Fenway, the Yankees were making over $6M per game and I was only making $1.3M. How is that right?

The financial split that is made between the teams for every series should be incorporated. While I am not sure of the exact percentages let's say it is 80-20. Home team keeps 80% of all money made during the series (including food, parking, etc.) So if I were to play as the Royals and be playing at the Yankees, there wouldn't be any "extra" money made. BUT, if the Yankees were to come to play me in K.C., then the place would sell out because of the opponent. Therefore, the Royals benefit from the bump, but the Yankees are not penalized for having a worthless opponent that hardly anyone cares about.

So, using that system, I would have to be more selective and careful as to when i would set up my bigger promotional days. I wouldn't set up a big promo day if any when the Red Sox/Yankees or Brewers/Cubs are playing each other. But if my Brewers are hosting the Pirates, then i would need a promotional day to get more fans to come out the game, especially on a weekday game, with even greater emphasis on the time of year. April-the first week of June and then September post labor day is not going to draw as well during the week, especially day games because kids are in school.

If i have great overall attendance at my games, then the advertising spaces that I sell to generate even more money could be increased because those spaces are suddenly that much more valuable. But if my team is tanking, then, i would almost have to give the space away as no one would want to spend top dollar.

Let me earn money from my minor league teams. If their payroll counts against my budget, then let me benefit from their games. While I do not need to set all the food and parking prices for them, i should be able to set ticket prices, even an average ticket price for my minor league team.

Then of course we need all the other ESSENTIAL things that take place during a baseball season that this series has always been missing. 40-man rosters, september call-ups, arbitration. the rookie draft actually taking place in June, player options, contractual options (club, team, both).

I think that I am done for now only because i need to get some sleep. Most of everything that I have mentioned is already being used in other sports games, so these things are not way off line and unrealistic requests, afterall, that what we are asking for, is for this mode to be realistic.

Trevytrev11
May 18th, 2009, 08:57 AM
I'd really like to see the coaches and scouts be more tied into the accuracy of player ratings and progression of younger players. This would put an emphasis and importantness into the personal you hire to your team.

As I stated in another post, it would be nice to have team specific philosophies and personalities. Then as a GM, you would be responsible for hiring coaches that fit your demands. If you are a team that wants to win by pitching and playing defense, you would probably put more stock in scouts that could properly value these traits and coaches that could best teach and improve these skills.

While I agree that every player needs to have an "actual" potential rating, I feel that this ratings accuracy would then be determined by your scouts. Take a pitcher who has an actual rating of 85. A poor sout may tell you that his rating is 70-90. A decent scount may tell you that it's 82-92 and a great scout may tell you that it's 83-86. By hiring better scouts, you then get a better read of your talent and have an edge in the draft.

A lot of what makes one organizations farm system better than the others is their ability to recognize talent. When you draft and each team is looking at the exact same stuff, there is no edge.

Once you draft your players, it is then partly up to the coaches to develop those players so that they can get as close to their potential as possible. A potentially great hitter (say a 90 rated potential hitter) can become great with great coaching, but if he is taught bad habbits and philosophies, he may never take that step into greatness. Instead of being a .320 45 115 guy, he could end up being a .290 35 95 guy.

------------

I think these things all tie together.

1) Each team needs to have a set of common philospohies that is taught thoughout their organization. You look at a team like the Twins vs a team like the A's and you see some common and some very different philosophies in the way the teams play the game. Right now, both teams are kind of centered around young pitching, but when it comes to how they play offense, the Twins have a lot more speed and willing to hit and run, steal bases, squeeze a lot more than the A's, who are going to be patient, try and draw walks, take very few risks on the bases and wait for the 3 Run HR.

2) The scouts for your team have to be on the same page and be able to identify players that are a fit for that team. If you are a team that wants to take pitches and draw walks and play station to station baseball, then a prospect that is agressive at the plate and fast and likes to run really isn't going to be a match for your club even if he is the highest rated player on the board.

3) Once you get players who seem to be tailored to your teams philosophies, you then need to make sure you have coaches who can best help them develop into the best players they can be in those areas which are important to the team. If your not a team that is going to run, then an offensive coach who is great at helping runners steal bases and hitters hit behind runners doesn't really benefit you.

I just think that it would add a new level of depth to franchise mode if all parts of your organization were dependent upon eachother and you know that the players in your farm system are being prepared as much as possible to contribute to the big league club.

Of course, there are budgets and depending on your team you may have to make a sacrafice between your players, your coaches and your scouts.

x HolD0ut x
May 18th, 2009, 09:22 AM
http://xbox360.ign.com/dor/objects/1...mbuild_p2.html

this is what they need to do for baseball let you design your players field your logos so on

MannybeinManny
May 18th, 2009, 09:52 AM
I'd really like to see the coaches and scouts be more tied into the accuracy of player ratings and progression of younger players. This would put an emphasis and importantness into the personal you hire to your team.

As I stated in another post, it would be nice to have team specific philosophies and personalities. Then as a GM, you would be responsible for hiring coaches that fit your demands. If you are a team that wants to win by pitching and playing defense, you would probably put more stock in scouts that could properly value these traits and coaches that could best teach and improve these skills.

While I agree that every player needs to have an "actual" potential rating, I feel that this ratings accuracy would then be determined by your scouts. Take a pitcher who has an actual rating of 85. A poor sout may tell you that his rating is 70-90. A decent scount may tell you that it's 82-92 and a great scout may tell you that it's 83-86. By hiring better scouts, you then get a better read of your talent and have an edge in the draft.

A lot of what makes one organizations farm system better than the others is their ability to recognize talent. When you draft and each team is looking at the exact same stuff, there is no edge.

Once you draft your players, it is then partly up to the coaches to develop those players so that they can get as close to their potential as possible. A potentially great hitter (say a 90 rated potential hitter) can become great with great coaching, but if he is taught bad habbits and philosophies, he may never take that step into greatness. Instead of being a .320 45 115 guy, he could end up being a .290 35 95 guy.

------------

I think these things all tie together.

1) Each team needs to have a set of common philospohies that is taught thoughout their organization. You look at a team like the Twins vs a team like the A's and you see some common and some very different philosophies in the way the teams play the game. Right now, both teams are kind of centered around young pitching, but when it comes to how they play offense, the Twins have a lot more speed and willing to hit and run, steal bases, squeeze a lot more than the A's, who are going to be patient, try and draw walks, take very few risks on the bases and wait for the 3 Run HR.

2) The scouts for your team have to be on the same page and be able to identify players that are a fit for that team. If you are a team that wants to take pitches and draw walks and play station to station baseball, then a prospect that is agressive at the plate and fast and likes to run really isn't going to be a match for your club even if he is the highest rated player on the board.

3) Once you get players who seem to be tailored to your teams philosophies, you then need to make sure you have coaches who can best help them develop into the best players they can be in those areas which are important to the team. If your not a team that is going to run, then an offensive coach who is great at helping runners steal bases and hitters hit behind runners doesn't really benefit you.

I just think that it would add a new level of depth to franchise mode if all parts of your organization were dependent upon eachother and you know that the players in your farm system are being prepared as much as possible to contribute to the big league club.

Of course, there are budgets and depending on your team you may have to make a sacrafice between your players, your coaches and your scouts.



Nice, I like all of that a lot!

Nick15_19
May 18th, 2009, 12:13 PM
I'd really like to see the coaches and scouts be more tied into the accuracy of player ratings and progression of younger players. This would put an emphasis and importantness into the personal you hire to your team.

As I stated in another post, it would be nice to have team specific philosophies and personalities. Then as a GM, you would be responsible for hiring coaches that fit your demands. If you are a team that wants to win by pitching and playing defense, you would probably put more stock in scouts that could properly value these traits and coaches that could best teach and improve these skills.

While I agree that every player needs to have an "actual" potential rating, I feel that this ratings accuracy would then be determined by your scouts. Take a pitcher who has an actual rating of 85. A poor sout may tell you that his rating is 70-90. A decent scount may tell you that it's 82-92 and a great scout may tell you that it's 83-86. By hiring better scouts, you then get a better read of your talent and have an edge in the draft.

A lot of what makes one organizations farm system better than the others is their ability to recognize talent. When you draft and each team is looking at the exact same stuff, there is no edge.

Once you draft your players, it is then partly up to the coaches to develop those players so that they can get as close to their potential as possible. A potentially great hitter (say a 90 rated potential hitter) can become great with great coaching, but if he is taught bad habbits and philosophies, he may never take that step into greatness. Instead of being a .320 45 115 guy, he could end up being a .290 35 95 guy.

------------

I think these things all tie together.

1) Each team needs to have a set of common philospohies that is taught thoughout their organization. You look at a team like the Twins vs a team like the A's and you see some common and some very different philosophies in the way the teams play the game. Right now, both teams are kind of centered around young pitching, but when it comes to how they play offense, the Twins have a lot more speed and willing to hit and run, steal bases, squeeze a lot more than the A's, who are going to be patient, try and draw walks, take very few risks on the bases and wait for the 3 Run HR.

2) The scouts for your team have to be on the same page and be able to identify players that are a fit for that team. If you are a team that wants to take pitches and draw walks and play station to station baseball, then a prospect that is agressive at the plate and fast and likes to run really isn't going to be a match for your club even if he is the highest rated player on the board.

3) Once you get players who seem to be tailored to your teams philosophies, you then need to make sure you have coaches who can best help them develop into the best players they can be in those areas which are important to the team. If your not a team that is going to run, then an offensive coach who is great at helping runners steal bases and hitters hit behind runners doesn't really benefit you.

I just think that it would add a new level of depth to franchise mode if all parts of your organization were dependent upon eachother and you know that the players in your farm system are being prepared as much as possible to contribute to the big league club.

Of course, there are budgets and depending on your team you may have to make a sacrafice between your players, your coaches and your scouts.
What he said.
Also, put depth charts back into the game. When "Edit CPU Rosters" is on, you should be able to edit everything on the teams including lineups and pitching rotations.
I like the GM aspect of the game that was in 2k8, I don't really care for all the prices that people want to be set because I would like to spend the majority of my time actually PLAYING the franchise. I really want to be able to hire coaches/scouts as in 2k8.
Just do whatever Trevytrev says and you will get a perfect game, or pretty damn close.

Nick15_19
May 18th, 2009, 02:51 PM
Stadium attendances need to be fixed. Fenway Park has been sold out for about 800 games consecutively now. It holds the record for most consecutive sellouts EVER of any sport. There is no way only 29,000 people would be going to the game no matter who is playing.

RabidMongoose_Xbox360
May 18th, 2009, 05:24 PM
PRO: Team Summary is a great option. I love it for when theres a major injury and I have to promote all down through the system. MLB.com is a great thing. I love it.

CON: The facial bug when promoting people & the DL bug need to go.

SUGG: No rainouts? Go back to where you can cycle through all teams on the schedule screen. September call-ups.

tayunz
May 19th, 2009, 10:44 PM
Needs:
Player Progression during the season
Player Potential
40-man rosters
september call-ups
Owner mode? like mvp 2005 modernized
Ability to re-sign players during the season
hire/ fire GMs and coaches again
Spring Training
Ability to train players in the off season or during the season like NBA 2k9

Best fielder in 216
May 21st, 2009, 07:09 PM
Aside from the obvious repairs needed, I think there should be an option for your franchise team to correlate with the real life roster updates, that would be pretty cool.

Trevytrev11
May 22nd, 2009, 09:39 AM
Aside from the obvious repairs needed, I think there should be an option for your franchise team to correlate with the real life roster updates, that would be pretty cool.

As long as it's an option for those that want it, I am ok with this. Just as long as it's not the default.

The way I see it, from the first game I play of my franchise, my season will never be like the real MLB season (team records, player performance, in game injuries, etc. will all differ). Because of this, many of the moves made in real life may make little to no sense in my franchise. If I'm controlling the Padres in MLB 2K9 and am in first place, I'm probably not going to be looking to ship Peavey, like the current last place Padres are in real life.

PLus, what happens if you are in September (a week before the start of the playoffs) in your franchise and in real life they are in June and an injury or trade happens? Your players likely already played through that injury in the game. Do you then have him injured in September in your season.

Plus wouldn't you then have to turn trades and in-game injuries off in your franchise? Any moves you make would be overridden by the Roster update, right?

It seems the only way for it to somewhat logically work would be if you played games only when the real team played them. Once you fall behind or get ahead, things just get wacky.

Nick15_19
May 22nd, 2009, 11:59 AM
As long as it's an option for those that want it, I am ok with this. Just as long as it's not the default.

The way I see it, from the first game I play of my franchise, my season will never be like the real MLB season (team records, player performance, in game injuries, etc. will all differ). Because of this, many of the moves made in real life may make little to no sense in my franchise. If I'm controlling the Padres in MLB 2K9 and am in first place, I'm probably not going to be looking to ship Peavey, like the current last place Padres are in real life.

PLus, what happens if you are in September (a week before the start of the playoffs) in your franchise and in real life they are in June and an injury or trade happens? Your players likely already played through that injury in the game. Do you then have him injured in September in your season.

Plus wouldn't you then have to turn trades and in-game injuries off in your franchise? Any moves you make would be overridden by the Roster update, right?

It seems the only way for it to somewhat logically work would be if you played games only when the real team played them. Once you fall behind or get ahead, things just get wacky.
NBA Live has something like this. You might wanna look into this.

ejb222
May 22nd, 2009, 12:47 PM
So baseball is my favorite sport. Yet I find myself playing Hockey, my least favorite sport.
Why?...
Be A Pro

I think Baseball could use this mode. Building yourself into a superstar from a bus riding minor league scraper would be cool. Get Drafted, learn multiple positions if you have to, learn new ptiches, off season work outs, HGH...NOT!, Season goals and incentives, contract negotiations, team chemestry, interviews, dip or chew...the list could go on.

You would have no control over teams or other players, just you hanging in Left field waiting for the next flyball, or sitting on the bench waiting to warm up for the 9th, or pinch hitting for the pitcher in the bottom of the 9th with a running in scoring position...

Franchises
I like detail and variety and difficulty. MLB 05 had great owner mode, that could be expounded on. MLB 2k7 had some cool roster goals. I would love more offseason management capability, 40 man rosters, better potential evaluation...I gues utilize high points from previous games and make them count.

Anyway, if Be a Pro mode was available...I'd by it!

royals099
May 22nd, 2009, 12:58 PM
Aside from the obvious repairs needed, I think there should be an option for your franchise team to correlate with the real life roster updates, that would be pretty cool.

I totally agree with you man. That would make the game even more realistic.

Nick15_19
May 26th, 2009, 07:25 PM
Ok, so there have been suggestions on putting coaches back into the game. If this does happen, this should influence how the players progress in each system.
If a team has a hitting coach that really teaches discipline at the plate, then player's walks attribute should increase.
If a pitching coach influences pitching with control, then pitchers should progress by having more control over their pitches.

tackleb0x
May 27th, 2009, 06:45 AM
Pros: Like the sabremetrics and MLB.com and ingame streaks and milestones, though inaccurate most of the time.

Cons: None of the depth of a baseball club is there. Needs rule 5, waivers, mentoring (though i like how P can learn new pitches), meaningful minor leagues, etc. Front Office manager would be been a great start as franchise mode. Though that game had a horrible interface and tedious player signings and arbitration.

Marin3rs
May 27th, 2009, 07:25 AM
front office manager was probably their best idea best worst work.

greenapple
May 27th, 2009, 10:58 AM
I dont have glitch in Franchise so I dont know but everyone eles has so please fix it in 2k1
need depth chart and the Goals.
make it more like a GM carrer mode we had back in 2k8

tboner
May 27th, 2009, 09:55 PM
Oh, a cool idea I just had, have players fatigue faster when travelling as opposed to a home stretch. So say your team has a nine game home stretch, the won't fatigue as much as players that are on a team that's a nine game road trip and travel from city to city. Also have added fatigue for say teams that play on the east coast then travel to the west coast.
Also, have off days actually effect fatigue.
Another thing that would be cool would be to have actual stadium effects, so say you'll hit more homeruns in the new yankee stadium as opposed to Petco park.

fabuscf
May 28th, 2009, 10:36 AM
There should be a feature in 2k10 that allows you to import your created players or even franchises stats from 2k9 so you can continue to build against and try to beat records.

PhilliesPhan6
May 31st, 2009, 05:30 PM
Pros: I like the ability to control all 30 teams. I like that when you edit rosters you don't need to have exactly 25 players on the roster, that was a big pain last year.

Cons: When you want to simulate a game you have to just simulate to the next day. I would like to see the manager mode brought back from last year.

