chief286
December 2nd, 2003, 11:04 AM
I have several wishes, many of which I am sure you have heard, and some I have certain you have not.
Most important: Legacy-related questions
1.-Recruiting is AWESOME, but could be better. When I send an assistant coach to the game, it doesn't help much. Perhaps he could give a detailed ability assessment, rather than statistics. I would also like to see an "overall potential" rating. So some recruits would be projects, while others would be good, but not have much room to grow.
2.-I would also like to see more of a disparity among players. The difference between the number 1 and 400 is only 10 points. Perhaps there should be a more startling disparity from 1-10, and then a dropoff.
3.-DIAMONDS IN THE ROUGH. I would really, really, really, like to see this. Some players, rated lower, are diamonds in the rough. When I have a good assistant coach, he may tip me off to this. It would add a new intrigue to recruting with a smaller school if , occassionally, I would find a 1 or 2 star player who came in with a 79 rating because, through my dilligent recrutiing, I discovered a diamond in the rough.
4-Need to be able to edit players NAMES and POSITIONS during career legacy. Not attributes, just names and positions.
5-For those simulating gamers, assistant coaches should recommend your "coach settings" depending on your personnel.
6-A rating for how much being "closely guarded" detracts from shooting percentage. There are many jumpshooters who are deadly when open, but horrible when guarded. Thsi would be a good way to distinguish players based on ability. I mean, Michael Jordan was not one of the best jump shooters, but he could shoot with someoone all over him.
7--Improved post play. When I post up, I would love to use the right analog stick to manuever in the post.
8--SPACING. this part is difficult, but it seems players are too close. It only takes the guard 1/2 second and two steps to get to the post and double down. Then, by the time the pass goes back outside a quick defender gets back. This NEVER happens in the NCAA that quickly. Once a player commits to doubleteam, he must CHANGE direction before getting back outside. Perhaps this can be fixed with spacing, and perhaps by better using momentum in the way a player moves.
9--More on recruiting. The one thing I think this game DESPERATELY needs is a recruits response to me. So, when I "Scout" a recruit, I should send him a letter, like I would if i were a college coach. I would receive teh same basic info as this year, but I would also receive the recruits questionairre, which indicates his interest. This would provide the realism of a player simply responding that he is not interested, is definitely interested, is very interested, or is waiting on other offers, etc. .This would more narrowly focus recruiting and avoid having 30 targets out there because all I know is the top five schoosl and an interest meter that does not mean much.
10--More on recruiting. I would like to be able to call my current recruits as often as NCAA rules allow. The recruits then, along with the interest meter, can tell me what they are thinking etc. . .
11--More on gameplay-- I would like to see a better fast break. Specifically, I would like the option for HOW I will run my fast break. There are several options. For example, some teams allow the dribbler to brign the ball up court and some teams bring the point guard down to the wing for an outlet and release teh shooting guard.
12--THREE POINT SHOOTERS WHEN OPEN. This is importnat. When a three-poitn shooter is open, and when I pass him the ball, he should step up to the line to receive the pass, ready to shoot. This would avoid the awkward lag and provide a remarkably realistic experience.
13--Finaly, very important note on recruiting. To combine much of what I said, I would love to see some more personal appeal. Some recruits are dead set on schools because they were childhood fans, or grew up there. So, when I coach Iowa St., it would be GREAT to have, occassionally, teh number 7 overally player fill out his quesitonairre and be dead set on attending my school. Likewise, you listed each recruits three desires, but on the questionairre, or during a phone call, the recruit may respond with what is missing: "coach, I like your school, but it is so far from home . . . "
14Also, my coaching prestige should follow me to a smaller school. If I coach Duke to a national power, and then I transfer to Dayton, I should retain the same prestige, and my school should get a boost. Along the same lines, we MUST have an indication of school prestige, preferably a rating from 1-100, because 1-5 stars does not allow as much variance. Also, a 1-100 rating provides enough room that the rating can move during the year. So, if I crack the top-10, win the conference tourney, etc. . .
15--One more recruiting note. This one would be AWESOME. There should be recruiting services, and I should have a recruiting coordinator. I should get reports about which players are hot, overrated, etc. . . This more dynamic aspect would add even more.
16-a separate button for dunking vs. jumpshot
17-change the icon passing button from Y to B
18-jumphop
19GREAT JOB. My myriad suggestions are inspired because your game is so close to perfect.
