K Bomber
January 4th, 2004, 10:50 AM
I've been reading a lot of post in threads dedicated to the ideas of Street Mode and 24/7 Mode and like usual, I had a revelation this morning while walking the dog
Liliverson sent me a PM last night asking my thoughts on an idea he had related to an "NBA Player's Life" mode in place of 24/7 for next year. I didn't want to give an answer right off the top of my head, so I thought about it overnight until it hit me this morning. Here's what I came up with
The thing about the 24/7 and street modes that bugs me is that, to me, they're really not that original as a concept. Ultimately, NBA Street Volume 2 has already covered off that genre to me and done it well. About the only other element that I could see being added to that type of game is the inclusion of the And 1 guys or the Globetrotters because they are the embodiment of that style of game to me
To me, those modes in 2K4 are derivative and essentially give you a title that tries to be two things with both the 24/7 and season/franchise modes
What is it that I'm looking for in NBA 2K5? I decided this morning that I want the best professional hoops simulation possible and I thought of some modes that would help this title get there for next year
To me the answer for a supplement to the Franchise and Season modes are mini games or drills based from the types of things that teams actually do in practice. To me, I think there is a mode out there that would immerse gamers into learning the fundamental skills and theories of the game of basketball while helping to build relevant skills that could be incorporated into the other parts of the game. To me that would ideally be an expanded Practice or Training Camp mode
When I think of how this mode would work, a core element would require the return of facilities so that gamers could choose their own offensive sets and plays. Those requirements would play a big part in this prescribed Training Camp mode
Here's what I've envisioned:
Team Offense Practice
The CPU would demostrate various plays or options off plays which the gamer is then required to mimic. The premise being that this way the gamer gets some practice running Offensive Sets that can be applied to the game when playnig in seasonal modes
Once the offfensive set or option is run correctly, the player would get rewarded with points that are accumulated for tally at the end of the Training Camp mode
Team Defense Practice
This would work the same way except that the gamer would practice Defensive sets in order to gain TC points. This would not only accomodate running man-to-man and zones but also cover off the theories of transitional or fast break defense and the various versions of such like 2 on 1, 3 on 2, 3 on 1, etc
Individual Skill Sets
This would embody several types of mini-games based on real drill to cover off things like
- 3 Point Drills
- Free Throw Practice
- Low Post Moves (and there are dozens or drills that you could work on here...)
- One on One Defense
- Shot Blocking
- Rebounding -- and again this could be handled by drilling in team formats and individual theory, like following a shot, boxing out, etc.
- Cheating on defense
- Double Teaming
- Defensive Recovery
- Playing Passing Lanes
- Alley Ooping
- Finding players through Direct Icon Passing
There's loads of material that could be covered and when you look at some of the items listed, those seem to be the areas that have caused gamers the most grief in playing this title. "How do I prevent Offensive Boards?", "How to I limit the computer on Defense?", "How do I throw an Alley Oop?", look at the threads, the questions are out there
To me, if the game educated gamers on the finer points of the game it would not only help them appreciate the video game more, but also allow them to maybe see some of the nuances of the game when they watch a real NBA game as well
Anyways, that's my thought. Go crazy ripping it apart......
Liliverson sent me a PM last night asking my thoughts on an idea he had related to an "NBA Player's Life" mode in place of 24/7 for next year. I didn't want to give an answer right off the top of my head, so I thought about it overnight until it hit me this morning. Here's what I came up with
The thing about the 24/7 and street modes that bugs me is that, to me, they're really not that original as a concept. Ultimately, NBA Street Volume 2 has already covered off that genre to me and done it well. About the only other element that I could see being added to that type of game is the inclusion of the And 1 guys or the Globetrotters because they are the embodiment of that style of game to me
To me, those modes in 2K4 are derivative and essentially give you a title that tries to be two things with both the 24/7 and season/franchise modes
What is it that I'm looking for in NBA 2K5? I decided this morning that I want the best professional hoops simulation possible and I thought of some modes that would help this title get there for next year
To me the answer for a supplement to the Franchise and Season modes are mini games or drills based from the types of things that teams actually do in practice. To me, I think there is a mode out there that would immerse gamers into learning the fundamental skills and theories of the game of basketball while helping to build relevant skills that could be incorporated into the other parts of the game. To me that would ideally be an expanded Practice or Training Camp mode
When I think of how this mode would work, a core element would require the return of facilities so that gamers could choose their own offensive sets and plays. Those requirements would play a big part in this prescribed Training Camp mode
Here's what I've envisioned:
Team Offense Practice
The CPU would demostrate various plays or options off plays which the gamer is then required to mimic. The premise being that this way the gamer gets some practice running Offensive Sets that can be applied to the game when playnig in seasonal modes
Once the offfensive set or option is run correctly, the player would get rewarded with points that are accumulated for tally at the end of the Training Camp mode
Team Defense Practice
This would work the same way except that the gamer would practice Defensive sets in order to gain TC points. This would not only accomodate running man-to-man and zones but also cover off the theories of transitional or fast break defense and the various versions of such like 2 on 1, 3 on 2, 3 on 1, etc
Individual Skill Sets
This would embody several types of mini-games based on real drill to cover off things like
- 3 Point Drills
- Free Throw Practice
- Low Post Moves (and there are dozens or drills that you could work on here...)
- One on One Defense
- Shot Blocking
- Rebounding -- and again this could be handled by drilling in team formats and individual theory, like following a shot, boxing out, etc.
- Cheating on defense
- Double Teaming
- Defensive Recovery
- Playing Passing Lanes
- Alley Ooping
- Finding players through Direct Icon Passing
There's loads of material that could be covered and when you look at some of the items listed, those seem to be the areas that have caused gamers the most grief in playing this title. "How do I prevent Offensive Boards?", "How to I limit the computer on Defense?", "How do I throw an Alley Oop?", look at the threads, the questions are out there
To me, if the game educated gamers on the finer points of the game it would not only help them appreciate the video game more, but also allow them to maybe see some of the nuances of the game when they watch a real NBA game as well
Anyways, that's my thought. Go crazy ripping it apart......