Suggestions: Add spring training games at the beginning of the season. Have September call-ups and allow expanded rosters. Have a 40-man roster. Bring back the ability to create players in fanchise mode. Get rid of the roster edit limit for names. As I said above, bring back the manager mode for simulating. It would be neat to have scores from other games scroll across at the bottom.

ChuckyD12
June 4th, 2009, 12:55 PM
Pros:
Massive improvement of menu structure
Easy to use/streamlined

Cons:
No business side (ticket prices, etc)
No Stadium Creator to design your own stadium or improve the one you have
Sim games do not calculate stats reliably, especially with saves. Highest save leader in most of my sim franchises were like 25ish? That's not right...

Suggestions:
More control over the team as a whole business, that is prices of tickets, concessions sold and their prices, promotional give aways, moving the team to another city... The things that have been in that other companys football franchise for 8+ years.

A stadium creator/builder would be awesome to have.

circlechange1112
June 10th, 2009, 10:28 PM
There should be a feature in 2k10 that allows you to import your created players or even franchises stats from 2k9 so you can continue to build against and try to beat records.

I have asked for that since 2k7.

I don;t see why it could not be done. Other games allow you to export your draft NCAA draft class into your NBA/NFL game.

Surely, 2K could allow for one franchise to be imported into the next version of the game ... the ratings are esentially the same format.

Although, with 2K, I can just imagine the laundry list of technical problems that would result from doing something as 'complicated' as this. *shrugs*

David M. Talbutt
June 11th, 2009, 10:06 PM
Pro: *The intrest bar on the trade screen; I like knowing how much a team is intrested in my players, and how much they are willing to give up their players during a transaction.
*The HEADLINE screen; it adds an exclusive way to keep you updated on events throughout the leauge that other games don't offer.
*I really like the extended stats section. It may not always be acurate, but knowing the BABIP of all the players out there is a good start.

Cons: Injuries - Lack of Staff - Ammature Draft - Signing/Resigning - Off Season - Player Ratings/Abilities
Biggest problem with the game is that there isn't an animation for knocking out players at second base to avoid the double play. It used to be there, now it's gone. Put it back.

Suggestions: *Injuries; obviously injuries are needed, but they should occur during any play not just on slides and dives, heck, sometimes a player just gets sick. I can't think of how many times a player has been held out of a game this year because of "flew like symptoms,"or "Angziety." Another thing for injuries is the recovery. Not every ankle sprain takes 12 -15 days to recover, and sometimes there are setbacks that slow the progress. Also there are very few players who can come back to the majors after a DL stint and be instant preformers, especially without a few rehab assignments in the minors, depending on the ability of the team trainers.
*Which brings me to staff. Bring these guys back. One of my favorite parts of 2k8 was being able to hire a training staff that was so stellar that I only had one or two major injuries a year and my players always recoverd at a reasonable rate. I also liked being able to hire a pitching/hitting coach that actually improved or hindered the chances of my rookie hitters/pitchers.
*Which brings me to the draft. I should get advise from my staff during the draft. I want my pitching coach to tell me if he thinks this guy is on the level. I want my doctors to let me know if I can expect this 24 year old draftie to actually have an impact on our franchise or if he'll be falling apart by the time he gets called up. Also there has never, ever, ever been a draft that occurs in the middle of the offseason right before free agent signings, unless ofcourse you're playing a video game. I should be able to draft a few players I know I'll need a few years down the road before I decide how long I should resign my under performing aging players. YOU NEED TO PUT THE DRAFT IN JUNE, JUST WHEN IT SHOULD BE.
*Which brings me to signing/resigning. Whatever happened to contracts? You've got a good start, you have player intrest bars and 4 or 5 different categories of importance. But there isn't a single player out there that wouldn't sign a contract that didn't have bonus arrangements for post season or preason performances on it. Or maybe a trade clause, or arbitration/extention notes. I want to know why that player doesn't want to sign with me, I want him or his agent to give me an explaination; "I need more money," "I want a shorter contract," "I want a trade clause," "I want a player option." Not only that I want to be able to tell him what my plans for him are, "You will play every day," "I want to call you up to the majors by the end of the year," "I want you to be my power off the bench," "I'm looking for a reliable arm that will keep us in the game," "I need a catcher that can call a game."
*Which leads to off season details. You need more. Trades should be allowed at any time during the off season. I want to be able to make a trade and then decide weather or not to sign/resign a player. I want to know which team I'm competing with to contract a player so that I might know how high I should bid. Also I want to be able to look at Japan for players, or open a training facility for the Royals in the Dominican Republic so that I can get some uber prospects that never learned to read but can call a game like a psychic.
*Speaking of calling a game! In 2k8 you had an awesome trait that hadn't been seen before. The 'Call Game' ranking. I'm not sure how accurate it was, weather or not the fact that Victor Martienez has lead his team through 7 No Hitters in the past decade or so, or weather or not a catcher like Matt Wieters has never seen most of the guys he's calling against has any effect, but it was still a cool idea. You should bring it back and do what you can to improve on it.
*Another Rating you need is Vitality. This would help players recognize which players are less likely to have injuries or ailments. If a player has off season surgery his Vitality will go down. If he goes a few months without getting injured then it might go up. If he's 21 years old it whould be in the nineties, but if he's 36 it should be in the 60s or lower. Unless he's a freak like Iván Rodríguez.
*Another trait that could be nice, especially during the draft would be "upside" or "potential." I wouldn't put a number on it like you do the other traits, but I should be able to ask my staff weather or not they think this player could be a potential contender, and how long it will be before it happens. Depending on how good my staff member is I can get an accurate or horrendously inaccurate response.
*Which leads to Abilities/Ratings. Using numbers works. A lot better than bar meeters. Although you could use a meeter and then put a number next to it because it would be nice to have a visual. I agree with most of the forum posters regarding the improving/declining ratings throughout the season and not just at the end of the season. Age should have more affect. Players should normally peak at 27 platue for while and then start to decline, just like in reality. Some players, obviously, will have a higher platue, or a longer platue. And some players may platue at an earlier or later age, but it shouldn't be year 2015 with a 40 year old A-Rod rated at a 99 overall and still hitting 56 homeruns and stealing 30 bases. Unless he's alowed to use steroids. If you do allow Staff Members they should have trait ratings of their own. For instance Joe Giardi has not been as good for the Yankees as Joe Torre was and it shows. This type of thing should also happen in the game.

You also need to bring back the manager simulation you had in 2k8. I don't want to spend an hour playing every single game, nor do I want to simulate an entire season, but calling the shots and getting through it within minutes would be nice to do again.

The best thing you can do for your Franchise mode is to get together with the guys that put together the Front Office game for you. Take there IDEAS (rule five draft, extended rosters, multi team trades, blah blah blah) and make them work.

Bri202
June 12th, 2009, 09:06 AM
Please Improve Player Progression. Also more importantly make the players coming out of the draft actually be good and progress. Its seems impossible to develope a player and actually get your own good young talent! You cant come across your rick porcellos or your Ryan Brauns or anything like that. What about being able to find your own 18 year old Felix Hernandez. If you fix that the franchise is way beter

Marin3rs
June 12th, 2009, 03:30 PM
and make it so some player can hit over 40 nd 50 homeruns and everyone can hit for more average. most rookies hit like .190 a season and its stupid

Nick15_19
June 13th, 2009, 07:53 AM
Contract salaries are F'ed up. I had a first round draft pick sign for about 200k while a 3rd round pick wanted almost 1mil.
First round draft picks should be good and they should sign for a couple million dollars. They should mainly have the highest contracts out of all the draft picks.

Marin3rs
June 13th, 2009, 08:35 AM
we should be able to have the ability to practice with draft picks and have the ability to scout some as well as seeing past stats.

CardsFan12
June 13th, 2009, 04:12 PM
I agree with what everyone is saying. but another thing i think would help, is a certain game mode. In mlb the show, you can create your own player, use him in the minors, and get to the majors and have a full career. i think it is an awesome mode, and games go very quickly, as you are only using your player. i think that adding this feature to 2k10 would make the game so much better. hopefully you guys listen to this, because i'm sure many more people would want to buy it, and it would increase popularity.

Clam Ch0wdah
June 14th, 2009, 05:19 AM
Pros: MLB.com

Cons: Freezing, no trophy when you win the World series, No player progression

Suggestions: Add in a stadium editor and allow us to edit the stadium or build a new one, edit ticket prices, etc.

