Martin Dihigo
March 18th, 2004, 06:19 PM
First - We need :arrow: more time on the timeout timer (the clock that ticks down when you pause) - I like to do manual subs = :arrow: i want to sub my own players when i want - its a big part of coaching and the Timer doesn't give you enough time and the other player will often QUIT if it expires.
:arrow: Why not give both teams up to 15 Additional seconds for coaching after a timeout??
Also - :arrow: Halftime is part of the game , i want to see the half stats without someone skipping it in less then a second. I would like the stats / playersOFtheHalf screens to stay up a minimum of 3-5 seconds no matter how much buttons are pressed.
I love online play , but i would prefer not to play a style that has no breaks in the action , no human coaching, token timeouts (only used to "recharge" 3ptShooters!)
Of course i am not asking for turtle slow action , but a comprimise like i suggest would be nice and add to the strategy and variety.
At least give us these options if we create an online game in Xbox
Thanks
:twisted:
Feedback from Ballers ?? :?:
:arrow: Why not give both teams up to 15 Additional seconds for coaching after a timeout??
Also - :arrow: Halftime is part of the game , i want to see the half stats without someone skipping it in less then a second. I would like the stats / playersOFtheHalf screens to stay up a minimum of 3-5 seconds no matter how much buttons are pressed.
I love online play , but i would prefer not to play a style that has no breaks in the action , no human coaching, token timeouts (only used to "recharge" 3ptShooters!)
Of course i am not asking for turtle slow action , but a comprimise like i suggest would be nice and add to the strategy and variety.
At least give us these options if we create an online game in Xbox
Thanks
:twisted:
Feedback from Ballers ?? :?: