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View Full Version : Player Ratings/Attributes Feedback


2K Admin Ron
May 7th, 2009, 05:31 PM
Please provide feedback using the following format -

PROS:


CONS:


SUGGESTIONS FOR IMPROVEMENT (This is only what categories you would add to the system, not what players need adjustment... that belongs in this thread for 2K9: http://www.2ksports.com/forums/showthread.php?t=217075):

stevemm22
May 7th, 2009, 06:18 PM
One the ability edit equipment and attributes on all players
Two no limit on number of players that can be edited or created.
More options on faces to pick from


Pros
Easy to pick out players cause first and last name are started with the correct letters of the real name

buckyrocks
May 7th, 2009, 06:23 PM
Bring back the potential attribute, that is very much missed and a major plague in 2k9.

Wildcatsj2512
May 7th, 2009, 07:56 PM
2nd potential

rixmith
May 8th, 2009, 09:10 AM
SUGGESTIONS:

I haven't played a 2K game in the past so I'm not sure if this is the same as Potential, but I'd rather see a player attribute represented by a range rather than a single number. That way you don't know exactly what you are getting every day. Some players, like Albert Pujols, would have a very tight range indicating consistency. Others who are streaky or have high variability between seasons would have a larger range. This would make handling rookies easier as well as you could represent upside and downside (where a player falls in the range on a particular day wouldn't have to be a linear function for example).

I'd also like to have some way to indicate how a pitcher misses with his pitches. For example good pitchers tend to miss out of the zone, so their mistakes are less likely to get clobbered. Bad pitchers miss right down the middle more and their mistakes hurt them more. It seems like you could get better walk numbers this way as well (Low walks, High ERA = misses in the zone a lot; High walks, Low ERA = misses out of the zone; High walks, High ERA = misses a lot everywhere, Low walks, low ERA = doesn't miss much).

mmulder20
May 8th, 2009, 09:30 AM
SUGGESTION: Absolutely no edit limitations... add as many stances as possible... a really innovative and great feature would be the ability to create your own stance/swing...

Trevytrev11
May 8th, 2009, 09:39 AM
Suggestions:

-Get rid of the edit limit. This defeats the purpose of 2KShare and prevents people from making the game as realistic as possible
-Bring back potential
-Use more scientific way to develop ratings.
-More batting stances and bring back the ability to assign custom and signiture stances to all players.

-Create a Stance/Windup could be revolutionary to baseball games.
***
Stance width and angle (open or closed)
Feet angle
Knee bend
Weight shift
Hand placement (this would then move the shoulders, elbows and wrists)
Bat/Wrist angle
Bat movement
Other-toe tap, toe lift,etc.
Stride-height, distance, forward or backward
Swing finish-two hand, one hand, over head, behind head, etc. (signiture player options)

Nick15_19
May 8th, 2009, 12:02 PM
Pros:
I like how all pitching speeds are on a range from 1-100.

Suggestions:
Put player potential back.
Unlock all the editing options.
For difficulty sliders, maybe put something for AI catcher arm strength to allow people to vary stealing difficulty.
Give us the ability to edit stances/windups for created players/players with generic stances.
I would like to see like a range instead of just attributes, so like for homeruns you can set a ranger of like 10-15 homeruns instead of like 50 power. And like 40-40+ homeruns for players.

joker1231233
May 8th, 2009, 05:18 PM
PROS: power ratings

CONS: Players over rated, potential rating

SUGGESTIONS: NO 99 ovr players, ALA Puljos. Many players are over rated....

Nick15_19
May 8th, 2009, 05:25 PM
More suggestions:
Maybe a stealing ability attribute for all the players. It would help with stealing complaints and issues. People who have a higher steal rating would have faster acceleration and quicker time to the base than people with a lower steal rating.

derekjeter76
May 8th, 2009, 07:57 PM
sugestions: for pitchers, when editing/ looking at pitches each pitch should have the speed rating in MPH, NOT a 1-100 scale.
Also each pitch needs in addition to break and control, the trajectory of it's break. Ex) 12-6 curve, 1-7 slider etc. <--VERY IMPORTANT to add more realism to each individual pitcher

Kamikazzie
May 9th, 2009, 07:04 AM
Fielders: Throw release reflexes-some playes have rocket arms but take forever to get the ball out of their hand and some players have quick releases that make up for their not so great arm.IE.Omar Vizquel, David Eckstein, and some players have both like Pudge Rodriquez and Ichiro.
: Diving/Jumping reflex- few playes consistently make diving stops, in the game David Ortiz is Ozzie Smith.