YawK E WaY
June 14th, 2009, 04:54 PM
i just want a franchise that can allow you to be hands on with your team. I want to be able to control player progression, control the business aspect. Most importantly, I want the GM mode to be bigger. MLB Front Office Manager/MLB2k9 franchise should combine and work together on the franchise mode, or something to that effect. The way franchise is set up makes it feel like you don't have complete control over the team. In depth minor leagues/GM is a must.

jrburgha12
June 14th, 2009, 11:04 PM
Suggestions:
-Ability to pick stadium to play in during franchise
-Old Stadiums
-No limit on edited players
-ability to edit player positions
-batting practice/bullpen session mini games
-ability to edit which teams are in which division
-baggy uniforms
-40 man rosters for end of season
-ability to hire/fire managers, and promote other coaches like hitting/pitching coaches
-all new video board effects for home runs
-waivers
-classic teams

yanks26ngoin
June 17th, 2009, 01:07 PM
Pros: MLB.com format is very good:thumbsup:

Cons: Lack of depth-players should retire when they get old, and regress. I dont want to be stuck with 40+ year old guys on my team, that are close to retiring in real life, like Posada, Pettitte and Mariano.

Player Progression/Regression: Terrible in this years mode. Players always progress, no matter what. Players should progress until there early 30's like 32 or 33. Then they should regress. Except, a few players should progress quicker than others, and players should regress slower than others. Also pitchers velocities shouldnt drop 2-3 points every year. They should drop like 1-2 points every 2 years. Pichers velocity should not gain points every year. I mean, I dont want to see pitchers like Phil Hughes and Ian Kennedy throwing 100 mph consistently, because they will never even reach 96 or 97 mph. Pitchers who we choose to try to convert to starters should build stamina with each start. And starters who we have in the bullpen should also lose some stamina, until we put them back into the rotation, in which they build there strength up again.

Draft-All drafted pitchers also shouldnt have the same high velocities. They rarely have those high velocities. In real life, the top pitchers in the dratt throw low to mid 90's, except there are certain years when you have a guy like Strasburg and top out in the high 90's to low 100's. I should also see some groundball type pitchers as well. And spread the type of pitchers out more too. Position players should have more variation of position. There are seemingly alot of outfielders in each draft. Put some more position depth into the draft. The draft should also be in June, not during the off season.

Minors-Why cant we play with each level like we were able to in 2k8?????? And, put some real minor league stadiums in. At least all the spring training homes, like Steinbrenner Field(formerly known as Legends Field) for the Yankees.

CPU Logic-The computer should not always call up players who have overalls in the 50's and 60's. The drafted players should start out in the lower levels of the minor leagues. The computer should also call up there top prospects, or players with high overalls. They also shouldnt do alot of hurtful trades. They shouldnt trade there best players.

Roster Management-All CPU teams, and there minor league teams should have 25 players. Not 22!!!!!!!!!!!!!!! Auto-Organize shouldnt cut your roster down to 22. It shouldnt even cut your roster. It should just put the players with the higher overalls in the higher levels. CPU teams should also have at least 1 player for every position.

Trading-The trade deadline should come with some trades. Every year in franchise, it seems that there are never any deadline deals except for the ones I make.

Suggestions:

GM Mode-Put the hire/fire coaches options back in. Why was this taken out, anyway? Bring the Owner Goals back, too.

Owner Mode-Also, incorporate a way to edit ticket prices and food prices. And, give us an option to strike a television deal for our minor league teams, so we can have announcers. Make it cost a certain amount for each level seperately, and for a package for all the minor league levels, make the amount alittle lower then it is to strike a television deal for each level seperately. I would like to have an option where we are able to build/upgrade/edit stadiums and also the ability to relocate.

Player "cards"-The stats from the previous season should be there for the minor league players. Also, show some stats for the draftees to for when we pick. Show the players potential on the player cards as well. But, for the draftees, some players taken in the lower rounds should have high potentials as well.

Old Stadiums-Bring some old stadiums back too. For example, the ones in previous games like Ebbets Field and Polo Grounds. Also, bring back The House that Ruth Built, and Shea Stadium. I mean, I for 1, would LOVE to be able to play in The House that Ruth Built again!!!!!!!!!!!!!! But, make these options available for both exhibition and franchise games!

Fixes: Fix the injury glitch, and the freezes. Also, fix the stadiums also! The "new" Yankee Stadium does not have the same color walling as the "old" stadium. The walling in the new stadium should be dark blue/navy.

Nick15_19
June 17th, 2009, 01:46 PM
Draft-All drafted pitchers also shouldnt have the same high velocities. They rarely have those high velocities. In real life, the top pitchers in the dratt throw low to mid 90's, except there are certain years when you have a guy like Strasburg and top out in the high 90's to low 100's. I should also see some groundball type pitchers as well. And spread the type of pitchers out more too. Position players should have more variation of position. There are seemingly alot of outfielders in each draft. Put some more position depth into the draft. The draft should also be in June, not during the off season.

Actually, quite a few pitchers in the draft can throw high 90's. That being said, they typically don't have very good secondary pitches or they usually have some control problems.

bogglr
June 20th, 2009, 01:03 PM
So baseball is my favorite sport. Yet I find myself playing Hockey, my least favorite sport.
Why?...
Be A Pro

I think Baseball could use this mode. Building yourself into a superstar from a bus riding minor league scraper would be cool. Get Drafted, learn multiple positions if you have to, learn new ptiches, off season work outs, HGH...NOT!, Season goals and incentives, contract negotiations, team chemestry, interviews, dip or chew...the list could go on.

You would have no control over teams or other players, just you hanging in Left field waiting for the next flyball, or sitting on the bench waiting to warm up for the 9th, or pinch hitting for the pitcher in the bottom of the 9th with a running in scoring position...

Franchises
I like detail and variety and difficulty. MLB 05 had great owner mode, that could be expounded on. MLB 2k7 had some cool roster goals. I would love more offseason management capability, 40 man rosters, better potential evaluation...I gues utilize high points from previous games and make them count.

Anyway, if Be a Pro mode was available...I'd by it!

Well The Show has it. That would be awesome if 2k10 had it and it would be a first day buy for me if 2k10 had a "Superstar" feature. A lot games have it now. Madden, NCAA Football, The Show, Fifa, NHL, Live, and idk if NBA 2k9 has it.

Nick15_19
June 21st, 2009, 07:38 AM
Here is how player progression should be:

Pitch speeds only raise for fastballs usually. They raise about 2-3 mph until pitchers are like 23 or 24.
Pitchers usually progress by getting better control over their pitches, getting more stamina when they're young, and doing better against LHB/RHB.

Players careers peak at around 29-31 years of age.
Players get faster, they learn to walk more, they learn to make contact more (Strikeout less), and they get more power. (All of this would help progress with addition of coaches.)

Nick15_19
June 21st, 2009, 06:22 PM
Something I just thought of which would be pretty cool:
We should be able to manage the DL in our franchise manually. Like if a player in injured, we have to go to the DL menu, select the player to put on the DL, select how long, and select the injury from a type of injuries. We should also be able to put players on the DL that arent actually injured, like the Yankees did with Chien-Ming Wang, or like the Red Sox did with Diasuke Matsuzaka.

KGrimm
July 6th, 2009, 01:37 PM
Suggestions:
- Players ratings should increase or decrease throughout the year
- We should be able to adjust ticket prices and food prices. Be able to buy more things for your stadium. EX* a restaurant, stores, stands.
- Be able to relocate. I mean hey its your franchise you should be able to do what you want with it.
- Better stat tracking
- Online Franchise
- Be able to sim through a game while your in a game. Deff. keep the save & quit.
- CPU make smarter decisions...EX* some teams in my fantasy draft the top 2 players at a position. like Jimmy Rollins and derek jeter.
- We should be in control of the other teams. Or should be allowed to edit other teams players. for instance changing a players name because you started your franchise early and the updated rosters didnt get the rookies.
- Should be able to Resign players during the year. renew the contract
- Should be able to make trades during the off season
- Rule 5 Draft
- Baseball Tonight. Highlights would be really cool. The MLB.com was really cool and I liked it. But maybe having a short story in every headline would be nice.
- Scouting players. Like in MLB Front Office Manager which is pretty cool.
- Be a Pro Mode. Im telling you this will attract SO MANY MORE PEOPLE. that is the reason why most people buy MLB The Show over 2K.
- Season Goals
- Hire Staff
- Take Out Slides

Marin3rs
July 6th, 2009, 02:08 PM
Having the ability to retire numver would be nice too

rjmfigurelli
July 6th, 2009, 03:29 PM
Best thing 2k should do is have EA Sports make 2k10 game..

