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TUSS11
June 4th, 2009, 02:22 PM
In 2K9 when you see an opposing team's player go up for a dunk, what can you do to defend it? (:thumbsup: = realistic, :thumbsdow = unrealistic)
1. You can attempt to block him (low success rate:thumbsup:)
2. You can take a charge (difficult to do, high success rate:thumbsup: Except when the ref doesn't call any foul and you get knocked over:thumbsdow)
3. You can strip him (high success rate, easy to pull off:thumbsdow)

In real life what can you do?
1. You can attempt a block
2. You can take a charge
3. You can put a body on the offensive player

It gets annoying when Shaq floats out of the way when Kobe goes up for a dunk. Positioning Shaq's body in Kobe's way should force Kobe to alter his shot.

It would work like this: When Kobe starts his dunk attempt, Shaq positions himself to get into Kobe's path. Now the offensive user has a choice to let the dunk attempt play out or to change his shot in mid-air.

A) If he lets it play out (meaning Kobe will still try to dunk it) a number of things could happen depending on player position and size/strength:
(1) Blocking/shooting foul. The chances of him scoring after the foul are low because he chose not to change his shot.
(2) No call. If the defensive player is stand straight up and outside of the restricted area the offensive player would make a wild attempt at a dunk with a low success rate (again because he chose not to change his shot).
(3) Charge. The defender takes a manual charge. Although the basket would be waved off, the offensive shouldn't be able to continue with the dunk animation unless he was strong enough. Eg. Shaq takes a charge on Kobe; Kobe would never make it to the rim to dunk it. If Steve Nash takes the charge, maybe, but not if it’s Shaq.
(4) Dunk. If the defender is simply to far away to alter the shot in any way then the offensive player would dunk it.
(5) Posterizing dunk. The defender is close enough to make contact with the offensive player but is too late to get into proper position.

B) If the offensive player decides to change his shot then it should work like it does in 2K9 with a few exceptions. Firstly, body contact should still play a role. Secondly, the player should shoot the ball when the user releases the shot stick. Just like a jumpshot. If it’s just a flick to the right and the player has the ball in his left hand he should quickly shoot it with his left hand but on the right side of his body (hard to explain in words). If the user holds the shot stick to the right and the player hand the ball in his left hand he should switch hands and shoot it when the stick is release.

The defender can choose to attempt a block at anytime. If the offensive player is protecting the ball with his body the chance of a foul on the block attempt should be high, and the chance of a block happening should be low. If the ball is unprotected then the chance of a block should increase.


They main reason why I want to see this in 2K10 is because I’m tired of seeing animations that happen only because of ratings. A player’s size and positioning should also affect what plays out. I’m also tired of animations that can’t be interrupted.

P.S. Iso-motion should be similar to this. I'll explain when I have more time.

CASE FILE 24
June 4th, 2009, 02:23 PM
2k take notes or hire this man

ShemL
June 4th, 2009, 10:29 PM
Moving to the 2K10 area...

TUSS11
June 4th, 2009, 11:23 PM
Iso-motion would look like this:

1. Each Iso package would have multiple variations of the same type of move. For example, Elite 1 would have 3+ hesitation crossovers, 3+ in-and-out moves, 3+ spin moves, etc. This would make the moves less predictable and repetitive just it was in NBA 2K7.

2. Every move would be quick and to the point. Also, there would be no more double crossover animations. This would allow us to chain moves together. So instead of seeing Carmelo Anthony take 3 seconds and cover over 15 feet of distance just to do two through-the-legs crossovers, you would see two quick crossovers chained smoothly together.

3. No Iso move animation would involve the defender. The defensive user should have full control of his player and shouldn't be forced into a spin animation. Again, it would be like NBA 2K7. The position of the defender and the type of crossover chosen should dictate if the move is successful. For example, if the defender is over-playing on the offensive player's right side and the offensive player goes behind-the-back from left to right the defender should contain him. If the dribbler then crosses back to his left and the defender doesn't react in time there should be an open lane to the rim.

4. Defensive shading should have a larger effect on the ball-handler. If the dribbler is forcing his way left but the defender is shading and moving left, the dribble should rarely be able to cut the corner going left unless he’s got a speed and quickness advantage. Also if he’s a poor ball-handler he should lose the ball or be forced to pick up his dribble in this situation.

5. Steal animation would be eliminated. On-ball steals should take skill to pull off. They shouldn’t just be based on steal and ball-handling ratings. Steal attempts should be quick lunges for the ball. If the ball is protected well and the defender attempts a steal he should be called for the reach-in most of the time. If the ball is exposed and it’s a weak dribbler the chance of knocking it loose should be higher. Additionally, there should be no more riding the back 5 times in a row trying to get a steal. That would never happen in a real game. If the defender reaches while trailing the ball-handler and doesn’t get a piece of the ball he should get left in the dust, plain and simple.

