stoney0ne
August 25th, 2009, 06:10 PM
http://community.2ksports.com/community/insights/
a few of the highlights
Players
Players, by far, needed the most love this year, and with our Lead Character Artist Dan Roarty at the helm, we really focused on the details. With a passion for hockey and art, my artists brought the highest level of authenticity to the characters. All player heads were completely redone, with special thanks to Jeongcheol Shin, our in-house”player head mad man”. Multiple passes were taken to ensure the likeness of all key players in the game.
Playoff beards are another feature we enhanced this year. We improved the art using a combination of geometry, textures, and shader tech. Our players now have the ability to grow full volume beards by the time they reach the Stanley Cup. Of course we realize there are quite a few players that just don’t grow a full playoff beard, and for that we added a “ratty” style.
Player and goalie models needed a complete overhaul. Working with our rigger Mike Park, Dan Roarty focused on improving proportions and the overall look of the player. For example, all jersey tucks were remodeled to have a more organic and natural feel to them. The deformation rig achieved a harmony between the model and animation which gave the players that extra bit of natural motion. Special attention was paid to the goalie pads to ensure they worked realistically, and new additions were made such as the Reebok Series 3 pads and equipment.
Arenas
We had a great foundation for arenas in 2K9. What we needed was the authentic detail and feel of their true life counter parts. To do this, our Environment Lead James Lingo, along with John Lee and Ray Wong, focused on the unique qualities of each arena, with lighting playing a key role. From the warm hues in Pittsburgh’s Mellon Arena to the cool tones in Atlanta’s Philips Arena, finding the right atmosphere of each environment helped elevate their depth and reality. With great lighting, our characters also benefit, giving them the look of actually existing in that particular arena.
As for specific details, from the correct glass type, to the top board colors and even tunnels, all were completely remodeled, textured and lit. Another notable change is player entrances, which are now unique to each arena.
Closing
I’d like to thank everyone on the development team for making my first year as art director on NHL 2K10 such a memorable one. We really did have a great time making this game; it’s one to be proud of, as we have come so far. Hope you all enjoy!
-Heather Marshall
Art Director
http://c4.ac-images.myspacecdn.com/images02/33/l_051b648b50274b49ad6761245640a6bf.jpg
a few of the highlights
Players
Players, by far, needed the most love this year, and with our Lead Character Artist Dan Roarty at the helm, we really focused on the details. With a passion for hockey and art, my artists brought the highest level of authenticity to the characters. All player heads were completely redone, with special thanks to Jeongcheol Shin, our in-house”player head mad man”. Multiple passes were taken to ensure the likeness of all key players in the game.
Playoff beards are another feature we enhanced this year. We improved the art using a combination of geometry, textures, and shader tech. Our players now have the ability to grow full volume beards by the time they reach the Stanley Cup. Of course we realize there are quite a few players that just don’t grow a full playoff beard, and for that we added a “ratty” style.
Player and goalie models needed a complete overhaul. Working with our rigger Mike Park, Dan Roarty focused on improving proportions and the overall look of the player. For example, all jersey tucks were remodeled to have a more organic and natural feel to them. The deformation rig achieved a harmony between the model and animation which gave the players that extra bit of natural motion. Special attention was paid to the goalie pads to ensure they worked realistically, and new additions were made such as the Reebok Series 3 pads and equipment.
Arenas
We had a great foundation for arenas in 2K9. What we needed was the authentic detail and feel of their true life counter parts. To do this, our Environment Lead James Lingo, along with John Lee and Ray Wong, focused on the unique qualities of each arena, with lighting playing a key role. From the warm hues in Pittsburgh’s Mellon Arena to the cool tones in Atlanta’s Philips Arena, finding the right atmosphere of each environment helped elevate their depth and reality. With great lighting, our characters also benefit, giving them the look of actually existing in that particular arena.
As for specific details, from the correct glass type, to the top board colors and even tunnels, all were completely remodeled, textured and lit. Another notable change is player entrances, which are now unique to each arena.
Closing
I’d like to thank everyone on the development team for making my first year as art director on NHL 2K10 such a memorable one. We really did have a great time making this game; it’s one to be proud of, as we have come so far. Hope you all enjoy!
-Heather Marshall
Art Director
http://c4.ac-images.myspacecdn.com/images02/33/l_051b648b50274b49ad6761245640a6bf.jpg