Pitchers: Hold runners- will make the running game more realistic as the pitchers slow to the plate will get ran on at a more successful rate.

Baserunning: Jump- The best base stealers get huge jumps on the pitcher, the game depends too much on timing and running speed.

Batters: Pitch spoiling-will increase foul balls, make the contact hitters harder to strike out as they will foul off good pitchers pitches that are to close to take but to hard to hit with autority in fair territory

Nick15_19
May 9th, 2009, 08:56 AM
sugestions: for pitchers, when editing/ looking at pitches each pitch should have the speed rating in MPH, NOT a 1-100 scale.
Actually, that 1-100 scale is the speed. Like how Brad Lidge's curveball has an 87 rating for speed, it is 87mph in the game.

Talon DOD
May 9th, 2009, 08:14 PM
PROS: Great stances for real players, I like Holliday's preplate shots especially.


CONS: Unable to edit stances, wind-ups, pitch ratings and types, (having to have 5 pitches on a created pitcher), unable to assign a stance or wind-up to a created player.


SUGGESTIONS FOR IMPROVEMENT: Add more names to the game's recognition system, even if its only for the PA announcer to say, my last name is WILKINSON and the game doesnt have it, closes thing is Wilkerson, 2k8 Had the name and now its gone :(
Also, unlocking the editing options, stances, pitches, everything. I liked how you could change the ages of players on 2k8 (my first 2k baseball game). I agree about making a "create-a-stance" or "create-a-windup" mode with the differnt options on what to change to completely customize your stance or delivery. I really just want to beable to have total control over how my players look, play, and move.
Also, being able to edit pitch trajectory (like you could in MVP 05)

EDIT: I would also like to request the possiblity of adding "switch pitching" into the game due to the emergence of Yankee's prospect Pat Venditte and his ability to throw different styles of pitches with each arm (he throws a low 90s fast ball and curveball, from the left he throws sidearmed with an upper 80s fastball and a slider)

I know that until Venditte is called up to the bigs he cant be put in the game, but it would be a good idea to already have it figured out, or added in that you can pitch with him from either side when he finally does make it to the majors.

buckyrocks
May 12th, 2009, 03:06 AM
Another thing that would be a cool attribute would be a hustle rating. If a player has a higher hustle rating he will, say, run out ground balls, but if it's low, he would do more of a jog. Also what would be cool would be a clutch factor for hitters that would take affect late in games.
Also something that would be cool to see would be a consitency rating, how consistent a or streaky a guy is.

Trevytrev11
May 13th, 2009, 07:32 AM
Another thing that would be a cool attribute would be a hustle rating. If a player has a higher hustle rating he will, say, run out ground balls, but if it's low, he would do more of a jog. Also what would be cool would be a clutch factor for hitters that would take affect late in games.

That hustle rating could also be used on defense as well. Those same guys who guy hard on every hit are usually the same guys you see crashing into fences and sacraficing their bodies to leave their feet for balls that other players would pull up on.

It's like you almost have three types of guys:

1) A guy that runs hard no matter what.
-This is a guy who hits a comebacker to the pitcher and sprints with his head down through the bag even throw he is thrown out 10 feet before he gets there. This is the same guy that hits a ball 400 feet and starts running right away and his home run trot is more of a run than a jog. These are guys that turn doubles in to triples and are standing on second when an IF pop up falls to the ground. They run hard on singles to the OF and take agressive turns at first and will take second at the first sign of bobble by an OF. When fielding, ther eis nothing that gets between them and the ball. Think Biggio in his prime or Eric Burns.

2) A guy that runs hard until he's positive he is out and then pulls up and jogs.
-This is probably most players. They hit a ball to SS and run. Once they see the throw coming down into first and know they are out, they pull up. On a routine single, they pull up half way down the line and take a slow turn around first. They'll take the occasional extra base on a bobble, but more times than not, they have already settled on their single. They're not creating pressure and action, but if it happens naturally, they'll take advantage of it. On a no doubt HR, he may pause for a second, but he'll go right into his jog. On defense, they'll run hard, but rarely will you see them crash into a wall. They'll usually pull up or go into a defensive slide and make a weak attempt to make a catch.

3) A guy that just figures he's out and jogs.
-This is they guy that hits a ball that he thinks is a HR, but bounces off the fence and they end up on first. They hit a routine double play ball and instead of trying to put any pressure on the turn at second, they jog out of the box. On a single to the OF, they practically walk into second. These aren't necesarrily slow guys, but your typical hot dog type guys. They're taking off their batting gloves or talking to the base coach when the OF bobbles the ball. They hit a 400 foot bomb and watch it for a few seconds, then walk half way down the line and then go into a slow 2 minute victory lap around the bases. On defense, they'll pull up way ahead of time. They play balls off the fence instead of crashing into it. On a ball hit down the line, they'll just assume it's foul.

yankee242B
May 13th, 2009, 05:33 PM
For editing/CAP purposes: Create-a-stance/windup. Allow players to customize a stance (or pitching motion) by editing each part of the stance (perhaps only available for CAPs).

Have different categories for hands (high, low, middle, in, out, etc...), feet (open, closed, wide, narrow...), finish (one-hand, two-hand). Basically let players build a stance/swing. A lot of these (if not all) should be independent of one another, letting you combine them (ie: hands up above head, with an open stance that is narrow/straight up with a one-hand finish).

The same could be done for pitchers.

circlechange1112
May 13th, 2009, 06:37 PM
SUGGESTIONS:

I haven't played a 2K game in the past so I'm not sure if this is the same as Potential, but I'd rather see a player attribute represented by a range rather than a single number. That way you don't know exactly what you are getting every day. Some players, like Albert Pujols, would have a very tight range indicating consistency. Others who are streaky or have high variability between seasons would have a larger range. This would make handling rookies easier as well as you could represent upside and downside (where a player falls in the range on a particular day wouldn't have to be a linear function for example).

I'd also like to have some way to indicate how a pitcher misses with his pitches. For example good pitchers tend to miss out of the zone, so their mistakes are less likely to get clobbered. Bad pitchers miss right down the middle more and their mistakes hurt them more. It seems like you could get better walk numbers this way as well (Low walks, High ERA = misses in the zone a lot; High walks, Low ERA = misses out of the zone; High walks, High ERA = misses a lot everywhere, Low walks, low ERA = doesn't miss much).

Sierra Front Page Sports Baseball (BBPRO98) had all the ratings you could handle, each player had a rating for each month, a day/night rating, a home/road rating, vL/vR, Streak rating, turf/grass rating ... and they figured out to have all the ratings work together so that a guy that was awesome on grass, in the day, at home, versus ratings would perform pretty much as expected.

That games ratings/sim engine would be a good reference.

A lot of people are asking for a lot of ratings, many of which require the knowledge of an advanced scout to accurately gauge. Some, such as the splits I mentioned above are available by looking at stats and comparing them to the league average.

But, when folks are asking for release ratings, even things like acceleration, etc ... now you're asking a computer programmer to guess at things they likely do not know.

At this point with ALL the feedback and ALL the suggestions in ALL the variius aspects, I'm starting to get that "try to implement too much, none of it very well done" type of feeling. Jack of all trades, master of none.

Greg7
May 15th, 2009, 02:29 PM
Pros:
None that I can think of - they seem average.

Cons:
Limited editing options for ratings and attributes

Ratings/Attributes to add:
*Bat speed rating. I think that would be pretty cool
*What Trev and Bucky are talking about. I've been hoping for something like that in a baseball game for some time. I hate hitting wall scrapers with guys like Jacoby Ellsbury and watching him flip the bat and start walking like he hit it 450+ feet.

*Hand/Eye coordination rating - Just an idea, haven't really thought it through.