That's All Fokes !

rjmf

bradKomminsk
July 7th, 2009, 06:51 AM
I don't understand the threads supporting the mlb.com layout. It is awful...difficult to use and on franchise, it's not even real time; actually a few games behind.

2k did a terrific job with MLB 2k7, still the best in the series, especially with franchise. Just add the ability to manage minor leagues, plus the pitching, base-running and Swing Stick 2.0 in 2k9, and you'll have the game everyone should love.

SAINT Wick
July 8th, 2009, 11:56 AM
Pros: None


Cons: All


Suggestions for improvement: Please review 2k7 for notes on improvements

zach1819
July 9th, 2009, 02:58 PM
Still to this day is the best baseball video game created for the xbox/ xbox 360 systems. Maybe not the graphics, but the franchise mode, presentation, music and basically everything else is far more developed than any 2k game. How is that possible? Its been for 4 years since that game came out and 2k cant figure out how to make a baseball game. Why dont you guys from 2k basically copy everything from mvp baseball 2005, add some new features and you will have the best game ever. Better than the SHOW! The last time there has been a create a stadium mode for xbox was ncaa baseball 2006. Thats 3 years ago, i havent heard any complaints about why that feature is in the game. Doesnt it make sense to have that mode in the 2k series? How about having super star mode? it seems like all of the sports games have it now, Madden, The Show, not sure about any of the hockey or basketball games but I have never heard any complaints saying that thats a stupid feature.

Also it seems like 2K puts a feature in the game, then the next year its not in the game, and then the followig game its a new feature. Its kind of funny, that we cant keep features in the game and move forward wth the game rather than going back.

How about in the franchise mode have finances be a role in how your team does? it was in mvp baseball 2005. Ticket sales, sovenirs, concessions, parking, etc were all in the game. Those things impacted your team if you could make improvements to your stadium and the budget that you had on players.

I just dont understand how the 2K team is being outproformed every year by the old MVP baseball group that was using 4 year older technologies, ideas, etc. Why dont you guys listen to the consumer b/c we all understand what should be in the game, but you guys just dont see it.

kram438
July 9th, 2009, 04:06 PM
PROS: - MLB.com presentation is awesome
- SabreMetrics and statistics as a whole are great (Idk what all this talk is about "poor stats." Are you kidding me?!? There are SO MANY stats in the game, how could you be dissatisfied? Not just Sabremetrics, but there's WHIP, RISP, OPS, and so many other NON-normal stats. Just blows me away that there are complaints about stats).

- In-game commentary is cool (Although, can you PLEASE PLEASE PPPPLLLLEEEEAAAAASSSEEEE teach Steve Phillips a thing or two about jinxs and baseball's all-time unspoken rules?)

- Trading block is cool, and I'm glad the CPU is active in it. I like that.

- Having MLB and Franchise records are also very cool, but they would be even cooler if they were CORRECT.

- Parks look good

- I really enjoy moving players up and down the minor league system, evaluating their stats and making decisions in that manner. I just wish I could play with all of them, not just the AAA teams and players.

CONS: - Yes, the glitches. See other threads. I don't have the time to list them all, but I am SOO tired of losing game after game because of glitches and dealing with roster issue after roster issue because of them. The amount is ridiculous. It's like the company just half-assed a game at the last second, not caring to actually TRY with a third-party exclusive contract with MLB and the MLBPA.

- No rest during an entire off day?! Are you kidding me? My guys don't play for almost 48 hours and they're just as tired as they were two days ago? That's amazingly DUMB.

- It's 2009 for MLB 2K9 and there's no World Baseball Classic?!? You had it in MLB 2K6... why not three years later in MLB 2K9?! Yet again, just another example of half-assing it. It would have been another great mode to add variety to the gameplay.

SUGGESTIONS: - The CPU should propose trades, and not just on the trading block. I should get some kind of message saying that a team is interested in a trade.
-- But I suppose "getting a message from another team" would only occur with some kind of GM/Owner mode, where a whole HOST of things would be incorporated like everyone else has mentioned, such as financials (tickets, concessions, parking, promotion days), more in-depth roster manipulation (40-man, expanded free agency features, etc.), Manager simulation mode (such as in 2K8), and everything else that has already been mentioned. I like a lot of the ideas spoke of on here.

- Also seconding the amateur draft move to June. How do you mess that one up? It's essential so that you can put your draft picks into the minors BEFORE Free Agency in the offseason and the trade deadline.

- Open up playing games at ALL minors levels, not just AAA.

- I suggest that you BRING BACK all the stuff you CUT OUT for no reason. Manager simulations, coaching staff hiring, Double play slides at second base, ALL OF IT. Why was it cut out? No one knows... but it sounds like HALF-ASSED work to me.

**This game has so much potential to at least be decent if not great, but there's just all these shortcomings and faults that make it absolutely frustrating and not-enjoyable. Put some work in, please, and make this exclusive third-party game worth buying.

TJK712
July 9th, 2009, 07:44 PM
[QUOTE=Wildcatsj2512;2422179]i think having spring training and having to set 25 man rosters, ect. would be great

I like the ideas ^

Pros- MLB.com very good idea, swing stick improved, easy pitching, custom difficulty,

Cons- runners are slow, pitchers have wrong pitches

Suggestions- More prospects, trade finder/player finder (MLB 2K6), stadium effects (citi field apple, stadium chants, etc.),

chiefwahoo23
July 9th, 2009, 09:13 PM
It seems to me that the majority of MLB 2k games ALWAYS want to play a franchise... so how about, starting next year, pronounce MLB 2k10 with the most in depth franchise mode around? There are so many interesting parts of an MLB organization, and I believe this year's game was actually a step forward in franchise mode.... here we go

PROS
1. Sabermetrics and all extra stats are amazing. They just add so much depth to determining whose a good player, and whose a bust
2. The new simulator is generally great. No longer are no name old busts leading the league in avearage!
3. Player progression is definately better this year.
4. MLB. com is awesome
5. Player ambitions turned out nicely
6. FUTURES GAME!!!! great way to scout the top prospects in baseball
CONS
1. Bad trade engine.... Teams need to VALUE PROSPECTS WAY MORE, and certain players should be labeled indispensable to their teams.... (Derek jeter, mariano rivera on the yankees... no way theyd ever get traded).... In real life, teams will always have players, and even prospects, that are on a no trade list
2. NOT ENOUGH REALISM OF A MAJOR LEAGUE ORGANIZATION!
3. no hire/fire of coaches

SUGGESTIONS
1. SCOUTING- idk how many people actually realize how important scouts are to major league teams... In mlb2k10 franchise, you should be able to hire the best scouts to determine hidden player ratings from upcoming drafts, or from minor league players... SCOUTING should be one of the most important parts of trades and drafts... MAybe you could take on a sort of NCAA FOOTBALL 09 approach... SCOUTS have to assign their time between viewing specific games around the leagues and levels.... you can specifically send a scout to one tripple A series to scout some prospects you are looking at for a trade; these scouts could only have a limit though on the amount of time available to assign.... same with the majors.... a majors scout should be able to view opponents games to reveal potential ratings and such, especially for trades... or a scout could determine hidden weaknesses of an upcoming opponent, sort of relating to the Inside Edge... Maybe, when you assigned 10 days for your scout to scout the Dodgers, he noticed Manny Rameriez has been inconsistently hitting low and away fastball... This should be specific inside info that you use in your next game... THROW THE LOW AND AWAY FASTBALL on Manny!...... OVERALL, involving scouting more in Franchise, especially with trades, will boost realism to an MLB franchise greatly

2. USE MLB FRONT OFFICE MANAGER IDEAS.... 5 levels of minors would be outstanding, so much more control over your club, and is perfect for those intrested in playing a franchise spanning over 10 years long... arbitration, rule 5, all these r great...Can u just comine everything from Front Office Manager into Franchise MOde, but make the games playable? thatd be great

