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Old 2 Weeks Ago
TheIBigICheese is offline   Reply With Quote   #11
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Originally Posted by LAfan9 View Post
i don't quite get what you mean by adjusting quarter length, the patch let you do that by going to options/presentations/and quarter length. But I agree with u about the minutes being given according to the skill you're playing at
Oh wow. Thanks, I looked at presentation at first and didn't see it. My mistake.

Still, there are a few things they should fix about the timing of substitution, and adjusting difficulty.
Old 2 Weeks Ago
LAfan9 is offline   Reply With Quote   #12
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Quote:
Originally Posted by TheIBigICheese View Post
Oh wow. Thanks, I looked at presentation at first and didn't see it. My mistake.

Still, there are a few things they should fix about the timing of substitution, and adjusting difficulty.
no problem bro, they should at least let you know what level of difficulty you're playing though. It sucks because I'm not one who wants to sit here playing on rookie or pro while I'm a 66 doing exceptionally well against the top players in the league, it's ridiculous
Old 2 Weeks Ago
dbombtweigh is offline   Reply With Quote   #13
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I deleted my player, reuploaded the dc player and started a new one and got the
clone glitch all over again.... do i need to start a new draft combine??
Old 2 Weeks Ago
Sleepyhollotips is offline   Reply With Quote   #14
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Old 2 Weeks Ago
Hunter Makoy is online now   Reply With Quote   #15
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As far as editing features you've always been able to do that, just not the height, weight, and skin tone after the beginning.

I really hope the patch has fixed the subbing issue (i'm on PC). I have always had the dumb 'dead ball sub in" stuff that happened, but it wasn't a huge problem until last night. Last night i was playing a game where my team was up by about 20, in the last quarter, over the course of 1 minute, I got subbed about 10 times.

2:40- dead ball, subbed out
2:36- dead ball, subbed in
2:30- dead ball, subbed out
2:27- dead ball, subbed in. . . and i think you get the picture. It was very frustrating

Its also dumb that I'm not a starter, but get subbed in within 5 seconds of play.
Old 2 Weeks Ago
Hotobu is online now   Reply With Quote   #16
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Quote:
Originally Posted by TheIBigICheese View Post
In my player mode, the ONLY thing the patch fixed was reasonable scores, a better frame rate, and more available drills, from what I can tell.
And less alley-oops, more contact in the paint, lower % PIP, (slightly) smarter coaching substitutions, less lead pass abuse, and the computer doesn't pass out of every shot that's about to be blocked with some BS in air twist and turn miracle pass.

Quote:
First thing, my player looks retarded since finishing a season. Some sort of off season glitch happened a while ago, and it's still not fixed since the patch. If it's impossible to fix, at LEAST make it available for me to edit my player's features. I'm surprised this isn't an option already.
Um, I don't know WTF you're talking about here. Yes your player's face does change in the off-season and that's a weird *** glitch, but everything about your player is editable besides height, weight, skin tone and age.

Quote:
Also, I've made another player and fixed it to where the quarters are 12 minutes long, and my player STILL gets subbed in at next dead ball, and he's only rated a 62. I'm on the Blazers, and my player shouldn't be getting more than 10 minutes per game for his rating. Minutes should be given according to my player's rating, not grade.
No, and no. 2K screwed a lot of things up this year, but one thing they got right is that playing time is given based on production. The "in IRL" life argument is a bit awkward at times, but still IRL a coach can't see magic sets of numbers floating around a guy telling him how good he is. If he puts a guy in and he starts producing night after night then he gets more playing time end of story. If you're a 62, but you're putting up great numbers then you deserve to play. On my second character I averaged 19 points 13 rebounds 4 assists and 4 blocks per game on the Cavs in 7 consecutive games with 20 min of PT. Do you really think Mike Brown would say "Hey this guy was the 30th pick in the draft we shouldn't be playing him?" Hell no.


Quote:
Originally Posted by DanBootleg View Post
This is bad. My player has a 90 dribbling rating and loses his dribble a lot since the patch (84 in off hand and 80 in ball security), and a 25 dunk rating and a 41 vertical but can do this

http://community.2ksports.com/commun...mediaid=466001


This is all because of the patch
Don't know what to say about the dunk, but I can tell you this much. You need to play around with the different iso packages. First of all the reason you're losing your dribble is probably because you're either rushing or sloppy with your chains. I don't lose mine much, but when I do I never gripe about it because I realize that I screwed up. If you mess up the move that you initially want to do and then try to recover by over compensating on the stick and doing it again then your guy is prone to lose his dribble in an instance like this. Also if I had to guess I'd say you're losing your dribble on the "double cross" moves. I've never lose a dribble on anything but these. Also the ones that go through your leg most notably All-Star 6 and Superstar 4 are very apt to be bumbled.
Old 2 Weeks Ago
TheIBigICheese is offline   Reply With Quote   #17
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Originally Posted by Hotobu View Post
And less alley-oops, more contact in the paint, lower % PIP, (slightly) smarter Um, I don't know WTF you're talking about here. Yes your player's face does change in the off-season and that's a weird *** glitch, but everything about your player is editable besides height, weight, skin tone and age.
I just made another PG, and after I was finished with training camp, his face changed as well.