*X-factor Rating - Some guys that aren't the greatest players always seem do be doing really good things for their teams and tend to get things going for them. They'll be the one who bunts for a hit late in a game to catch the 3rd baseman napping in order to get the tying or go ahead runner on base. They're not necessarily the one who gets the game winning hit but comes up with a smart defensive play, or gets on base any way he can in order to bring the big bat up in the inning. I think just about every team in the majors probably has a player on their team like that. The last couple years for the Red Sox it had been Alex Cora. Not the greatest player but is very smart defensively and manages to occasionally come up with a hit late in the game which leads to a tying or go ahead run. It's that extra factor that you can't really define. Some players just have it. This one was off the top of my head as well. Not sure if it'd be possible to add a rating that's hard to define.

*I'd really like to create my own batting stance. Allow us to use the xbox 360 camera to put our own face in the game as well. (I'd also like to see players take their hats and helmets off - instead of being a face with a hat/helmet sitting on top.)

*Late Movement for pitchers. Some pitchers have some nasty pitches that have a lot of late movement and can be key to their success.

*Randy Johnson needs an extra rating to hit birds.

These were all of the top of my head and really didn't give too much thought to them. I just thought of them real quick and ran with it. Like, if we had a feature like Road to the Show with being able to completely customize a created player (batting stance, face, hair, facial hair, accessories, etc), you could essentially have yourself in the game all the way down to exact batting stance. That'd be pretty cool. Beer time.

Nick15_19
May 15th, 2009, 02:58 PM
Pros:
*X-factor Rating - Some guys that aren't the greatest players always seem do be doing really good things for there teams and tend to get things going for them. They'll be the one who bunts for a hit late in a game to catch the 3rd baseman napping in order to get the tying or go ahead runner on base. They're not necessarily the one who gets the game winning hit but comes up with a smart defensive play, or gets on base any way he can in order to bring the big bat up in the inning. I think just about every team in the majors probably has a player on their team like that. The last couple years for the Red Sox it had been Alex Cora. Not the greatest player but is very smart defensively and manages to occasionally come up with a hit late in the game which leads to a tying or go ahead run. It's that extra factor that you can't really define. Some players just have it. This one was off the top of my head as well. Not sure if it'd be possible to add a rating that's hard to define.
I like this idea.. It would be sort of like a "clutch" attribute. People who are clutch get that base hit or strikeout when the team needs it. People who aren't as clutch don't always get it done.

Nick15_19
May 15th, 2009, 03:00 PM
For editing/CAP purposes: Create-a-stance/windup. Allow players to customize a stance (or pitching motion) by editing each part of the stance (perhaps only available for CAPs).

Have different categories for hands (high, low, middle, in, out, etc...), feet (open, closed, wide, narrow...), finish (one-hand, two-hand). Basically let players build a stance/swing. A lot of these (if not all) should be independent of one another, letting you combine them (ie: hands up above head, with an open stance that is narrow/straight up with a one-hand finish).

The same could be done for pitchers.
I like this idea. It would be pretty cool to build ur own stance how you want.

Nick15_19
May 17th, 2009, 09:28 AM
I would like to see the durability attribute put back into the game. Some players only get taken out about 10 times a season, whereas other players would be taken out about 20-25 times a season (Unconditionally).
I think a toughness attribute would be a nice addition. It would be how much players are at risk of being injured. A person like AJ Burnett would have a low rating because he has been hurt a lot, compared to a person like Ichiro who has only been on the DL once in his career and would have a high rating.

Nick15_19
May 18th, 2009, 12:30 PM
Instead of a walks rating, maybe add a plate vision and plate discipline rating. High plate discipline would result in taking a lot of strikes. Plate vision would be for players seeing the ball well, would result in bigger batter's eye.
High plate discipline but low plate vision would result in taking a lot of 3rd strikes and a lot of walks. (Think JD Drew)
Low plate vision and low plate discipline would result in a lot of swinging strikeouts. (Think Adam Dunn or Mark Reynolds)
Low plate discipline but high plate vision would result in a lot of contact but not a lot of walks. (Think Jose Lopez)
High plate vision and high plate discipline would result in a lot of walks and good contact (Think Kevin Youkilis).

RabidMongoose_Xbox360
May 18th, 2009, 05:34 PM
PROS: Overall, good info, and easy to access.

CONS: Let us edit!