Yes, these are long posts but if 2K implements these ideas into their game it would simply be the greatest game ever, not to mention the greatest excuse to miss a day of school.

TUSS11
June 5th, 2009, 12:00 AM
Taken from one of my earlier threads:

Leaning Jumpshots

This is how it would work:
- just like how fade-aways are right now, the direction you push the left stick determines the direction of the lean/fade
- you could lean in all 8 directions
- it would be pressure sensitive (If you push the left stick just a bit your player would lean minimally. Push it all the way and see him fade to the max.)
- every signature shot would come with it's own set of fades that, of course would look like the original jumpshot itself
- you would need to time the releases of the leaners just like normal shots
- if you lean all the way on a contested jumper your player would fall to the floor

Sonicsfan199596
June 5th, 2009, 06:38 AM
There are two things that 2K10 really needs, intelligent play and defence, but when a game becomes good they take 10 paces back, it happend with 2K3 and 2K7.

DanBootleg
June 5th, 2009, 06:41 AM
Put Jack Nicholson in the crowd at Laker games. That is all.


All joking aside, great points.

Baltimorejoe88
June 5th, 2009, 07:41 AM
I would like to see them bring the user controlled blocks back, I know you can control the blocks now to a certain extent, but if you ever played 2k1 on dreamcast, you would know what i'm talking bout. On 2k9 you can hold the block button, but it doesn't matter how long you hold it if you didn't time the jump right, which doesn't always happen like that in real life, some people jump early & still get the block, on 2k1, you could hold the block button while in the air and there arm would be cocked back until you released it and if you timed it right, you would block the shot, but it doesn't work like that on 2k9, it's been pleanty of times when I went to block the shot, my hand would be right there, but the defender already swipped at the ball cause I didn't time the jump right, if I can reach the ball with my hands, it's shouldn't matter when I jumped, I should still be able to atleast tip the ball

And on jumpers you could hold the block button till they released the jumper, but not a aggressive style block, but like a straight up jump in the air, and when you release they attempt to swing at the ball.

Again, if you ever played 2k1, you would understand what i'm saying

CASE FILE 24
June 5th, 2009, 07:46 AM
Man im really feeling these ideas right here

rocboyz101
June 5th, 2009, 10:11 AM
Too bad 2k waited until the its to late to add new ideas to make this section lol

oldskool716
June 5th, 2009, 10:16 AM
great points tuss! :thumbsup:

