stoney0ne
August 14th, 2009, 04:53 PM
http://community.2ksports.com/community/insights/?l=10
AI Defensemen are much smarter when it comes to clogging up lanes and picking off passes. This year they will use the defensive pro stick to block a passing lane. If you try passing through that lane, they will attempt to deflect it away or intercept the puck. If it is a 5th or 6th d-man out there you will get the pass through more often, but it is still a significant risk. Since the AI is so much better at blocking lanes, they rely less on body checks, and a lot more on good stick work and solid positioning. I know this is something many of you will be happy with, because there was too much hitting by the AI in NHL 2K9.
---------------------------
And don’t celebrate if the AI dumps it in on you; this year they will chase the puck, and they will be hungry for it along the boards. This increases the amount of board play that occurs. Pinning has been tuned as well, and your teammates come to help you a lot more when trapped on the boards.
-------------------------------------------------
Over the years in our beloved hockey series, Offensive Strategies got lost in translation. They generally ended up feeling the same, with too many players clustered in the slot. You can choose from 5 styles of play in the offensive zone, all available in 5-on-5 and 5-on-4 situations.
-------------------------------------------------------
We have some new sliders this year that dictate how often the CPU players tend to make some of their actions. We have a slider now for CPU Shot Frequency, CPU Pass Frequency, CPU One-Timer Frequency, and CPU Dumping Frequency. Depending on what you set these sliders to, an AI player that has the puck will perform those actions more or less. These sliders change automatically when you toggle between difficulties, but you can always put the difficulty on “Custom” and change these to whatever you wish.
We also added the following sliders. The “User Teammate” options will dictate how often AI players on User controlled teams will attempt these actions.
User Teammate Stick Lift Frequency
CPU Stick Lift Frequency
User Teammate Body Check Frequency
CPU Body Check Frequency
User Teammate Poke Check Frequency
CPU Poke Check Frequency
User Teammate Defensive Aggressiveness
CPU Defensive Aggressiveness
------------
AI Defensemen are much smarter when it comes to clogging up lanes and picking off passes. This year they will use the defensive pro stick to block a passing lane. If you try passing through that lane, they will attempt to deflect it away or intercept the puck. If it is a 5th or 6th d-man out there you will get the pass through more often, but it is still a significant risk. Since the AI is so much better at blocking lanes, they rely less on body checks, and a lot more on good stick work and solid positioning. I know this is something many of you will be happy with, because there was too much hitting by the AI in NHL 2K9.
---------------------------
And don’t celebrate if the AI dumps it in on you; this year they will chase the puck, and they will be hungry for it along the boards. This increases the amount of board play that occurs. Pinning has been tuned as well, and your teammates come to help you a lot more when trapped on the boards.
-------------------------------------------------
Over the years in our beloved hockey series, Offensive Strategies got lost in translation. They generally ended up feeling the same, with too many players clustered in the slot. You can choose from 5 styles of play in the offensive zone, all available in 5-on-5 and 5-on-4 situations.
-------------------------------------------------------
We have some new sliders this year that dictate how often the CPU players tend to make some of their actions. We have a slider now for CPU Shot Frequency, CPU Pass Frequency, CPU One-Timer Frequency, and CPU Dumping Frequency. Depending on what you set these sliders to, an AI player that has the puck will perform those actions more or less. These sliders change automatically when you toggle between difficulties, but you can always put the difficulty on “Custom” and change these to whatever you wish.
We also added the following sliders. The “User Teammate” options will dictate how often AI players on User controlled teams will attempt these actions.
User Teammate Stick Lift Frequency
CPU Stick Lift Frequency
User Teammate Body Check Frequency
CPU Body Check Frequency
User Teammate Poke Check Frequency
CPU Poke Check Frequency
User Teammate Defensive Aggressiveness
CPU Defensive Aggressiveness
------------