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View Full Version : Moved: Why CH 2k8 was better than 2k9 and what 2k10 needs to top em both. Da Video


Xboxing2006
June 5th, 2009, 12:01 PM
http://www.youtube.com/watch?v=kH1BUg75YY0
Part 1

Part 2
http://www.youtube.com/watch?v=GL6a2P4KwJw

I moved this here because I wanted some brainstorming on what 2k9 does well. All 2k10 needs is a refined combo of CH 2k8 and nba 2k9.

teebone21
June 5th, 2009, 12:25 PM
you the same guy from operations sports?

Xboxing2006
June 6th, 2009, 11:34 AM
Yep Kaanyr Vhok es me and Jedi Killer from teamxbox is me cousin.

CASE FILE 24
June 6th, 2009, 11:41 AM
this is a really good post

fosdos47
July 17th, 2009, 10:07 PM
yea hopin 2k10 is more like ch2k8

Hotobu
July 17th, 2009, 10:36 PM
It's funny how because of the lack of AI 2K had to compound one problem with another. It seems like they turned down the points in the paint online so now stuff that you should make you don't, so instead of being stopped by good team defense you're stopped by a magical lid on the basket. I've had some unbelievable missed layups.

teebone21
July 18th, 2009, 05:35 AM
if they just adjust the defensive sliders to 65 for all ranked games , the game will play more realistic

boston3
July 18th, 2009, 07:23 AM
2k has MANY fundamentals that need to be fixed, I've already given my basic opinions on other threads so I won't even bother to list it again.

But I did ask in the 2k9-question forum what off. awareness's purpose was and I was directed to an in-depth manual which said that all it had to do with was loose-balls and double-teams. I beleive this is the problem with the offensive thinking of the cpu which makes it harder to play D because the computer plays so unrealistically. The tendency sliders only say how often they shoot from an area, but there is nothing in place to determine HOW they get to that area.

Kingof2k08
July 18th, 2009, 08:09 AM
No one could really cheese in CH2k8