Most important: Legacy-related questions
1.-Recruiting is AWESOME, but could be better. When I send an assistant coach to the game, it doesn't help much. Perhaps he could give a detailed ability assessment, rather than statistics. I would also like to see an "overall potential" rating. So some recruits would be projects, while others would be good, but not have much room to grow.
2.-I would also like to see more of a disparity among players. The difference between the number 1 and 400 is only 10 points. Perhaps there should be a more startling disparity from 1-10, and then a dropoff.
3.-DIAMONDS IN THE ROUGH. I would really, really, really, like to see this. Some players, rated lower, are diamonds in the rough. When I have a good assistant coach, he may tip me off to this. It would add a new intrigue to recruting with a smaller school if , occassionally, I would find a 1 or 2 star player who came in with a 79 rating because, through my dilligent recrutiing, I discovered a diamond in the rough.
4-Need to be able to edit players NAMES and POSITIONS during career legacy. Not attributes, just names and positions.
5-For those simulating gamers, assistant coaches should recommend your "coach settings" depending on your personnel.
6-A rating for how much being "closely guarded" detracts from shooting percentage. There are many jumpshooters who are deadly when open, but horrible when guarded. Thsi would be a good way to distinguish players based on ability. I mean, Michael Jordan was not one of the best jump shooters, but he could shoot with someoone all over him.
7--Improved post play. When I post up, I would love to use the right analog stick to manuever in the post.
8--SPACING. this part is difficult, but it seems players are too close. It only takes the guard 1/2 second and two steps to get to the post and double down. Then, by the time the pass goes back outside a quick defender gets back. This NEVER happens in the NCAA that quickly. Once a player commits to doubleteam, he must CHANGE direction before getting back outside. Perhaps this can be fixed with spacing, and perhaps by better using momentum in the way a player moves.
9--More on recruiting. The one thing I think this game DESPERATELY needs is a recruits response to me. So, when I "Scout" a recruit, I should send him a letter, like I would if i were a college coach. I would receive teh same basic info as this year, but I would also receive the recruits questionairre, which indicates his interest. This would provide the realism of a player simply responding that he is not interested, is definitely interested, is very interested, or is waiting on other offers, etc. .This would more narrowly focus recruiting and avoid having 30 targets out there because all I know is the top five schoosl and an interest meter that does not mean much.
10--More on recruiting. I would like to be able to call my current recruits as often as NCAA rules allow. The recruits then, along with the interest meter, can tell me what they are thinking etc. . .
11--More on gameplay-- I would like to see a better fast break. Specifically, I would like the option for HOW I will run my fast break. There are several options. For example, some teams allow the dribbler to brign the ball up court and some teams bring the point guard down to the wing for an outlet and release teh shooting guard.
12--THREE POINT SHOOTERS WHEN OPEN. This is importnat. When a three-poitn shooter is open, and when I pass him the ball, he should step up to the line to receive the pass, ready to shoot. This would avoid the awkward lag and provide a remarkably realistic experience.
13--Finaly, very important note on recruiting. To combine much of what I said, I would love to see some more personal appeal. Some recruits are dead set on schools because they were childhood fans, or grew up there. So, when I coach Iowa St., it would be GREAT to have, occassionally, teh number 7 overally player fill out his quesitonairre and be dead set on attending my school. Likewise, you listed each recruits three desires, but on the questionairre, or during a phone call, the recruit may respond with what is missing: "coach, I like your school, but it is so far from home . . . "
14Also, my coaching prestige should follow me to a smaller school. If I coach Duke to a national power, and then I transfer to Dayton, I should retain the same prestige, and my school should get a boost. Along the same lines, we MUST have an indication of school prestige, preferably a rating from 1-100, because 1-5 stars does not allow as much variance. Also, a 1-100 rating provides enough room that the rating can move during the year. So, if I crack the top-10, win the conference tourney, etc. . .
15--One more recruiting note. This one would be AWESOME. There should be recruiting services, and I should have a recruiting coordinator. I should get reports about which players are hot, overrated, etc. . . This more dynamic aspect would add even more.
16-a separate button for dunking vs. jumpshot
17-change the icon passing button from Y to B
18-jumphop
19GREAT JOB. My myriad suggestions are inspired because your game is so close to perfect.