As you earn power in your powerup meter by doing well at either fielding or batting, you will be able to activate the following powerups:
Crazy Ball – The ball flies in an unpredictable flight path, making it harder for the fielders to catch.
Chicken Ball – Ever try to catch a chicken? This ball runs away from the fielders once it’s on the ground.
Fireball Bat – Get a good hit with this one and you’re sure to blast it out of the park or give the fielder a hot surprise.
Grease Ball – This one will slip right out of the fielder’s glove when it’s caught or picked up.
Bouncy Ball – This ball bounces incredibly high when it hits the ground, potentially right over the wall.
Ice Bat – This freezes any fielder that touches the ball for a short period of time.
Fireball – This pitch screams over the plate at rocket speeds, engulfed in a ball of flame.
Super Splitter – The ball splits into 2 pieces to confuse the batter. Only the one you pitched is the hittable piece.
Dead Stop – Looks like any pitch you throw, except it stops dead and drops to the ground before it reaches the batter.
Iceball – If the batter connects, he will be frozen for a short period of time.
Ironball – Even a powerful hit will cause the ball to instantly thud to the ground within reach of any infielder.
Ghostball – The batter won’t even see this one coming. The ball is invisible.
Super Jump – This will cause the fielder to jump incredibly high toward the ball in flight.
Lightning Speed – The fielder that activates this will be able to run as fast as lightning.
Super Dive – A guided dive toward the ball that covers a vast distance.
Super Throw – Throw the ball to any spot from anywhere in the field at rocket speeds.
Brick Wall – A wall instantly rises out of the ground, stopping the ball in its tracks, regardless of how high it is.
Magnet Ball – No matter where you are in the field, use this to attract the ball to the selected fielder.