kbryant024
June 5th, 2009, 11:11 AM
player intros, and a career mode

yUNgEEzSoWESt
June 5th, 2009, 11:54 AM
-At least five shooting animations per player (quick shot, open shot, conested shot, fadeaway shot, leaning forward shot), and some fadeaway shots should cause players to fall with contact i would love to see kobe make a fadeaway during a foul it always happens in real life.
-Another thing i would lke to see is better celebrations after game winners and buzzer beaters, it's not hyped enough i like when d wade hop on the annuouncers table and said "this is ma house" things like that brings more excitement.
-How about for an authentic reason let jersey and all equipment have its own movement bring it to life on a hard slap to the head foul i want to see headbands tilted to the side and being fixed, jerseys should be coming at the shorts sometimes depending on how rowdy you play those jerseys on 2k n live are too firmly tucked.
-player/caoch frustration should be added i want to be able to make my player or coach complain on fouls refs don't call sometimes i probably get tech but it will take some affect on the ref by starting to call more fouls, there should be techs in the game with coaches and players complaining taking out frustration on the refs or each other.
-i would like to see flagrant fouls also, sometimes a player can be frustratd by a player or by losing and take a hard foul on him.
-Hype up player rivalries in franchise mode.
-The clebrations after a made shot should be foulcourt length it should be a button for it, and sometimes depending on the intensity players should get techs for doing too much, i want players like jr smith showing out like he really does hyping up the crowd.
-Make contact more effective, i dont understand how lebron and kobe just dunk it windmill and all other crazy dunks with ppl in there face as a defender i shhould be able to at least foul and alter they shots because most of those dunks are imposible yall need more aggresive layups
-Players should be aware of certain situations like if i have .6 seconds left to make a shot a player should take the quickest shot possible or i should b able to do a tip in type play from the inbound i hate when i cant make a last second with a little time because a players animation
-balance should be a factor too, i see players fall all the time on shots, passes (that alley-poop wade threw) defense, and tripping, you cant een cross somebody and make them fall anymore i used to like that.
-All star weekend, how do you have all those all star features but no all star weekend in franchise mode.
-Players that get drafted should have there on style as far as equipment an tattoos he wears, they all come in plain.
-I want to be able to see a player is playing injured or just came off an injury, if a player had a cut in his face he should wear a bandaid, if he recently had a broken nose he should wear a hamilton face thing for a while, if he had a leg injury we shall see a ankle brace, shoulder brace etc.
-what happened to the fans leaving the building while there teams getting blew out, it uesed to happen in 2k5.
-Show game highlights in franchise mode from other games, if a buzzer beater occured i want to go and see it.
keep up with players amount of buzzer beaters, 30 point games, 40 point games, 50 point games etc.
and the records of who got the most of them.
-also show career playoff stats so we can see how well he does then.
-have a clutch rating that can immprove in franchise the more a player performs in clutch situations.
-it should be more player hype in franchise mode, players on magazines and all
-stop letting players win awards because of jus numbers the amount of wins his team had should take affect.
-Give players ego's that teams take the risk of dealing with if he is acquired to them and also discipline for when he get's into trouble from off the court issues
-the MEDIA should be a big factor in franchise mode
-You should be able to play dirty sometimes, u should catch players grab jerseys while playing d sometimes and even trash talk, sometimes even confront players and get a tech something like ron artest.
-What happened to the fan animations yall had we need those type of things in the game
-we should see playoff and finals tags on players jerseys
-keep up with players finals mvp's
-their should be a leadership rating and players should also feed off another players presence like denvers players have played better defense since the addition of billups and a better team play from his leadership.
-Have a list of all retired players in franchise so we can still see their stats, sometimes players should come out of retirement
-make the finals and playoffs have the intensity it had in real life.
-chemistry should also feed off player relationships
-when simulating a game in franchise my star guards shouldnt be only playing 23 minutes with 5 fouls that doesn't make since my drafted player always get this done to him and i lost westbrook from my team because the cpu didnt follow my rotation and didnt play him the right amount of minutes.
-players and coaches should get fined for certain actions done on court or off court, or too the media.
-player suspensions should take affect too and if u get the right amount of techs i 4got the actual number in the season u should get a 1 game suspension.
-I want to see EMOTIONS i thought i would see them last year since KG was on the cover but i didnt please add them.

TUSS11
June 6th, 2009, 05:40 PM
Bumpidy bump bump.

Clutch Theory
June 6th, 2009, 05:50 PM
On the real, when the game first came out, 2K admitted to releasing an unfinished product which in everyway and from was wrong, but after numerous updates and game adjustments, the game has improved vastly and by huge margins. With that being said though, TUSS you are right on point. Awhile back somebody posted a video stating what was truly wrong with 2K9, and I agreed with him. When you play defence, you feel almost like you can't do anything to stop a player, and you literally feel like your not even there. He said you played defence like you would against Michael Jordan, just pray.


I really enjoyed what he had to say, because when it all comes down to it, he was right. On offence, there really isn't that much wrong. Signature Shots are realistically the only concern that could be easily adjusted if they just hire somebody to go through each player and find the perfect form.

He also stated that the biggest problem was that the ball went through people. It went through their face, hands, eyes, ears, legs, butt, hands, shoes, and any other part of the body. Defence would be able to be played if they could make it so there was a better collision system ( Meaning even if you made a pass, and it slightly hit a players arm going by, it would gently adjust the spin and flight of the ball )

That really is all the gameplay needs.. is defence. And great defence. A game that rewards players for playing great defence, not getting the highlight reel dunks. I believe they should earn that.. I think they should have to run a play, get a back door screen, seal their player, make a realistic lead pass, and find an opening to the hoop to be able to pull off some breath-taking finish rather then dunking on a 2-3 Zone with ease.

Overall, I can't find the video so I did my best to explain it. I believe there was a thread on it, so if you find it the more power to you.

- Clutch

CASE FILE 24
June 6th, 2009, 06:18 PM
great post clutch

Clutch Theory
June 6th, 2009, 06:21 PM
great post clutch

Thank you my brotha. :)

uehara567
June 6th, 2009, 11:21 PM
-----> the contact between the ball and the hands because int the nba 2k9, the hands and the ball has a space between it.

-----> The contact between the rim and the hands because sometimes the hand and the rim is isn't in contact when a player does a dunk.

