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Still, there are a few things they should fix about the timing of substitution, and adjusting difficulty. |
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no problem bro, they should at least let you know what level of difficulty you're playing though. It sucks because I'm not one who wants to sit here playing on rookie or pro while I'm a 66 doing exceptionally well against the top players in the league, it's ridiculous
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As far as editing features you've always been able to do that, just not the height, weight, and skin tone after the beginning.
I really hope the patch has fixed the subbing issue (i'm on PC). I have always had the dumb 'dead ball sub in" stuff that happened, but it wasn't a huge problem until last night. Last night i was playing a game where my team was up by about 20, in the last quarter, over the course of 1 minute, I got subbed about 10 times. 2:40- dead ball, subbed out 2:36- dead ball, subbed in 2:30- dead ball, subbed out 2:27- dead ball, subbed in. . . and i think you get the picture. It was very frustrating Its also dumb that I'm not a starter, but get subbed in within 5 seconds of play. |
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What I'm saying is, no matter what point you are in your career, you should ALWAYS be able to change your facial appearance because of glitches like this. It's weird to play with a player that doesn't look a thing like you, and it's embarrassing online. Quote:
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Even if I do get good stats for a low rated player, I still don't agree with these way overinflated minutes. 40 mpg is just way too long, and I want a realistic feel. 60 should be a bench player getting 20 mpg or less, and 70 rating should be a starter getting 25 mpg or less, 80 with 30 mpg, 90 with 35. Anyway, players get better because they work hard off the court. In Real Life, most coaches base their player's average minutes on what they've proven in practice (unless it's an already proven superstar). I can almost guarantee that Mo is a much harder (and/or smarter) worker than Gibson. Skill rating should be that indication of unseen off court work, and production on the court should be based off of skill rating, and minutes come with it. The fact that you can produce big numbers with low ratings is extremely unrealistic, plus constantly getting extra minutes despite my player having the Gatorade bottle by his name. This is one reason why the difficulty needs to be either adjustable or automatically set to HoF, and a 60 rating player should NEVER get 40+ mpg. |
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just cuz ur player isn't rated high dosent mean he shouldn't start or get minutes. There are players in the NBA that aren't overall great players but they do 1 or 2 things well enuff that they are valuable to there team.... They might be 3 point specialist that by just having them on the floor stretches the defense out because they have to respect this guys shot (peja, korver, kappno etc...) or they play great defence and rebound (Ben Wallace, rodman). My player isn't rated highly buy the things that I built him to do he does well because I concentrated on certain things so my guy starts and plays lots of minutes and scores lots of points and plays great defence even though he is only rated at 63
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