SUGGESTIONS FOR IMPROVEMENT: Bring back potential

POWERHITTER12
May 18th, 2009, 07:42 PM
Make the game a lil bit more authentic i mean this is 2009 games should look like a million dollars but anyways heres a thing i think needs work creative player make it look cooler work a lil harder on the on it i mean how come all the other sports game get cool like nba 2k9 tattoos ect.....

tayunz
May 19th, 2009, 10:43 PM
I would like to see a potential rating again like 2k8 (A+-F). Or at least an ETA for minor league players.
A stealing attribute would be good.
I would also like to have the ability to edit player's styles again.

Nick15_19
June 2nd, 2009, 12:02 PM
I would strongly suggest putting a clutch attribute in. The more clutch someone is, the more likely they can get that hit in a tight game or a walk-off homerun. In 2k9, anybody can just walk up to the plate with bases loaded, 2 outs in the bottom of the 9th and hit a walk-off hit/homerun.

Also, this has been mentioned before, but I think a scale system for avg, homeruns would be a good idea. Instead of normal power numbers, players would have a specific number of (I'll use homeruns for an example)
I'll use Mark Teixiera and Dustin Pedroia for an example.

0---------10---------20---------30---------40----45+
Teixiera: ---------------------------------------
Pedroia: ---------------

And the scale would determine a range of homeruns that player would hit. Teixiera would hit around 30-35 homeruns, Pedroia would hit around 10-15.

Nick15_19
June 8th, 2009, 02:54 PM
I think it might help if u dumbed down the ratings a little bit. Try looking at The Show. For example:
2K has so many attributes for fielding: Catching, Arm strength, arm accuracy, anticipation, jump/dive, fielding ability at individual positions.
The Show has: Arm strength, arm accuracy, reaction, and fielding ability.

Also, bring back the strikeout attribute, or at least let us adjust it.

CurryHawkDPOY
June 9th, 2009, 01:05 AM
Bring back the edit feature. Games, in this day and age, and especially sports games, should be FULLY customizable. If it's a problem with the MLB not wanting the gamer to have full control, then that's one thing... but to simply just eliminate features in the editing field when they were in prior versions of the game is pretty inexcusable.

Make it so if you choose to be able to edit the CPU's lineup, you can do that. It is frustrating to have someone called up in the game who was previously injured (say, Ryan Doumit for the Pirates) and when he comes off the DL, he is not inserted into the lineup. It seems that the CPU is not smart enough to figure out that Doumit should be starting over Robinson Diaz, who is hitting a whopping .143 in 188 at-bats.

Full control -- on everything -- including editing the CPU's lineup and rotation. I'm only asking for it to be an option.

Bri202
June 12th, 2009, 08:58 AM
Pros: I think the player ratings are somewhat more realistic than in the past.
Cons: Please, next year do a better job updating player ratings. Roy Halladay is pitching way better than Johan Santana or Lincicum or even CC Sabathia. He should be high 90's, not low. Also Justin Verlander for his past 8 starts ahs been lights out, hes still an 85. I'm a Tigers fan so that would really be nice for me. In addition, Edwin Jackson is pitching like an all star way beter than 3/4 of the starting pitchers rated higher than him. Also Magglio is stinking it up and hes still and 89?

One last thing is in Franchise mdoe, please make player progression much easier and more realistic. Its not fun to rely on Jim Thome until hes 50 to be your power hitter. Also it seems like batting ratings vary appropriately but how about speed or other attributes. Also pitchers dont develope well either. You dont get to have a Felix Hernandez come up in your system. Also do pitchers still add pitches and what not.

Thnks.

Nick15_19
June 15th, 2009, 02:39 PM
Alright. This one just came to me. Instead of having one rating for strikeouts for pitchers, maybe it would be better to have individual strikeout ratings for individual pitches. I'll use Jon Lester for example:
His cut-fastball is his out pitch vs RHB. He gets a lot of swings and misses by jamming that pitch inside to RHB and strikes them out as a result. This would have a high strikeout rating.

Toddair23
June 15th, 2009, 08:11 PM
I would Like to see player presentation back in the game. I also would like to see my players run around the bases after a home run.

Toddair23
June 15th, 2009, 08:13 PM
I would Like to see player presentation back in the game. I also would like to see my players run around the bases after a homerun.