-----> the shot stick advance physics. In sports science I learned that No one can jump more than a second.
-----> the celebration after the game. especially when a winning buzzer beater shot will be done and then they will have a great celebration, will have a group hug and etc.
-----> entrance by the players when on playoff finals.
-----> a realistic ankle breaker physics not like the nba live 09.
-----> In game fights that is caused by a physical game. I don't ask that it will be like fight night that we will have the controls or fighting but only a postcut plays. and will have a game ejection but this post cut plays ill pop in a proper time coz its unfair if the player ill be out of the game and nothing's physical happened.

-----> A review of a flagrant foul by the nba refs in the monitor before they will decide if that is a flagrant one.

uehara567
June 8th, 2009, 09:53 PM
----> And also the contact between the shoes and the floor. Sometimes the player is just like sliding. It's better to see if the game has a real footstep.

NOH_504_Ps3
June 8th, 2009, 11:21 PM
stop the 15 to 20 dunks a game,make it feel more physical

tdwhitmo11
June 9th, 2009, 12:26 AM
In 2K9 when you see an opposing team's player go up for a dunk, what can you do to defend it? (:thumbsup: = realistic, :thumbsdow = unrealistic)
1. You can attempt to block him (low success rate:thumbsup:)
2. You can take a charge (difficult to do, high success rate:thumbsup: Except when the ref doesn't call any foul and you get knocked over:thumbsdow)
3. You can strip him (high success rate, easy to pull off:thumbsdow)

In real life what can you do?
1. You can attempt a block
2. You can take a charge
3. You can put a body on the offensive player

It gets annoying when Shaq floats out of the way when Kobe goes up for a dunk. Positioning Shaq's body in Kobe's way should force Kobe to alter his shot.

It would work like this: When Kobe starts his dunk attempt, Shaq positions himself to get into Kobe's path. Now the offensive user has a choice to let the dunk attempt play out or to change his shot in mid-air.

A) If he lets it play out (meaning Kobe will still try to dunk it) a number of things could happen depending on player position and size/strength:
(1) Blocking/shooting foul. The chances of him scoring after the foul are low because he chose not to change his shot.
(2) No call. If the defensive player is stand straight up and outside of the restricted area the offensive player would make a wild attempt at a dunk with a low success rate (again because he chose not to change his shot).
(3) Charge. The defender takes a manual charge. Although the basket would be waved off, the offensive shouldn't be able to continue with the dunk animation unless he was strong enough. Eg. Shaq takes a charge on Kobe; Kobe would never make it to the rim to dunk it. If Steve Nash takes the charge, maybe, but not if it’s Shaq.
(4) Dunk. If the defender is simply to far away to alter the shot in any way then the offensive player would dunk it.
(5) Posterizing dunk. The defender is close enough to make contact with the offensive player but is too late to get into proper position.

B) If the offensive player decides to change his shot then it should work like it does in 2K9 with a few exceptions. Firstly, body contact should still play a role. Secondly, the player should shoot the ball when the user releases the shot stick. Just like a jumpshot. If it’s just a flick to the right and the player has the ball in his left hand he should quickly shoot it with his left hand but on the right side of his body (hard to explain in words). If the user holds the shot stick to the right and the player hand the ball in his left hand he should switch hands and shoot it when the stick is release.

The defender can choose to attempt a block at anytime. If the offensive player is protecting the ball with his body the chance of a foul on the block attempt should be high, and the chance of a block happening should be low. If the ball is unprotected then the chance of a block should increase.


They main reason why I want to see this in 2K10 is because I’m tired of seeing animations that happen only because of ratings. A player’s size and positioning should also affect what plays out. I’m also tired of animations that can’t be interrupted.

P.S. Iso-motion should be similar to this. I'll explain when I have more time.

Ya...im tired of seeing J.R. Smith dunk on people twice his size. I mean he's got mad hops but J.R. dont posterize 7 foot *****s on the regular. It isnt just J.R. tho..its alot of guys who dunk on huge guys way too often. In real life if the defensive guy has position you will rarely c him get dunked on.

StanVanGundyball
June 9th, 2009, 01:05 AM
Defense Defense Defense

TUSS11
June 9th, 2009, 06:32 AM
Ya...im tired of seeing J.R. Smith dunk on people twice his size. I mean he's got mad hops but J.R. dont posterize 7 foot *****s on the regular. It isnt just J.R. tho..its alot of guys who dunk on huge guys way too often. In real life if the defensive guy has position you will rarely c him get dunked on.