3. More MLB events to improve realism... First of all, everyone agrees with me when I say there needs to be improved spring training... There should be progression drills to compete in to improve ratings, and rosters should start large, with the 40 man and the spring training invites... from the start of spring training, teams should have deadlines to cut enough players back to the minors and keep the rosters the required number of people... and by the end of spring, you should have your 40 man roster, along with your 25 man that you chose from spring... you should not be able to start the season without all your rosters set
And for some more realistic mlb events... How about having the Draft in June so we can be tested to sign our draft picks quickly and assign them to the minors?
Also, we definatley need september call ups... thats a huge part of baseball
Along with futures game, how about minor league all star games? Again, the all star games should just be a big time for scouting player ratings hidden on other teams, and finding the potential or future big leaguers
4. Use more GM ideas, such as ticket/food pricing, stadium upgrades... A One of the best parts about MVP 05 was working up the money to improve that stadium, and make your fans happy!
5. How about overall factors that affect a team... ik this doesnt sound clear, but let me explain.... 1. If a team is cold, (losing streak), there ratings should drop, and make it harder to win, that goes vice versa with hot teams continuing their streaks.... 2. Player hapiness should affect playing way more, unhappy players underperform... 3. Fan support/ attendance, if the fans are packing the games, the team should play better. The attendance then should be determined upon the record of the team, their hot/cold streaks, and the quality of the stadium (i.e. MVP 05 stadium upgrades, renovations, new stadiums)
6. Is there any way to make defesne and ballparks more a factor? AKA Elvis Andrus is making an impact for the rangers, as they have seen declines in runs scored against because of his superb fielding.... And with ballparks, it should be shown that there are much less home runs at PETCO PARK then at the NEW YANKEE STADIUM!!! (YAnkee stadium 2009 HRaverage- 1.578 pg, PETCO PARK HR AVERAGE 2009- .743 pg)
7. How about, for fun, once every random period of time, an expansion team? like the nationals taking over the expos!

Thanks a lot for thaking the time to read... if u have any questions or ideas, or just wanna discuss, send me a message

Oh, and just for funn.... along with 3 team trades and trades involving more than 3 players, how about, now this is really silly, but GM WINTER MEETINGS? dont make it a big feature, but the GM meetings truly are where the biggest deals happen! Maybe the WINTER TRADE MEETINGS could be a specific week where GMs are slightly more prone to trading? idk, just a thought!

Nick15_19
July 10th, 2009, 05:54 PM
A pretty cool feature i thought of for the draft to help people draft players would be player comparisons to people that are in the MLB. I believe NBA 2k series has something like that. It would help to determine what type of player the draftees develop into.

disposeablehero
July 17th, 2009, 10:19 AM
I don't understand the threads supporting the mlb.com layout. It is awful...difficult to use and on franchise, it's not even real time; actually a few games behind.

2k did a terrific job with MLB 2k7, still the best in the series, especially with franchise. Just add the ability to manage minor leagues, plus the pitching, base-running and Swing Stick 2.0 in 2k9, and you'll have the game everyone should love.

Agreed, the MLB layout looks terrible.

What's funny, most of the things people are asking for, season progression, create a stadium, prices, coaches, have been in Madden for years, peopke like to bash madden, but it has a good Franchise mode.

FIX Player progression (A guy like Aaron Hill on the Jays should have a big jump in his ratings this year), this is a must for any franchise. Fix stats, another must, baseball is a game of stats. Fix bugs obviously. Better attandence.

Not really franchise, but better atmosphere, crowd noise is still terrible, no celebrations, every is like a robot.

usmfan45
July 17th, 2009, 12:00 PM
pro: it is a great game in terms of the first year of the franchise.


cons: The draft sucks,and the salary cap is way too hard to work with.

defjam
July 23rd, 2009, 08:13 AM
fix francshise stats if they are broken - duh

don't wait for 3 (*&^%$# patches and the franchise stats are still broken.

tconway
July 25th, 2009, 01:53 PM
How do you get minor league prospects to get better and hit over the mendoza line in a season.

byobd412
July 25th, 2009, 11:11 PM
bring back the rain delays the ball boy and more crowd reaction more player celebration and ship it with no bugs and you got your self a good basball game lets get it 2k10

dnlsttt
July 30th, 2009, 06:35 PM
PROS: I like the mlb.com format, all star week-end, sabermetrics ( please keep)
CONS: poor off-season options, poor contract options, coaches mean nothing and you can't hire new ones, poor front office options, no marketing options, no gm or expansion mode, poor ai for front office, to many glitches to enter

Improvements: I think there should be a .....GM MODE.... or expansion mode, better front office options; 40-man roster, active rosters, arbitration, incentives, fire and hire coaches (even in july), coaches mean something i.e. attribute boost or declines, better ai for trades and free agency, i would like to be able to play a and aa games, fielding awards show on pregame show and have meaning, better commentating ( i dont want to hear how the marlins did ok in 2008 in my 2016 season), hall of fame, better trading options ( players and cash for players and cash), marketing options, create team and stadiums for expansion mode, player ratings change with performance, scouting options, re-locate teams, SPRING TRAINING... PLEASE, different umpire preferences, talk players out of retirement ( or atleast try), like a baseball tonight monthly or weekly show with the performers of the week, gm's get fired and hired according to owner's goals... I think i am out of ideas.

I hope that 2k will read this and strongly consider adding some of these options, I really enjoy playing a good baseball game, and i will be in Iraq when this one comes out, so this will be my mid-tour hope.. sad isn't it.

stlcardsman2012
August 1st, 2009, 11:45 PM
ok these are the cond could still sign ppl that are retired went to long with updates the rokkines where bums and nothing like in real life.bneed the correct picture with that team. the glitch where ur francise frezze ur xbox

online league ideas when a person misses there pick in a draft u should have it go straight to auto pick so it dont take forever but if they come back in time thay just turn it off and they can pick should be able to chosse ur jersey all the stuff u can view on her for leagues should be on there like the box score and avg pitch speed shouldnt have to move ur own pitcher should be able to trade for batter 4 pitchers fix the glitches really bad cause that determines a gamemake all diffculty more realistic and not just all bout timing
Improvements: I think there should be a .....GM MODE.... or expansion mode, better front office options; 40-man roster, active rosters, arbitration, incentives, fire and hire coaches (even in july), coaches mean something i.e. attribute boost or declines, better ai for trades and free agency, i would like to be able to play a and aa games, fielding awards show on pregame show and have meaning, better commentating ( i dont want to hear how the marlins did ok in 2008 in my 2016 season), hall of fame, better trading options ( players and cash for players and cash), marketing options, create team and stadiums for expansion mode, player ratings change with performance, scouting options, re-locate teams, SPRING TRAINING... PLEASE, different umpire preferences, talk players out of retirement ( or atleast try), like a baseball tonight monthly or weekly show with the performers of the week, gm's get fired and hired according to owner's goals... I think i am out of ideas.

I hope that 2k will read this and strongly consider adding some of these options, I really enjoy playing a good baseball game, and i will be in Iraq when this one comes out, so this will be my mid-tour hope.. sad isn't it.

philyphan10
August 3rd, 2009, 10:55 PM
Honestly it sickens me that this is the only baseball game for xbox360, i have considered forking over $400 just so i can play the show. having said that to make this game better you
1. need to make it easier to access the minors in trades and various other places(one thing you had right in 2k8)
2. Pitcher rated a 95 should not consisanty have a 4 ERA(every so often is good, but 5 years into my franchise the cy young winner should not have a 3.99 ERA with 15 wins)
3. You should be able to scout potential and see potential(like NBA 2k9) so drafting and trading for prospects is more realistic
4. The feilding is god awful, especialy catching fly balls.
5. You should be able to hire and fire coaches
6. the in game stats shown are way off(I didn't know Jay Bruce was an all-star in 217 and again in 2219)
7. Pitcher get injured too often, and just because your friend hits you in the hip wit a pitch doesnt mean that he is automatically on the 15 day DL
Thats all i can think of right now but basically look at how MLB 09 the show and madden run their franchise models, otherwise i might just go back to my ps2 and start playing the show 07 or think about buying a ps3

ChampMcGee
August 4th, 2009, 04:37 PM
How about online franchises or dynasties? that would interest some of the gamers that strictly play offline franchises.

hoggardvikes
August 5th, 2009, 09:08 AM
Pros:Overall it is fun, escpecially in first year
Cons: Glithes, bad progression, budget too hard to work with
Suggestions for improvment:40 man rosters, spring training, trading for/with cash, andbetter mlb.com layout