SAINT Wick
July 8th, 2009, 12:05 PM
Pros: None


Cons: All


Suggestions for improvement: Please review 2k7 for notes on improvements

Nick15_19
July 8th, 2009, 04:13 PM
Pros: None


Cons: All


Suggestions for improvement: Please review 2k7 for notes on improvements

STOP F'IN POSTING THE SAME THING. WTF DOES "Please review 2k7 for notes on improvements" mean?
2K7 was not that great.

SAINT Wick
July 8th, 2009, 04:26 PM
STOP F'IN POSTING THE SAME THING. WTF DOES "Please review 2k7 for notes on improvements" mean?
2K7 was not that great.

Best MLB title 2k has ever made.

Marin3rs
July 8th, 2009, 07:36 PM
no, i would say 2k8 was despite bad graphics and freezing, FOM was probably the best idea but they too had bad graphics and pointless trade moves by the AI

Marin3rs
July 21st, 2009, 01:46 PM
i think that if you give players good ratings such as like a Power rating of 90 you would hit about 35+ homeruns right? i noticed that 30 in most of my franchises i start is the high even by ryan howard and adam dunn. mccutchen of the pirates is hitting around .300 so you would say thats about a contact rating of 80 right? well he would hit around .230-.250 in my franchises.

Plus i want my prospects with high strikeout ratings to get alot of strikeouts in a game. i have had and seen several top prospects with strikeout ratings of 85+ get around 130-170 in a 200 inning season.

I am not sure what others see in there franchises but this is my input.

yankee242B
July 22nd, 2009, 04:38 PM
STOP F'IN POSTING THE SAME THING. WTF DOES "Please review 2k7 for notes on improvements" mean?
2K7 was not that great.

Unless I am misunderstanding it, I think he means to go back to what everyone suggested for 2k7 (or after 2k7?) and use those suggestions... Because they still haven't incorporated them.

tconway
July 29th, 2009, 02:11 PM
Cons: rookies never seem to perform well no matter how how you get their player ratings

tconway
July 29th, 2009, 02:26 PM
The game needs to have players from the international minor league teams. I am a Met fan and I do not see any of their star prospects like Wilmer Flores or Jennry Mejia.

bunnynostril
August 10th, 2009, 10:56 AM
Players with high contact ratings and low power ratings don't hit for high averages, while players with high power ratings and low contact ratings do. I played a season on Legend, and Adam Dunn hit over .400 with 80 homeruns, while Ichiro hit .220 with 4 home runs. There needs to be a way to keep power hitters average down, and contact hitters average up. Also players contact rating goes up too quickly, random backups and minor leaguers often end up with contact ratings in the 90s. For pitching, it also becomes very difficult to throw strikeouts with prospects who don't have very high strikeout ratings.

cfi
September 25th, 2009, 03:51 PM
PROS:
- Ability at position rating
- Inside Edge connectedness to player performance
- Arm Strength reflects actual rating

CONS:
- Key player ratings can be ruled out by difficulty settings
- No Clutch rating

SUGGESTIONS:
- The players actually resemble the ratings like the Arm Strength one this year. Eliminate some adjustments on difficulty settings (fielding, base runner speed, catcher thrower success) and depend on the actual player rating.
- An Injury Resistance Rating. Example: Derek Jeter (95 - hardly ever gets injured), Jesus Flores (57 an often injured player).
- A Clutch rating

steveluc504
September 26th, 2009, 02:22 AM
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steveluc504
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steveluc504
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steveluc504
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steveluc504
September 26th, 2009, 02:51 AM
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steveluc504
September 26th, 2009, 02:53 AM
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steveluc504
September 26th, 2009, 02:55 AM
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terrypili20
September 28th, 2009, 07:34 AM
Please provide feedback using the following format -

PROS:


CONS:


SUGGESTIONS FOR IMPROVEMENT (This is only what categories you would add to the system, not what players need adjustment... that belongs in this thread for 2K9: http://www.2ksports.com/forums/showthread.php?t=217075):



MY SUGGESTIONS is PLEASE BUY THE MINOR LEAGUE RIGHTS
BY THIS.ALL THE PLAYER CAN UPDATE QUICKLY.
AND WE CAN PLAY MORE FUN.