I know, when LeBron drives to the hoop I want to knock his *** down with Brendan Haywood and make him think twice about driving the next time. With NBA 2K there's no difference between skinny centers like JaVale McGee and bulky centers like Haywood. In 2K10 they should change that.

joshua241
June 9th, 2009, 06:59 AM
- technical fouls etc

- Fiba teams

- player introduction

- be one player his whole career

- better defence

- chear up the fans

- let the fans boo if you suck

- discuss with reffs

- let the players do their rituals before the games (like lebron)

see ya

shadio3
June 9th, 2009, 07:11 AM
please word this topic correctly....."WHAT WOULD MAKE ONLINEEEEEEEEEE NBA 2k10 REALISTIC"...is what you ment to say.

again, offline playing with computer & friends nba 2k9 is allready realistic....thats to me. I have no idea what you fools go threw playing with that online garbage.


VC/2k sports fan

alek32112
June 9th, 2009, 07:17 AM
main thing is defense.

shot blockers in the nba come in different sizes we definatly saw what a 6'4 guard could do this year with dwade avging almost 2 blocks a game. but in nba 2k9 sure he had a 90 something block rating, but you would never get blocks with him.

josh smith, known for those big swats against the backboard in the nba. in nba 2k9 he can hardly block a lay up given to him on a silver platter.

yet all the lanky centers aka mgvee, brandon wright would get something like 3 blocks a game playing about 4 minutes for me and players like shane b dont even get one a game p[laying almost 3/4 of the game.

i guess what im trying to say is if 2k10 wnats to be the best basketball game. it needs defence.

$-centz
June 9th, 2009, 09:06 AM
please word this topic correctly....."WHAT WOULD MAKE ONLINEEEEEEEEEE NBA 2k10 REALISTIC"...is what you ment to say.

again, offline playing with computer & friends nba 2k9 is allready realistic....thats to me. I have no idea what you fools go threw playing with that online garbage.


VC/2k sports fan

you know everyone is talking about online, so if you feel offline is fine you should just stop thrashing the online users... if you don't use it fine, that's your choice but some of us prefer online... I don't think it's fair for you to thrash us for that

$-centz
June 9th, 2009, 09:07 AM
Defense Defense Defense

yeah that and not being able to pumpfake 20 times on a possession

blackman73075
June 9th, 2009, 09:09 AM
all i want to know is will micheal jordan be on 2k 10

beat you 4ever
June 9th, 2009, 09:50 AM
all of the ideas mentioned here are on point, another thing among others is the constant issue going back to 2k5 is when a center "sometimes" spins off the block to make a shot, he ends up behind the hoop and shooting at the back of the hoop. PLEASE GET RID OFF THIS.... this is Ultra annoying. But as for the overall game play, 2k9 had made great strides in creating a "tv experience/ presentation" however it's been stated here that other things should be added like better celebrations, realistic player/team intro's and add the little things the players do before a game, like lebron, or kobe, or dwight howard. another good thing would be to have the culmination of a season end better with an actual celebration, and presentation of the trophy to the winning team all the hoopla associated with that. I have more, but I will post later.

TUSS11
June 9th, 2009, 10:38 AM
please word this topic correctly....."WHAT WOULD MAKE ONLINEEEEEEEEEE NBA 2k10 REALISTIC"...is what you ment to say.

again, offline playing with computer & friends nba 2k9 is allready realistic....thats to me. I have no idea what you fools go threw playing with that online garbage.


VC/2k sports fan

I'm actually talking about gameplay in general (offline or online). When I drive to the hoop it doesn't matter which way I push the shot stick (unless I pull it back for a floater) the game will contextually decide what lay-up animation will occur. I have no control over it. If I'm on defense and the CPU drives to the hole, again there will be another contextually chosen animation.

From the time the offensive player gathers to the time the ball hits the rim the user has no control whatsoever! And depending on the animation that can be up to two seconds of cruise control. The only thing you can do as the offensive user is to pass out of the animation. Realistic? Absolutely not. 2K9 only allowed us to change our shot in mid-air on dunks and the rare lay-up, but never when a two player animation occurred. And they occur 90% of the time!

I don't know about you but I want control over what my player does.

sithlord06
June 9th, 2009, 10:54 AM
I would like see some technicals called during a game, make the coaches more interactive, jawing with refs and I would like to see players get "T upped after bad fouls on charges and three point plays. Signature celebrations would be nice too....seeing someone doing a "shimmy shake" after catching fire hitting back to back three pointers would be cool to see.

Then, some online franchise would be nice! If EA sports can do it, NBA 2K10 has to do it!!! The online lobbies has to change, I hate to say it...but Madden had the best lobby online, hands down...playing ranked and unranked games is fun, you can test your skills on a competitor or non competitor level.

Please 2k Sports, change some of the camera angles, especially online....its terrible.

fosdos47
July 18th, 2009, 12:27 PM
great ideas bro