What I'm saying is, no matter what point you are in your career, you should ALWAYS be able to change your facial appearance because of glitches like this. It's weird to play with a player that doesn't look a thing like you, and it's embarrassing online.


Quote:
No, and no. 2K screwed a lot of things up this year, but one thing they got right is that playing time is given based on production. The "in IRL" life argument is a bit awkward at times, but still IRL a coach can't see magic sets of numbers floating around a guy telling him how good he is. If he puts a guy in and he starts producing night after night then he gets more playing time end of story. If you're a 62, but you're putting up great numbers then you deserve to play. On my second character I averaged 19 points 13 rebounds 4 assists and 4 blocks per game on the Cavs in 7 consecutive games with 20 min of PT. Do you really think Mike Brown would say "Hey this guy was the 30th pick in the draft we shouldn't be playing him?" Hell no.
Your player rating is based on your skill as a player. Maybe it should be a mixture of both skill and grade, cause a 60 rated player should never get 40 minutes per game in the rotation. At least, I don't want to have to foul myself out just so I don't feel like I'm playing too long. Really, I just want a realistic feel to the game, and it's hard when it's so easy to dominate with such a low rating and have such long minutes despite being a bad player. I hate coming in after only 2 minutes into the first quarter and virtually never coming out of the game.
Old 2 Weeks Ago
Hotobu is online now   Reply With Quote   #18
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Quote:
Originally Posted by TheIBigICheese View Post
I just made another PG, and after I was finished with training camp, his face changed as well.

What I'm saying is, no matter what point you are in your career, you should ALWAYS be able to change your facial appearance because of glitches like this. It's weird to play with a player that doesn't look a thing like you, and it's embarrassing online.
YOU CAN



Quote:
Your player rating is based on your skill as a player. Maybe it should be a mixture of both skill and grade, cause a 60 rated player should never get 40 minutes per game in the rotation. At least, I don't want to have to foul myself out just so I don't feel like I'm playing too long. Really, I just want a realistic feel to the game, and it's hard when it's so easy to dominate with such a low rating and have such long minutes despite being a bad player. I hate coming in after only 2 minutes into the first quarter and virtually never coming out of the game.
BS. If Daniel Gibson has 20 5 and 5 by halftime in a close game do you think Mike Brown is going to say to himself, "this guy isn't that good I think I'll sit him"? If he repeats that same performance over the next few games do you think the coach would sit him for the next game because "this low rated guy is getting too many minutes"? No on the contrary, if he kept doing that game in and game out he'd eventually START. Playing time is and should be based on production period.
Old 2 Weeks Ago
TheIBigICheese is offline   Reply With Quote   #19
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Originally Posted by Hotobu View Post
BS. If Daniel Gibson has 20 5 and 5 by halftime in a close game do you think Mike Brown is going to say to himself, "this guy isn't that good I think I'll sit him"? If he repeats that same performance over the next few games do you think the coach would sit him for the next game because "this low rated guy is getting too many minutes"? No on the contrary, if he kept doing that game in and game out he'd eventually START. Playing time is and should be based on production period.
Thing is, Daniel Gibson wouldn't do that, at least not very often, simply because he is not SKILLED enough. Thing is, in My Player, with a 60 rating you can do almost just as much as an 80 rating. The difficulty should be HARDER, it should be DIFFICULT to score if your inside scoring is 60, close is 50, midrange is 40, and 3 pt is 30. Seriously, I'm even getting 10+ rebounds every single game with a 50 total rebounding with my SF.

Even if I do get good stats for a low rated player, I still don't agree with these way overinflated minutes. 40 mpg is just way too long, and I want a realistic feel. 60 should be a bench player getting 20 mpg or less, and 70 rating should be a starter getting 25 mpg or less, 80 with 30 mpg, 90 with 35.

Anyway, players get better because they work hard off the court. In Real Life, most coaches base their player's average minutes on what they've proven in practice (unless it's an already proven superstar). I can almost guarantee that Mo is a much harder (and/or smarter) worker than Gibson. Skill rating should be that indication of unseen off court work, and production on the court should be based off of skill rating, and minutes come with it. The fact that you can produce big numbers with low ratings is extremely unrealistic, plus constantly getting extra minutes despite my player having the Gatorade bottle by his name. This is one reason why the difficulty needs to be either adjustable or automatically set to HoF, and a 60 rating player should NEVER get 40+ mpg.
Old 2 Weeks Ago
2k 11 est mort à moi is offline   Reply With Quote   #20
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just cuz ur player isn't rated high dosent mean he shouldn't start or get minutes. There are players in the NBA that aren't overall great players but they do 1 or 2 things well enuff that they are valuable to there team.... They might be 3 point specialist that by just having them on the floor stretches the defense out because they have to respect this guys shot (peja, korver, kappno etc...) or they play great defence and rebound (Ben Wallace, rodman). My player isn't rated highly buy the things that I built him to do he does well because I concentrated on certain things so my guy starts and plays lots of minutes and scores lots of points and plays great defence even though he is only rated at 63
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