View Full Version : Add these create a player features in Espn Basketball 2005
khalafspe
October 3rd, 2003, 11:47 AM
here are some features you need to add to create a player:
1) on ign i heard derrick say that you cannot put the 24/7 created player in franchise mode, you should make sure you allow created players to be in franchise mode and that the 24/7 is part of the process.
2) on ign i noticed you are missing weight( have a scale from 135-400 lbs), armspand(similar to the height range, but in inches), and hand size(in inches you decide the scale), please add these features to the created player because i might want to make a lanky kevin mchale like player or a big shaq-like long armed gorilla like player.
3) make sure that we can put any name in the game and the announcer calls the player by his name.
4) like a said before allow us to lock onto players without the ball so we can set screens, make cuts, and fake cuts.
5)add the custom soundtrack for the xbox version.
6)Jersey number edit for both created players and the existing nba players.
Blackwiz
October 3rd, 2003, 12:26 PM
good list, especially about created names the announcer can call, instead of nicknames
khalafspe
October 11th, 2003, 10:47 AM
1 ) for the height i think the range should be 5-7'9, weight should be 125-390, and wingspan should be 50-94 inches, and hand size probably ranging from the hand size reflecting the height range. so you can have a 6'4 guy with a 7ft wingspan and hands the size of shaq if wanted.
2)along with the regular bio have career highlights, individual awards won and etc. stat titles and placings (ex: 1st place in scoring title, 10th in assists per game). triple, quadruple, and quintuple doubles.
3) for stats add the efficiency, triple double, and double double stats.
4)more skin tones, have an expanded plethora of eyes, noses, and mouths, cheekbones, foreheads, chins, and ears to choose from.
5)since people will earn their ratings through the 24/7 rule there won't be any cheating. if your player is 99 overall that means you earned it. it would be nice to chooseif you want created players in the draft or to sign them as undrafted free agents.
6) Add the following attributes: acceleration, power/strength, and toughness.acceleration is how quick it takes a player to reach top speed, power/strength how strong a player backs a person into the post, defend the post, win held ball situation, finish, and etc. toughness would be the player's likelihood to get injured and perform well while taking bumps.
khalafspe
October 26th, 2003, 12:54 PM
1) You want the choices for your create a player mode as extensive as WWE Smackdown and Tiger Woods title create a player features are. People want to choose at least 50-100 different eyes, noses, mouths, ears, we want to be able to manipulate the bone structure such as jawbone, forehead, chin, and cheekbone structures. We want to be able to customize head shapes and sizes. Facial hairstyles, hairstyles and facial features such as chubbyness of cheeks, lines or bags under eyes, moles and scars (probably). Have different eye colors to choose from as well as ethnic and racial background choices.
2)Weight-Next the body comes into place if we want to make ourselves in a basketball game or a person like dennis rodman we should be able to make him similar to his real life counter part. Add body weight. Body weight makes a difference in the nba, players like shaq who are over 300 pounds can overpower other players in the post that give up 30 or more pounds, collision, and a player's ability to take bumps should also come into play once you add body weight to the create a player feature, with this every pound will count and mean something, overweight players like a 250 point guard may be strong in the post, but might be either slower, or lack some endurance or prone to knee injuries as the season goes on. Weight means a lot add this feature. For existing players you should be able to add body weight. For example if you want to beef up dreww gooden because you want him to play center you should be able to do that.
3) Strength-The stronger a player is the more he is able to out-muscle his opponent in the post on offense and hold his ground and.or keep is opponent out of post position on defense. Also strength is necessary for finishing to the basket especially on and 1 plays where the player takes a hard foul while shooting. The stronger he is and better shooter he is the more likely he will complete and 1 attempts. Strength can also be used for other aspects of the game such as shooting, passing, jumping, rebounding, and etc.
4)Acceleration-Some players have mediocre speed but can accelerate at a much faster level. Acceleration can be helpful for fastbreaks, getting back on defense, getting in position to take the charge, and etc.
5)Wingspan-This feature is a must. Players with long wingspans should have shot blocking, rebounding, and shooting advantages others don't have. This is a neccesary feature for creating players look at Andrei Kirilenko for example.
6)Hand size- Also has an effect on the game. Your ability to palm the ball should depend on hand size. If you have huge hands you should easily palm the ball, if your hands are small then you should cuff the ball. There are also other advantages to handsize beside it being a new visual feature for create a player mode.
7) Dunking -Right next to dunking should be types of dunking power, finesse, or both for dunking style, then Two footed jump, one footed (left, right, or alternating), or one foot. That will add more detail to the dunks. Some people in the nba are two foot dunkers like jason richardson and others are one foot dunkers, and some alternate between both.
8 ) Vertical-If at all possible add player vertical which dictates the max height a player can jump in the air. The range for created players should be from 24-55 in. If also possible try to have everyone's vertical in the nba so that they jump as high as their real life counterparts.
9 ) You should be able to choose if you want your created player drafted or not, if you create him after the draft he will be undrafted, but if you create him before the draft before season he will be in the draft pool.
khalafspe
November 2nd, 2003, 03:39 PM
you came through on your custom soundtrack feature, now people are asking for a shuffle feature in the custom soundtrack. 100 percent of the voters voted in favor, please add these features SEGA.