RobertA
August 5th, 2009, 02:35 PM
PROS:
Presentation, at least in regards to graphics and swings is great.
Really enjoy moving guys from draft into pros. Really good stuff here.
I think its a realistic sim for the season.
You can see the difference in line ups between righty and lefty pitchers imho
The in game presentation is really good though I miss Joe Morgan and Jon Miller. I think Steve Phillips is a great announcer in this game though.
Enjoying the sabermetrics, really this is a great add-on

CONS:
I've never gotten an equitable trade offer from the computer.
There is no way to build a team with extraordinary Free Agents, they all get signed. Its rare to see a FA better than 80.
There are two weird glitches I've been getting:
1. Every time a batter for the other team hits the ball to the outfield between right and center fields the camera goes to the righ fielder, the center field (out of camera) is selected and whoever gets to the ball makes a really bad throwing error every time. Weird.
2. Some pitchers, computer generated don't work at the MLB level in simming. By the all star break they'll only have one or two innings while sitting in a LR or MR spot. If you try to put them in at starting pitcher they never see game time and one of your LRs takes the start or it skips them in the rotation. It fowls everything up. This has been present the last several years.
No waiver wire
Need to be able to do three team trades
All the managers look like the Michelin man...even when its 100 degrees out
(Probably not a franchise thing) But last night my left fielder made 4 errors in one game that is crazy

SUGGESTIONS FOR IMPROVEMENT:
I miss being able to hire and fire managers, hitting, pitching, etc coaches. You should be able to do this at all the levels.
Probably needs Spring Training module, if nothing else to be able to sim and check out new prospects.
I like the presentation but the bleary eyes are freaking me out
Rain delays, double headers would be awesome
Somebody mentioned trades for cash, oh and being able to rebuild/relocate occassionally...not like Madden ridiculous either
You should be able to call in a new pitcher between innings and make defensive changes then too
I miss, really miss, some good team/GM goals. Those were great.
Emails from your staff, other GMs, owner, etc that are insightful, helpful, and even a little crazy (because there are crazy owners) should be good too.
Press conferences and interviews might be cool too.

You've made a very good game. There are way too many critics out there imho. I enjoy it for the most part. Thanks

jmaronich
August 12th, 2009, 08:39 PM
Is 2k Sports ever going to buy the rights of minor league baseball because I would love to be able to play with actual prospects from MLB teams. There may be a few in the game but that is because they are on team's 40 man rosters. I am talking about Single A & AA players who us fans know about and want to play with and build them within our Franchises. Ex: Mets - Wilmer Flores - He is the mets 2nd top prospect but I cannot play with him in the game. It gets me frustrated that I have to wait for Joe Schmo games (no offense) to create these players for us to play with.

jmaronich
August 12th, 2009, 08:41 PM
On another note, there needs to be more realistic trade logic when it comes to trading. I should not be able to get a superstar prospect like Clay Bucholtz (76 rating) for 3 scrubby veterans who have ~ 70 ratings. Please refer to games like the Madden series where a top pick's potential is weighted. During trade talks with teams, they are very difficult to trade for. I should not be able to get a teams best prospect for old veterans.

jmaronich
August 12th, 2009, 08:43 PM
In old NFL 2k games, in franchise mode, you were able to update and modify stadiums in the offseason. Can 2k add this to the MLB series? I would love to be able to update stadiums like Citi field and change the dimesions of the field because I think the field is too big and I want more homeruns for my team. I think this would be a great sell for fans, especially hardcore fans like myself to be able to control my team this way.

jmaronich
August 12th, 2009, 08:45 PM
The interface for trading is awful.

1) Player Finder (from 2k8) was removed. This was the best so that I can search directly for the player criteria I was looking for with a trade. Now I have to sort through each team to try and find the player criteria I want.
2) I cannot search through teams as easy (In 2k8 you just press your trigger to scroll through teams)
3) Removed the player Potential category from trading screens. Now I do not know if my scout thinks the player is a good prospect or not

98yanks
August 13th, 2009, 02:01 PM
Pros: nothing immediatley comes to mind.

Cons: Many minor leaguers aren't real.

Suggestions: Make September call ups (40 man roster) and make everyone in AA and AAA real.

Also, when offering trades, when CPU teams are looking to trade veterans (Roy Halladay) don't make it so you have to give them a veteran. Have them want top prospects just as much as current major leaguers.

YouGottaBeKiddin
August 13th, 2009, 08:41 PM
Pros - None

Cons - It's an absolute mess. I can't believe that the promoters actually stressed the franchise mode as the most impressive aspect of this game. It's actually the worst.

bradKomminsk
August 14th, 2009, 06:13 AM
Have Blue Castle Games take charge of the sim.

knownAllstar
August 15th, 2009, 10:48 PM
Pros: franchise mode is solid (besides the stats)

Cons: We still have the same season modes from like five years ago. When are we going to get a create a player mode where we actually take a player through his career, from the minor leagues to the major leagues (and please don't say you already did that in the bigs 2 or something).

Suggestions: I read that you guys at 2k sports hired some of the guys that worked on MVP baseball but instead of having them fix the seemingly broken franchise of 2k baseball, you had them make "the bigs" (which turned out to be better than regular 2k baseball games). I don't know if you guys read the reviews of your baseball games but they are all pretty miserable. It shows you don't care because you are still making money off the exclusive licens (it didn't stop sony from making a way better game though). Step it up because your contract is running out along with the patience of your former customers.

TwolvesAJ
August 16th, 2009, 12:01 PM
Pro's I like the menues and the franchise look is good. I also like the game and the gameplay.

Con's Let us play all the minor league games thats the biggest gripe I have, take the injuries down a little bit.

Suggestions Need to have 40 man roster and rule 5 draft because it adds to the strategy in that if you don't put a certain player on the 40 man roster he can be taken in the rule 5. when a team calls a player up they have to purchase his contract if he's not on the 40 man roster. I would like to see us be able to scout international players kind of use the front office manager mode that is so deep. Spring training would be nice also.

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August 16th, 2009, 11:08 PM
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Takua6467
August 17th, 2009, 08:11 AM
Suggestions:

1. Please include a more in-depth draft, and have it be in the middle of the season. I'd love to be able to scout potential draft picks before I draft them. Maybe an international signing period too.
2. Speaking of potential, a potential attribute would be nice. Prospects are high in value these days, so potential would make it harder to trade for them.
3. Firing Managers and GMs like in Madden
4. Make it harder to sign FAs
5. Awards leader boards for the entire season
6. Spring Training
7. 40 Man rosters and September call-ups.
8. Waivers, DFAing
9. Players to be named later and cash in trades
10. Three way trades
11. Options in player contracts that trigger when certain stats are met
12. Waiver trade deadline
13. This is the most single important... FOR THE LOVE OF ALL THINGS BASEBALL PLEASE GET THE MINOR LEAGUES LICENSE Do whatever you have to do, it would be ten times better to have real prospects.

crkluvit
September 1st, 2009, 06:00 PM
I think .his game needs to take an look at maddens franchise mode.

You should be able to fire and hire coaching staffs
Your players should have their attributes raised or lowered accoridding to their season.
You should be able to bat you pitcher 8th
In season mode atleast you should be able to edit as many people as you want and change stances and windups, its your season and nobody else will see it.
Off days should give your guys a rest
I don't know if the percentage of your playereven matters, but it should
you definitely should be able to chang your pitchers pitches and movement.
The computer should be smarter when it comes to trade deadline, contenders should be buyers and bad teams should be sellers.

njdevils26
September 3rd, 2009, 05:23 PM
for those who want the minor leaguers to have their real names it is not aloud because they are not in the players association until they play in the majors...

now for what can make this game better....
1. September call ups would be great
2. A player career game mode would make it alot more interesting
3. Pretty much what everyone else has said

Tigerfan
September 5th, 2009, 02:34 PM
The Franchise mode would be more realistic if you included the 40 man september/playoff rosters. I don't any baseball has ever included this, it would be great though if 2k10 does.

steven_scalfani
September 5th, 2009, 10:44 PM
I would hope in the future that this game is very much like Game Mogul for High Heat Series but a little bit more in depth with financial salaries, bidding, outbid (w. a.i. or artificial intelligence), player preferences, mult-team trading, better trading results both for short term and long term deals, prospects, and also 2-for-1, 3-for-1 trades,

Just to name a few if you want more I can think of more to share with in the future.

By far one of my old time favorite BB or Baseball games for the PC was: HighHeat 2K3 before they went out of business.

Sincerely.


Steven D. Scalfani
SDS

tbone12380
September 7th, 2009, 07:40 PM
Pros: Mlb.com was a good start/ Announcers comment about year before, as years go by/ Cons: Players injuries stay as year goes by/ Players ask for very low contracts no matter how good they are/ Cant set ticket prices or any other money income or sales/ No player personalities/ No hire or fire of coaches/ Very little celebration for winning world series Suggestions: For the most part, see cons.

Mr. Good
September 19th, 2009, 04:47 AM
There was someone on the other page who gave some great details. Also, September callups can't be missed it takes away from the game so much when you don't have that

db8385
September 19th, 2009, 08:08 PM
Pros: long season (45 minutes a game roughly x 162 games in the regular season= a lot of time at work I get paid to play video games)

Cons: Making it into the playoffs as a wild card team as the Pittsburgh Pirates (yes I actually used the Pirates, I wanted a challenge) and than having my Franchise lock up everytime I tried to load game 2. The lock up would complete crash my 360. Another con would have to be completing season tasks achievements and than not getting the achievement. Completing card achievements and not getting the card (and no I am not a turd playing on rookie either. I just noticed that about midway through season 1, you stop obtaining acievement cards even though your meeting the requirements) There are so many cons to this game I could write a book, but since this is the only up to date 360 baseball game out there, i have to suck it up. We all bash Madden for lack luster games.. This is 2k's Madden

cfi
September 24th, 2009, 03:49 PM
PROS:
- MLB.com layout/mlb.tv
- Best Minor League system out there!
- Improved statistics gathering/sabermatrics
- Player Ambitions
- All Star Festivities

CONS:
- Removal of Player Finder
- Rainouts worked perfectly in 2K7, not so much in 2k8, absent in 2k9
- Can't trade for cash or player to be named, cannot waive or designate for assignment
- All Star Game without closer with a save
- The stadium attendance didn't reflect the number there in stadium and the team performance, unlike 2K7
- No arbitration

SUGGESTIONS:
- An Injury Resistance Rating. Example: Albert Pujols (99 - hardly ever gets injured), Nick Johnson (63 an often injured player).
- Spring Training: Several games (10-15) in a generic stadium (similar to the one in single A games in 2K8) to provide an opportunity to see the prospects face major league pitching and improve player ratings.
- 40-man Roster
- September Call-Ups: Expanding active rosters to 40 during September.

Thanks

Cr1zz0
October 16th, 2009, 09:51 AM
Pros: How about making more realistic such as last month of season letting rosters expand to 40 man and cut back to regualr roster for playoffs!! This is one feature I would love to see added!! Also let our franchise updates w/ roster updates... I hate playing my franchise season and then having to manually trade the players to the new teams.. also in the playoffs the pitchers and players should recover between games since they have off days in the real playoffs!!! Deeper franchise mode like 2k7.... Also bring back the trading cards like 2k8...

Cons: none if you guys consider some of these changes!!!!

freelancer
November 4th, 2009, 06:43 AM
PROS: It's a decent game overall.

CONS: This game isn't nearly as smooth as it could be. Also, MAJOR CON - the teams are rigged. I put a virtual All-Star team together on the Orioles and I guess just because they were Orioles they were still 20+ games behind the Yankees and/or Red Sox after I simulated half way through the season. That is ridiculous. I'm thinking of buying a PS3 next year just so I can buy MLB: THE SHOW instead.

SUGGESTIONS: Take a lot of tips from how EA does their Head Coach game.

milkyhey
November 5th, 2009, 04:08 PM
PROS:MLB.com GM and managing. CONS: only glitches suggestions: like real life have some souvenirs injured people can be a DH (if not serious or at least 10 days left)

Bezobrazan
November 10th, 2009, 05:35 PM
PRO: Being able to edit contracts.

CON: Every year the Cubs play 6 games against the White Sox, 3 at home, 3 away. For some reason after I finish a season, next year they never play each other. After a season, it seems like nearly every player in their 40s or young players bouncing between minors and majors, retires. It makes playing more than a season, unbearable.

SUGGESTIONS: Edit any player, any time, anyhow. Even in the middle of our season.

bobklapish
November 12th, 2009, 11:14 AM
Pros: Mlb.com interface, pitching and hitting work well enough

Cons: Fielding is a joke, Way too many Home runs online. Little to no depth in franchise mode. Commentating is terrible and boring. Create a player you can't do stances or anything. Rushed product no doubt. Glitches , glitches and more glitches.

Suggestions: How bout being able to do practice drills, hitting/pitching coach sliders. We need more realistic baseball and much more depth to franchise mode. More customization from every aspect. Updated player pictures and models, Yanks aren't allowed to have hair under their top lip. I've been with this franchise since Genesis and will never leave it, but how bout giving your fans a finished polished product.

derrek_lee_2512
November 14th, 2009, 05:22 PM
id like to se the minor leagues back not just a aa and aaa but low clas a and rookie league teams like the cedar rapids kernels

DisgruntledMan
November 21st, 2009, 02:56 AM
*CREATE A TEAM FOR FRANCHISE MODE*

*CREATE A TEAM FOR FRANCHISE MODE*

- I can't say it enough! I know you can 'create a team' with the trading cards you aquire, but c'mon now. Half the fun I have in Madden is making my own team, and THEN starting a franchise. A lot of people like to be their favorite team when playing a season, but when you're somebody like me, (who's good at the game and likes the Yankees,) I know I'm going to pulverize every opponent. I would love nothing more then to create my own team, DESIGN MY OWN JERSEYS - all of that, and then play a season. Make my players, etc... This is a feature that's a MUST if you want excellent replayability.

universalguru
November 21st, 2009, 12:32 PM
Consider bringing back the 2k8 franchise mode. It was easier to navigate and had lots of interesting features, my favorites being naming team captains and the team chemistry section. First, I loved saving games, mid-game. It may not make it this time around but if you look at The Show they've become the new High heat in terms of Franchise detail. 40-man rosters, September call-ups, August waiver deals, the waiver wire, etc. I'd like to see arbitration cases, non-tendered contracts, player/team options, and Elias rankings (for draft pick compensation). I love your sabremetrics section but it often has a few bugs and can be difficult to find. That said the sabremetrics section could certainly be expanded to include FIP, WAR, etc. Perhaps this could be integrated into a scouting department.

I and many would love to see spring training and minor league contracts. Also, it was way to easy for me to trade away bad contracts (i.e. Carlos Silva) for good talent/prospects. Speaking of prospects there's a serious need for better scouting reports on them. A top 100 prospects section is not detailed enough (more scouting options). I liked in previous versions using letter grades instead of projected 1-100 numbers to rate prospects. Injured players from real life were too often placed on minor league teams to never get called up (example being Justin Morneau).

On to gameplay... too many bugs. I know you've heard this time and time again but I can't stand being within the fly ball circle only for Ichiro to have the ball go right through his body. That drove me crazy. It was also odd to have the opposing first basemen get the ball thrown to them on a simple ground ball only to have them stand there and not run to first for the out. The replays are bit better but still suffer from framing issues. The announcers often make ridiculous calls (especially the 3rd announcer calling inside the park home runs for regular knocked out homers). Announcers also referenced the 2008 season almost exclusively rarely mentioning the current season or the past season (for 2010, 2011, etc.). I think the pitching mechanic is great and just needs a bit of tweaking to make it more difficult to throw strikes. Opposing pitchers rarely ever walk batters, no matter how patient you are. Also check swings are just about impossible. It should be significantly easier to slow you bat down. Dives were rarely ever accurate and I have to say that when changing players it seemed that the player I was changed to was never the most relevant to the play. An example being a ball hit towards the shortstop and my player sometimes changes to the third basemen.

The hall of fame section is a bit ridiculous as it includes a ton of retiring players (such as Mike Sweeney and Kenny Rogers being selected to the Hall). Also the game forgets about recently retired players (Alomar, Piazza, etc.). Also, wining the World Series has little reward. There should be more celebration and commentary.

I know this is just a laundry list but the fact is that I really love this game but it becomes often frustrating with its frustrating gameplay and lack of depth. I think there series was on the right track before 2k9 and may want to combine the best of both 2k8 and 2k9 for future iterations of the game. Best of luck on 2k10. I hope it's worth a first day purchase unlike last year's (I waited until it was used). There's nothing wrong with "borrowing" ideas from competing series (coughtheshowcough).